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Everything posted by Shadenuat
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The Monk Class
Shadenuat replied to Aedelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Irrelevant for Fantasy. When you need artillery in Fantasy, you get a bunch of spellcasters. They pay for it by 1d4 hit points per level, two slots for spells at level 1 and using a sling. That's how they roll. Warriors pay 10.000 gold pieces for full plate to get their bonus 8 AC. That's how they roll. You watched too many movies. How do you become a good bowman? You grab a bow since you're a teenager, and you shoot bow every sunday after church. That's how boys back then rolled. -
The Monk Class
Shadenuat replied to Aedelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Wizard is not close-combat specialist. He does't need to compete with fighters. Monk, on the other hand, is and does. It's the same as archers in Dragon Age 2, if you catch my drift - when archers can shoot twenty arrows in AoE like ability, the whole combat style thing becomes obsolete and indistinguishable. Suddenly, if someone calls himself a pretty name and says he meditated for ten years, he can do as well as somebody who relies heavely on equipment, training and technique - because "soul". That's why monks are lame. And, actually, that's why sorcerers in D&D are a bit lame too (like Order of the Stick making fun of them by Vaarsuvius simply counter-spelling every spell a pompous sorceress throws at him). While it has little to do with PE for now, in D&D monk is also one of the most used multi-classes to grab passive overpowered abilities. So it's hardly surprising that some people are sick of them and are just biased against them. -
I like that. I think stupid monsters should actually hit the thing closest to them, and die in traps and spells. On the contrary, intelligent enemies well versed in art of adventure should pick your party apart starting from support characters, leaving slow fighters in a Web spell. Something like that.
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The Monk Class
Shadenuat replied to Aedelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Here's someone more interesting to hang around with, I believe they came from class Complete books made for "wild" and uncivilized classes: http://www.dandwiki.com/wiki/Brawler_%283.5e_Class%29 They are played very close to monks mechanically, I think. -
The Monk Class
Shadenuat replied to Aedelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
There's a lot of points out there, but some just don't belong in tactical games. True story: I was replaying NWN2 few days ago, mostly because I wanted to tweak one build specifically for MotB and SoZ, and had Khelgar in my party turn into a monk - I had enough influence on him, so dwarf said he want to. I did't care for that guy cause I was playing an evil character, but he had his share of items. So just to fresh my experience, I decided I'll turn him into monk. I basically auto-leveled him pretty mindlessly, slapped an Amulet of Wisdom and Sun robe on him, and sent into a fight. And you probably know that already - he performed as well as characters I actually cared to level-up manually and equip decently. Because his fists can substitute for magical weapon. Because while I had to care for other party members not to get diseased by zombie or poisoned, and he is immune. Because he has inbuild healing potion. Because he has natural damage reduction. The point of monks was to pander for martial artists fans, that's it. Probably the reason why most of D&D players I know concider them (monks, not martial artists) lame. -
Nothing degrades my interest as fast as being locked in a set of stone boxes in something supposed to be "adventuring" "fantasy" game for 20 hours. The reason why I yawned like crazy playing Mysteries of the Westgate and dropped the game. And can we avoid Guards vs Thieves questline just. this. one. time. ?
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The Monk Class
Shadenuat replied to Aedelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Everything goes in concept of Souls. If anything, hammering together something as metaphysical as their concept of Souls with standard D&D classes is very crude to begin with, I thought calling "Green Rock" trope on Obsidian after update, but did't, because believe they could get away with it on their quality of writing alone. They started with celtic myth to promote their game. Then they added a gun to it, then a monk. I hope gun won't be blessed by the power of soul or shoot soulblasts -
The Monk Class
Shadenuat replied to Aedelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
What about someone like Warhammer's flagellants? Almost naked fanatics, badly armed, faith and everything. Still, it's not really the origin of the class I am more concerned with, rather it's mechanics. Monks are often tend to be boring to create, level up and dress up. You can't give them weapons, because you instantly lock their martial ability. You don't give them armor, as it locks their Wisdom-based AC bonus. So they just kinda run around naked, getting fixed feats you can't really tweak with, acting as fighters for players who can't create a decent fighter. That's how I felt about them in NWN1-2, Wizardry and Might and Magic anyway. -
I love the **** out of this art. It's not perfect (misses girls who look like actresses from 90's movies, dwarf with axe, ect.), but it seems like a generally well done, very subtle traveler frozen in time between AD&D and 3d edition. It's not boring, but it's also very classy. Well done Obsidian. Continue just like that.
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So I've read an update, particularly that part and I was wondering. How do you guys feel if there would be a possibility of creating your own spellbook? For example, remember how Nameless One made his own through a series of quests and dialogue, and even was commented by a mage at Sensorium how crappy his spellbook looked. How about a possibility of carrying multiple spellbooks, or grabbing enemy spellbook after his death? Maybe that's something to concider with idea of specific "suits" of prepared spells. Of course maybe I'm just on the wrong track here and stuff would be done differently.
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[Merged] Cooldown Thread
Shadenuat replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
to J.E. Sawyer Also, what do you think about GURPS Unlimited Mana? While it does't exactly solves rest and per-day casting, overcasting your own cooldowns to the point when "wild magic" starts happening makes whole cooldown-thing more lore-friendly and whole rest abuse less important.- 661 replies
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[Merged] Cooldown Thread
Shadenuat replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In my opinion Waterchip calendar and Spirit Eater Hunger both were good enough. There is also that Wargame-design way where you have, say, 50 tanks, 1000 troopers, 10 artillery, and you have to solve whole game with them without any reinforcements.- 661 replies
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[Merged] Cooldown Thread
Shadenuat replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As a side note, Web or Stinking Cloud spell is as much "omnipotent" as Wail of Banshee when you first get it in D&D, every IE game included. While you cleared encounters in BG2 using high-level spells, in BG1 you see an enemy, throw Web and enjoy yourself watching idiots die. Actually, in BG1 players usually chopped through as many encounters as their wizards had Sleep spells prepared- 661 replies
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Bows: Limited ammo?
Shadenuat replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'd prefer limited ammo and moderate to low amount of arrows per stack. I think this can be balanced by bows shooting a bit slower than RPG rocket artillery like Amazon from Diablo 2, but actually dealing decent damage in larger time period, at least to unarmored targets.