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Everything posted by IndiraLightfoot
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Having hard time to hit moving target with abilties
IndiraLightfoot replied to dunehunter's topic in Backer Beta Discussion
Hmm, as I always used slow mode in PoE1, perhaps this was an issue there too. -
Having hard time to hit moving target with abilties
IndiraLightfoot replied to dunehunter's topic in Backer Beta Discussion
OMG, I'm so happy you've created this topic! It's not only me then. I have a very hard time with the very same thing, and I'd say that any use of the cursor onto a moving enemy during combat is a futal exercise of following a fake rabbit during a hound race. -
Dry Grasses/Plants in Desert Are Dead-Still
IndiraLightfoot replied to IndiraLightfoot's question in Backer Beta Bugs and Support
I still reckon this is an oversight, but that's just me. -
Why Are A Few Items Opaque in the Pick-Up UI?
IndiraLightfoot replied to IndiraLightfoot's question in Backer Beta Bugs and Support
This issue still remains in the current beta. Perhaps, it has something to do with some comparison with the character you have selected? -
What the title says, when salary is subtracted, etc, a text message pops up, and the message has timed priority, so they pop up at specific intervals. There is a problem, though. Scripted interactions and other UI windows will sometimes be open at that time, and then the pop up text overlays everything in the upper right corner, so you can't press the X of certain UI windows while the text is showing. It may sound minor, but in my last playthrough, I was delayed or hampered because of this three times in just 2.5h.
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Your Tiers List [Base Classes, Subclasses]
IndiraLightfoot replied to theBalthazar's topic in Backer Beta Discussion
I don't see my Votary build here, I can tell you that it's very strong. -
The Outer Worlds Trademarks (Obsidian's AAA RPG?)
IndiraLightfoot replied to UrbaNebula's topic in Obsidian General
I read it a long time ago, so no, I'm not absolutely sure. -
The Outer Worlds Trademarks (Obsidian's AAA RPG?)
IndiraLightfoot replied to UrbaNebula's topic in Obsidian General
Yeah, sure. In the book, there is something called metahumans (transformed humans). There are two main kinds: Chickenheads are not allowed to move to the Outer Worlds, while Andys aren't allowed to leave them. So, basically, the Outer Worlds are part of the world and planetary geography of the Blade Runner universe. -
The Outer Worlds Trademarks (Obsidian's AAA RPG?)
IndiraLightfoot replied to UrbaNebula's topic in Obsidian General
Hmm, you folks don't know your Blade Runner! The film is loosely based on Do Androids Dream of Electric Sheep? In Philip K. D i c k 's book, the Outer Worlds is an integral part of the story. Is this some fantastic Blade Runner game to give CD Project's Cyberpunk 2077 some competition? -
What are you playing right now?
IndiraLightfoot replied to Blarghagh's topic in Computer and Console
[Youtube] -
What are you playing right now?
IndiraLightfoot replied to Blarghagh's topic in Computer and Console
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Feedback on new World Map (Overland Map)
IndiraLightfoot replied to Fluffle's topic in Backer Beta Discussion
I love it too, and I even love the slight hassle with leaving and entering the town. It makes those passages more RPG-y and important, rather than a super-fast transition from my party of six walking around to a miniature boat on the overland map. -
release date and current ship combat system
IndiraLightfoot replied to mrmonocle's topic in Backer Beta Discussion
Interesting, the system will be even more fleshed out, and lots of potential stumble blocks are heading our way as we sail around the archipelago, that's for sure. -
release date and current ship combat system
IndiraLightfoot replied to mrmonocle's topic in Backer Beta Discussion
Perhaps this ship combat will be just as divisive as the Spirit Eater mechanic in NWN2 MoTB? Hopefully, adjustments will make it more smooth and less of a "seablock", a gold sink and a chore. -
Another feedback that perhaps is premature and thus not relevant, if our backer beta patches here are older and heavily trimmed than the current state of Deadfire, is passive abilities and the lack of them for certain classes. Far too often than not, I feel like I have two or three to choose from (due to power level restraints). Levelling up should be a pretty important occasion. Rather than we get to pick our umpteenth weapon proficiency, I'd like to see a few more passives for most classes. And some of them feels so starved and unvaried. I mean, just take a look at the Mage class: n o t h i n g b u t s p e l l s . . . Will there be more passives? I've some vague memory of more being on their way.
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I know. What is it with this excess of weapon proficiency? Personally, I'd like to see half of them, tops! I'd rather that the other half would result in my skill points perhaps, or even better 3-4 or more passives, I mean the game's supposed to be fun no? I don't have a need for a character that knows 8 different weapons proficently. Already by level 8 or so, I'm starting picking Medium Shield just for the heck of it. It's like an unwanted dilution of the weapon proficiency concept.
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Chainshot depicted inaccurately
IndiraLightfoot replied to Dr. Hieronymous Alloy's question in Backer Beta Bugs and Support
In some very recent Mytbusters (with the new team), they fired a feather bola from two small "cannons" as in sync as possible, and that makes for a good bola effect with a smaller interconnected object with lighter weights, but yeah, agreed: It would be a disaster using something so heavy with real cannons. -
the look of the sails
IndiraLightfoot replied to Madscientist's question in Backer Beta Bugs and Support
I'm bothered by sails in a different way. The new boats we got to try out on the overland map. Is it just me, but aren't those sails blocking the entire ship, so all that we get to see is some banana-shaped, crescent-shaped piece of sailcloth? -
I still remain optimistic, though, provided that they prioritize wisely up until launch (== stuff mentioned in this thread! ). In PoE1, I always used slow mode, and I still agree with AndreaColombo 100% about the need for fun and flow in combat. I'd much rather have the faster recovery time back (with less idling) than this current system, as long as we get a slow mode, pretty please. I do believe that the combat systems can be simplified. Start off by removing the percentages, and simplify how damage gets calculated. Simplify stacking too. Optional combat info/stat feedback in the game needs to be there, plus all the necessary stuff for weapons and attributes when making our characters and levelling them up. I'd also rather have sucky ship combat (To me it's just some icing on the cake). Instead, give me the stuff suggested in this thread. This can be done. I believe in you, Obsidian! If you do fix this things, you may very well have created a true CRPG masterpiece for eons to come. Why aim for less, now that you're so close to hit an out-of-the-ballpark home run?
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[UI] Minor ease-of-use tweak request
IndiraLightfoot replied to AndreaColombo's question in Backer Beta Bugs and Support
Yep! Including these nice suggestions would make a great first step for enhancing the accessibility of PoE2.