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IndiraLightfoot

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Everything posted by IndiraLightfoot

  1. Courtesy of Wormerine! I tried it myself, and this still holds true in this beta version. The game remembers that you have custom formation selected, and even whether you had custom formation 1 or 2 selected, but it straight up erases your carefully set up formation.
  2. Another neat thing is that annoying crash each time you quit the game in Steam. It isn't mentioned under general bug fixes, but really should be. Good riddance!
  3. I do hope fleeing will be easier and faster.
  4. The necklace Baubles of the Fin has a nice image, but if you click on the link text Cruelty and Curios, then you get a red X instead of an image.
  5. Thank you! If I hadn't read all these illuminating posts from MaxQuest, I'd never even consider it. But I do love ciphers, but I didn't think that ranged combat cipher builds had it in them. And now I get to play one! Thx, MaxQuest! As you can guess, there's little room to pick cipher spells. The last thing I did was reaching max level in the beta with it last night, and if I recall correctly, I got to pick 3 spells in total. The rest of my talent picks went into other cipher passives and barbarian talents. Ironically, after plowing through level 1 and almost the entire level 2 of those ruins, my cipher never used any spell. I must check what I chose, probably stunning/debilitating spells, like Eyestrike (blinding) and Mental Binding. And I hadn't any room for that cipher passive that let spells penetrate a bit better. As for penetration something strange is going on. A few enemies, I got no pen blooms, the first seconds I started barraging them with my wands, but then that went away, as if the stacking began to work in a delayed fashion. Well, the latest patch is out, and I tried to replicate my barrage witch. With one less ability per level for multiclass characters and only -30% recovery for dual-wielding, instead of 50%, 30 % of speed with dual wielding (was 50 %), 30 % hit to crit for berserker (was 50 %), she's a bit hampered, and now even more barbarian than cipher. Barra's attack time last patch was 0.6s, and recovery time 1.0 s with my armour and all my gear on. In this beta patch, the attack time is still 0.6s with identical gear, but recovery time is 2.0s, so 100% worse. Well, I'm level 9 right now. One huge plus is that Ascendant was fixed, so I do more damage this time around. And the barb change from 5-9 Raw damage to 33 % of weapon base damage in area of effect is in one sense better, but against dire enemies worse. Dualwielding barbs took a rather big hit. My conclusion is that even without any fancy plate mail or so - just a hide armour - you can do wonders and with an immense battle presence. I love that! Is the damage fantastic? No, I deal like a bit over 20 in average, and grazes deal 9 in average, but she almost always hit, and she does it often. And I did one important adjustment, I picked a barbarian ability called Wild Sprint, IIRC, which makes her even faster, so kiting is even more fun now, and wild sprint grants Barra +5DEX!!!! That means more speed to my dual-wielding. And I stumbled across those boots that give you Leap, and I thought, well, I'll give them a try. I hadn't tried them before, and kudos to the team. The effect has lots of oomph, and it's really effective, since they become knocked down or something (dazed!). So, for yet another reason now, the enemies don't have time to kill her. Those lizardmen north on Tikiwara? The standard mercenary party (this time, I've set them on standard AI) plus my Barrage Witch mow them down, and those are the ones I had the most problems with before: Hehe, Barra looks like a crazed high Woodstock hippie. Nothing can stop her when she gets into the groove.
  6. It's already in! In this latest patch!!
  7. I almost feel ashamed, but I have had this bug since the beta started, and I completely forgot to report it. I thought it was Unity or something. While we're at it, many portrait icons slightly wobble, including that one you take for a walk on the world map.
  8. Avast, ya salty dogs!
  9. Yeah, that twitter message is truly promising. Deadfire seems to deliver on fun galore, after all!
  10. It's actually in that thread, marked as "link". His third post, mebbe?
  11. My biggest gripe with BG2 was actually its linear feel, at times, almost railroading, for sure. What I expect Deadfire to have, given our ship(s) and the archipelago, is much more side quests and much more room for some good old exploring.
  12. Extreme joy!
  13. Thank you! If I hadn't read all these illuminating posts from MaxQuest, I'd never even consider it. But I do love ciphers, but I didn't think that ranged combat cipher builds had it in them. And now I get to play one! Thx, MaxQuest! As you can guess, there's little room to pick cipher spells. The last thing I did was reaching max level in the beta with it last night, and if I recall correctly, I got to pick 3 spells in total. The rest of my talent picks went into other cipher passives and barbarian talents. Ironically, after plowing through level 1 and almost the entire level 2 of those ruins, my cipher never used any spell. I must check what I chose, probably stunning/debilitating spells, like Eyestrike (blinding) and Mental Binding. And I hadn't any room for that cipher passive that let spells penetrate a bit better. As for penetration something strange is going on. A few enemies, I got no pen blooms, the first seconds I started barraging them with my wands, but then that went away, as if the stacking began to work in a delayed fashion.
  14. Moowhoowhoownohawhawhaaaawww! I've taken a long hard look on MaxQuest calculations and built myself an extremely fun character in the beta right now, I call her the Barrage Witch, and indeed, a witch she is! I wanted to create a barbarian that gets frenzied but who never gets touched, but with super-human ranged attack speed. Well, guess what? You can. I put one wand in each hand, wands are superfast with recovery and all. And I've picked bloodlust. Wood Elf, of course, nothing can stop this Dex machine from hell. Plus Living Lands for +1 strength, and Colonist for Alchemy (certain potions will be useful, she's a witch after all). I even picked just an exceptional hide armor, just to speed things up even more. And when enemies get a bit tougher, I switch to interfering barrage, a modal that lowers my damage by half, but I lower their accuracy by 10 for each hit, and I hit very, very fast. (Acc. to the tooltip for mainhand and offhand, attack time is 0.6s, and recovery time 1.0 s with my armour and all my gear on.) She looks like's she's a magical speed shooter with one gun in each hand. She almost whips the air (and as a cipher she takes full advantage of Soul Whip, an Ascendant), better Pen with Hammering Thoughts, and AoE for each hit, which is like always, so imagine my Barbarian Carnage. She almost stun lock enemies, and she can take care of them on their own (those mercenaries are just meatshields). She is ridiculously fast too. Which is useful. "Oh noes, several baddies run towards me. Well, I guess I have to move." So, despite Deadfire enemies being fast - they can't catch this witch. I just move, and use my range to the fullest. I even find myself pausing the game much less using her. The mighty warbow only has a meager range of 12!!!! Well, each of her wands has 8, she's much better than I thought. I'm not even sure she's aiming. She seems to attack any nearby enemy automagically, and this without AI turned on. I've played melee characters nearly exclusively in Deadfire, but this may be my starting build when Deadfire gets released. It's a different feeling in combat, that's for sure. I set a custom party formation, so that she starts at the back, but still near the front, if that makes sense. In this way, she gets more hits in before any critter reach her. Why would I ever wanna use a 2H warbow or any other bulky ranged weapon with reload times? My dual-wielded wands have no reload time, it seems. It's just swoosh, swoosh... And there are these nice red bloody effects, like visceral gibs. My witch melts them in their own pools of blood. This is evil.
  15. MaxQuest also wrote that even one malus hampers this badly, but how bad does it get if there are more of them? And speaking of which: Which maluses are the worst offenders in this case?
  16. Ah, a good old bonfire bonanza barbie by the beach. XXXX-beverages, sand-itchy plastic thongs, charred meat, and hairy, bone-white outlines of shed Borat-mankinis on sunburnt bodies with lobster-red faces, highlighted by zink pasta warpaint. I can't contain myself. Where do I sign up?
  17. Josh is spot on about the weird exponential gain, and I now understand why this was changed, and since he intends to increase the significance of INT vis-a-vis AoE, all will be great, methinks.
  18. That's right. I've been playing and modding with the NWN EE for quite a bit for two months, and sound bugs are common. Even in the toolset, slight adjustments could mute sounds. In addition, they've changed the format for the music files. I'd browse Beamdog's NWN EE forums. Most likely, you'll find the solution there. I use a Win10 laptop a lot with NWN EE, and it certainly works like charm in my case. But others haven't been so lucky. I don't have Realtek, though, mind you.
  19. I love that you give us these calculation examples. And in the example above, am I right in reading it like this: Even with DEX 20, overdraw will always give the player less DPS (assuming everything else is the same), so if you want to do more damage per second, skip overdraw?
  20. This is how I feel after having played PoE1 quite a bit and then reading the insightful MaxQuest's posts:
  21. Thx, aartz! That's great to hear! I do hope that Int gets to be more impactful when the game's released. This change makes Int barely affecting the radius of various AoE. The difference between having Int 3 and Int 12 is now almost negligible.
  22. Thanks for the tip. Although I'm a bit post-KS, I just had to back it. It looks beautiful, easy (as in a good way), and it has turn-based combat (with a fresh take) while being a huge open world CRPG.
  23. Oi, lad! Hands off those smoked lard sausages! My name's Tresle, Tresle O'haer.
  24. Shall we drop the water portrait in the same folder as the normal custom portrait in PoE2? This info probably is at the start of this thread, I'm just to lazy to browse atm.
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