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Everything posted by Jasede
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So because players like you want to waggle their joystick really fast during some timed, twitchy mini-game people like me are supposed to miss out on getting a romance come to a close? Don't you realize that your approach would lock me out of the satisfaction of finishing content as well? I'll never have the finger speed to compete in some rhythm game but for you it would be easy to replay the game and put skill or stat points somewhere else if you found out that you didn't have enough skill points in the tongue-waggling dialogue skills, for example.
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Wow, I think you need to go back and look at the Kickstarter page again. Obsidian promised us an RPG in the style of Baldur's Gate and Mass Effect and Dragon's Age. It's pretty clear that it should be about the choices made in dialogue and based on your character's stats and appearance, rather than some arbitrary mini-game's result. I am a disabled gamer and can experience love only through Japanese dating simulations and video game romances. I'd be very upset if Obsidian decided to go into this new, modern direction of twitch-gaming and QTEs and minigames instead of romances that allow me to take all the time I want. This may work for younger players like you who can finish quickly but for me, I like to take my time so I can't risk failing the mini-game just because I need longer. This would be unfair and a send a wrong signal to the playerbase. Edit: What I am trying to say here is that just because you can waggle the keypad faster than me doesn't mean it should let you get to see all aspects of love within a certain romances and leave those of lesser manual dexterity out. Everyone should have an equal opportunity.
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Zed's right though. Western games have been lagging behind Japanese games in this regard. Remember in Fallout 2 when the gangsters wife would tell you secrets if she was satisfied with your sex? The thing is, you don't have any control over that, it's just a simple skill check. This way would be much more interactive, and open up new and interesting forms of gameplay. Different races and desires would create more challenge. It'd work out quite well with romances, they'd go hand and hand. If you can't satisfy your girl she'll leave you, or you'll have to find the gifts she likes in order to make up for bad sex, etc. When you say interactive do you mean as in picking various positions or sexual practices and getting paid off with your lover's satisfaction based on your skills and stats or do you mean more twitchy, as in for example a rhythm mini-game that would simulate thrusting? Personally I think it ought to be the former since it's an RPG. It should be tied to your stats like Constitution, Strength and Charisma and skills such as Acrobatics, Tumble, Climb, Seduction, Bluff and Animal Empathy.
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Clearly that's why we need detailed naked portraits as well as high-quality pixel-sex that you can still make out in an isometric game. It would add sexiness and if you think about it, that is the greatest reward of them all. If you take out the sexuality from the game then you end up with something dull people can't relate to. Romeo and Juliet would never be as memorable without the long on-stage sex-scenes.
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This poll is useless, what about men? Why can't they be sexy? What about sexy dwarves and gnomes? My friends an I are already selling commissions for PE dwarf porn as we speak so I'm sure we can lend Obsidian a hand, to ensure this game will be the greatest RPG of all times.
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I told someone on the internet they were wrong.
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Obsidian and new IPs
Jasede replied to GhoulishVisage's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Because it's like stealing from the big evil publishers. That's why I illegally download millions of copies of those games so I can cost those companies billions of dollars in lost sales. That's right, big publishers! If you cross me I'll download your games trillions of times! You won't even have a shirt to wear once I'm done stealing from you! MWAHAHAHAHAHA! -
Identifying unknown items in PE
Jasede replied to rodolfo's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'd like to see a Lore skill. It's traditional. There could be several, such as Geography, History, Languages, et cetera. The skill check you'd have to meet would vary depending on the item or be a combination thereof. -
Volunteer Labor?
Jasede replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
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They won't be happy until everything is a realtime action-packed drama cutscene fest voiced by Liam Neeson with QTEs, romances and a difficulty curve ranging from coma patient to imbecile. You know, like Uncharted. And people wonder how we got to be so bitter and hostile! Wouldn't you be, too? If the one hobby you truly enjoy was pooped on? It's like being a fan of the opera and hearing that all showings are to be replaced with Britney Spears shows.
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Let's talk villainy
Jasede replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Starcraft 1 to Starcraft 2, the rise - and fall - of Blizzard. It's staggering how they managed to sink so low so quickly. -
Planescape:Torment was about a man who cannot die, a game focused on the story with combat thrown in as an afterthought. You asked if it had permanent death. As a matter of fact it did but it was rare; very few things in the realms could harm TNO. There were also several ways to permanently rid yourself of your companions. Icewind Dale didn't have a "no resting except at campsites" system - but it did have an optional difficulty that was very challenging and the game was designed to be beatable - if difficult - using realistic P&P style resting cycles. It didn't prevent me from playing the way I want to to make concessions to players. Yes, healing in Baldur's Gate was rare. The only potions were Cure Light Wounds potions which were next-to-useless in any battle that matters. Incidentally, two of these games featured D&D-style permanent death that you could not Resurrect from if characters took too much damage. Whatever point you were trying to make is lost on me. It's only natural someone as experience in RPGs as I is looking for something more challenging that pushes the boundaries in terms of challenge rather than something that is just as hard as all the games I already played. We need to quest for bigger challenges, not settle for what we can already comfortably beat. And yes, older RPGs were positively brutal compared to today's games because they punished you for your mistakes rather than preventing you from making any in the first place.
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Let's talk villainy
Jasede replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
KOTOR 2, Fallout, PS:T, MotB, NV I'd say we needn't be worried. -
Nobody is asking for contrived mechanics. But if you happen to set the option for permadeath - as has already been stated will exist - and someone dies they ought to be, well, dead. Just like they'd be dead in BG and in need of resurrection - or "too far gone" and unrezzable. We're simply grumpy that people would even so much as hint at bemoaning mechanics we've become accustomed to: failed resurrections, characters taking too much damage to be resurrected, HP management, risk of death. You can not with a straight face tell me old games weren't much harder than the crud we get nowadays, with the rare exception of some Japanese games. Nobody is asking for forced difficulty; nobody said as much, nobody asked for that much. What we're asking for is to be spared of forced ease and having the game be designed around the needs of those looking for an easy time instead of designing the game to be challenging and then including an easy-mode. Unlike what some people may believe it's very possible to make difficult games that can be completed in the RPG-game equivalent of not ever getting hit in an action game (Ninja Gaiden, DMC, Bayonetta, God Hand), games containing no artificial difficulty whatsoever that are simply mechanically demanding. It'd be nice to have a technically demanding combat experience. Because we sure as hell aren't going to get it anywhere else.
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Today's gamer's need to man up. And if they don't "have time" for this sort of hobby then they should stick to the billions of casual games already available rather than corrupting the few difficult games that still remain.
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