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Everything posted by DocDoomII
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The Gamespot review
DocDoomII replied to sim-h's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But that's not how the industry works. A 9/10 drive sales. I bet Bloodborne gets a good sales boost because of 9/10. Was it perfect? No framerate issues? No 40s loading respawn loading times? The industry works that way because people don't read the reviews, and just look at the scores. Remove the scores and you'll see that the industry will change. -
Hour One
DocDoomII replied to Lord Flash's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Enemies can have a variable number of "engagement slots". Move your cursor over an enemy and you'll be able to see red lines going from him to your characters. Those indicate the characters that are engaged. -
The Gamespot review
DocDoomII replied to sim-h's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Scores are useless. Take the content of the review and use it critically to apprise the product. -
GoG patch 1.0.3.530 (Win/Mac) available
DocDoomII replied to ROMEO's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Question. Would this GOG version include the previous hotfix? -
People that take internet for granted are amusing. How did you deal with the 7 gigs steam download then? I dunno, ask to people with monthly data caps or snail speeds. The average global download speed in the last quarter of 2014 was 4mbps. Try imagine how many people are there in the world with less than 1mbps to average at only 4.
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Build 530 - What's New?
DocDoomII replied to Plazmid's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
http://forums.obsidian.net/topic/76254-103-hotfix-doors-not-opening-due-to-fog-of-war/?do=findComment&comment=1642511 -
Dialogue Sound issue glitch
DocDoomII replied to Niranloh's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I've seen a lot of activity from the devs lately. I'll bump to try and get some more visibility. -
Indeed. On the first point especially, don't forget that 2D animation in the movie industry got steamrolled for 3D animation too. In the late 1900's / early 2000's, there was a decent amount of 2D animated movies coming out alongside 3D animated ones. (EDIT: Like late Disney Renaissance films beside Pixar ones, and Dreamworks having a mix of both styles.) By the late 2000's/early 2010's, 2D animation is pretty much gone and 3D animation reigns supreme. Is it any wonder the game industry did the same? Which is strange if you think about it. 3D movies often fail miserably because of the "uncanny valley" effect.
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ETA on gog hotfix?
DocDoomII replied to seregil's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
That should be asked to GOG, Obsidian has no power, nor control over GOG release. -
Seriously? The graphics were so rudimentary and the aesthetic so regular, geometric, rigid and sterile that everything felt dead boring or simply goofy and lame.
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Standalone patch
DocDoomII replied to danielkx's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
what are you up to that makes you so afraid of being spyed upon lol Absolutely nothing. That doesn't mean that I like to be spied upon. Most of the spying I have no control over, but when I can, I steer clear. -
It should be the 32bit SO problem. For 32-Bit Machines There are reports of reporting crashing when transitioning on 32-bit machines. We are aware of the issue and attempting to fix it. This issue did come up on Wasteland 2, which is another Unity project, and a workaround was discovered by their fans: here You can change your system settings on your computer to increase RAM used by a single application. However, there are inherent risks involved when changing settings involving your operating system and any attempts to change your system settings will be at your own risk. Obsidian is not liable for any issues that might occur with those settings.