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PK htiw klaw eriF

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Everything posted by PK htiw klaw eriF

  1. What If I wish to role-play a PC whose tactical prowess is far superior to my own? Having a tactics option could allow me to do that, assuming they are done well. If you prefer not to use tactics(for whatever reason) then you shouldn't have to. I'm not advocating for mandatory anything, just the options that let the player do as they wish.
  2. I think that there should be basic ammunition for weapons it is appropriate for. Ammunition should be able to be enchanted and improved with materials.
  3. They should have options to Micromanage the entire party Have tactics for NPCs and the PC That way, if you want to let the game play itself, you can do that. If you want to only control the PC and let the party act like NWN's henchmen or DAO's tactics system you can do that. If you want to micromange the party, you can do that. Giving the player many ways to play the game should be a goal.
  4. ^Is he stuck in the 1950s or some ****? I would like to see him actually define "Communism" before he uses the word. The only thing this election seems to be good for is reinforcing my hatred of politics and give me more of a reason to game and spend absurd amounts of money on comics.
  5. I don't mind inequality concerning a few quests here and there, the problem arises when one particular "alignment" gets consistently "punished" and another gets consistently "rewarded". If the "evil" acts consistently get fewer rewards than the "good" acts in EVERY scenario there is a problem.
  6. I don't think that party members should gain any sort of experience if they do not perform actions that would normally be rewarded with experience. Maybe there could be some kind of "side missions" for them to go on like chasing a bounty or something of that nature? It should involve some risk and could keep certain characters more viable companions after they had spent some time away from the main party. I usually did as well, but that was mostly because I didn't use a mod that gave access to a "respec" item and thought that the "auto-builds" for characters were terrible. Also my PCs usually felt more comfortable around people they were already familiar with.
  7. I think that the player should be allowed to export a character whenever they wish, and start a new game with said character.
  8. I think that there should be a "store" at character creation, where we "buy" all of the PC's equipment at the base price. That way, we can have whatever equipment and supplies we feel like our PC should have. All leftover currency ends up in the PC's pocket.
  9. I think the player should restrict themselves from abusing it. There are so many things in a game for a player to abuse(like reloading) that would be pretty damn difficult to restrict without making them frustrating as hell. I would bet that most people that will be playing PE aren't the type who reload every roll to make sure they get a success or spam resting to be fully refreshed for every encounter.
  10. Yes, if it is something like "bring me 20 X". But that sounds more like selling loot than an actual quest.
  11. I don't see why not. Although, I think a big reason why there were so many weapon artifacts is because there were so many types of weapons. I think that they could eliminate some "redundancies" of weapons found in D&D.
  12. As long as they burn in the sunlight instead of sparkle, I'm good.
  13. Humans should have no special abilities besides a "quick learner" or "skilled" ability that gives them an extra feat and/or skill points at character creation. Also, they should have no negatives, which other races can have.
  14. Yes,if perishable food is also taken into consideration. If a character consumes something that has "expired" then they should get sick.
  15. I think that they should have some portraits like they did in BG. Also, I think that we should have the option to import our own portraits.
  16. The ability to accurately play whatever character I create. That is all I need really. As long as the game doesn't railroad my PC internally, I will be happy.
  17. If they do romance, they should do it well. Don't make much content "romance exclusive" or make romances boring fanservice. Essentially, don't do them like (modern) Bioware would do them.
  18. I like turn based, but PE will not be turn based. It is going to be RTwP. I would prefer that they make the best RTwP game they can.
  19. Do it like Palladium. Health is tied to one attribute and doesn't progress with level. Stamina is what progresses as you level and can ave several other things to enhance it.
  20. Only if said rats are giant and have heat vision.
  21. If they want to include romances and can do it without making too much content and character development romance exclusive, then they should do it. Just don't pull a bioware and flood the game with fanservice romances with all the personality of a cardboard cutout.
  22. I don't advocate for turning PE into some grindtastic crap heap or anything, but I don't think you need to tie XP rewards solely to quests to do that. You could always have low XP gain for success for "menial" skill success or killing farmers or have some penalties for going random killings(like bounties, not being able to complete or start a quest, merchants refusing to deal with the PC, etc.). Also, I think that most playing PE will be roleplaying their PC, and will not go on a killing spree grind unless they feel it suits their character. I don't see how having certain quests that reward nonviolence or encourage people not to go on killing sprees is exclusive to having XP tied to quests only. I also think that quest design should provide many solutions, but again I don't see how that is exclusive to quest only XP.
  23. I think that XP should be awarded for doing anything successfully, including slaying a monster, disarming a trap, talking down an angry mob, etc. I dislike the idea of XP gain being tied to completion of objectives only, which while it should provide plenty of XP, shouldn't be the only source.
  24. I don't think there is anything more immersion breaking than a PC who does anything without player input. Level-Scaling is a close second though. I don't see why a petty thug should be a challenge for a high-level character or a powerful dragon should be fairly weak for low-level characters.
  25. From what I understood, the stamina/health is a bit like the SDC/HP system found in Palladium. It isn't a bad idea, can be implemented badly, but that is true of ANY system.
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