Everything posted by JFSOCC
-
World Map Travel
Story content, sure. But I hate random encounters with a passion. They are arbitrary obstacles placed in between you and what you really want to do. They're generic, tedious and superfluous. Want to rest? oops, no, **** you, you HAVE to do this first. They're a grind. tl;dr
-
What's the ONE Thing You've Wanted In RPG's Over The Past Decade?
It'd be nice to have a mage with only utility spells, some of which just so happened to be useful in combat. telekinesis used as knockdown, but usually just used to move stuff out of reach. Dazzle as a cantrip to entertain kids, but easily used as a flashbang, entangling roots is actually a gardening spell adapted, etc.
-
Movies you've seen recently
Machete Kills. I love it. I thought the first was 'ok', but this one is what I expected. Robert Rodriguez is a genius. The man understands cinema!
- What you did today
-
World Map Travel
here's an idea, do away with random encounters. I would be so happy.
-
Project Eternity Composer: In-house or External
So thinking about getting darksouls, but steam tells me it's best to play it with a xbox controller, which I don't have. Is this true?
-
Dutch documentary (subtitled) about privacy.
yeah I didn't pay attention to them, being a dutch speaker myself. @hurlshot, glad you're watching. @walsingham, the benefits of mass surveillance have not been proven. Compared to the cost of blanket surveillance, there hasn't been a significant downturn in terrorism.
- Update 68 Camp-out thread
-
Stamina Regeneration
I don't think stamina would be a balanced difficulty modifier, since you're basically always at a disadvantage unless you're well rested. You'll get the same rest-scumming they've been trying to avoid.
-
Dutch documentary (subtitled) about privacy.
Well no, because with data retention your personal data will remain on their servers until one day it's felt it might be needed. Then if you ever become an undesirable in any way, it's nice and handy. But lets have this discussion when you have watched it. There's another documentary which is about much the same things, called Terms and Conditions may apply. I think that's also a worthwhile watch, especially for laymen.
-
Dutch documentary (subtitled) about privacy.
- Movies you've seen recently
I had zero interest in the pointless remake, but if it is so bad that it gives Rifftrax some work to do, then i there's a possibility that i might watch it thanks I hadn't heard of rifftrax, though it's what I often do with my two best friends.- Begining/orgins and history of our character.
I like the concept of having origins as gameplay influence, but no background will ever be close enough to my imagination, so I prefer to write my own background and start young. My history will begin here. The alternative is vague allusions you can pick up as traits, like "fought in the war" or "orphan" or "well to do" and just compile your own list. But you'd need a pretty wide range. IMO these traits don't have to have a gameplay effect, but they could have.- Animal Companion Mechanics and the Appeal of the Ranger Class
- Save scumming
I get where you're coming from, but I believe what you describe is exactly what is going to happen. (when stamina is depleted a character falls unconscious, gets up at end of combat. Death, which is a different HP pool does cause permadeath)- World Map Travel
If I were to travel for 48 hours, you can bet your ass I will be resting along the way, there's no way in hell a sane person who is not trying to report on a victory at Marathon or evading hostile pursuit would walk for 48 hours straight without resting.- What's the ONE Thing You've Wanted In RPG's Over The Past Decade?
The one thing I've wanted and not seen is proper dialogue and rewarding gameplay for intelligence as a trait. It seems there is a giant misunderstanding about intellect in fiction of any kind, where 'smart' is obnoxious, anti-social, verbose, book-smart or knowledgeable. That's not a true depiction of intelligence. Truly intelligent people are social, generally much wiser and measured in their approach, and (with exceptions) don't need everyone to know. Intelligent people are good communicators, which isn't the same as being wordy. I cringe when I see intellectual or smart characters written by authors with average or slightly above average intellect as they never seem to get it right. It bothers me because I want to play smart characters, really smart characters, not badly clichéd stereotypical smart characters.- Update #68: ART!
How long can we use this excuse? Presumably they've been working on it for over a year plus outsourcing, yet a random forum post can show them up with 3 hours of work. These screenshots are bland, uninspired, and appear to have been thrown together in about 10 minutes playing in a world builder. I wouldn't be so quick to show off unfinished work like this over a year into production. No offense, but updates lately have been sparse and extremely meh. Nothing impressive since the animated waterfall scene. Updates like this do more harm than good, but maybe I'm alone on that. But on the bright side, Obsidian seems to have the full support of a loyal fanbase. Hard to go wrong if a few cut and pasted object clashing against a grass backdrop can generate dozens of "Beautiful! I'm dreaming! Looks like my ideal game!" comments. The concept art is pretty cool. no not really alone, at least concerning the environment art. I didn't want to say anything because I don't want to come across as overly critical, and I've already mentioned it before. But I agree, I find the environments to be very bland and ultimately disappointing. I think mazhlekov's reworked screen shows some nice work. Now maybe it's because it needed a few more passes, which it would get, but I guess it's best to criticise now rather than when it can't be changed. I should've done so in the first place.- What you did today
Pff a new thread and 10 pages behind? I announced the closure of my facebook account today. I will be closing it on January first. I'm done having an abusive codependent relationship with that privacy invading, data selling, narcissism inducing time vampire of a site. I never liked it in the first place. I was on there to keep in touch with people I met on a forum, and since I'm not really in touch with them anyway, goodbye. Anyone got a good alternative for Youtube? Because I'm pretty much done with that parasite of a site as well.- Animal Companion Mechanics and the Appeal of the Ranger Class
I'd like different animal companions/familiars to have different ability/skill trees. For instance a dog or wolf could maybe smell invisible or cloaked enemies, and could track npc's (seeing a trail where tagged NPC's walked, which disperses after a time, time based on tracking ability Monkeys could have acrobatics and some mechanics use, meaning they could climb (preset climable objects) walls and pick pockets or locks. (due to their increased intelligence and hands which can manipulate objects. (small) cats, ferrets, rodents, snakes(poison damage!) could fit through small spaces (preset interactive objects in the game) and could scout manoeuvre that way. They'd also have a stealth ability/bonus, allowing them to transfer touch spells and attacks as surprise attacks. Birds of any kind could fly over anything while outside, to scout, and are difficult to hit (bonus to reflex) plus can quickly flee the battlefield (use of an ability) by flying high. Bears get a big bonus to attacks and can knock enemies down. Big Cats get a decent bonus to attacks, can stealth in the wilderness and get a chance to score a sneak attack. (pounce ability) Horses and Mules could carry you, giving your ranger speed and attack bonuses (though I don't expect to see mounts) Bats give you darkvision and are difficult to hit, but nearly useless in combat Pet-animals (cats, dogs, some rodents, some birds) are welcome where other animals are not and may provide conversation options and disposition bonuses. (for the social ranger) I don't know what wild monster mobs there are, but it'd be nice if (since there are part of the natural world of P:E) they could also be soulbonded These could have different abilities, such as thick skin (immunity to some types of traps, damage reduction) (elephants?) I also imagine each companion/familiar to boost the senses of the ranger/wizard.- Trolls (no not trolling :P) in PE
- Save scumming
It's like the argument that they added item degredation JUST for a money sink. Now I am not fan of degredation, but I can understand if there are several underlying reasons for it. Simply one however, not a good idea. Same here... if the suggested 'fix' is simply only suggested for one reason, you have to put question marks at it for use in your game. If you can honestly think no other reasons, you simply should not use it, it's a bad solution! agreed, but I think there's several reasons why delayed consequences can be a good idea. besides discouraging, if not preventing, save scumming, it would give the player an increased sense of reactivity and their involvement in the narrative. I also think it's just narratively stronger not to have everythign neatly and quickly tied up right away. that's easy street. Bad guy dealt with, the end. Boring and not very involving. Finding out later that something you did, or a decision you made caused content to happen, reminds you of what you did earlier (rather than fire and forget quests) and provides the player something to do which feels has sprung naturally from the narrative. Otherwise you get that checkpoint feel of, step 1, step 2, step 3, end.- Update #68: ART!
I was wondering, those trolls look properly camouflaged with their green/bark like skin, will they be stuck on trees and suddenly jump at out you? that would be a nice variation on traps. And the dragon bones seem still connected to each other by some magical force would a lack of connective tissue scatter them about? I'd love to see more variation in greenery. lastly, maybe you could tell us something about the screenshots/concept art. Right now they're rather contextless, I get that this update was quickly made because the big one isn't quite done yet, but some narrative accompanying the images would go a long way. Tell us about the god of the hunt! or maybe about the dragon skeleton, how did it get to be there. Tell us, even a little about Twin Elms, or the Engwithan material. Nothing too spoilerish, but some context would be nice- Update #68: ART!
I'm curious about the architecture of the next big city, will there be tall buildings? is everything going to be camouflaged in nature? Should I think of "Machu Picchu" or is it more like a viking homestead? Really digging the Engwithan prop, If I could have armour or shields looking like there were made from that material, I think it would be really cool looking.- Movies you've seen recently
But you're wrong, hipsters everywhere love it and say of how similar it is to Drive. that's not exactly encouraging - Movies you've seen recently