-
Posts
5204 -
Joined
-
Last visited
-
Days Won
87
Content Type
Profiles
Forums
Blogs
Everything posted by rjshae
-
The Case for Romance.
rjshae replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
<enters/> You guys are still at it? Hmm... <leaves/> -
I've devised +1 field plate skepticism that wards off pronouncements about working nuclear fusion being "just around the corner". Sure. Whatever. It was just around the corner four decades ago. Now it's a physicist jobs program. Work on solar cell technology is making remarkable and steady progress, and it has the benefit of being useable now.
-
Soon...
-
soul is the software and the body is the hardware. software cant work properly on substandard hardware. Mmm, perhaps the soul is the firmware...
- 143 replies
-
- 1
-
- Eric Fenstermaker
- Pillars of Eternity
- (and 6 more)
-
He's not muscular; he's just big boned...
- 143 replies
-
- 1
-
- Eric Fenstermaker
- Pillars of Eternity
- (and 6 more)
-
So... a mummy is basically a fampyr whose bacterial decay has been halted through a secret chemical preservation process?
- 143 replies
-
- Eric Fenstermaker
- Pillars of Eternity
- (and 6 more)
-
Thank you for the update, it was an enjoyable read. Perhaps monsters that can disguise themselves as children; appearing as slightly odd looking, raggamuffin pickpockets during the day but swarming flesh eaters at night. (Piles of fish guts will typically sate them, supplemented by the occasional drunken human wandering down the wrong alley).
- 143 replies
-
- 3
-
- Eric Fenstermaker
- Pillars of Eternity
- (and 6 more)
-
Posted yesterday: Extended Gameplay Trailer #1 - "Welcome to the Prison"
-
I see the UFOlogy quasi-religion has contaminated the Science channel now. I was really hoping those guys on SC would raise the bar a bit, ... but no. Watch folks as we just make up cr*p for hours at a time! Grrr...
-
Shapeshifting Request
rjshae replied to Stasis_Sword's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Hopefully that means that the form will simply apply various modifiers and special abilities to the caster's base form, thereby making it scalable. I'm curious to know if there will be a spider form... -
Help me decide which "classic" and other RPGs to play
rjshae replied to Fallen33's topic in Computer and Console
The best part of NWN2 is the toolset; there are scads of player-made downloadable modules you can play, including good quality implementations of Icewind Dale and Baldur's Gate. -
No romances confirmed
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
-
No romances confirmed
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Agreed. Great post I don't believe that the current state-of-the-art interaction mechanics allow for improved implementations of relationships. You'd need a strong AI backbone that has creative elements and is able to simulate realistic responses. That would require budget for AI coder plus hiring a good romance writer and possibly additional testers. The developers would need to cut other elements of the game in order to fund that content. Hence, this is not a good idea for the current game. It would be better to try this in an AAA effort. It seems to me better writing, more dialogue options and avoiding making every character romanceable by either gender would go a long way towards improvement without adding absurd costs related to AI development. Also I believe this kind of game would be the right one to do it, as AAA voiceover has a high cost, making fully voiced high budget games less likely to attempt it. Possibly. Possibly not. But it's always a trade-off, and would still cost some amount of budget to implement. I like to think that a DLC is a better means to implement romance--the players who want the romance option could then pay for it, and the forecast added budget can be used to hire a skilled writer. -
No romances confirmed
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Agreed. Great post I don't believe that the current state-of-the-art interaction mechanics allow for improved implementations of relationships. You'd need a strong AI backbone that has creative elements and is able to simulate realistic responses. That would require budget for AI coder plus hiring a good romance writer and possibly additional testers. The developers would need to cut other elements of the game in order to fund that content. Hence, this is not a good idea for the current game. It would be better to try this in an AAA effort. -
What will game cost on release?
rjshae replied to kranecu's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If you check the Kickstarter page, the $25 contribution level says, "This price is only available for those who help fund before the game is released!" That means the digital download price should start at more than $25 on release. It'll then presumably decline as the demand drops. -
Level cap and pacing
rjshae replied to Shadowmant's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Tip of the hat, sir. -
No romances confirmed
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It might be interesting to mod in a romantic thread exclusively through past lives and the concept of soul rebirth. Perhaps you find unique articles that are energetically linked to a previous existences when you met and partnered your cosmically linked spiritual mate? These mods could be hidden as easter eggs throughout the game, telling a story unto itself. -
mmmm..the Chinese and they have done it before. What is my present for answering the question? Hacking computers to spy on people? North Korea, Britain, Russia, France, Iran, Syria, ... to name but a few.
- 520 replies
-
- 2
-
- Pledge
- indie games
-
(and 6 more)
Tagged with:
-
To make your characters more meaningful, one of them should die. Permanently. To make your choices matter, the character that dies should be determined by your previous decisions.
-
I think you need consistency in behavior and background, plausible character flaws, and some redeeming characteristics.
-
Level cap and pacing
rjshae replied to Shadowmant's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That'll be extremely hard to setup though.And can cause the bad side-effect a player needs to do everything. Also, it would probably slow down progression since with a cap they can be more lenient and allow players to pass levels quicker, since they will be stopped at the cap of content, while in your system there's no way to balance the game like that, it needs to go slower not to exceed the mass. I can't see it work in practice... I believe you're wrong. All they need to do is make it feasible to reach level 12, but tally up the XP totals so they are less than the amount needed to reach level 13. -
Spill your blasphemous opinions on CRPGs here
rjshae replied to IndiraLightfoot's topic in Computer and Console
DA2 was more enjoyable and a better cRPG than ME2. -
'Body type' customization?
rjshae replied to AndAnAnimal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Another candidate for contributions by the modding community...