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Shadenuat

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Everything posted by Shadenuat

  1. I want to add something not relevant to magic system, but rather about style. I think a lot of RPGs today miss a big chunk of immersion by not implementing vocal part of spells (chanting). Only sound we usually hear is from spell itself. I think chanting spells is cool and also helps to understand what's happening in combat (if somebody chants attack spell in BG2 which has "...mortissss..." in it you probably have trouble). If there are Magic Schools in game, working on every of them to sound different seems like a good idea.
  2. I would like classes to be connected to the world around them somehow, if that's possible. Like a Paladin in AD&D with his strict alighment, specific roleplay, ablity to find mount and use "holy" weapons, get followers and orders from the Church, and an option of failure to "the Dark Side". Class restrictions without spicing things with roleplaying are only half fun.
  3. - No or removable by some sign posts or local maps FoW in peaceful locations like village or city. - Full FoW at rural and dungeons. - Ability to add markers. - Possibly markers added automatically in peaceful locations like village or city when you ask directions ("Where's local smithy" - "That way (marker to map added)"). - Spells like Find [X] affect map. - Ranger class, if avaible, can improve how far FoW undoes itself? - No quest compass. Find directions for quest by asking around, casting spells or Ranger using Tracking. Journal... it would depend on setting and the game itself. Maybe Obsidian would like to make large personal notes on what is happening a-la Torment? Dunno. - Collecting Lore for Codex adds bonuses, like knowing creature weakness gives better damage against them? (Witcher)
  4. I want this game to kick my ass so hard I would cry and dissapoint in myself and my RPG life.
  5. Not in a very complex sense, no. Most of them were "say right thing or RomanceAerie = 0". Ask modders if you don't believe me.
  6. Seems to me you once again imply some sort of "right" on PC that, if he follows a specific set of rules and actions, then a love story "just happens". Does it completely not matter for you that a possible overarching story of the game may be so important or emotionally enfeeble PC that pursuing any romance is just not an option?
  7. What I asked was, rather, a light trolling - people who want romance seem to imply that without romances, it is't realistic, because you have a group of six characters adventuring and it's hard to believe "something" would't happen. That romances add depth to characters, depth to the plot, make it more believeable - as there is "love" happening in the world, just like in real one. In truth, I feel people who are iron-certain and "pro" romances, are the same who can't play Planescape because you can only play male character there, and just want story to turn around them. They are't just "interested in the story", they are only interested in the story about *them*. Why? It's the story and depth which matter. What if none of writers would feel any of their characters fit into romance with your PC? We can't dictate to writers what they write, you know. Maybe noone of them want their cute Aerie to be ****d by your chaotic-good half-orc barbarian because they feel she has other place in the story. Is it about choice of actions for your PC? Well, what if everyone says "no"? Is it automatically makes story "bad" and "unrealistic"?
  8. This Poll is like Bioware Social in miniature. Let me ask something of people who want "romances". What if there will be a romance between player's companions, but noone would be interested in player himself because, for example, he would be like a pariah because he witnessed that "mystical event"? So you have a great love story you would be a watcher of, but noone would really be interested in your character, because writers had their own view of what romantic relationship they want in that story? You will have romance in party. Story. Maybe even great drama. Plot. Let's even go as far as say you will have some choices and consequences (for example, unless you somehow break that romance for those characters, they will leave your party forever). But not centered around you. Will that be "a romance"?
  9. "Safety" in quests leads to story and setting diminishment, unless quest's idea states otherwise. Sometimes if that army of brigands plans to attack village in 2 weeks, they should rightfuly do so.
  10. combat system. With long reloading times, low accuracy and some interesting effect based around monsters reacting to being shot with horrible "bang" and cloud of smoke.
  11. Nothing wrong with better control over party movement, but it seems like more cosmetic and interface feature. Will we see formations integrated in combat engine somehow (modifying attack or defense rolls, for example), I wonder?
  12. Indeed. I think the best part of what we got from the update was not which has been told, but which was't: in a sense that update does't have any next-gen features or revolutional ideas, just the same old-school pandering (no insult intended) which I myself am ready to eat in any amounts and feel all warm and fanboyish inside. When I've seen BGish little circles for formations I was smiling, cause I've actually drawn stuff akin to that for one project.
  13. Item distribution is actually very important for a large amount of game aspects - difficulty of combat, economy, setting consistency, magic being "unique" and all that. I voted for first option - everything being placed by hand. As for variety problem, it should be solved with choices player's character makes in the game - not getting that paladin's sword because he is not of the order, grabbing "evil" spellbook cause he is... well, evil, and so on.
  14. I am a bit tired of other side of "human supremacy" - "the magic of the world is at end, there come new times, [insert races] sail to [insert place]", ecetera, ecetera. I would like world where myth is still in it's strong, where humans have a culture of seeing everything from perspective of religion, or culture, or mystery. You know, to see with eyes of how ancient people saw their world - maybe even being a bit afraid of stuff which seemd mythical and unexplainable to them, seeking protection from it by creating tales and worshiping gods.
  15. For turn-based maybe. But with RTwP an AI with at least moderate awareness is a good thing to have, or you'll end up playing in the "P" part forever.
  16. Tale, a simple human enemy can't have an immunity to poison/fear/stun/petrification just for the sake of being "boss enemy", while player's character could't. He should't make animu technique-attack for 9999 damage which player's fighter could never learn for the same reason, because of fairness of roleplaying system and consistency. Does that example makes things more clear?
  17. Preaching to the choir, man... I hope.
  18. 0.02$: Stamina for weak spells and costly ingredients for powerful ones. OTOH we have these "souls"... feeding on souls to restore magic potential? Leeching powers from long dead souls or enemies?
  19. I want Carmentis as romanceable character, as it's ears are nomm nomm. ...not. I voted for "no romances". Why? Cause I'm a prick that way. But if seriously, I already explained it somewhere else - tired of characters becoming love objects, want to see them have new and unique roles in gameplay and the plot.
  20. Not sure all that would matter in isometric 2D environment.
  21. Can we either do not have dragons and go with down-to-earth path, or make them intelligent characters acting on their own, with dialogue and interesting agenda? Oh, and, by the way - how about not having giant spiders? Because it's both ridiculous and hilarious to see as every RPG developer tries to show that THEIR spiders are the most GIANT spiders out there than of their competitors?
  22. I would like the game to avoid "[Persuasion: 32/50]" thing. As for others, I voted for narrative (obviously, as it will substitute for cutscenes and facial animation) and no percentage or alike (because a lot of gamers are completionists and that would just lead to savescumming).
  23. Just add platinum coins or something? Then again, enemies or seemingly innocent NPCs suddenly making small pile of shinies dissapear from one of party members purses would add something for players who like quests about thieves.
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