Everything posted by Gazoinks
- Chris Avellone Plays Arcanum
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Accents
When I think of Dwarfs I think of short strong humanoids with beards, essentially small Scottish people. Who would you rather see given the Scottish accent then? Do we need Scottish accents so much that they have to go to another group if they don't get slotted in with (a certain subculture of) dwarves? Is there some sort of Law of Conservation of Scots that I've somehow missed? Accents should: fit the culture from which they stem in-world; be easily comprehensible; and avoid seeming artificial and forced. That's all. I kind of want to change my username to Law of Conservation of Scots.
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Is this Arcanum 2 ?
But if we don't build it up in our heads, what will we have to rage about when it comes out?
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The new Companion, give your feedback and let your voice be heard
I know it is a bit off-topic, but damn, we definitely need a Knight-class, with a wide range of different orders available, which could also influence where you start, or whether you're part of a certain (major or minor) faction from the beginning. Obviously, Obsidian Knight would be a Knight that is part of the Obsidian Order. That's a cool idea. Kind of like what D&D has with Paladins and Clerics (sometimes), but with orders instead of religions. Me like. :D
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The new Companion, give your feedback and let your voice be heard
No, I have no idea what you are refering to. But if something similar is in that game, perhaps I should come up with something else I would like to see. Well the main character (The Nameless One) is immortal, so that's why I was thinking of it. You shoud totally play it, though. Generally considered one of, if not the best, story in any game ever. Plus it was worked on by a bunch of the Obsidian guys.
- The new Companion, give your feedback and let your voice be heard
- The new Companion, give your feedback and let your voice be heard
- The new Companion, give your feedback and let your voice be heard
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Character Saves Carrying Over?
I'm pretty sure Feargus said somewhere that they plan on (if this is succesful) making multiple adventures in which you can carry over your guy.
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Is this Arcanum 2 ?
If anything, it's more like a spiritual prequel. I'm still desperately hoping for Journey To The Center of Arcanum to be made some day, though.
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The new Companion, give your feedback and let your voice be heard
I like this. I like to now and then brainstorm game ideas, and a very tradition-centric character can be very interesting and provide a lot of context to the story (in my case it was a destitute knight). Another thing that I was thinking about was the use of Traits, both positive and negative. For example, the knight had the positive traits Stubborn (More resistant to mind spells and fear) and Heroic (Higher damage, higher crit chance), but also the negative trait Old-fashioned (Deals less damage to women, will get upset and leave your party if you value technology too much).
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Update #5 - Souls, Technology, and Adventuring Companies
I'd see the equivalent of Atheism in this world not so much denying the existence of gods as denying worship. Basically, "These gods are mean, capricious beings. I refuse to acknowledge them or pay them any respect".
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character naming..
On an entirely different name-related issue, I BEG OF YOU to allow your character the ability to have a first name and a last name. It's much more immersive and fun for me to give my guys two names, but then it's weird when my best friend from childhood or whatever calls me by my full name all the time. Charlie Brown I am not.
- Children
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Will warriors be able to cast spells?
Gazoinks replied to BasaltineBadger's topic in Pillars of Eternity: General Discussion (NO SPOILERS)My guess is you might see Soul-based abilities that aren't magic. A Ki blast with a Monk for example, or a Rage ability for a Barbarian.
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Update #5 - Souls, Technology, and Adventuring Companies
ARMORED MAGES. I am happy now. :D Anyway, sounds very cool, thanks for the update.
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Body parts and gratuitous violence
Don't really care either way, honestly. I found the Infinity Engine's gibs where limbs went flying halfway across the screen rather hilarious. In the first 2 Fallout games, it wasn't so much the violence of the crits themselves as the descriptions of them that I liked.
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[Merged] Gods save us another romance thread
Ah Garrus. Forgot romances, we need more bromances in our RPGs! :D
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Will there be a transgender option?
I think its always a some of both to greater or lesser degrees, because I think it's impossible to take yourself out character creation. I prefer to project myself on first playthroughs and then experiment more with roleplaying on replays.
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Movement speed....
True. Thankfully, Fallout 2 lets you run in combat, which sped things up a fair bit.
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Movement speed....
I know what you mean. I was playing IWD earlier and was stuck in a bad position in a battle, so I tried to get my guys out... At which point they casually sauntered away and got murdered. At least PS:T has walk/run. >.>
- [merged] Vancian Magic System and cooldowns
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Narrated sequences instead of cutscenes (let's use our imagination again).
EDIT: Apparently i'm blind. ^ Have you ever played King of Dragon Pass? Illustration+Text make up a big portion of the game. It's also brilliant. On cutscenes: What about something like the moving picture style in the first 2 Thief games?
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Satisfying Failure
I was thinking about this earlier. It's probably out of the scope of the project due to the big chains of cause-and-effect it'd generate, but I'd love to see the game actually let you fail, both during side quests and during the main story.
- Important Stretch Goal: Production Beard