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rjshae

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Everything posted by rjshae

  1. Their pitch is that they need more donations to make a better campaign than they would have otherwise. An alternative would be for them to go to a publisher and stop being an indie. Not sure that would be a good thing, either for them or for us. There are real cyberpunk RPGs available, so what you are proposing is nothing novel. CD Project Red is supposed to be working on Cyberpunk 2077. Likewise, we also have the existing Deus Ex series. At least SRR provides a little variety to the mix.
  2. They actually came pretty close. I suspect the economics would pay off even if they lost a certain percentage on return.
  3. Make that mediævil...
  4. The Unsettlers of Catan. Sorry, couldn't resist...
  5. Syfy's ambitious space opera, The Expanse, blasts off with first trailer If you haven't seen it already, that one's definitely worth a watch. Awe ... some.
  6. Yes, RPGWatch has a largely PC-oriented, traditional RPG following so the rankings aren't really much of a surprise. In fact the top picks are almost identical to my own preferences.
  7. ^ That activity may already be covered by Kingdom Come: Deliverance. We'll have to wait and see.
  8. I always wait for the third patch so I get a more enjoyable playing experience. This will be sitting in my play queue for quite a few months after launch. Maybe by my birthday...
  9. It seems to me that low-INT conversations would be something beneficial that modders could bring to the game. Assuming the capability exists to implement it.
  10. Yes they could, but why would they? It's high enough to show they take it seriously, but low enough to make success very likely.
  11. As they wrote: "We know from experience that fulfilling lots of physical rewards is a big, distracting, and expensive undertaking and we want your funding to go into making a quality game - not into shipping a bunch of tchotchkes. Remember, the people making your game are also the ones making and sending your stuff!" So imho it's totally okay. Less money on physical goods = more money for gametime fun ) Well, just as long as less money on physical goods != less money period.
  12. The fact that he took two steps with the ball under control makes it a catch in my mind. But a rule is a rule.
  13. Overall I found it to be a fetid stew of acerbic grumbling, unchecked profanity, and hyperbolic negativity. At this point, I don't take their opinions too seriously because they aren't representative of what I enjoy. But they do put out the occasional interesting review.
  14. None of the higher level rewards look particularly interesting. They seem to be steering away from physical goods; probably for good reason yes, and yet... a t-shirt, laptop sticker, or mouse pad would be nice.
  15. Thank you for the update. I'm looking forward to the release.
  16. This twisted trollogic brought to you by the school of people butthurt over people being butthurt about people suffering from butthurt.
  17. Well this may turn out to be a demonstration that Kickstarter's best days aren't behind it yet. Nicely done!
  18. When somebody spews venom regarding a company's works, then goes on to give the most ridiculously trivial excuses as to why they don't like a particular game: I'd say they are carrying a grudge. Unfortunately I see this all too often, so it doesn't seem contrived to me.
  19. For those who haven't seen this yet, a web site called XP4T is running a best RPGs of the 80s poll.
  20. Those guys were pretty harsh on DA:I--it's listed 47th. Lots of Bioware haters, I guess.
  21. It succeeded on Kickstarter in October, 2012; the early release target was (IIRC) eighteen months, which would put it at April, 2014. Clearly that was aggressive scheduling, but it's nothing out of the ordinary. I'll bet the budget is getting pretty tight by now.
  22. Perhaps it's just me, but the zombie gaming market seems overly saturated right now. It seems like the undead tropes are getting a little stale... or else I'm jaded.
  23. To make up for the U.S.'s pathetically poor education system that starts off a year late and skips three months every summer, we'll add two more years of catchup at the end.
  24. I'd like to see the pool of Wizard spells include various force effects. In some respects, these can play the role of summoned creatures as they tie up opponents and prevent them from impacting party members. The effects could even manifest themselves visually as a vaguely creature-like form. But they would be unique to this class because they would be limited in their engagement abilities and wouldn't have the same types of attacks and defenses as summoned creatures.
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