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JFSOCC

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Everything posted by JFSOCC

  1. I'd like to think that "it's all there" for the devs to read." though there is no doubt that not all of it will get seen. If you've ever been on reddit you can see how easily downvoting is used by those who disagree, rather than by those who think it doesn't contribute to the discussion. It's a forum with a lot of negativity and cynicism, and I don't think that's a very good environment to discuss and post ideas in.
  2. I don't feel bad about letting others join the party
  3. That sounds familiar Which, cool, maybe they're the same people in different stages of the game? that'd be awesome. I really like the Army of Keller, something which starts out as a beneficial agreement corrupting to the point that it becomes burdensome. It really gives lots of options to the player as well. There are so many ways to deal with that. And yeah, a Dutch guy like me, I must at least have been inspired a little by the VOC (East Indies Company)
  4. JFSOCC replied to Gorth's topic in Way Off-Topic
    and a remix of many musical pieces from Beyond Good and Evil:
  5. Well, lookout points which clear up part of the FOW which you can't clear up otherwise (because you might not be able to reach) would be nice. Though if I recall someone posted that idea somewhere earlier in this thread.
  6. I've watched a bunch: The Year of Living Dangerously, with Sigourney Weaver and Mel Gibson before we knew he was a crazy crazy man, excellent film. Thoroughly recommended. John Dies at the end. Quirky, the kind of horror/humour film I love. Different from your usual Hollywood fare, and that's a good thing. Zero Dark Thirty. Meh, it was not what it was made out to be. It's okay. The Joneses. Pretty decent flick, but nothing special either. The Brass Teapot. Plot driven stuff, nothing special. decent time waster, good acting.
  7. Why blame kickstarter for what a con-artist does? If you weigh kickstarter's successes against its failures, it's got a much much better rate of success than most venture capital businesses do.
  8. Shadows of the old world Suns of the new world. (about old world influences coming over to the newly discovered lands) Just thought it'd be nice to have a suggestion without eternity our souls.
  9. We're the PC gaming master race.
  10. Got the latest update, and I'm considering asking for my money back. NOT IMPRESSED. I mean the example story given, is a steaming no, screaming pile of ****. Obvious and trite. Mr. Long doesn't inspire me with confidence either. His resume speaks against him.
  11. that guy is such a nerd, lol. I lol'ed with the katana plonker comment
  12. Someone else already posted attack of the phantom but I still like it: http://www.youtube.com/watch?v=_o1eTJhFP9k (his others are funny too, but also have the unfunny "I'm a psychopath with a prostitute in the basement" skits in between.)
  13. I hope it's going to be big. really big. like, get declared legally dead because you haven't left your room for weeks big.
  14. Gah! I hear that in Disciple's voice
  15. ah but when you're accosted by a drunk guy, "the harder you grasp, the more will slip through your fingers!"
  16. especially games with stealth, like Alpha Protocol, where bodies lying around should alert enemies, they just vanished.
  17. that's probably a much better idea than mine.
  18. Maybe a lot of work, but how-about corpse-states on a timer. 1-3 days: fresh 4-7 days bloated, ugly messes, carrion flies droning and making you miserable, oh and the smell! 2nd week, half-disembowelled by predators (provided in the wild) or gone (urban or other non-isolated environment) 3rd week, skeletal remains (isolated or wild) or gone (public) I dunno, sounds like a lot of work. still, would add a great deal to immersion.
  19. The Chroniclers. Some call it hero worship, others cultural pride. They are historians, story tellers, keepers of lore and secrets. Oh, and they're mostly old people without the strength to do much more than work Sundays. In Big Big City 2, the rulers have seen it fit that whenever someone of importance is about to die, or has died, a statue of that person is raised. It's not strange that they call it the City of Statues. Big deal, many cities do that. But the leadership in BBC2(not the broadcasting corporation) found that just a statue seems to mostly get ignored, except for getting a nice icing layer of pigeon crap. It was then decided that each statue from now on would have a chronicler. Someone with time on their hands to keep the statue clean, and answer passers by about the man or woman depicted. Chroniclers are trained to learn as much as they can about their subject, lore, myths, things fans and historians care about. The Base of these statues is hollowed out and in it is the small office of the chroniclers. On the walls you'll find guiding texts to convey the basic information of who said statue was and what their importance was. But if you care to learn more, you can always ask the pensioner who is the chronicler of said statue, for a small fee, of course. Some statues have more than one chronicler, especially more important ones. And the little museums have become quite the tourist attraction, please exit through the gift shop. The Chroniclers themselves are a diverse bunch, they even have younger members, and they've unified under their own guild, with city council permission. Their Guild HQ has a sizeable library containing biographies on most statues, plus information about the statues themselves, should they ever need repair or replacing. During the Iconoclastic Fury about a century ago, many statues were destroyed. After this, the guild maintains a small group of martial artists which can be outsourced to any statue whose chronicler fears it might be defaced or destroyed. The Political landscape of the City of Statues shifts constantly, and sometimes statues need protecting. Unbeknownst to the City council, but a public secret in the guild, is that some chroniclers allow beggars and other vagrants to crash their statue-museums at night, as long as they keep the place tidy. Some Chroniclers take the opportunity to educate the beggars about their history. It's also believed that some statues have secrets, and that some chroniclers are more than just pensioners doing their civic duty. Such conspiracy theories are only natural of course. No doubt some of the chroniclers put that rumour into the world themselves to make their jobs seem less dull. All Public statues (and some private ones) no matter how small, no matter how crappy the part of town, have a chronicler.
  20. they seem to like their nano-monsters over there (and why not) I watched an episode of Dr. Who, a friend of mine was trying to get me into it, in it was a monster that would work well with some tweaks. It's really too bad that I already have a blink beast, because the name would have been perfect. Gazers are powerful mantis-like creatures which fight by forcing the player to make do or die choices, by locking enemies down and by exponential strength in numbers. Blue Gazer (is the male of the pair) (not to call it a beholder) Whenever you look a Blue Gazer in the eyes, you must pass a will save check or suffer from confusion. Whether or not you pass the save or not, as long as you keep looking at the Blue Gazer's eyes, it cannot move, and it cannot take damage. Should you take your eyes of the creature for an instant, it will launch itself at you, it's terribly fast, has eviscerating piercing attacks that deal large amounts of damage, and has a stunning attack speed. The trick to beating a Blue Gazer is by having one strong willed party member look it in the eyes, while the rest of the team position themselves for attack. Unfortunately, Blue Gazers are often found in groups. Sometimes they are led by a Dominant female, known as a Yellow Gazer. A Yellow Gazer has health regeneration, and hardly takes any damage, plus has powerful eviscerating attacks. It cannot move beyond a crawling pace, except when you meet its gaze, in which case it launches itself at whomever is looking at it knocking that person over and fast attacking it with it's powerful mantis-like claws. Anyone looking a Yellow gazer in the eye must pass a will save check or be stunned, anyone succeeding the save will still be slowed. Immature Gazers, known as Critlings, are White or Green, although they are functionally the same, as gender is determined by environmental factors only. White or Green Gazers have none of the abilities adults have, but are agile and fast. They have a sickening smell as a defence (aura effect) which causes nearby enemies to lose concentration or, if the smell becomes overpowering, get dazed. If someone is dazed, looking at a Critling will cause that person to lose all actions and be "engaged" by said Critling. Any Critling which gaze you meet cannot move, but can be damaged. Critlings are always found with a mother (Yellow Gazer) nearby.
  21. And I never once did state that you'd be able to see the intended victims inventory.

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