Everything posted by JFSOCC
- Companion AI
- Attribute theory
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Are they using the Vancian system?
There's no vancian system. I believe there is a per encounter system and a cooldown system.
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Holiday Break - Limited Support from Dec 21 - Jan 1
Happy Holidays
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Quest system
Rjshae, I get that, as long as I can't use meta-game thinking with my journal I'm OK, I'm sure there are many flavourful and useful things you can add to your journal that aren't quest involved. Like descriptions of places. "I saw the hanging gardens of Babylon today, it's a large stepped building from which water flows down all the way from the top across intricate and elaborate terraces each with beautiful and carefully maintained gardens. It was truly a paradise oasis" That's something I'd certainly want to put in my journal if I came across it, and it wouldn't have to be linked to a quest. I just want to prevent the immersion breaking meta-game thinking of "Oh, there's a journal entry about this, so I guess I have to check it out" knowing full well that there *HAS* to be something to it, or else it wouldn't be in my journal.
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What are you playing now?
I'm glad you're enjoying it. I played it for a bit when it came out and found it to be vastly inferior to the original RTW and basically unplayable thanks to all the bugs. Eventually I stopped when it became clear I had grown large enough not to have any competition any more. Enemy AI was terrible, btw, so I'm curious and happy to hear that it has been fixed.
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Turn-Based or Real Time
Right, I must have missed that. I'm wondering how much of that is nostalgia though. While the current Xcom can certainly be improved upon, I think it's probably better balanced and has better difficulty progression than the original. (although late game is too easy)
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Attribute theory
In DnD it was usually two stats for each character that stood above the rest, is that similar here? If I don't invest much in stamina, can I augment it by using buffs from other classes? (other than the dreaded paladin) It's been clear for a while that rogues no longer are skill-monkeys. (The also dreaded 18 intelligence DnD Rogue) I'm curious are there any attributes which affect skill-points? If not will there be alternatives for players who like skill-based characters? (like traits/feats) Or is it required that you specialize most of your party members each in different skills to get the best out of your party? What about skill synergy?
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Dual Class / Multi Class?
bunch of threads on this already. It's pretty even split by the last poll, however, multiclassing is out. Already decided. I'm disappointed but I can live with it. You can't make everyone happy all the time.
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Turn-Based or Real Time
That's about all I have to say to that comment. I think you're mixing opinion with fact. You don't like TB, and that's fine, but having played the Xcom-enemy unknown, I thought it was very enjoyable, tense and tactical. That's my opinion. I'm fine with RTwP though. I get to have my cake and eat it with T:ToN and PoE.
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Quest system
I just hope there will be enough journal entries for unrelated but noteworthy things, so you don't automatically know that anything in your journal is part of a quest. "The captain of the guard saw something strange last night" usually means you go question for what ever he saw. Would be nice if you couldn't automatically assume that there was anything interesting he saw. Maybe it's just a red herring. That'd be nice.
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In-game memorial for gold backers - a question
Don't know your gender, but I'm going with female for the rhyme, fix as needed: Here lies what remains Fluffle As nourishing in death as she was in life With puffy cheeks she sweetly reeks Hotheaded as she was soft A stick held her aloft With her feet held to the fire Her condition was most dire When the flame fell to an ember it was too late to remember: if the blaze persists Very little can resist (And then in the grave would be the ring of fire resistance)
- Music, part 2
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The General General Thread
I'm still amazed no-one has mentioned Alexander the Great yet. http://en.wikipedia.org/wiki/Alexander_the_Great Guy had anger issues, and a short fuse. Everywhere he went he made priests confirm he was indeed a son of god, or a god himself. Story goes that one of the high priestesses (of one religion or another, I forget) refused to do so, which resulted in him tying her by her hair behind his horse, and galloping in the streets until she relented. Another such story is the Story of of the Gordian Knot. The knot was supposed to be a test much like the Arthurian sword from the stone. Alexander didn't have the patience to solve it, and cut it with his sword, declaring that it doesn't matter how it was undone, only that it was. A few years into his campaign in Persia, after having already conquered most of it, called all his crippled and wounded veterans, to settle there, He founded several such cities. Lovely fellow was a bit of a drunk. Everywhere he went he ordered temples to Dionysus (God of wine)to be built. While unconfirmed, story goes that in a drunken fit of pique he decided to burn the palace complex at Persepolis to the ground, leaving them the ruins they are today. This was after it had already been conquered. Near the end of his life he would have drinking contests with his generals, some of which died from alcohol poisoning as a result. Eventually a mysterious ailment sapped his strength, and killed him in his prime. I believe he died from liver failure due to alcohol abuse. Alexander the Great had conquered most of the (then) known world when he died, aged 32. That doesn't scratch the surface of course, but most people know who he is.
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Issues with NPC/Item Surveys
Wow thanks Josh! I think you've released more information that the past ten updates combined. It's really cool to learn more of the world of PoE. If I wasn't sure I was picking Vailian before, I am now Those special steel types, March Ymyran, Durgan, Skein, are they on par with eachother or is any of those types strictly better? It sounds like they each have their proo's and cons, but I'd like to be sure. The living lands - Am I thinking of jungle?
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Where Youtube is going
- Obsidian's ideas for a new Kickstarter (3rd Part RPS interview)
likely true, but the unity engine is being used for a lot of different things, almost every indie developer these days is using unity for their project, and they vary wildly- Movies you've seen recently
I am very glad that I didn't get to read that then. Likewise I'm now glad that season 3 did not get made. Thanks. I'll have the happy memories of season 1. some of season 2 wasn't too bad. I did like the introduction of some characters, but I did feel it was a lot less mature. back On Topic, ehh, I did see Ip man 3, it was still BS and not enough kung fu.- What are you playing now?
Yeah I miss rainbow six, I did not like the removal of the planning phase at all. I always built the perfect plan and then just watch the team execute it. Ravenshield was the last proper Rainbow Six title imo. I've been playing race the sun. Arcade, pick up and play, great for if you don't want to spend ages playing. Ton of fun.- Movies you've seen recently
great movie, the entire vengeance trilogy is just so sad I wonder when Hollywood knows how to make tragedies again, because right now they only know the heroes journey. I finished watching dark angel (tv series) I love season one, the Character of Max is perfect, I don't think there would be anyone who is closer to my perfect woman, but by looks and personality. But the second season ****s it all up, it's plagued by terrible writing, clichéd storylines, exposition dumps, and very out of character dialogue. Seeing a strong woman turned into whiny weak girl was a real shame. Seeing sociopathic characters show feelings and care out of the blue doesn't make any sense. It had some interesting things, but the first season is much better in quality. If you want the "finale" , they did 3 novelisations. Well, one is the story of Max post first escape, up until her arrival in Seattle. The 2nd novel is 1/3 the final episode of season 2, and 2/3 what's going on after, and the 3rd novel wraps up what was actually going on with the weird eugenics cult. Edit: And yes, the 2nd season gets very weird and incredibly plot-holey. I mean, c'mon. One minute they had no idea what any of the escaped group looked like after all this time and the next "oh we've actually had clones of you guys back at base that we forgot to look at." I don't usually care about the novels, I've read too many expanded universe drek of various franchises to still believe they hold much quality. Are these any different?- The Funny Things Thread.
- Movies you've seen recently
great movie, the entire vengeance trilogy is just so sad I wonder when Hollywood knows how to make tragedies again, because right now they only know the heroes journey. I finished watching dark angel (tv series) I love season one, the Character of Max is perfect, I don't think there would be anyone who is closer to my perfect woman, but by looks and personality. But the second season ****s it all up, it's plagued by terrible writing, clichéd storylines, exposition dumps, and very out of character dialogue. Seeing a strong woman turned into whiny weak girl was a real shame. Seeing sociopathic characters show feelings and care out of the blue doesn't make any sense. It had some interesting things, but the first season is much better in quality.- Where Youtube is going
the question is where does legitimate become *anything that looks positive* and anything else can be censored. Btw, lots of good points made, by everyone.- New stretch goals for companions and wilderness areas?
- Fear: UIv2
The things I care about in a good UI: 1. I see nothing that I don't need to see. (I don't need to see the skill levels of some character I haven't selected, for instance) 2. I see everything which is currently important clearly. (like status effects) 3. All the information which I could potentially require is available within 3 clicks or button presses at the most. (Say I want to know what the skill level of a character I haven't is. select character, character screen, skills tab, that's 3, no more.) 4. I should be able to quickly switch between characters to give them orders 5. Any commands I give should take no more than 3 clicks. 1 for character selection, 1 for skill, ability or spell selection, 1 for target. 5b. Queued up commands are important information (#2) 6. I want to be able to move everything around, and adjust anything in size. I should be able to save those positions as presets. 7. Use as little screen real-estate as possible. I want to look at the map I'm playing on, not Robocop's HUD. 8. Shortkeys for everything. - Obsidian's ideas for a new Kickstarter (3rd Part RPS interview)