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Everything posted by AwesomeOcelot
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The sales were massive, over 4m units, Bioshock: Infinite had similar performance in sales to Tomb Raider, maybe 2K Games were less than impressed with the return considering how much the development and marketing cost, maybe they were rethinking how much time they should give Irrational and how much DLC there needed to be. All we know is that Ken Levine threatened to leave with the core team of Irrational Games and 2K Games said if you're going to do that we might as well be your private investment.
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Humble Indie Bundle 11 is up, and it might be the best bundle ever, and there's still some unrevealed games to come.
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The Case for Romance.
AwesomeOcelot replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
He says while complaining the game is too much "Black Isle" not enough "BioWare". -
The Case for Romance.
AwesomeOcelot replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Pretty much proves my point when you get all flustered when it's pointed out how ****ty BioWare's writing is, what some people really want is for Obsidian to make a BioWare game, but I don't think they'd be willing to take enough blows to the head. It's not enough that you want romance added, you want incredibly bad romance added to the game. You can of course play games despite the bad writing, I play Dawn of War 2 and Hard Reset without thinking much of the writing. I didn't buy Dragon Age 2 because of how shockingly awful that is based on the videos I've seen. -
No romances confirmed
AwesomeOcelot replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't accept that you can have "completely optional" and good game design in an RPG. If you're actually writing characters, not romance bots, it's not going to be completely separate from the gameplay and story. -
The Case for Romance.
AwesomeOcelot replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's telling that the people advocating romance are also the people who like BioWare's shallow and uninteresting writing, with flat one dimensional characters that they'd completely compromise for the sake of adding romance options. Go back a BioWare Kickstarter, ask for the ability to romance anything in the game, even inanimate objects. -
http://arstechnica.com/security/2013/05/how-crackers-make-minced-meat-out-of-your-passwords/ It might help, it might not. The site of course has to encrypt and salt the password with the algorithms that were designed and function to do that, not whatever the **** those idiots were doing. I mean, you can have the best practice in the world but if the site stores passwords in plaintext or MD5/SHA1, you're completely screwed anyway, there's probably also various other holes in the site. As I understood it, it doesn't matter how good the password is, in the example in the article the hackers already have the passwords in hash form downloaded from the site. So it's only a matter of time. If you do something like password1234, they are going to get it on the first try, 1233456&%ยค3SDFSwewflweu9ty+pjv a they will get on the 20th or whatever, run. You have to understand the hashing algorithms and the difference between SHA-512 and what was being cracked in the article MD5/SHA-1. No one who is security conscious at all would hash passwords with MD5. It is only a matter of time, but the only reason they were able to get strong passwords was because of the hash algorithm being extremely weak. There are much stronger algorithms where not only are the hashes larger, but they're hashed and salted many times, slowing down the the process. Also there's memory hard problems where you can't brute force it all, you have to get a prohibitively expensive amount of memory, more than could possibly be bought outside super computers. If the industry standard algorithms are used then it would take many times more years than there has ever been, and longer than the Earth will exist, for a massive bot net of today's computers (going at one hundred trillion guesses per second) to brute force a random 30 character password with symbols, upper and lower case, and numbers. If it's random then the crackers can't use their dictionary and prediction algorithms to shorten the cracking time.
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How much asset reuse and procedural content is there? It's possible that the Divinity Original Sin devs made an editor for themselves, where as Obsidian wouldn't be able to with the way their maps are made. They also started working on Divinity Original Sin in 2010, funding most of the development themselves, that's an extra year of development, you don't even know the budget of Divinity Original Sin.
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http://arstechnica.com/security/2013/05/how-crackers-make-minced-meat-out-of-your-passwords/ It might help, it might not. The site of course has to encrypt and salt the password with the algorithms that were designed and function to do that, not whatever the **** those idiots were doing. I mean, you can have the best practice in the world but if the site stores passwords in plaintext or MD5/SHA1, you're completely screwed anyway, there's probably also various other holes in the site.
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This is why you make passwords long, 10 characters long, with symbols, numbers, upper and lower case. Then skilful hackers can't crack them. Also best practice is to use a different password for every site or even better LastPass.
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what is your worst rpg game ever played?
AwesomeOcelot replied to darthdraken's topic in Computer and Console
Oblivion had the worst minigames, dialogue, combat, and levelling system in any RPG I've played, it was also incredibly repetitive, the scaling enemies, but the Assassin's guild and Thieve's guilds quests were good, the Fighter's guild quest was OK, you could be a vampire. Fallout 3 might be one of the worst RPG's I've played, it's hard because I hate that game so much anyway, it has most of the downsides of Oblivion with none of the upsides. -
No romances confirmed
AwesomeOcelot replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It doesn't get better, it gets worse. http://www.youtube.com/watch?v=y8hqAH2D8S4 -
what is your worst rpg game ever played?
AwesomeOcelot replied to darthdraken's topic in Computer and Console
I did quit playing NWN's OC after a short period, but I can't remember it being truly awful, just nothing at all grabbed me, I didn't have a reason to invest any more time in it. -
what is your worst rpg game ever played?
AwesomeOcelot replied to darthdraken's topic in Computer and Console
The Witcher or Lionheart. Lionheart should have been great, it's an implementation of SPECIAL set in a alternate history medieval period. Fable is a very bad RPG, but it's so RPG-lite I consider it an action adventure, and out of that genre it's one of the best. -
Anybody attempting this should know what they're doing, they shouldn't need a complete tutorial only the specifications for importing them into the engine. I don't understand the need for more information on the maps because apart from the depth map they look completely standard, and I'd bet that the banding on the depth map is height contours of the terrain.
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The Case for Romance.
AwesomeOcelot replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Which actually is a pretty terrible statement for a developer that just had his major project paid by those devoted fans he is so easily dismissing now. Statements like this reduce the chance to get money for new projects dignificantly... not becausr of the romance but because of the bland disrespect towadds the fans. If fans pay your project you better listen to their wishes because they are basically your one and only investor.... telling them that you will ignlre them even if they all have the same opinion on a topic seems ... well Hell no, I'd hate to see the day we get fan made games with the amount of idiots about. -
I don't think every game has to be a platform for more, it's a viable strategy, Blizzard, iD, Bethesda, Valve, Epic etc.. have shown that, but it's not necessary for a game to be successful, they also tend to come from developers who are engine creation powerhouses. Modding tools take a long time to develop and Obsidian don't have the time or money for that. The best they can do is use open standards, release specifications/documentation, and release any proprietary plugins they made. The petition should be directed at Unity, if it had free mod tools then devs like Obsidian might be able to consider releasing plugins for them.
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No romances confirmed
AwesomeOcelot replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Never stopped BioWare. -
Takedown was a complete mess, I didn't back it because I didn't think they'd be able to make a good tactical FPS for $200K, and they didn't say how much they'd be getting from private investment. Also the team didn't have the experience with developing good games, let alone good tactical FPS that I could be hopeful with their track record. Christian Allen joined Red Storm at the point they started to decline in making good FPS, and they started making less tactical games. I'm disappointed as a fan of tactical FPS that there aren't viable kickstarter projects for them. Dreamfall: TLJ is one of the worst games I've ever played in terms of gameplay and story. The linear and uninspired level design and amount of loading screens wasn't great either. Given that these are mostly the same people making this game I can't see Dreamfall: Chapters being any good.
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The only game where I thought "this gameplay is just awful" but still played it because the story was top quality is Grim Fandango, it works better as a Let's Play, that's an example of games not being a good medium for story telling. Fahrenheit's story, every element is bad, the plot, the sci-fi, the dialogue, it's like its written by a complete idiot. Does the gameplay add anything to the story telling? No, there's no meaningful choice, there should be no added feeling of involvement because it is just an overlayed simon says game. TellTale's games are hardly any better, there's better writing but it's only mediocre when compared to the best TV and movies, being a game really doesn't add much to them. RPGs (and rarely some other genres), especially Fallout, use gameplay and game environment to tell the story, in a way that's different and favourable over other medium such as books and video, they're a great medium for telling stories, they're games as a story telling medium. I prefer this over reading a book or watching a movie, It's just a shame that this barely happens, few companies attempt it and most have terrible writers. The problem is that writers of other medium, like TV and novels, can't write games it's a different skill, they don't get it, TV and game writers can write novels (as I suspect writers learn that kind of storytelling first), but there needs to be studying and experience for a novel writer to write for games or TV, lack of opportunity, prestige, pay, it's not conducive to excellence. Other games, most other games have a story that's more about adding context and flavour, easiest way is cutscenes. Not really games as storytelling but not offensive like QTE infested pieces of ****e. They can even have really good stories, Overlord was pretty good in terms of story, Max Payne wasn't bad, Blizzard games often good. Games are justly notorious for bad stories overall though.