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rjshae

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Everything posted by rjshae

  1. What this thread needs is a super mellow Dwarven party member named Xanax...
  2. Maneha's voice seemed too suburban soccer mom -- it didn't fit the wilderness barbarian mold at all. Perhaps she'd be fine in a different part, just not that one. I enjoyed all the remainder of the VO work, particularly Hiravias.
  3. Questions for you folks: assuming that Ydwin had a life partner or a close family member, and that the individual met their end, would she attempt to capture its soul? Since she is a cipher, would she be able to connect to the captured soul of her lost companion or family member? Do we know what type of vessel is used for a captured soul so that it can be placed in a body?
  4. Random answer on D100 36. stop the bulltalk. This is a mere stalling solution never solved anything. At least not in my case and many others. Lucky you. I resisted assimilation, so it works for me. Don't have a cow.
  5. Rolling d20 for aleatory response... 12. Game saves worked fine for me. Has the OP tried removing that Win10 virusware?
  6. Hiravias reminds me a little of Rocket in Guardians of the Galaxy. He was a fun character to play. Too bad he's not in the sequel.
  7. I'm not really a console player any more, but this type of thing seems good in terms of increasing market share for party-based cRPGs.
  8. Do we know how well DOS did? I think that Feargus said in an interview that PoE sold around a Million copies which seems solid. They do support multiple projects right now, so it seems the success of PoE was used to revive the company rather than pour all of it into a single project. And even though Deadfire is a game I am looking most forward to, I am also looking forward to see what the secret project is. At least according to SteamSpy, D:OS has ~1.3 million owners vs. a million for PoE. However, D:OS has been out a year longer so that might increase its count a bit.
  9. Personally I really like ambient voice-overs; the stuff you overhead while passing people on the street. Voice-overs during dialogue gets tiresome because it takes too long.
  10. I'd prefer to see races get specific skill and combat bonuses/penalties rather than attribute modifiers. That would make the racial differences seem more "real".
  11. Two classes seems like plenty, unless possibly you're solo-ing and want to use three.
  12. From time to time while walking, characters should make an easy Reflex save or randomly trip and fall onto their faces. If combat starts before they can stand up, they begin prone.
  13. Fade to black scenes should come with options.
  14. “Scummer, pox and wound rot!" roared Tunstall, slamming his fist down on the bed. "Gods cursed the pig-tarsed mammering craven currish beef-witted bum-licking gut-griping louts that did this to me! May every flea, leech and hookworm in all creation find and feast upon them!” ― Tamora Pierce, Bloodhound
  15. What I heard was "dhow", although it looks very large for such a craft. Maybe it's just a "we need size X to allow for boarding combat" type of thing?
  16. Necromancer seems like a possibility. Reanimating corpses, causing flesh to rot, drawing upon our darkest fears, sacrificing ones allies, drain blood, poison, sicken, shatter bones, &c.
  17. Look to mythology for some interesting variants.
  18. I wonder, will there be a shamanistic subclass? Perhaps a hedge wizard subclass?
  19. I'm just happy to be living in a time when we can debate the relative merits of two excellent party-based cRPGs.
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