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Everything posted by dunehunter
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but it seems to bring some new bugs. I tested cipher's Disintegration(affected by this change) and found that the damage bonus(from str/food/ability...) is extreamely low. Normally,the damage per hit should be 240/(15/3)=48 (base) and if I have 20% bonus it should be 240*1.2/(15/3)=48*1.2=57.6. however the acturally damage(with bonus) is around 50,I think maybe it is 48 + 48*1.2/(15/3) = 49.92 I haven't test other ability affected by this change but I suspect they may have the same issue. Maybe this is intended because both STR and INT now benefit DoT ones now? That makes no sense. Most Dot can benefit from both str and int correctly. If this is intended the ability affected by this change will be weaker than before Does this only affect Disintegration or affect all DoT abilities and spells?
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[Bug] Rouge Riposte bug
dunehunter replied to smzh369's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Confirmed, when u are using full attack abilities and riposte triggered at same time, your ability is screwed. -
but it seems to bring some new bugs. I tested cipher's Disintegration(affected by this change) and found that the damage bonus(from str/food/ability...) is extreamely low. Normally,the damage per hit should be 240/(15/3)=48 (base) and if I have 20% bonus it should be 240*1.2/(15/3)=48*1.2=57.6. however the acturally damage(with bonus) is around 50,I think maybe it is 48 + 48*1.2/(15/3) = 49.92 I haven't test other ability affected by this change but I suspect they may have the same issue. Maybe this is intended because both STR and INT now benefit DoT ones now?
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Summons can still use equipment with per rest ability without consuming its use? Nice....
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Man Obs just makes PL so cheap to get. I don't understand the logic that they nerf empower from +10 PL to +5 PL, while u can get overall +6~7 PL from gears, and it works on every spells...
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[2.1] Character falls into animation loop when using an ability
dunehunter replied to dunehunter's question in Patch Beta Bugs and Support
After a few more test, the bug seems to happen when a character is moving, when he try to stop himself from moving and within the animation of stopping, and before he completely stop and u try to use an ability at the same time, the bug occurs. -
And you rate Ranger T8 abilities a solid 4 You misunderstood my methodology... The First Number is the number of options for the class, divided by Priest options (class with the most), normalized for 1-10 rating. (T8+T9) / Priest Options) The Second Number is what I think about the combined Power of T8s and T9s for the class. In this case, I gave Ranger an 8, which is fair in my experience. In summary, my recommendation for Ranger would be add more abilities (and make them interesting and useful), no reason to have so few. Ah that makes more sense to me now.
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But if you want to keep Blade Turning up, you can't use any other abilities. A tank who is just a brick is useless. What else do u need to use when u can sit there see enemies kill themselves? Nothing. And even without 25s blade turning, a high DEX, INT blade turning usually last 5~6 sec and recovery is like 2 sec, you still have enough time to use another ability in between.
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Your aoe list is missing Eager Blade. Also you mention Engoliero, but only in connection with SI, while it's a pretty good general purpose aoe weapon as well. As for the OP, I'd also consider an addition of a Cipher Ascendant to the party. I'd probably go pure, though Helwalker, Ranger or Streetfighter multiclasses would work as well. Edit: You consider a Cipher. Ascendant is the best by far. You can use Charm, of course. But a cipher brings a lot more to the table. Pure Cipher gets access to cool powers much sooner. Engoliero is a bit special as it procs not only on weapon kills, but any kills u made. So it's very suitable for any build that wanna be engaged with enemies, and can blast with spells or spell-like abilities.
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And Vanishing Strike is very powerful too. Every hit after u triggered vanishing strike is a 'backstab'. This means an Assassin can use Vanishing Strike, and for the next 10+ second. His spells from scrolls, abilities from equipments will be benefit from 'Assassinate' and get significantly buffed. Not sure if this is a bug or intended tho
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Does this means any raw damage will work, or only SA? Because I'm pretty sure I test with Grave Calling + Hel Beckoning and I killed the boars I summoned with Arterial Strike, both proc on kill effect is not triggered.
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Can you recommend something specific? The Will Breaker page claimed that it was a decent build, but if it isn't, I'm happy to replace it with something else. If you really like two-handers. For AOE, Oathbreaker and Arma or the soulbound pollaxe are the best. There are many builds around these weapons. For single target DPS, I would recommend Voidwheel + Helwalker/Bleakwalker or Monk/Ghost Heart, Monk/Assassin. The key point is Swift Furry + Heartbeat Drumming + Necrotic Heart. Necrotic Heart has a 15%(25% when upgraded) chance to trigger Necrotic Lance on crit. So with the extra hit and high accuracy from FoD or Ranger/Assassin, it is very easy to trigger a chain effect. You crit -> crit -> crit and trigger Necrotic Lance, which usually instantly kill a low deflection target in one shot. Also Monk/Paladin + Engoliero do Espirs can be a beast because of Sacred Immolation + Clarity of Agony. Every time you land a kill with SI, u will trigger ghostblade and get healed.
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From a min-max aspect, I wouldn't count a morningstar wielder a DPSer in any case, the morningstar's low base damage, bad full attack performance limits your damage output. To me the only melee DPSer are dual wielders and those 2Her that uses DLC Oath Breaker axe/new Arma, or WotEP DoT builds. Also with Berserker/Devoted and morningstar, your penetration will be 8+4+2+2 = 16, and 17(enemy flanked), 21 if you are using Penetration Strike... Do you always need such high PEN? And u are wasting a lot weapon diversity because of devoted.