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True_Spike

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Everything posted by True_Spike

  1. I read all of them on my very first playthrough. MIght be one of the reasons for me instantly falling in love with the game world. I guess having a quest *hidden* somewhere in the books is a nice enough idea to pursue. I don't like the randomization part, though.
  2. Hippopotomonstrosesquipedalius, the confused god of everything that's long!
  3. I liked the way BG2 handled inventory the most. And do hope there will be containers in this game, as well (including things like the bag of holding - that was a wonder).
  4. This is a *GREAT* idea. Can't believe I never thought of this before!
  5. Nonsense. Dinosaurs are like skirts or bacon, they go well with everything.
  6. I really hope there won't be quest markers. Locations markers (for universally known locations) are fine, especially in big cities, but quest markers of any sort are a no-no in my book.
  7. Woah, woah, hold the funk! Was there even a possbility of dinosaurs NOT being in the game?! I shall immediately cancel my $3 pledge.
  8. Do we really want publicity from sites like IGN? Without sounding like an elitist jerk, I really doubt the majority of IGN's readers have the capacity to appreciate a good cRPG. They'll just try and twist the project in a horrible direction with incessant cries for stuff like console support, mountable dragons, and multiplayer. Some more exposure on youtube wouldn't hurt though. You do sound like an elitist jerk, though It goes without saying that sites of this sort have a huge reach and a large following - even if only a small percent of their target audience would be interested in P:E, it would still result in a huge amount of new backers. I just think too much widespread attention can sometimes do more harm than good. There's the risk that it'll put pressure on the developers to design the game for a broader audience, thus resulting in an inferior product for people who actually like cRPGs. More money is always a good thing and it's impossible to pressure the devs into doing anything they don't want to do. 60 thousand people have already contributed and only a few of them are actively discussing how the game should look like, in their opinion.
  9. No mini-games, of any sort, pretty please.
  10. Do we really want publicity from sites like IGN? Without sounding like an elitist jerk, I really doubt the majority of IGN's readers have the capacity to appreciate a good cRPG. They'll just try and twist the project in a horrible direction with incessant cries for stuff like console support, mountable dragons, and multiplayer. Some more exposure on youtube wouldn't hurt though. You do sound like an elitist jerk, though It goes without saying that sites of this sort have a huge reach and a large following - even if only a small percent of their target audience would be interested in P:E, it would still result in a huge amount of new backers.
  11. I do believe the project needs a ton more publicity in the final days, be it through huge gaming sites like gamespot or IGN (which I hate, but are strangely popular nonetheless) or via youtube personas (the like of Total Biscuit, who, I'm sure, would be very interested in doing an interview / feature about the project given his love towards complex and PC-oriented games in general). This would help a lot! I would have never learned about P:E hadn't it been for word of mouth. There are many more *thousands* of potential backers out there who might have no idea about the project even exists.
  12. Don't forget the dungeon *needs* its own set of music! It was a part of what made Watcher's Keep feel so special and shrouded in mystery.
  13. It's simply stunning. And I'm sure they can do even better.
  14. DA:O was very good for a modern RPG, but it fell short of the classics. The longer you played, the worse the game became. A weak plot, generic enemies (and waaaay too few of them), very underwhelming inventory, too few abilities and ittle customization. Too few interesting quests (most are generic and boring), limited interactions with non-party members (probably due to voice acting). The game is not all bad and is probably the best modern RPG to date, despite it's flaws. I'd just rather the devs seek inspiration elsewhere.
  15. Oh, crap. I love the backlash idea (on the most powerful spells, at least)! The idea that casting too much powerful magic could seriously harm or maybe even kill your mage is bloody fantastic.
  16. I'd rather they spent resources on something of actual value. Something that would contribute to the single player experience in an immersive way and not make it feel like a game concentrating on just the mechanics where the story, world and everything RPG-related is only a filler. If mod support will make it than there is no point in the devs doing it, because it should be fairly easy to implement using the game's toolset.
  17. I cannot stress *how* against randomized levels I actually am. Not a single game did it good, the levels always feel subpar to their hand-crafted counterparts. I don't want a single stone placed automatically, I want every single item, every single trap, every single room, every detail placed by a level designer, so that every little thing actually serves a purpose and together they make a coherent whole. It's not a steatlh game, either. While I'm fine with some of the monsters moving (patrolling?), playing hide & seek serves no purpose in a game akin to BG or P:T. I want the world around me to be bursting with sound, all the time; I don't want to look for and concentrate on the sound of a bell-wielding troll. Secret passages, I like.
  18. I don't really care, but seeing as how it's possible to pull off in Baldur's Gate: Enhanced Edition I don't think this would be problematic to do.
  19. I think people really do not understand how big of a difference that would make. There are, certainly, some budget solutions and a stretch goal of this sort would attract a lot of people (besides, it would be an original one, something other than more classes, more races, more of the same). I don't want to speak for Justin, but I'm sure he'd absolutely love to work on this and a professional's opinion speaks volumes about the benefit of working with an orchestra. Am I right?
  20. If it were possible, it would be akin to releasing a fixpack for in-game text. Corrections of these sort are very easy to implement with a proper toolset and don't require too much time and effort to do, since a huge portion of the original translation is bound to be ok. The devil is in the details.
  21. If Cenege will indeed be responsible for the translation than at the very least keep a close eye at the entire process. Cenega is responsible for most of the "professionally bad" translations plaguing the polish gaming community.
  22. I would sacrifice my firstborn for an orchestral score, but I'm afraid it would have to be a pretty huge stretch goal to make that dream come true.
  23. Perhaps make it even quest-related (much like it was in the first Witcher)
  24. God, I loved these. Added a lot of mystique to magic and made it feel and look very outwordly (even for a fantasy game) and immensely powerful. When you heard one of the chants during a battle you knew something awesome was going to happen.
  25. I loved all the conversations related to ToB's pocket sphere "quests". Probably because I've spent oh so many hours playing through BG1 and 2 and by the time I got my hands on ToB the story felt really personal and the before-mentioned conversations answered so many questions. The moment I stepped into Amkethran for the last time also felt special. It was almost the end and I knew it. Oh, the music!
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