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Everything posted by rjshae
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Adam at Work
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This, and some languages are more efficient at shooting your foot off than others... -
Oh dear god no. Whatever are we going to do now?
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It seems like this would be pretty easy to implement. They could put various filter tabs on the shop inventory and just give us a Custom items tab that we could use for whatever we choose, including your proposal. The Equipment description panel could then have a check box to flag it as a Custom item.
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Wait, our hero is a fully deployed alien egg sack?
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- Pledge
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I'd like to help you out. Which way did you come in?
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- Eric Fenstermaker
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Yes, 10,000 narrative words is worth around 75Kb, which is a decent-sized jpeg image....
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- Eric Fenstermaker
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History has always been interpreted through the filter of current interests...
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UK PC Gamer article
rjshae replied to motorizer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No, not all suicide bombers are fanatics. Some choose to die so their destitute family will get looked after, for example. A more pacifist example might be the Green peace whaling ship chasers. -
Ammunition
rjshae replied to BrainMuncher's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It's the contagion aspect of so-called sympathetic magic--anything that comes in contact with something else continues to act on it, even at a distance. A magical effect could thus be bestowed through the quiver, a cup at the bottom of the quiver, the archer's glove, a material on the archer's fingers, or the bow itself. -
Adam at Work
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm not sure whether you would see cold breath at this scale. But having the lighting and visibility change with the weather would be a nice touch. -
Yes, eliminating words can change how people think. I just don't think it's the right way to go about it. 5 examples of how the languages we speak can affect the way we think.
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Ammunition
rjshae replied to BrainMuncher's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Why would a quiver change the properties or composition of an arrow? If it did, why wouldn't a sheath change the properties or composition of a sword? Magic. -
Yes, eliminating words can change how people think. I just don't think it's the right way to go about it.
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Adam at Work
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No, I'm not doing any VO. We need a dislike button on these forums Most forums or others like facebook don't have dislike button that just for fun;) There's no such thing. It would be too easy to misread a vanilla 'dislike' message, creating unnecessary conflict. -
^^^ I'm sure it will be of interest to a certain audience segment; less interesting to the hack-n-slay crowd.
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Ammunition
rjshae replied to BrainMuncher's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yup, my suggestion was to provide something like an abstracted ammunition "pipeline" that you purchase from a merchant and can then place in a slot. You're basically buying an "all you can use" contract--in effect, the storekeep is gambling that you will die before he takes a loss on the supplied ammo. -
I wonder whether UN observers be invited to oversee the Crimea referendum on joining Russia? That would help validate their claim; otherwise I can't see how the vote results would not be considered highly suspect.
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Adam at Work
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hi Adam, I'm curious to find out how the integration of the KS contributor NPC designs have been coming along? I'd imagine you're getting quite a few unusual ideas, which I'll bet are a challenge to adopt into the setting. Could you speak to that? Thank you. -
It has been said that playing plenty of games is helpful to developers. It's probably good for learning useful techniques, while observing elements to avoid or improve. I suspect that depth and breadth of experience may be more important than the specific games played.
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The Case for Romance II
rjshae replied to Gfted1's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I had a curiosity question that is mildly related to the topic: apparently the God-like beings are unable to reproduce. In that case, are they entirely divested of their romantic tendencies due to their birthright? Or do they exhibit the normal range of romantic tendencies? I.e. are they Geralt-like (in reference to the protagonist in the Witcher CRPG)? -
The Case for Romance.
rjshae replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"Would you like to take a look at my ditties?" So many unfulfilled lyricists, so little time. -
Dormant state?