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Karkarov

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Everything posted by Karkarov

  1. Well the problem as it stands is two fold. 1: There is no reason for anyone who isn't getting hit to wear armor due to action penalties from armor use. 2: There is no reason to wear anything other than the best possible armor if you are getting hit so your DT is crazy high and most hits end up doing very very little damage. I would propose a couple things. First... on all "light" armors... just toss the speed penalty all together. Let the Mage wear padded and see no speed loss. Second, lower every other armors penalty by 10-20%. Leather/hide drops to 10%, plate drops to 30%, chain is 20%, Brigandine 25%, Breastplate 15%. Third add in another 50% speed reduction on armor to the "weapon focus" talents. Example.... a character who picks "Noble" weapon focus gets 50% speed penalty when using Breastplates or Leather, Knight focus get the bonus on Plate and Chainmail, Ruffian focus gets it for brigandine and leather, Soldier gets it on chain and breastplate, Peasant on leather and hide, etc etc. Thus no one is picking "just" reduced action penalty. To take it a step further the three tank classes get special perks for armor. Fighters get a class skill that reduces all armor penalties by another 50%, meaning a fighter with the Knight focus could wear plate and only see a 8% reduction in speed. Barbarians would get a skill that lets them ignore armor speed reduction and gain +2 DT as long as they are in hide or leather. Monks in "light" armor (robes etc) would gain DT as if they were in chain. This would make it pretty reasonable for even your most ranged character to fit in some kind of clothes.
  2. You can always make one for your main pc or hire one at the inn. Bear in mind I am not pulling what I said out of a hat, the Devs stated each class is designed for a specific main goal and the classes that were covered in "the front line/aka the tanks" were Fighter, Barbarian, and Monk.
  3. Actually I went back to count it just to see how many portraits REALLY were in BG 1 for example.... believe it or not there are already more portraits in Eternity. That is without even considering the fact that most of the BG1/2 portraits were also actually NPC portraits and not specific to the MC... which is not the case for the Eternity Portraits. That said I would like to see more, but I think we have to give credit where it is due as well.
  4. Just to throw this out there but Barbarians and Monks are also tanks. There is no must have class, being able to clear the game with any party makeup you want is one of the core tenants of the game design.
  5. This is the one thing MMO's do excel on. We should have the option to disable or enable display of effects in the log based on some real details. For example we should be able to disable party passive effect reporting or party regen, but have the ability to see enemy regen at the same time.
  6. Yeap all the companion portraits are great so far. I still like Eder's the best though.
  7. i think Sensuki is right. For me it is always a medium sized buckler, which happens to be what my lead character has in their off hand.
  8. I think they were at Fanime actually.
  9. The portraits are sorted two ways. 1: By sex. Male comes before female. 2: By the name of the actual picture in the portraits folder, specifically, they are ordered alphabetically. Clicking through portraits is not a big deal, I don't think Obsidian needs to invest any time here. PS: All IE games had the same issue, you could pick an elf portrait on a human or a dwarf one on an elf. I will admit getting a female portrait on a male and vice versa maybe we want to look at though. Same goes for voice set .
  10. They seem to be but they also are still effected by any bugs the old version had the new one doesn't. I would take Sensuki's advice, delete and start over.
  11. Three things. 1: Make dots only do stamina damage. As it stands now taking a full poison duration will take a third of most characters health pools so two poisons or deep wounds in one fight is basically a forced rest. 2: Assuming you won't do #1 up the stam to health ratio. Make it 6:1 for everyone and 8:1 for barbarians. 3: Lower the action recovery penalties on wearing gear, perhaps reduce them all by 10% at least so padded for example has no penalty. As many people have pointed out for ranged characters the penalty of even just padded armor out weighs any DT benefit since they never get hit unless you mess up. Something seems seriously wrong about the mechanics of the game encouraging everyone but tanks to be naked all the time.
  12. I found a picture of Sensuki's adventuring party. They are in town though so the fighter is clearly in his casual wear at the center of the group. Click at your own risk. http://i.imgur.com/EE0smoW.jpg
  13. As I said, spot on, typical elf. Yeah, he looks like an elf. The only thing he could have done to make him more elfy was have him with one raised eyebrow and maybe tilting his head so he is literally looking down his nose.
  14. Very true. The key issue is that just like with the stamina damage from poison in Eternity you could "do something" about all of that. There is nothing you can to about the health damage in Eternity. I think Sensuki uses the one spell to slow status effects in that most recent video to great effect though, it is obvious the fighter took much less health damage. I would have loved to have seen a tooltip hover to find out exactly how much was taken though. Yeap! It is actually a pretty solid spell. I have gotten lots of use out of it. The spell effect for it now is much improved as well and looks really cool too.
  15. Some more than others. The raw stats would tell you a Cipher will only be strong at range but I have had plenty of success with them in melee. Fighters will always be tanks... but if you have more than one tank character in party you can have one stand off and be ranged and it work. Your fighter can also go duel wield or two hand and still be an effective tank. GW2 classes felt very very samey and lacked a lot of "feel" / personality. I would rather avoid such a system if at all possible.
  16. According to the combat log poison as it stands now is 7 damage a second. I think they round up ;\ It is basically enough to take some characters from full stam to downed by itself. That doesn't bother me in all honesty cause it still takes 15 seconds, I can get a heal in, pop a once an encounter ability, I can do something. There is nothing I can do about the 26-27 (possibly higher) health damage I just took though.
  17. I just did it again with a Monk and fared better. Still took a lot of Health damage though. I did some testing myself, it is the poison 100% that is the issue. You get poisoned whoever took it will eat like 30-40 health damage. All dots in this game right now are horribly over powered. All they need to do is fix it to where dot's only damage stamina and never damage health and problem is solved.
  18. Uh no. The 6 slot quick items section is for that. I am pretty sure you can't even use items from your inventory right now during combat. Either way this is easily fixed by the suggestion I made in the past. Infinite stash becomes "the inventory" and if you don't slot an item in the quick slots you can't use it in combat. Yes people could still mass haul consumables... but they can already do that with their regular inventory and quick slots. The inventory as it stands now is just too clunky and monotonous to navigate and use.
  19. Uh... Pretty sure this is how Deus Ex works. In fact many RPG's just go with an "all of the above" approach and award secret objective exp, kill exp, and quest exp like say the Witcher. Almost all MMO's have these sort of secret objectives as well. It really isn't that hard to put it in.
  20. Concur. Health damage piles on the tanks too quickly right now.
  21. You know all they have to do is say create hidden.... open world objectives where say ... "Solving the spider problem" is a potential hidden objective. How do you accomplish it? Killing the queen. Thus you get exp for killing her but only because she was part of a hidden objective. This same concept could be applied to "Finding the Legenardy Whizzbang Tome", or "Exploring the Moonlight Cavern". To be honest I think this game does need some of these hidden non quest based objectives. I don't think it "needs" combat exp though.
  22. The position is fine ;p Agree with your points though Matt, too much stuff happens too fast and gets reported too often. You don't need to tell me BB Fighter gained 1 stamina from recovery, I know, he has that on all the time.
  23. Yeap, that's it. Nice find.
  24. Yeah even though all the items can be seen on the same screen, it still takes the same amount of clicks to move items around on different characters. The IE games inventory was way better. I don't know that I agree with that. I do agree the inventory needs serious help though. The number of slots on each character is WAYYY too little. You basically have to move everything to the stash that isn't a consumable and it is just a pain in the ass. The only reason it is even limited is to prevent the party from hoarding consumables, but it fails at this because the way it is now you are basically going to put everything in the stash that isn't a consumable so you get the same end result.
  25. Sensuki is correct it is Cavil. I just don't remember where they sourced the base image from for their photoshoppin!
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