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Everything posted by Shadenuat
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Death
Shadenuat replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think it would be interesing to see some ruthless enemies doing coup-de-grace move to fallen player's character/companions when he is at -X HP.- 81 replies
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Composer for Eternity?
Shadenuat replied to MechanicalLemon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Divinity style music probably could fit Eternity well, yeah, it has that medieval-celtic-something in it which just works for adventuring. -
Get Some Horror Up In Here Y'all
Shadenuat replied to Pop's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I dunno, Diablo I was actually pretty spooky. -
Item backstories and sketches
Shadenuat replied to Phekdra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sometimes they overdid it when they could do better by some script work. As an example, how would you like a +5 sword which breaks if you kill a non-evil character? Or a weapon which actually reacts somehow to specific monster the closer you get to him? Or a weapon which gets stronger as you kill good-aligned creatures? There's a whole world of storytelling for unique items out there. -
Get Some Horror Up In Here Y'all
Shadenuat replied to Pop's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Make regular monsters scary by making them smart and letting them exploit their natural abilities. When you think about, facing a bunch of orks in a dark cavern is creepy as hell, as these are usually concidered brute fearless monsters who overwhelm regular human. They were made cannon fodder by bad design in other games. I once made a module where party faced goblins which used ropes to get players down from horses, bear traps, made of garbage and plants traps, and had backstabbers in their ranks akin to green minions from Overlord. Worked much better than any dragon or chtulhu-monster. Style, sound and image only work so much when nothing actually happens with player or his favorite characters... or his, say, equipment. -
One which is tied to my character's class, personality, overarching plot, does't just serve to stock loot and has related quests and stuff.
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Magic in a mature setting
Shadenuat replied to 1varangian's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You explain magic too much and it cease to be magic, you explain it too little and it does't make sense. Tales of Earthsea's magic was the only one I truly believed in in the context of the world, and whole books were about magic, mages and their place in the world. I really wonder what kind of world Eternity would end up. D&D actually *can* have a feeling of magic being special, if it's a down-to-earth low-level D&D, where +1 sword with special quest and backstory is the best you could find, but somehow I doubt Eternity would be that sort of setting. We have some "souls" thing happening, so maybe what do you do with your spells not only is affected by your soul, but your soul gets affected by what you do? -
I'd suggest none, because for once I want to see some plots for characters and, particularly, women, which do not involve them into being love objects. I want companions to have some goals in the world aside from just being player's henchmen... if anything, something as subtle and lovely as Fall From Grace's goodbye speech will be very satisfying (i.e. tell player at the end of the game which characters would continue to follow him after his quest is over, and why).
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[Merged] DRM Discussion Thread
Shadenuat replied to Arundor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Can I have just, like, a box with the game and cool manual, and it's mine, because I did pay for it *in advance*, and I don't need to prove that this motherloving box belongs to me to some second-hand internet publishers, because, uh... *it's mine*? No DRM, please? -
So, realtime with pause...
Shadenuat replied to catmorbid's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What I want first are good, difficult encounters and no trash mobs. That would make RTwP passable. And, ehhh... it's Obsidian. I admit: mediocre combat but cool story and memorable characters is what I expect. I want to be wrong very much, of course... -
Death
Shadenuat replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Every DM knows that when players characters can't suffer death with all the consequences of bringing comrade half the world back to some temple and selling their last scraps of loot to bring guy back it gets boring very fast, no matter how good your story or monsters are. Don't hold player's hand. We want thrill. At least I do.- 81 replies
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If romances are included
Shadenuat replied to zrani's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If characters could hate, so they could love, and it's hard to believe every guy/gal in your party does't have chemistry running. However, when I think about how romances are written, I always end up feeling they are basically emotional porn. That they are as controverisal as DM bringing his girlfriend to play. Well, again, it's not something I am worried about here. I know MCA like loves sex, cause it made him alive, and handles his characters okay in that sense, and JS just does't like to write romances... so I really don't think we'll got buuutufuuul luuuv stories hammered in our throats while there is world to save, yeah? -
Dwarves
Shadenuat replied to Volourn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Dwarven women with beards or gitout. -
His naive paladiin thinking (duty above all, ect.) was in conflict with his family matters. It was also which made him dramatic character at the very end (defending some village far away from his home). As I said, that's your basic archetype done right. I was mostly about looks and feel too, thought I am not against very moral characters. Developers today looove to bring some grey and tortured souls in party, to the point that actually crawling dungeons with these guys makes game insufferable (Anders from DA2).
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Obsidian are business people. I don't believe they don't have a pack of design documents everywhere already. Or was it spontaneous decision to suddenly announce BG-sucessor after Bioware and other companies failing to deliver to their fans and success of other RPG titles like Wasteland at Kickstarter?
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Evil PC Options
Shadenuat replied to duskwind's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Creslyn seems to be on a right track. When I am thinking about good and evil options, I always notice developers avoid long-term decisions. Basically, you can act nice or not, but it usually boils down to acting in that one particular situation without any consequences. I think good and evil paths should let player promote his agenda in the world somehow. As an example, take a village attacked by goblins. Instead of persuading peasants by paragon/renegade blue/red lines, let good character ask for the help of a monarch, get money and build a fort to protect them; and evil one - gather bands of mercenaries and ransack and pillage it with great rewards. Well, actually, Obsidian *is* good with that stuff, F:NV had a lot of it. So I'm not really worried we'd lack some interesting options and morale dilemmas. -
I'm for strictly small european set of weapons with every weapon being different from each other and serving some purpose (swords - additional attacks/counter attacks, axes - splitting shields, maces - stunning/crushing armor, ect.). Same goes for armour. Also for a clear, realistic design of weapons and equipment, close to Witcher. Would also like to see some design from good old AD&D, before it turned into GIANT PAULDRONS fest.
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I want isometric with fixed camera without rotation, because it seems to give artists better control over game looks. When you throw zooming and rotation in a game, it's much harder to get things look right from every direction. NWN2 was just atrocious with that.
- 69 replies
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- Project Eternity
- Camera
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When exactly the last time we've seen true Tolkienish races? When did last time you had a talk with a faerie queen dressed in simple white dress taking steps down from an elegant elvish pavilion, instead of standing in some market dressed in chain bikini and waving her long donkey ears? When did last time a proud dwarf was becoming battle-brothers with noble elf in well-handled dramatic encounter? Most of the races in fantasy games today are diminished to a gimmick (elves as sex-symbols, dwarves for forced steampunk references, and those funny pesky gnomes). I always thought that it's hardest to bring in classic archetype, because it would happen to be very boring, *unless* you make it that good, that it would resonate the biggest in the audience. I want classical fantasy races done clever and good.