Jump to content

Haplok

Members
  • Posts

    1288
  • Joined

  • Last visited

Everything posted by Haplok

  1. I agree with Boeroer (duh!). Yes, you can do that. Or skip Assassin and instant ascend with Kitchen Stove Thunderous Report. With a monk Int bonus, the ridiculous effect cone reaches like half the screen. Or with Seeker's Fang rapier Spider Flurry (if the enemies are nicely bunched up). In fact my Transcendant dual wields both => 2x instant Ascension. Add some Salvations of Time, and you rarely need more... The Assassin shenanigans are kinda cool when you play solo. But in a party, its not so convenient IMO.
  2. Well, a Transcendant offtank with Grave Calling saber is very fun. Helwalker Int will extend the duration and damage of party friendly Paralyzing Chillfogs once you destroy some vessels - which can be summoned by your party Chanter. Enemies standing in those Chillfogs will even generate Focus for you at every tick!
  3. If this wasn't patched out, Ascendant multiclasses are also pretty fun with Grave Calling Saber and skelly summons (so either be a Chanter or bring one along). Summon skellies, kill them with the saber, create paralysing enemy-only chillfogs, gain focus from each aoe damage tick of the Chillfog. A Helwalker multiclass is nice, as the might will boost damage, Int will boost aoe sizes and all durations. One option, albeit a bit risky, is to use a Berserker multiclass to self-Confuse and make Chillfogs affect allies also - including your skelly summons. Rapidlystacks multiple Chillfogs over one area, that tend to melt enemies fast. But your allies also, if you're not careful.
  4. I feel its a shame that CC plays a lesser role in Deadfire. Personally I strongly support MaxQuest's suggestions.
  5. That is a nice mod. I hate per-rest items or items with charges and end up never using them 99% of the time.
  6. Why do you need a healer with such a durable character? You also have Unbending. Although a Priest for Salvation of Time for Unbending is nice, I guess.
  7. You have compared an active skill for Holy Slayer (FoD) vs passives for SD. At least add Crippling Strike for another +25% damage (and 2 more PEN!). Or Devastating Blow for up to 300%. And sure, you should add Lightning Strikes 15% IMO. Even if you're not gonna end using them, Swift Flurry is also a DPS gain. Monk also offers aoe attacks, such as Raised torrent, Flagellant's path, which are more difficult to calculate for damage output. Most of them primary though. And Skyward Kick for +50% primary damage. Stunning Surge for CC. On the other hand, a Streetfighter adds +50% sneak damage on top of the regular 30-60% (Trickster 20-50%) and 50% Deathblows for up to +160% total sneak bonus.
  8. Rogue multiclasses generally can afford to spam Crippling Strike for semi-permanent pen boost of 2 points. Also rogue damage bonuses far exceed the effects of a crit, even if it leads to overpenetration. So the only point are the increased effect durations on crit, really. And for that I'd prefer a monk's Int bonus. Who also can have an accuracy buff if ranged - which works VS all, not only single targets.
  9. The negativity towards disengagement attacks from grognards was really an ironic turn of events. Sure, the IE games, held as the Holy Grail of computer gaming by some, had no disengagement attacks. But their source material, the DnD system, sure does have Attacks of Opportunity. Another current popular crpg title, based on Pathinder system (which is basically a fork from DnD 3.5), Pathfinder: Kingmaker, also features Attacks of Opportunity - in fact on a scale previously unseen in computer gaming, as you can provoke massive AoO chains (via pushing or knocking enemies down - even two AoOs per character in range with Greater Trip, disarming, demoralizing -> frightening - forcing to flee, via Teamwork feats on crits: Outflank, Seize the Moment, rogue Opportunist feat).
  10. I mostly agree. But I would also include the Cipher in that group. Both strong and fun to play. Also can superbuff with Brilliant.
  11. If you focus on it, its doable earlier then many builds would "mature". I often see builds that rely on PL VI, VII or even IX abilities. Or DLC equipment. Meanwhile if you focus on the proper quests, you can get Engoliero around level 15. I did that. Probably much sooner if you truly do beeline it. Most quests, including quests from other factions, can be done after Engoliero is obtained. Its not intuitive and probably not advised for a first play trough, as you skip a lot of side content to focus on main-quest stuff and one of the factions. I even didn't visit Poko-Kohara prior to getting Engoliero. But certainly doable.
  12. Not sure how its supposed to work, but Strike the Bell Pen bonus used to work vs the primary target only, same as the ranger abilities (accurate wounding shot, concussive shot). Making it considerably less attractive then the cheaper Cripping Strike, which has a bit less Pen but vs all, carries a damage bonus and aoe debuffs.
  13. Streetfighter with Powder Burns debuffs Accuracy. A monk variant can buff Accuracy with Enduring Dance (as well as Might, Int, obviously). I prefer the latter. But I do agree there are better ways to Ascend then using a Hunting Bow.
  14. You did not "more then nullify" the Recovery bonus. Either due to funky math or a bug. You were still very fast as a Streetfighter under Disoriented. I think you ended with something like a 30% boost? Granted, I haven't tested that for a long time.
  15. Triggering Streetfighter special is also doable by standing in Chillfogs, which Blind you. You may want to use a Perception resistance item to downgrade the affliction though.
  16. I second that advice. Rogues are great - Streetfighter for offence or trickster for offense/defense mix. Barbarians feel very weak in Deadfire next to rogues. Only at the highest levels (with Blade Thirst and Brute Strenght) they start to be competitive.
  17. Wizard / Cipher is a poor choice, as non-weapon based spells don't generate Focus and wizard doesn't have passives that would benefit the Cipher. Ghost Heart / Ascendant is good for single target Accuracy (good for landing those charms / disintegrates) and a convenient disposable anchor for your Ectopsychic Echo you can summon behind enemy lines. Streetfighter (blunderbuss with Powder Burns) / Ascendant is pretty potent, can cast quick-cast powers (such as Mind Blades) at machine-gun speed while Ascended... but he wants to have his Perception (therefore Accuracy) permanently debuffed and his martial damage output makes the use of Cipher powers for damage questionable. So its strong, but personally I don't like it so much. Trickster / Soulblade is a pretty good offtank/melee DD. Works well, with the usual caveat that Soulblade tends to be a bit of a 1-trick pony (although now you also have the rogue abilities to play with/alterate between). IMO you have not listed the Cipher multiclass I consider best: Ascendant / Helwalker monk. The huge Might boosts greatly benefits your Cipher powers. Less speed boost then on a triggered Streetfighter, but also a respectable boost, extra Pen, extra Accuracy with Enduring dance (for all targets in aoe, not just one marked/attacked by companion, as is the case for the ranger) and once Duality: Int comes online, your powers are supercharged with huge aoes and long durations. Its a major difference, really. Suddenly some powers, which are otherwise a little meh, such as Mental Binding or Eyestrike, become hugely useful, as their duration / aoe size is now decent. Also your Ascension duration gets extended by the large Int. Oh and aoe Stunning Surge with dual mortars is pretty fun too. Its a perfect synergy.
  18. ....or you can just fire Thunderous Report once into a pack of mobs to insta-ascend, without Reaping Knives. Then you can cast Salvation of Time to extend the Ascension duration. Bonus points if you're also a monk, cause the base duration with maxed Int and Duality:Int can be pretty solid already. By then most fights are over. I don't remember many fights where I'd have the time to Ascend more then twice. Magma Dragon, I guess. Of course, I didn't fight most of the big bosses yet.
  19. Yeah, Ciphers are good both as multiclasses and single classes. Multis gain focus faster and are more durable, and, depending on class choice, can have a higher power ceiling. Single classes gain access to important powers much sooner.
  20. Multiclasses tend to have much easier early and mid-game (depending on specific class). IMO I'd also always multiclass a Rogue as well.
  21. Or Berserker / Helwalker with Beckoner in party. Helwalker will supercharge the Chillfogs aoe size, damage and durations. BTW. The Grave Calling Chillfogs not only damage and Blind, but also aoe Paralyze with their ticks with the right upgrades. Or some Cipher to benefit from the Focus these Chillfogs generate... A warning: If you DO a Grave Calling Berserker combo with Beckoner skellies ("nuclear Chillfogs"), make sure you have a strong computer to handle all those aoe proc ticks...
×
×
  • Create New...