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Everything posted by Jasede
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Orlan & Aumaua
Jasede replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Fish-things with hair look weird. -
Jeremy Soule?
Jasede replied to LordsWeapon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
GOD NO Like every artist they reach a peak at one point in their lives. After that it's downhill. Mr. Soule, while undoubtedly at a high peak once, is racing downhill so fast he must be experiencing the Doppler effect. -
What about "If I do badly I just can't proceed until I get better or lower the difficulty"? That's what video games used to be like. I miss those days. All this healing spell nonsense is giving me a tummy ache. Nobody is entitled to beat a video game; it's still a test of skill, not a chose your own adventure book. Though that's a bad comparison, those books used to be far more difficult than modern RPGs.
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More Sub-Forums?
Jasede replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ah, but if you ever post in it you may never post anywhere else again. Call it romance camp. You know, like a summer camp, but for romance. D'ohoho! -
As the thread implies: Let's encourage Obsidian not to make Borderlands 2.5 when it comes to internet references. Personally I'd rather not see any but if they must it'd be nice if they were extremely subtle or obscure (Fallout: NV did this well, Zybourne Clock). No Gangnam dance contest or tired warriors complaining that they used to have a soul but then they took a bullet to the knee or whatever it is that's popular these days.
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A brothel is pretty much mandatory after the ToEE incident. The Arcanum sheep was good but maybe we can ask Obsidian to include a few more options.
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Dragon Age: Origins
Jasede replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
And here I was hoping to forget this thread existed. -
Respectful discussion
Jasede replied to Ralewyn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd love to do some emotional bonding and some mutually respectful interaction. If you know what I mean.- 37 replies
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Armor Slots and Clothing
Jasede replied to Xaratas's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Codpiece slot. Make it happen. -
Emotional Impact
Jasede replied to Felithvian's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I have to interject here, Pokemon Mystery Dungeon games have far more competently written plot lines and more so called "emotional impact" (shudder) than anything Bioware could ever hope to create in their tried and true "lock 100 fanfiction writes into a cubicle" approach to story-telling. -
Woah slow down a bit. You had a good thing going; don't ruin it. Remember when they made too many Rocky sequels and they started getting bad?
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Project Eternity MMO?
Jasede replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The problem is that the proper meaning of Trolling has been lost. It used to be fairly clever, like this and the fat issues thread whereby folks didn't actually realise they'd been trolled (q.v. Bugaboo on the old Eric Noah 3E boards who was a twisted troll genius). Now it just means brain-dead or abusive posting. Well actually, in my experience here it means posting things people don't agree with.- 106 replies
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Project Eternity MMO?
Jasede replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Have you never been trolled before? Let it go.- 106 replies
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If a Dragon Army arrived..
Jasede replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Why, with a heavy heart I'd romance their leader and transcend and avert their desires for war through our undying cross-species love. It will be a beacon for both of our species: love is possible even among two so different species that once were adversaries. -
Project Eternity MMO?
Jasede replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
:alienani: :alienani: / :devil: :devil: 1/5, too soon after the fat thread. Waiting a while leads to a bigger impact and it won't be so obvious. Don't give up.- 106 replies
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I hope your topic will be viewed with wide acceptance. I do think people need to learn a large amount of tolerance and it's never too late to start. Anyway, a big shout-out to you, mcmanusaur. Huge kudos! :devil: :devil: / :devil: :devil:
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Awesome Interview with Avellone
Jasede replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I always thought Obsidian should make a jRPG again; they already made Torment after all. -
We all know that in order to get a decent review you'll have to spend a little bit of money. So what do you think, how much should Obsidian spend on decent reviews, if any? 9.0 can get expensive but I bet the mainstream review outlets would give 8.8 for a decent contribution at the very least. Why should Obsidian be left out when every other major company and publisher benefits from this strategy? On the one hand, not doing it earns them my respect, and that of my peers. On the other hand, not buying reviews often leads to low scores no matter the quality of the game in question. It's a tough question so I was wondering what you thought: Should Obsidian try something new and bribe reviewers like most other companies do? Should they abstain and spend the money on the game instead? I am leaning on the second option myself. We know what we want already and probably could care less what the main review outlets will think; but I'd still rather they be more successful than not.
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Awesome Interview with Avellone
Jasede replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I found this in the motherland: By Jack -
Awesome Interview with Avellone
Jasede replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Where does this "it's optional" sentiment come from? A good romance isn't "optional" in the sense you imply. If a romance were to be well written it would resonate in everything the character says and does in some way or another, no matter if you go down the actual romance path or not. His rejection or acceptance, his attitude, his outlook, his plight- these are all things that would be affected by having the character be involved in a romance with the PC. That's why romances are so hard to write well. It's easy to write an optional romance. Writing one that is good is a completely different matter because everything about the character would have to tie in to the romance in some way as you cannot have this sort of path - even if it were just a path you can take or not take - without it being organically spawned from the nature and theme of the character in question. Where does this optional romance come from? From none other than CHRIS AVELLONE. (See link) (http://forums.obsidi...aracterization/) Paying attention the companions and exploring their personality is optional, and that's why there's a bloody adventurer's hall where you can make your own companions that won't have personalities, but have optimized stats for the 'hard core' people. Also, what were you saying about romance a short while ago after reading Chris Avellone's latest interview? "The best man who has ever lived on this beautiful planet Earth, clearly. Suck it down, promancers. Chris Avellone is going to make you his - (Can I write that? He'd write that, if he posted on forums. But if I get banned I can't heckle you guys anymore so I guess I'll play it safe.)" - Jasede Alright. That's fair enough. That's your opinion. But this is where you get weird. If you look at your latest post in this thread, you know, the one you just wrote, and which I'm directly replying to now. Now, suddenly, you're afraid the romance is not going to be good enough? Well pick a bloody stance and stick with it. Have some consistency and some self-respect. If you don't want a romance, be quiet and respectful of others. We don't care if you like something else. I'm not making use of the hard core button for instance, or the feature that might erase your saves. Some people will use it, and I'm cool with that. I think it's nice they have optional things they can enjoy about the game that won't affect me in the slightest. However, you have serious insecurities because you don't believe in the arguement you're making. You just want to "win" the discussion... CLEARLY... And you'll say anything that comes to mind, even if you contradict yoruself. But make no mistake; there is no discussion. I can never convince certain people that they're wrong in liking a feature that has a certain chance of destroying their own save game. But that's a small, harmless feature. Who really gives a flying fudge what others do if it isn't harming them but instead makes them happy? Only an insecure tiny troll with too much time on his hands could get the things he wants, but then try to deny others something that he has no personal stake in whatsoever. Get some self-respect. Understand who you are and what you really want, and focus on that, and I might consider discussing something with you again. You don't understand what I am trying to convey. A romance that is well written is part of a theme, of a character's entire arc. The character can't be the same if he didn't have that romance option, else the romance is simply a shallow addition. You cannot add a romance to a character without altering the entire character. Avellone, much like me, looks for themes, for ideas, for arcs and stories. Romance isn't added because people ask for it or because it's something people ask for - it's only there if it makes sense for the theme, character and plot to be there. These "well written" romances are all tasteful and low-key - and as a matter of fact, incredibly rare, difficult to write and work-intensive because, as I believe I have tried to explain, the entire character, no, game has to be written around it to fit it or else it won't mesh with the feel, with the theme of the rest of the game. That's why it's better just to forget about romances and let Avellone just do his thing. He doesn't confine himself to the cage of romantic love. Instead he seems to prefer - much like Ziets, whose romances were very low key - themes such as the love to a god, to an idea, the pursuit of love that has been twisted and perverted and causes suffering. Love as a cause of war and death, love that shakes the laws of the cosmos, heroic, ideal love. This has nothing to do with the kind of romance people keep asking for and even if a game with these themes had a romance it wouldn't be what you were asking for - it'd be incredibly low-key and likely even unsatisfying and tragic because most often, the best stories are about loss and pursuits that have been doomed from the start. Good romance: Deionarra - a function of the game itself, central to the entire idea of suffering and the power of love that persists even across death and the planes Bad romance: Aeris - a shallow addition that adds nothing to the character A good romance would have to have the entire game be written around it. That's not the kind of RPG I am looking but I can 100% tell you that if something like that were to be in the game it will sorely disappoint all those who may be asking for a Bioware romance that only serves to gratify the player rather than tell a story. Maybe it's my limited English skills. I am not trying to convince anyone. I am merely sharing my thoughts on the matter, even though it seems I am being misunderstood again and again.- 150 replies
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Awesome Interview with Avellone
Jasede replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Heresy. Where does this "it's optional" sentiment come from? A good romance isn't "optional" in the sense you imply. If a romance were to be well written it would resonate in everything the character says and does in some way or another, no matter if you go down the actual romance path or not. His rejection or acceptance, his attitude, his outlook, his plight- these are all things that would be affected by having the character be involved in a romance with the PC. That's why romances are so hard to write well. It's easy to write an optional romance. Writing one that is good is a completely different matter because everything about the character would have to tie in to the romance in some way as you cannot have this sort of path - even if it were just a path you can take or not take - without it being organically spawned from the nature and theme of the character in question.