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JFSOCC

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Everything posted by JFSOCC

  1. great movie, the entire vengeance trilogy is just so sad I wonder when Hollywood knows how to make tragedies again, because right now they only know the heroes journey. I finished watching dark angel (tv series) I love season one, the Character of Max is perfect, I don't think there would be anyone who is closer to my perfect woman, but by looks and personality. But the second season ****s it all up, it's plagued by terrible writing, clichéd storylines, exposition dumps, and very out of character dialogue. Seeing a strong woman turned into whiny weak girl was a real shame. Seeing sociopathic characters show feelings and care out of the blue doesn't make any sense. It had some interesting things, but the first season is much better in quality. If you want the "finale" , they did 3 novelisations. Well, one is the story of Max post first escape, up until her arrival in Seattle. The 2nd novel is 1/3 the final episode of season 2, and 2/3 what's going on after, and the 3rd novel wraps up what was actually going on with the weird eugenics cult. Edit: And yes, the 2nd season gets very weird and incredibly plot-holey. I mean, c'mon. One minute they had no idea what any of the escaped group looked like after all this time and the next "oh we've actually had clones of you guys back at base that we forgot to look at." I don't usually care about the novels, I've read too many expanded universe drek of various franchises to still believe they hold much quality. Are these any different?
  2. Star trek voyager: whenever someone utters the phrase "Some kind of" or "Some sort of" bonus shot when it was superfluous, which is always.
  3. great movie, the entire vengeance trilogy is just so sad I wonder when Hollywood knows how to make tragedies again, because right now they only know the heroes journey. I finished watching dark angel (tv series) I love season one, the Character of Max is perfect, I don't think there would be anyone who is closer to my perfect woman, but by looks and personality. But the second season ****s it all up, it's plagued by terrible writing, clichéd storylines, exposition dumps, and very out of character dialogue. Seeing a strong woman turned into whiny weak girl was a real shame. Seeing sociopathic characters show feelings and care out of the blue doesn't make any sense. It had some interesting things, but the first season is much better in quality.
  4. the question is where does legitimate become *anything that looks positive* and anything else can be censored. Btw, lots of good points made, by everyone.
  5. I'm just curious, if there would be new stretch goals, would there also be new backer options like you now have with the design npc/adventuring party/inn backer options? I mean I'm still poor, but you never know that might change! And these options are so very enticing.
  6. The things I care about in a good UI: 1. I see nothing that I don't need to see. (I don't need to see the skill levels of some character I haven't selected, for instance) 2. I see everything which is currently important clearly. (like status effects) 3. All the information which I could potentially require is available within 3 clicks or button presses at the most. (Say I want to know what the skill level of a character I haven't is. select character, character screen, skills tab, that's 3, no more.) 4. I should be able to quickly switch between characters to give them orders 5. Any commands I give should take no more than 3 clicks. 1 for character selection, 1 for skill, ability or spell selection, 1 for target. 5b. Queued up commands are important information (#2) 6. I want to be able to move everything around, and adjust anything in size. I should be able to save those positions as presets. 7. Use as little screen real-estate as possible. I want to look at the map I'm playing on, not Robocop's HUD. 8. Shortkeys for everything.
  7. Just characters with real motivations and problems. Some tropes are ok, some are nice if they are subverted. I generally like my kick-ass girls. Not frail, talk back, don't take your bull****. Basically Jessica Alba in the first season of Dark Angel. (Which can't really be beat anyway, she's perfection )
  8. From the Cipher update it appeared to me that Ciphers are pretty good at breaking up parties, which might make them interesting in managing encounters. That the rogue is a debuffer pleases me greatly, that's how I planned to play mine.
  9. I'm going to play a high resolve rogue, that's for sure.
  10. I was musing on the fact that if you changed Constitution to Health and Dexterity to Agility, it would give the acronym SHAPIR. Unfortunately I couldn't come up with a good I => E conversion for Intellect. how about ego pig headedness, zeal, indoctrination, pass. Ms Kindheart doesn't care for Zealots, all brawn no brain. Is resolve a big thing for paladins? What good would it do for a rogue?
  11. if I'm understanding Total Biscuit's video, the issue is not with "piracy" of the content and that there's no issue with people that are sharing the game footage. The issue is coming from the monetization of the content. So for the Lets Players that don't just share the content, but actively seek to make money off of it. If we're going to use your piracy analogy, this would be akin to not going after those that actively distribute for the sake of distribution, but rather going after those that seek to profit off the distribution of the content (although in general I would say that the piracy analogy doesn't work all that well). Thousands of videos have suddenly been flagged for copyright violation where it does not apply, either because it was fair use, or explicit permission had been given. Popular and Franchised youtubers have some protection from this, so yay if you work for machinima. But there are now countless youtubers who find their content shut down by false claims. The youtuber is coerced into either closing his content, or letting the copyright holders (alleged) get the profits of his video. They've got their **** reversed because that is theft of intellectual property at best and censorship at worst. This isn't a hypothetical, Youtubers ARE having their legitimate content flagged and blocked. And there is no Appeals process. That's unethical.
  12. Put me down as someone who loved the music. I hope to hear more of it in the finished game. The epicness (err, epicality?) is not something to be shy about. Go nuts with that. Take it to 11. just not for all songs. Bombastic music isn't always the right tone for the setting. Not that I'm telling you anything you don;t know.
  13. considering the quality of amateur voice acting in some mods I know, I'll pass.
  14. I would pay for a few things, including crafting 2.0, more non plot-critical content, better mod support, and expanded/customizable stronghold. stuff already considered in the original kickstarter.
  15. the problem with these (and I was aware of this) new regulations is that they are going to become increasingly unenforceable. You simply cannot imprison or sue entire populations. It's why prohibition tactics have always failed for anything which is easy to produce and share, like certain drugs, alcohol, and now digital content.
  16. Yeah the problem with that argument is that it doesn't reflect reality. 80% of people pirate. That's everyone with a computer who isn't a grandma. Any industry which is dying can be seen litigating. It's a panic move because those who hold(held) power in the industry are holding on to obsolete business methods and ethics. You can rail all you want about how unfair it is that people pirate your stuff, but that's not going to change the fact that over 80% of people pirate. It is much wiser, as many artists are doing now, to offer cheap alternatives and use the promotional quality of (illegal) sharing. Not because it's right or wrong, but because it's better business. That big producers and publishers see their profits dwindle doesn't bother me, because they've been holding monopoly positions for too long, controlling what you and I heard. Now we have the great equalizer in the Internet, and smaller artists get to make a buck too. What you're seeing now is not some high and mighty crusade for copyright holders, it's a an industry of monopolists trying desperately to hold on to their power. For that I have no sympathy. They have a way out, which is adapting their business models to deal with the new reality. Instead of kicking down their smaller competition, or worse yet, their promoters.
  17. Sure, I get where it comes from, but on the other hand, their consumer hostile practices are driving their revenue away, so it's not going to be sustainable.
  18. Yeah I disagree, I think it's likely to change. This obsolete view cannot hold up in front of the burst of information and creativity that is the internet. Innovation and honest competition, plus creative reintepretation of works are all boosts to the economy. They are terrible to the monopolies of Vevo and viacom and the like however. I will not shed one tear when their absolute hold is destroyed.
  19. --> trade routes, NPC thieving etc add gold --> working with organisations (Druid circles, Mages, Dwarven inventors, assassins etc) - adds unique items --> working with racial enclaves might add allies during siege (Elven archers on the battlements!) --> working against shadowy groups or competitors, lessens the chance of sieges, caravan robberies etc. --> that Knight's hamlet you "annexed" --> +Food and Conscripts! I like your idea, though I think the current stronghold plans are set. I wonder how this management would fit into the main path though. And you have to be careful that you're not mixing a different game in with the one you're making. That said, anything which expands on the sstronghold is likely to be met with positive criticism from me
  20. I know MMO's are not popular here, but I did like that in Guild Wars you could move every element of the UI around and put it where you wanted it to be, make it as large as you wanted it to be. Everybody wins. Screen real estate is important, which is why transparent is favoured by me over the old Baldurs gate UI. I do get that you want that feel that the UI is part of the game. (much like is so expertly done in Papers, Please) But it's ultimately not as important as intuitive and easy to use UI.
  21. I couldn't agree more, even if the tools aren't perfect, it will always beat releasing nothing. And since we're talking mod support, anything that is released is optional for players, meaning if they don't like it, they don't need to get it.
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