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Everything posted by rjshae
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Melee combat in IE type of games
rjshae replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm sort of expecting something like the Dragon Age/Drakensang systems where there are specific modes and maneuvers fighters can use. It didn't seem that onerous to just activate those when the circumstances seemed opportune, or else you just let the AI handle it. -
Didn't the old AD&D-based IE games used different XP scales for different classes? That led to some scatter in when characters would level up. For newer systems it tends to happen all at once. At 60 hours of game play and 12 levels, that's 1 party level per 5 hours. Personally, I can live with that. There will be plenty of other things to keep us occupied.
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I'd like a little history, plenty of mystery, and some peasant laborers to keep the bowling lawn properly trimmed. Plus a garderobe, of course, fitted with traps to keep out the riff-raff.
- 127 replies
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- Stronghold
- Housing
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Defensive mode, while you're trying to deflect and parry warhammers, swords, dodge arrows, run for your life when you see an incoming finger of death.. etc., would still drain your endurance and stamina. I don't see how it makes sense for endurace to regenerate while you're actively investing your brain and body and its every muscle into combat. It shouldn't take as much effort to steer a shield into the path of a sword thrust as it does to thrust the sword. There's not as much change in momentum required, and hence your muscles can recover from fatigue a little quicker because they are using less energy. Granted it's not going to be as fast as if you completely withdrew from combat, but it should help.
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If they include a climb skill, there is a lot they could do in terms of using a thief as a scout; entering through the upper floor, sneaking about, and seeing what types of defenses the residents have in place. Otherwise, in IE-series combat, I have typically used a rogue for ranged attacks. It'd be good if they could do a little more with that capability.
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Length of the Game
rjshae replied to firstarioch's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Really ?? I loved it ....atmosphere..music ..etc ....just an amazing game ... But hey we are all different .... Maybe you can purchase remaster version and try again .....its very cheap on g.o.g Yes, I was maybe a little harsh with my comment... so sorry Larian Studios. Graphically it was nice, with plenty to do and lots of creatures to slay. I just never really felt involved in the story, and so I basically lost interest after reaching the Orobas Fjords. It felt like a Might & Magic game with a modern interface. Loved Divine Divinity though, for whatever reason. -
Length of the Game
rjshae replied to firstarioch's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I quit Divinty 2 Ego Draconis about half way through. It lacked heart and soul. Can't recommend it. -
Length of the Game
rjshae replied to firstarioch's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It will be impossible for them to please everybody. Regardless of what they put out, some people will inevitably moan about it. -
Endless dungeons GREEDY QUESTION
rjshae replied to phimseto's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If it's a ruined castle then there might not be much to explore. Although perhaps it may be like the Moathouse in ToEE and have some encounters before reaching the dungeon entrance? -
I pretty much liked everything I read during the interview, especially regarding the possible Health/Stamina split. The one area I am curious about is whether they will include hit locations as in Fallout 3 and Drakensang, as that should allow for more diverse armor configurations.
- 37 replies
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- interview
- gamebanshee
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I'm more or less in the "I don't want to spend time beautifying another structure" camp. But I'd enjoy clearing out an occupied stronghold.
- 127 replies
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- Stronghold
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Reverse Mana
rjshae replied to Epsilon Rose's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Limited mana sources for recharging items would be okay. (Might need to compensate by making the items hold fewer charges.) -
I had that thought too, although perhaps the level is relative to the character. The discussions I read suggested that you wouldn't be able to build a full party as soon as you reached the hall; instead it would be scaled to match the rate at which potential candidates can join. That indicates there will be some early mechanism to hinder recruiting at the Hall. Possibly the hall will have membership ranks and you will only be able to recruit more party members after you increase you rank (perhaps through a fee?). It may be that some of the better recruitable characters in the hall may only agree to join parties when the leader is of sufficient rank. I.e. you can only recruit certain first level characters at the lowest membership level. At higher ranks you can recruit more powerful members. Just a guess, of course.
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from: http://www.lectlaw.com/def/f079.htm You have to prove that they intend to break their word. As an example, the author of a certain open-source non-linear video editor is, apparently, using his two successful kickstarter campaigns to travel to software conventions around the world instead of getting the NLE into shape to make basic edits. However, there is code in a public repository, so he can claim that he isn't defrauding his contributers, even though the kickstarter campaigns are his only source of income and these conventions and travel to them are not free. Perhaps one should keep in mind that Obsidian does have some wiggle room on their Kickstarter pledges. I'm sure Obsidian will satisfy their stretch goals, but the budget may end up limiting what they can do while completing them. For example, the Stronghold may be 85% of what they would like to accomplish rather than 100%. But the end product can still be enjoyable and you may scarcely notice the difference. (I'm not saying that they will do that; I'm just assuming good faith at this point.) As for conventions, some companies view those as educational opportunities that help developers keep up their skills set. Most serious conventions provide more benefit than they cost, otherwise there wouldn't be much point to them.
- 92 replies
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- project eternity
- update 23
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Liches might be perceived differently in the PE-verse. They might be figures of great renown in certain cultures. And even if they are disliked there's still a good old illusion spell. Yes that's always possible, particularly in a magocracy culture. An even creepier option would be a type of body-snatcher mage; an undead wizard that takes physical form by symbiotically occupying and controlling a living vessel. These would probably be slaves selected for their optimum physique. Such a character could pass as a normal individual in most circumstances. But perhaps the bodies decay after a while because the occupying wizard doesn't take properly care of it.
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I don't know about total grimdark; Fallout 3 was depressing enough to finish... I had to take a few breaks along the way. Plus heavy negativity starts to feel like railroading: whatever you do you can't change your fate. I just enjoy a good balance of reality with some level of positive accomplishment.
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Randomness and non-combat skills
rjshae replied to Zeyelth's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Erm... tough nuggies? Thanks for playing, you can stop save spamming now? -
Randomness and non-combat skills
rjshae replied to Zeyelth's topic in Pillars of Eternity: Stories (Spoiler Warning!)
They could generate a random value for each party member and a random key for each skill check, then use the pair to determine the result. (XOR?) The same character would always get the same result for the same test, regardless of save-restores. But the results would change on each subsequent play through, giving you a completely different game. -
Underground Big City
rjshae replied to slopesandsam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Here's a variant of an idea I worked on at one time: The underdark being the dangerous place that it is, from time to time there are groups of refugees fleeing a mass atrocity by one villainous race or another. Naturally they seek a safe harbor in some remote, inaccessible corner where they can build a new life. Such groups founded a settlement called Underfalls. It is situated underneath a subterranean river that falls over a precipice, drops several hundred feet to form a thundering waterfall. The original settlers dammed up and re-routed the river so that they could dig out a safe haven in the rock. After the first chambers and tunnels were dug out, the dam was removed and the waterfall restored. Thereafter, entry to the settlement was gained by tilting a large rock slab at the entrance, which redirects the falling water sufficiently so that wagons and pedestrians can make their way inside under the watchful eye of the well-equipped guards. The natural defenses of the settlement, combined with its relative inaccessibility, have indeed made the place a secure haven, and many diverse creatures have now made it their home. The settlement has expanded into a large town by industrious miners, who have dumped the rock debris further down the river channel and created a deep pool that serves as an additional barrier. Aquatic allies of the townfolk have made this pool their home, and add to the defenses. The female leader of the town is a potent battlemage who rules with a firm but fair hand. (In the original, I had her as a half-dragon.) The influence of the place has started to expand into the neighboring tunnel regions, and potential threats have begun to stir... Just having a little fun. -
The ending to the NWN2 OC was too much of a pointless grind with no opportunity to rest or gather supplies. I stopped wasting my time about 2/3 the way through.