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Everything posted by JFSOCC
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World Map Travel
JFSOCC replied to Shadowless's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Story content, sure. But I hate random encounters with a passion. They are arbitrary obstacles placed in between you and what you really want to do. They're generic, tedious and superfluous. Want to rest? oops, no, **** you, you HAVE to do this first. They're a grind. They aren't arbitrary; they represent the risk of traveling through wilderness areas. That's the way it works in the wilderness--as you travel through the wilds you randomly come across potential dangers, be it bears, cougars, snakes, angry badgers, or what have you. But sometimes the biggest dangers are other people. What's lacking is a means to mitigate that risk. You should be able to choose to navigate your way along the more travelled roads, or take the risk of moving directly cross country along a shorter path. Avoiding the random hazards of the wilds is one of the benefits of having a Ranger. A Ranger should also be more likely to find interesting sites to explore. I agree, the problem is threat mitigation. I wrote an alternative to exploring the wilderness last year, I'm afraid to necro the thread, but maybe you want to have a look at it. http://forums.obsidian.net/topic/62261-a-wilderness-idea/ I figured this would be a good way to allow people to choose their risk, plus give certain classes a little more versatility (like the ranger) I think it's a fair match with what we're discussing now. -
No, you made the controversial claim, you better back it up.
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That depends on the game. Anyway, that's why I also posted a screenshot.
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Am I allowed to brag in this thread? http://steamcommunity.com/sharedfiles/filedetails/?id=201312884 http://steamcommunity.com/profiles/76561197977070143/stats/MarkoftheNinja?tab=achievements
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someone is dumping his hard disk all in one go
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95 is a fair age to die at, if you look at the responses, you'd think Jesus himself had died. That just goes to show how impactful this man's life has been. RIP. 1994 was the age where I started to become aware of the world (in large part due to the fact that the Netherlands has news for children) and Mandela's presidency is one of the first noteworthy world events I have a recollection of.
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Execution beats originality. We have a saying in the Netherlands "Beter goed gejat dan slecht bedacht" or "Better stolen well than poorly thought of" Besides, there are very few truly original ideas, it's not really possible, since we need input to get output, even if we're creative. I like many in the list Aluminiumtrioxid linked, as well as Underground gardens. It's important that every level fits to a theme, and that everything in it is in support, or in contrast with that theme. here's my suggestion A crater (stark walls, feels underground but open to the air) in which the crater itself is a Large garden/maze of plants and trees, colourful, different styles, plants work as traps with entanglement, poison, hallucinations, and cover for hostile animals, with in the centre a Japanese architecture palace with the way out inside.
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I've finished X-com: Enemy within, I thought it was alright, not great. Yesterday I started Mark of the Ninja, which today I finished. Tomorrow I'll start new game plus and get those last few scrolls. Ton of fun, wholly recommended. Stylish, maybe a little bit too easy, but that's perfect for me since this isn't generally my type of game.
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World Map Travel
JFSOCC replied to Shadowless's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Story content, sure. But I hate random encounters with a passion. They are arbitrary obstacles placed in between you and what you really want to do. They're generic, tedious and superfluous. Want to rest? oops, no, **** you, you HAVE to do this first. They're a grind. tl;dr -
It'd be nice to have a mage with only utility spells, some of which just so happened to be useful in combat. telekinesis used as knockdown, but usually just used to move stuff out of reach. Dazzle as a cantrip to entertain kids, but easily used as a flashbang, entangling roots is actually a gardening spell adapted, etc.
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Machete Kills. I love it. I thought the first was 'ok', but this one is what I expected. Robert Rodriguez is a genius. The man understands cinema!
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that's a nasty surprise to come home to for sure. I hope that her mother didn't die young.
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World Map Travel
JFSOCC replied to Shadowless's topic in Pillars of Eternity: Stories (Spoiler Warning!)
here's an idea, do away with random encounters. I would be so happy. -
yeah I didn't pay attention to them, being a dutch speaker myself. @hurlshot, glad you're watching. @walsingham, the benefits of mass surveillance have not been proven. Compared to the cost of blanket surveillance, there hasn't been a significant downturn in terrorism.
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Update 68 Camp-out thread
JFSOCC replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
usually it's one every two weeks, but I hope so. -
Stamina Regeneration
JFSOCC replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I don't think stamina would be a balanced difficulty modifier, since you're basically always at a disadvantage unless you're well rested. You'll get the same rest-scumming they've been trying to avoid. -
Well no, because with data retention your personal data will remain on their servers until one day it's felt it might be needed. Then if you ever become an undesirable in any way, it's nice and handy. But lets have this discussion when you have watched it. There's another documentary which is about much the same things, called Terms and Conditions may apply. I think that's also a worthwhile watch, especially for laymen.
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I had zero interest in the pointless remake, but if it is so bad that it gives Rifftrax some work to do, then i there's a possibility that i might watch it thanks I hadn't heard of rifftrax, though it's what I often do with my two best friends.
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I like the concept of having origins as gameplay influence, but no background will ever be close enough to my imagination, so I prefer to write my own background and start young. My history will begin here. The alternative is vague allusions you can pick up as traits, like "fought in the war" or "orphan" or "well to do" and just compile your own list. But you'd need a pretty wide range. IMO these traits don't have to have a gameplay effect, but they could have.
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Save scumming
JFSOCC replied to HardRains's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I get where you're coming from, but I believe what you describe is exactly what is going to happen. (when stamina is depleted a character falls unconscious, gets up at end of combat. Death, which is a different HP pool does cause permadeath) -
World Map Travel
JFSOCC replied to Shadowless's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If I were to travel for 48 hours, you can bet your ass I will be resting along the way, there's no way in hell a sane person who is not trying to report on a victory at Marathon or evading hostile pursuit would walk for 48 hours straight without resting. -
The one thing I've wanted and not seen is proper dialogue and rewarding gameplay for intelligence as a trait. It seems there is a giant misunderstanding about intellect in fiction of any kind, where 'smart' is obnoxious, anti-social, verbose, book-smart or knowledgeable. That's not a true depiction of intelligence. Truly intelligent people are social, generally much wiser and measured in their approach, and (with exceptions) don't need everyone to know. Intelligent people are good communicators, which isn't the same as being wordy. I cringe when I see intellectual or smart characters written by authors with average or slightly above average intellect as they never seem to get it right. It bothers me because I want to play smart characters, really smart characters, not badly clichéd stereotypical smart characters.