Jump to content

Spellshade

Initiates
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral

About Spellshade

  • Rank
    (0) Nub
    (0) Nub

Profile Information

  • PSN Online ID
    MokChaoticran
  • Steam
    Spellshade
  • Interests
    Modding, Dungeons & Dragons, Writing, some other things.

Recent Profile Visitors

247 profile views
  1. Alright, I'll go with Rogue-Cipher for this run and I'll try it on PotD, it's not as if I'm locked into it once I start anyway. I appreciate the input. I do think the Rogue is kind of a squishy target for the AI in these games, since your tanks can't force enemies to attack them over the DPS most of the time, so I'll have to take a more active role probably, start micromanaging a little more the other characters in my party. Edit: Oh, and I rarely pick a subclass on Rogue, I felt like the detriments outweigh the positives, but maybe I should give it a chance this go.
  2. So I've played Pillars of Eternity and Deadfire multiple times each, but I wouldn't say I've improved as a player much in doing so, other than learning how to optimize my player character's build better. I'm looking to build a multiclass my Rogue and I'm debating between Cipher (for the roleplaying and dialogue advantages it sometimes grants you), and Fighter (for Constant Recovery in fights to make the Rogue a sturdier off-tank). My question is, do I need to lean toward combat efficiency to the detriment of roleplay if I crank up the difficulty? I've played on Normal with Critical Path upscaling until now, I'd like to move up to Veteran. Any thoughts on what build I should lean toward and if I need to pre-plan my build in more detail would be welcome.
×
×
  • Create New...