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Zansatsu

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About Zansatsu

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    (4) Theurgist
    (4) Theurgist

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    America
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    RPG's
  1. Yes you can technically build a paladin any way you want. However going againsts class types sort of gimps what that class is then effective at. As you move to harder difficulty it makes little sense to try and build a DPS paladin,which you can, when you really need effective DPS from other classes and you are not making use of what your paladin can actually do well. At best the Paladin will be out DPS'd by almost everybody. The build I've seen that is effective is Ranged but who wants to play a ranged Paladin?
  2. Intelligence makes a difference in your Aura sizes and the affective length of your commands. If it's to low they won't affect anybody. I have been playing a build like so Might: 12 Dex: 10 Con: 10 Per: 16 Int: 14 Res: 16 I have been using 2 handed weapons and heavier armor and feel very very tough. My models at int 14 are affecting even my ranged who atm are not to far back. His damage is fine and once I get a few more commands he will be a nice front line mele support. Pretty happy with him so far.
  3. No faith and conviction works fine but does anybody know if it matters what you choose besides the negative listed alignments?
  4. I'm sorry if this is the wrong forum but this seemed the most appropriate since it's a technical question. As long as you don't pick the alignments that are directly expressed as bad for your build does your faith and conviction stay the same? I'm having a lot of trouble determining which dialogue option work for my paladin order. I didn't pick the classic white night but I didn't pick the bleak walker either. It doesn't specifically tell you which dialogues are stoic and rationale for the Goldpack Knights and so far I'm getting just Diplomatic in my character sheet. It's kind of frustrating because I feel a lot of it is guessing dialogue inflection. So as long as I don't pick Passionate and aggressive, hard to really figure that out because cruel would come off aggressive to me, am I ok? I really don't want to blow a talent on Untroubled faith just the be ok.
  5. As I said before I'm totally fine with the concept of heavy front line support, with the ability to pick up the slack in a front line capacity. Totally cool with that. There abilities are just so situational and all over the map that having all 3 modals given without having to select them on your level ups (especially since only 2 are that useful) would make them a bit more attractive and give you a few more option to spread around on the battle field. Doesn't Zealous Charge lesson the disengage penalty? If so that makes for a good off tank pick up rush to the squishies if an enemy makes a break for daylight on your back row members.
  6. I'm not disagreeing with your point, quite far from it, actually, and this just adds to my support of +AoE being placed on Resolve, but it is worth noting that the Aura Modals of the Paladin seems to stack with virtually everything. Which is also why Zealous Focus is so much better than Zealous Endurance (DT +5? If tank, cool, otherwise, haha, meh) and Zealous Charge (+Move.Speed in PoE? Aaahahahahaha). That delicious Accuracy bonus that cannot be replicated is just too nice to pass up, by comparison. Hah I know that last bit is half in jest but SHHHHH don't give them any ideas!
  7. You have to pick these three modal seperately, if you do so, you will waste 1/3 of your abilities. Yeah so that seems like a waste. Changing that alone would make them feel just right imo.
  8. I'm totally fine with a heavy armored front line support character / tank. What I've heard, not experienced, is that they are underpowered in a support role and must be rather narrowly focused in what the buff, accuracy or defense, nobody picks the charge. I could be wrong but there big claim to fame is there modals but you half to select each one at 3 different lvls. If all were automatically available and then you could pick between the other active abilities and weapon/defensive/utility talents that would help IMO. If I'm wrong and you do get all 3 automatically I take it all back because then you could at least strengthen one through talents and have the ability to situationally switch between then making them more interesting.
  9. How does something like this happen? I mean all these guys are pro's. How could they create, in an effort to make a flexible armor system, a mostly useless one? Have the developers commented on these numbers at all? Do they think this is a problem?
  10. If they had access to all the paladin class abilities instead of 1 every other level they would certainly have the versatility. Swapping between different modals would nice when defense was needed over dps. Then strengthning the ones you wish to focus on through talents would let you focus one way or the other. Maybe that's to much to ask for but I originally thought that's how it was going to be.
  11. @Mysh Nothing wrong with theory Crafting a build ahead of time. That's RP to me as much as anything. Who do I want, or more importantly who does my Character want to become. That's part of it for me.
  12. Great point. You could walk around the whole game, effectively defeating a very challenging encounter, and never know what you were supposed to do with the damned Ogre head you put in your stash or whether it was just a waste of space. To bad I didn't talk to every NPC in town just incase.
  13. Hatchet and Large Shield for pure tank is what I used. 2h for damage - or I've actually had a ranged Paladin just to give +6 accuracy to my casters. What was your attribute distribution? What kind of armor did you use? For my Path of the Damned Paladin tank I used: 6 MIG 16 CON 6 DEX 20 PER 10 INT 20 RES I normally don't take much constitution but I'd figured for PoD this character wouldn't be doing anything significant with mid-high might anyway due to poor accuracy and no damage talent/abilities. His job is to sit somewhere and not die while things beat on him. Occasionally use a Lay on Hands or Liberating Exhortation. I've heard resolve doesn't do too much for Paladins because it increase ability length, good for maybe one skill because the rest are modals. Did you take it for just the added will defense because it stacks with Perception or does it really increase the length of your Exhortations? Edit: nevermind I see why you took it over Int since you were tanking and didn't care about your Modal AOE's. Will is modded by Int and Res not Per.
  14. Hatchet and Large Shield for pure tank is what I used. 2h for damage - or I've actually had a ranged Paladin just to give +6 accuracy to my casters. What was your attribute distribution? What kind of armor did you use?
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