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DocDoomII

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Everything posted by DocDoomII

  1. Or a little less info, depends on the kind of info. I don't really need to know that the enchantment for damage against kith does: X damage against humans X damage against aumaua X damage against elves X damage against dwarves X damage against godlike X damage against olans just say to does X damage against all civilized races, ffs.
  2. Italy is the land of pirates. I'm italian, I would know.
  3. I wouldn't know where to look, but second chance revives the character when he dies.
  4. When I alt tab with the map open and then come back to the game, the map image is gone, and there's a texture that looks like stretched wood with strange runes on it. Closing and reopening the map fixes it.
  5. Restarted with the first 1.03 patch from gog. Calisca shows the same problem as soon as you leave the very first area and delve into the first dungeon area.
  6. I would also like to have more informations about the Ranger's Pets
  7. The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.I'd wait the next patch before using the Drinking Horn.
  8. Here's something. They are all women, most of them human, with a few elves here and there. http://imgur.com/a/ZTizx#91
  9. The funny part is that there was absolutely no transgender joke at all in the first limerick.
  10. This engine looks more suited for a new old style Dungeon Siege.
  11. Ah yes, I backed that. Should be in steam early access IIRC.
  12. Aren't you guys a bit too eager for mods? The game is not even stable yet.
  13. This patch requires 11MB to install. The installar is ~80MB. I swear I'll never understand space requirements
  14. So, this version of the bug is due to monster abilities. Gotta patch them all.
  15. Personally, I'm very glad that it is possible to use double speed while sneaking, also also while not sneaking. It's a nice feature that the IE games lacked. I fail to see how removing double speed, which would slow us down more, or splitting sneak mode into detection and sneak modes, which would not remove the need for or advantage of being in sneak mode, would improve the situation. The point is that in the old IE games the "find/disarm trap/hidden stuff" mechanics was independent from the stealth one.
  16. Way of totally missing the point. He is arguing about the fact that as the game is now, he feels that he needs to be constantly in stealth mode to detect stuff, and at the same time in fast forward mode to not go around at a crawl speed.
  17. It would be helpful to have individual stealth, to send scouting only 1 character :hmm:
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