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Everything posted by AwesomeOcelot
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Nope, DVI-D is not compatible with VGA. A DVI-I has 4 extra pins to the left (5 in total), DVI-D has 1 pin, DVI-A has 5. DVI-I is basically both a DVI-A and DVI-D, DVI-I has the pins to support either. DVI-A supports a VGA signal, therefore so does DVI-I. Even if it had the same number of pins, DVI-D devices would only expect digital signals, they wouldn't have the necessary hardware for analogue signals. DVI-I dual link or DVI-D dual link have 6 extra pins in the middle of the right bank. Those are for higher resolution, dual link has no benefit if using a DVI-I passive adapter to VGA. I've never seen a monitor using the DVI-I or DVI-A standard input in any case. I've never seen the DVI-A standard at all, I don't think it was ever popular. DVI-I was used for outputs because it saves space, you could have a digital DVI-D output or a VGA output from the graphics card, with one DVI-I to VGA passive adapter, most of my cards I've bought had 2 DVI-I outputs, all of them from 2000 to present. So if your monitor is DVI, it's safe to assume it's DVI-D, if it accepts analogue signals it's through VGA (D-Sub) or other kind of analogue port (e.g. composite, S-Video, component).
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DVI-I contains the pins that carry the VGA signal, so you can use a simple adapter if the device supports DVI-I. DVI-D doesn't have those pins, you have to get a more expensive converter, you can get VGA to HDMI/DisplayPort adapters too. Modern monitors don't do well with VGA signals, and converters generally don't do a great job. Digital standards like HDMI/DisplayPort/DVI don't suffer from bad cables or interference.
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I don't know why they're so expensive, doesn't make much sense considering switches for just the video are not expensive, which is an option, keep your old KVM and get a video switch, less convenience but much cheaper. People don't run multiple desktops like they used to, laptops and tablets have their own screen and interface, there are options like VM for many tasks, if they do they can interface with it through VNC/CLI over a network. Synergy/Mouse Without Borders/Multiplicity allow Mouse+KB control over a network. I think HDMI is just as popular as DVI-D now, and DVI-D Dual Link is not as popular, so if you want high resolution then go with HDMI or DisplayPort. Most KVM for HDMI and DisplayPort only support 1600p (HDMI 1.3 and DisplayPort 1.1), not the maximum resolutions, as they're older than the latest standards. If you're looking for future proofing with 4K support you'd need HDMI 2.0 (in the near future) or DisplayPort 1.2 as they support 4K at 60hz. DVI-D Dual Link has the same max resolution as HDMI 1.4. HDMI 1.4 supports 2160p@30 (4K Ultra HD), HDMI 1.3 1600p@75. High performance monitors are usually DisplayPort, because it's usually ahead of HDMI, it supports 2160p@60, it'll be the first to 4320p. So far DVI-D/HDMI/DisplayPort are compatible with each other.
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Are there any "top-down" 3rd perspective demos for the prototype? There's probably a reason for that. Also it requires you wear headgear. I doubt it, and that game does not look fun to play like that. I was specifically responding to the claim of rendering 4k TWICE. Also current gen gpu render 4k at sub 60fps from your own source, and they're quite expensive GPU.
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Wait for the benchmarks. They say it works better than SLI, and that it's quieter and more compact. This is a card for people with money to burn, that don't much care whether it's $1000 or $3000, they'll pay a premium for small benefits. People are running Titans in SLI so Nvidia know there's people willing to buy it, I can't imagine many people though. This is probably akin to a showpiece sports car. I never drop much money on a GPU because they advance so fast it's better to keep upgrading. SSD, HDD, and RAM change in price, CPUs are more steady in price, performance is increased but not nearly to as much benefit as the different generations of GPU. I don't see how the Titan Z is better than getting 3 generations of Titan at $1000 each.
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You can only reduce risk that's with any type of software you download from the internet. Source, is this the package that the developer created and uploaded (sometimes devs prodice hashs e.g. MD5 to verify). Popularity and time, new = bad, unpopular means less likely to be discovered as malware. Anti-virus, there's a lag between a virus infecting machines and the anti-virus updating their definitions, also pretty useless after infection, I use Microsoft's Security Essentials and Virus Total (online tool that uses most anti-virus software, there's at least 2 other services that do the same).
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Facebook is known for buying companies and funnelling data about uses back to Facebook. Facebook is a data mining and advertising company like Google. There's probably some people that backed the Oculus Rift that avoid these services. Others while they use these services, are fine with the trade off, you get a great service for the cost of having your behaviour tracked and seeing adverts. There was no expectation of Oculus Rift being linked to services used for data mining and advertising. Blah blah blah Instagram remained independent, bull****.
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My argument is that to make the protagonist interesting you have to some alienation to the majority of your audience e.g. being immortal, that being gay on top of that is problematic. If you're pitching a game to a publisher, or a gamer, and they start their pitch with "You play as a homosexual..." they're not going to respond "interesting I like where this is going", which is why I think BioWare might want to re-evaluate their hiring policies. You might as well have started with their height in centimetres. Immortal on the other hand, whether that's demi-god, vampire, undead, alien, army of clones, that's got some legs.
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It's rather simple, and that certain people can't see this makes me question whether they've thought about it at all. The majority of games are made for the lowest common denominator, if they do that for gameplay, the most important part of games, they'll do it everywhere else. You want your audience to identify with characters, that means you don't have much room to deviate from the norm as there's already some ways you have to. The audience of "core" games, those that are on the Metacritic top 25 of 2013 (I don't even see why that small sample is relevant), isn't representative of society. Also given the audience of games also tends to produce the creators of games, people project themselves into the games they make, and from a creative perspective you wouldn't want it another way. I don't even see the problem with the under representation of minorities overall found by the census. Is their a large audience that wants to play a modern military shooter which only diverges from the rest because of its plot about homosexuality and its acceptance in the military? If Heir wanted to present an argument against his project its that the ideas of how to implement are going to be hard to imagine, susceptible to failure, as he can't seem to come up with workable ones. No one is going to fund that game because no one is going to buy it, the theme and connection to gameplay is boring. It's also a game about experiencing alienation, bullying, and discrimination, which is not something people necessarily want in their power fantasy. I know this is the way BioWare operates, but I don't think tokenism and "diversity" calculations make for good writing. His argument against realism because many games are in fantasy settings really says it all, and why BioWare fails all the time. There's also an overemphasis on superficial characteristics and a risk of stereotyping in the way this concept of "diversity" is being presented. If you have a cast of characters, people who want tokenism would want to fill up the slots with keywords based on sex, "race", and orientation, this is an over emphasises of those characteristics. I find the concept of an "ethnic minority" character problematic, and these classifications are culturally constructed. Who isn't a part of an ethnic minority? Also why the emphasis on ethnicity, but not culture, politics, philosophy, disability, or class?
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a) VR doesn't offer the best 3D around, for 3rd person perspective games e.g. Civ 5 or Starcraft 2 I'd argue it's worse than a 3D screen. Oculus VR has software demos, they haven't been working on a 4K Oculus Rift, given that they've still yet to deliver a consumer version, or 1080p dev kits. b) $300 for a 1080p version in late 2014 or 2015 at the earliest, they're not going to release a 4k version in 2 years, there wouldn't be a market for it even if they could, computers couldn't render 4k twice for high fidelity games of 2016. Tablets and smartphones replaced devices, laptops and older phones, VR is not a screen replacement, it's a niche peripheral that gives a unique experience. c) Your claim was a lie. I mean your computer isn't even 7 years old, it's 6 years old. The most important component in rendering games is your GPU, you can't upgrade and claim your computer is 7 years old, it's however old the GPU is, CPU isn't that important in game performance for most games. Even with outright cheating, you may still not get a stable 60 fps in games from 2013, even if your GPU is quadruple the speed of the top GPU from 7 years ago. The lack of "leaps" you claim is one of perception, you don't appreciate the equal jumps in polys for instance, and software, the poor games that don't push PC boundaries or are poorly optimised, the lack of API development, not the lack of hardware advancement. Multi-platform titles are partly to blame, and the existence of consoles.
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a) You weren't talking about 3D, you were talking about VR. There are 3D screens, and you can add depth to games like StarCraft 2 with 3D, but it takes more effort and resources with a game like Pillars of Eternity. b) I didn't even think you were talking about VR becoming the norm in 2 years, I thought you meant 4k would be the norm in VR, that's an even more ridiculous prediction. c) Intel, Nvidia, and AMD never stopped progressing, year on year, generation on generation, the increase of FLOPS, bandwidth, never stalled, there's also been some great advances in shader technology. You can't play games from 2011 at 1080p/over 60fps on max settings with a 7 year old PC, let alone games from 2013 at 1440p and above. Just under 7 years ago the top GPU was the GeForce 8800 Ultra, in 2012 a budget GPU, the lowest non-OEM Radeon had almost double the floating point performance.
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a) That's highly optimistic given the state of GPU performance and the Oculus Rift, the 1080p version isn't out yet. It's possible the highest end GPU SLI/Crossfire could render games at 3D 4k in 2years, but it's not going to be the new standard. b) This is a cavalier oblique perspective game with 2D backgrounds, it's not a shame that there won't be VR support, it's not something that benefits from it at all and given the 2D backgrounds it's infeasible. They have 5 maps for the background, they're already large, they'd have to double that for each eye for 3D. c) I predict VR sets will support viewing 2D games, they'll just look bad and it won't make sense.
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I played Fallout 3 without having GFWL installed or an account, because Fallout 3 on Steam didn't require GFWL. Also, I thought GFWL shut down a while ago and games like Bioshock 2 were patched to remove it. So as for you installing games now... I don't know what you're trying to prove.
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The process was exactly the same as described here both under 7/64 and XP/32. I've now even gone back and checked- pulled network cord, installed F3, created offline profile, profit! Well, maybe not profit given I've just spent ten minutes installing a game I didn't like particularly, but at least I could minimise the installer and continue doing other stuff. But certainly no need to be online at any time, and no need for the DVD to be in drive either. Note also that my original point was that Bethesda actually went back and added DRM to DD copies, I was pointing out that DRM free copies existed prior to that. Right, so now I've got Fallout 3 installed, so I should probably ask if there are any decent mods or if I should just apply the essential uninstall.esm one immediately. Except that would be even more off topic... Like I said, that did not work for Bioshock 2. Fallout 3 doesn't even have GFWL unless you bought it from there.
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I looked up the tutorial for activating Bioshock 2 offline, and the page and links that were in screenshots simply didn't exist. The version that came with Bioshock 2 didn't login or allow me to register, and it tried to update itself which crashed the game, GFWL relaunched the game, triggering the update, creating a crash cycle that had to be broken by ctrl+alt+del.
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Not all versions of Fallout 3 were GFWL, maybe the DLC required it, but yeah, terrible game, so I didn't play the DLC.
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That's rather terrifying.
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I think that's an F-22 F-22 Raptor.
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Starting playing Hearthstone Friday evening, it's really well polished like most Blizzard games. As a FTP game, it's all right, you'd have to be extremely lucky, or spend months playing, to build the best decks, which does mean there's a PTW element, but it's marginal, especially at lower ranks since you can build solid decks by levelling. The best players can get to the highest ranks without paying anything, but they're limited to one maybe two decks. I've only just started and I'm at rank 16 without paying for anything. The only concern I have is that if you wanted to collect cards to build different decks, it's going to be random and very expensive, which I guess is the essence of card games. Arena is the best mode, it's great for learning the cards and strategies, it's way more varied and tense. So far in 2 days I've gone 7-3 1-3 6-3 1-3 5-3, I'm not very good at drafting, so I don't consistently draft a viable deck. You can get quite a bit of free gold when you start, but now that's dried up, it costs £1.50 to play an arena, it comes with a pack, that might cause me to stop playing, because there's a lot of random elements with it and other games are way better value than that.
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The Case for Romance.
AwesomeOcelot replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd like to point out I think Josh's comment, and a lot of the people who don't want romance, are specifically referring to the BioWare type romance that the majority of people in this thread calling for romance want. In this specific case, romance has, is, and will always be badly designed because it is fundamentally the wrong way to write dialogue, plot, and characters, it's something Obsidian don't do. The argument is that while Obsidian may be able to have romantic themes and plots in their games, they're not in a position to dedicate enough time to do it well for Pillars of Eternity. -
http://us.hardware.info/reviews/4592/vast-majority-of-gamers-prefers-120-hz-monitors Can the human eye "see" 120hz? Yes. Can the human brain process the info? Probable not all of it, but clearly enough to make a big difference. My opinion is 60hz is good enough, 120hz is a big luxury right now, you're better spending the money on better contrast and higher resolution.
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what is your worst rpg game ever played?
AwesomeOcelot replied to darthdraken's topic in Computer and Console
Jade Empire is so light on the RPG elements it's hard to criticize it as an RPG, same with Fable. It has an incredibly stupid camera, which I believe from youtube videos Dragon Age 2 has something similar. The balance was way off, with some styles being far more powerful than others, some with massive burst damage and no dodge delay. I think the dialogue from NPCs was deliberately mundane apart from one character voiced by John Cleese, the companions, and very few others, it's like a world where spirits eat the personality and charisma right out of the populace. The antagonists are boring, as in many BioWare games, just mindless villains for a lot of the game. It's a terrible RPG, but by far not the worst Action Adventure I've ever played.