Haplok
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That's true. A significant number of items was overnerfed into uselessness IMO. For example? Some examples: Baubles of the Fin Keybreaker Scepter Gatecrashers Ngati's Girdle Boltcatchers Aegor's Swift Touch Okura's Kettle Copperhead's Helm Boots of Stability Rotward Amulet Sungrazer also became very unimpressive and rather niche. Protective Eothasian Charm was also overnerfed IMO
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Backstab is rather weak post-nerf though, and not really worth building around IMO. Backstabbing Assasins can be made to work and are quite flavorful, but even that is frankly a lot of effort for not very impressive results. Seems like the best use for an Assassin is to cast evocation spells from stealth. Rogues use their resources much more efficiently as ranged characters, flankers, offtanks and even main tanks.
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That is an.. original build. Not sure I like it, bur certainly very interesting. One thing you mentioned bothers me, though. You wrote noone is taking Paralysis on Grave Calling... I most certainly do. If you use Grave Calling to create party friendly Chillfogs (by slaying vessels - enemy or your own, if you have a chanter with skelly summon), the ticks of the Chillfog add Grave Calling stacks and can Paralyze also... in a party friendly aoe! Furthermore multiple instances of such Paralyzing Chillfog can be stacked on top of each other (one for each slain vessel). If you're a Cipher, the fogs even generate Focus for you. Both the Chillfogs and Paralysis last a good deal longer with ~30 Int, though.
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I agree with most of the above, except Sharpshooter. I really like the bonuses, particularly on a low penetration weapon like a blunderbuss. More crit conversion is always welcome as well. So it might be not an obvious pick, but I actually think this one of the best balanced subclasses - win some, loose some. Does not make vanilla ranger obsolete and that's a good thing.
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Mostly the tank should be inside the PB radius. And his Armor should grow higher then the Penetration. Tends to be a non-issue. They can add a nice chunk of damage vs certain enemies though (and work great proccing stuff like Combusting Wounds). So IMO you should not disable them. Particularly as a Streetfighter.
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Well, with monk you'll have tenacious for +2 Pen. Rogue tends to spam Crippling Strike for another +2 Pen. Usually shouldn't be a problem. But sure, its much better vs certain enemies. Not sure you noticed, but mortars target Reflex rather then Deflection! So you tend to crit large, slow enemies a lot (and thats +50% Pen). On the other hand they tend to be weak VS roguish targets.
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Go with Bear. He has higher Armor Rating and I never had issues with the Bear surviving the Powder Burns barrage. Accuracy => more hits/crits => more Penetration and damage. Driving Flight: 'splosions, 'splosions everywhere (although the damage gets a hefty penalty for each bounce => might be better to get the non-bounce upgrade on Fire in the Hole). Note each bounce also seems to trigger Powder Burns... lots of damage ticks. Other best contender is probably monk, due to aoe Stunning Surge and Helwalker might bonus. I agree about the fighter anti-synergy. Ascendant / Streetfighter is quite strong, but MaxQuest's warning is a very fair one: the gameplay is pretty boring after a while. Also apart from recovery speed, Streetfighter doesn't really buff the spellcasting aspect. On the contrary, you debuff Perception and accuracy. And the martial damage you do as a Streetfighter makes the damaging Ascendant powers kinda obsolete.
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Well sure, but Obs implemented a significant damage penalty to those dual full attacks. Nothing is stopping you from dual wielding blunderbusses or pistols. But Full attacks are not the focus of the ranger, some of his skills are primary anyway. Instead he gets stuff like Driving Flight and eventually Twin Shot.
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What is the most important role for your paladin? We can better advise you based on that info. Probably primary healing, and tank secondary. I'm not a tactical master at PoE, so unless a character is doing something *really* stupid I let them do as they please. But I've noticed leaving the Xoti as a CPU controlled priest leaves a bit to be desired in the healing aspects. Plus I've always been a fan of healing in MMOs and DnD. For lots of healing you don't even need a multiclass. A Kind Wayfarer spamming White Flames with dual weapons provides a lot of healing. Add the healing aura and occasional Lay on Hands and he's multiclass can focus on other functions. Many good suggestions were already provided. I'd avoid a Paladin/Fighter, as it's defensive overkill IMO.