Jump to content

neo6874

Members
  • Posts

    240
  • Joined

  • Last visited

Everything posted by neo6874

  1. Which would require balance checks, lest you fall over the cliff to your doom, or onto the tiles themselves. Assuming a "typical" railing, it'll be 6" wide at the most ... so, (D&D) DC is 15 (assuming no other obstructions, e.g. slippery, or loose stones, etc.). L1 character who didn't take any ranks will have a "fun" time making that (even a DEX=18 character still has a 50% fail chance).
  2. Presumably, yes. From the videos and stuff, looks like there's gonna be an awesome / deep storyline (as with BG), with the same need for finesse that you needed in IWD (I found BG to require less tactical decisions for some reason). However, this isn't a Wizards / Hasbro IP game, so the monsters that we're gonna face may or may not coincide with what we've grown accustomed to in other games.
  3. Wasn't aware winter was one month away from August. o_o Seems to me that getting something in September instead of December still qualifies as "early." You misread, Lephys If late a couple of weeks -> no biggie If late a couple of months -> Why did I spend $25 on a beta (whinge, whinge). Though, yes, "November" instead of "December" is still "early" (albeit "a beta" that has nothing to do with the game itself, other than "OK guys, please try breaking it!")
  4. If you've already burned your pledge, then not directly (i.e. you have to talk to customer support). However, if you have NOT used the KS pledge yet, then yes, you can choose the $50 tier, and apply the $35 you pledged, and an additional $15 to pay for that tier.
  5. gotta remember guys, we're watching late alpha releases in the gameplay videos. There's little (if any) polish to a lot of the things (I mean, watch when the guy explodes on the tiles -- you can still see the edges of the fire animation frame).
  6. You might wanna check your sources mate. Far as I understand it, the only "Early Access" is through the Backer Beta (which is only available til the 22nd or so).
  7. Yeah, this was always a pain. At least with 3/3.5e (where I cut my teeth on it, yeah, yeah) they "fixed" the magic usage to some degree. Although, I don't think it (D&D) was really cut out to be a huge dungeon-crawl slugfest that spans a significant amount of time. Or rather, while you can do that (and, let's face it, it's fun), it seems more that the encounters are meant to send parties back to town (or at the very least, their camp/stash) after a while anyway. Because of this, I'm starting to form the opinion that over time, people have "forgotten" (for lack of a better word) that D&D (et. al.) is at its core a "Roleplaying" Game, and not just a "go here, and kill these people and be the hero" types. I mean, I'm in a game right now, and the idea of crafting items appealed to me (or at least, with my first character who died like 3 years ago). Great, here are the rules for it, and everything else I need to ... oh wait, the party doesn't want to "wait for 2 days" while I make them this stuff (which is unavailable for any price, because "hamlet", and we're 3 rides* from a large enough town to have any hope of obtaining the item). *Note - 1 ride = 1 tenday, because we're in Cormyr.
  8. Ouch, just ... ouch. Have a friend or relative (or non-tech-savvy neighbour with unsecured wifi) who you can mooch off of for a couple of hours?
  9. Just to be pedantic.... Durlag's tower was 8 levels (9 if you count the roof, where the greater Basilisks are). It is not inconceivable that PoE's megadungeon will be designed similarly, where some levels are above-ground floors of a small tower structure. Think that's kind of the idea. You (will) get the mega-dungeon introduces as part of the storyline, or at least a few levels of it. It's not inconceivable that the "crit-path" part is upstairs, and you can find the optional stuff by killing the crit-path BBEG on the roof (or where-ever).
  10. No! Not that one! You want the second one on the left! *mutters about the fool adventurer almost opening the beholder's disintegrate eye...*
  11. thing is, they might just be hiding the "per kill" XP. Think about it this way -- you run in a D&D Campaign. Tonight, this is what you did: 1. Fought some Stirges and a Chimera 2. Got stuck by a door with stupid levers / buttons / etc. 3. Found a room with Tapestries depicting four (4) symbols in a specific order. 4. Went back, and realized the door had those symbols too ... pressed in the order in the tapestries (dor opened!) 5. Came across a Hydra (killed it) 6. Found a map written in [dead language], that someone figured out ("Told you jerks that lugging the Rosetta Stone around was a good idea!") (end) Party gets ... I dunno 3,000 XP total at the end of the night, and the Tapestry person and the Rosetta Stone person got an extra hundred.
  12. ^this, except the Beta areas are kind of "outside" the main storyline (IIRC, just a couple of wilderness areas), so the pacing and balance may be broken. I'm thinking (hoping!) it's like BG (etc) -- you're not outright blocked from going anywhere, but if you go to the wrong place, you're going to quickly find yourself in trouble (although, there were many times in BG where that got frustrating).
  13. and then, by the time you're of the requisite level (some games), or have the requisite attribute scores (others), and have the money ... the item is worthless because you found / made something better 2 hours ago.
  14. But he does grasp the concept of Sonic attacks, and overwhelming Charisma ... so there is that...
  15. As I recall it, Path of the Damned kinda mixes "Easy", "Normal", and "Hard" enemies where appropriate. E.g. "Easy" an acolyte or two, alone (summoned help maybe). "Normal" Acolytes with skeletons or zombies. "Hard" necromancer + skeletons/zombies + summoned things "Path of the Damned" Skeletons + zombies + acolytes + necromancer + summons Now, it won't necessarily be a huge group in one room (well, sometimes it will be) ... but more likely those "empty" rooms you walked through to get to the boss fight (or cut-scene, whatever) will have these "extra" groups.
  16. Pansy -- play til they go numb . With the mention of the Beta release coming in August I was considering making a long weekend of it ... but it's slated for a Monday (aside to Obsidian -- Friday the 15th would totally be better ... pushing it back to the 22nd would be sad, but then "long weekend of new Beta" would offset some (all) of the sad). When the game releases, I'm probably gonna be taking some time off work, and playing restarting nonstop.
  17. Really, my problem with Ostagar was that it went from "you're kind of a badass" to "oh, so we abandoned this outpost forever ago, and we were stupid enough to leave our really really really important documents there" Yeah, most RPG's have a "go here and get that" style of quest at some point (or as the whole premise of the game), but for whatever reason, Ostagar sticks in my mind as "really terrible set-piece area that makes me quit a game". (Granted, every area in Arcanum does this too ... but that's more because I think the game just doesn't want to be played).
  18. Unless the boobscale is more exaggerated than I think it is, not having seen the image in question, it wouldn't introduce a structural defect to the scale. Just be slightly more complicated to construct. Whereas the boobplate would have seriously impacted the structural integrity of the armor. Right now, it looks like a screen-print of scales on a "baby-doll" t-shirt. So they're a bit distorted and exaggerated looking.
  19. bah, stupid edit timeout. So finally found the "boob scale" that has people up in arms, and really it looks like a limitation of computer modeling/texturing. I mean, take a "babydoll" t-shirt, and screenprint a scale pattern on it, and you'll get the same odd contours. (i.e. the "model" of the shirt happens to have proper "female" curves, but they used "male" texture, so there are the odd contours to the texture) Scale mail itself is simply metal (or boiled leather) "plates" riveted onto a leather (or cloth) shirt. So, in reality, you would need to make scale mail for men and women slightly different, simply because women are more curvy than men. Those curves would translate into places where the scale spreads open (bust, hips) and leaves gaps between the scales ... and well, I personally wouldn't want "soft" spots in my armour over my heart/lungs/kidneys.
  20. There's not "a lot" of space. In general, for wearing plate armor, one would have the following layers on their torse: 1. Loose, yet close fitting undergarments (think typical "Hanes" T-Shirts) 2. Padding (think a thick sweater) 3. Breastplate. Fits relatively tight to the below layer, though is a bit "loose" to accommodate an internal load-bearing harness. Essentially, a similar fit to an overcoat if you're not wearing a suit beneath.
  21. I can see where you're at -- but some of those types of caveats (i.e. "we're not buying this stuff") are annoying as hell in a cRPG ... it's bad enough when the designers make you walk halfway across the map to go from "general adventuring loot buyer" to "arms and armor buyer"...
  22. There is no option to deactivate friendly fire for aoe spells, but some aoe spells will only hit enemies. Source: OK, that's not entirely what I meant when I was making the comparison (but nice to know it's not just a toggle) -- rather I was just pointing it out that the "normal" difficulty would have those types of things to keep in mind.
  23. This is true to a point, though you have to consider that underneath the steel, there is still a fair bit of padding. I imagine that even with the same measurements across the ribcage, a woman would find "men's" armor rather uncomfortable. In case I didn't clarify enough -- in general, I would accept a small/moderate difference in the looks of men's and women's armors, if for nothing more than to be able to look at it and go "yup, I could wear that for 8 hours and adventure with some people". I don't want to see the over the top armors that you usually see in "fantasy" for women, unless it's an obvious showpiece (e.g. half-plate worn OVER a dress while at court ... because they can).
×
×
  • Create New...