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IndiraLightfoot

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Everything posted by IndiraLightfoot

  1. Am I a fan of Obsidian's? Yup. Do I own a business? Sure do. Is Obsidian a business? You're damn right it is. As a business owner, would I like to have "fans" churning out innuendo posts about my company being "not honest", or potentially treating employees badly? No. Would I like to see my company lumped together in seemingly vague and general discussions about some corporate crisis? Nope. Would I appreciate if topics were made time and time again, where features of my latest game are strawmanned as potential upcoming failures in various ways. No, por favor! Mind you, I'm not advocating for censorship, here. But I'm saying enough is enough, the generic guise notwithstanding. and sadly, I hereby vote for this thread getting closed. I'm sorry for even taking the bait and thereby contributing to this whimsical slander dance, but I couldn't just stand by this time. I'm no longer amused.
  2. Yeah. It'd be great if we'd suppress our inner doomsayers and fearmongers at least three notches. There's no reason to even discuss that something untoward has happened here. Here I was, hoping this thread would be used to say farewell to Katrina Garsten, instead it turned into something smearing Obsidian with doom and gloom and the end is nigh talk. Not. Fun. At. All.
  3. Keyrock's dream game? And perhaps something for LadyCrimson as well? [Youtube]https://www.youtube.com/watch?v=awjLEF8Ljfg
  4. Yeah, I forgot to mention that those icons were something of the UI equivalents of phase beasts.
  5. I love you! Points that I wish I'd made, served up as the tantalizing art of explaining something well. And doors! Back in the Poe1 beta, I complained about not even being able to hit the hit box for opening huge openings like caves, as it was just some tiny circle. Most of those area transition problems still remain today.
  6. I'd love to see this fixed now, with them getting extra time and all. Having combat numbers and statistics is in a way a meta system, but one that we expect in this kind of CRPG. But having pop-up windows, shaped like any other window, giving us story info, etc, informing us that something is "above of our level" is one meta level too much for me. It breaks the CRPG illusion, and turns the game into some MMORPG or single-player MMORPG-wannabe, like Amalur. No, thanks.
  7. How we secretly all feel inside. But Obsidian mustn't know... Nggh! What have I done!?*
  8. This almost certainly rules out any connection between the two events. Content-wise and art-wise, the game's finished by now, that's for sure.
  9. It was announced rather late, I agree. Just 20 days before the release date. There must have been a few really nasty bugs, given this audacious decision.
  10. Heh, the backer beta crawls up from the grave with a vengeance, it seems...
  11. I'll only take a peek if something's gone really wrong - a bug or my just gettingly oddly stuck. I'll immerse myself pretty much full on in my first playthrough - I'll be very thorough and slow - reading and listening to everything.
  12. Rest in peace, backer beta, but soon we'll have the real deal, anyways.
  13. *Snort!* *Nose bleed* *OD* It feels wring joking about this thing, though. Sorry, folks.
  14. Tell me about it! Just like his cousin Watheh Eck. Absolutely deranged. Those jungle drums you're hearing? That's the sound if his jugular after he had a week of magic mushroom binging.
  15. Sloane is a great guy! I envy him. I wish I didn't know if Steam was active or not when I played.
  16. Glad to see that the old crone was saved from the Caed Nua stronghold rubble. Now, she gets to ride the seven seas - she must be beside herself with glee, and no more restless legs for her!
  17. First and foremost, I really, really want a way to get rid of those high-level warning pop-ups. A blight upon any good CRPG! Please, let us have a toggle for those, as I want to find out the hard way if something is "above my level".
  18. It just makes so much sense to do it this way, probably one of the best changes they've implemented. Yup! But, like somebody else already said in the comments feed beneath that vid, is the slowest on tha slider really slow enough? Perhaps we want syrup slomo mode?
  19. Yeah, true respawning rarely happened. Rather, the same spaces I'd traversed like 5 times got refilled with new, but still same same stuff. And that nightmare was just tedious after a while (and I did reach the point where I got to turn it off, and even beyound that (my satellite charges ran out). I didn't use any PSI powers whatsoever, I was an engineer (like almost the entire tree), and then maxed out shot gun upgrades and ranged weapons. I didn't fill that monkey wrench branch, for instance. But, as I said, at my difficulty, and the corrupt (?) early save made my resources just dwindle, and I just couldn't keep up with the demand (that is, my needing to kill more and more stuff, since I didn't stealth at all. I faced everything, and sometimes I rand and kited baddies for a while, but the approach was openly aggressive, full-on human vs aliens, you might say.
  20. Anyone who's tried a really wonderful carrot cake knows that it is absolutely epic!
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