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Milten

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Everything posted by Milten

  1. Pathfinder is cool and stuff. But I really hope it's not going to be their next Kickstarter project. I mean announcing game with D&D setting right after making game with D&D-like setting is not really ... creative.
  2. And how does it contradict archetypes? Dialogue options simply can't be tailored without assumptions about PC and his social status, goals and so on.Personally I miss dramatic/arrogant options "Your existence is a one big mistake and I'm going to fix it", "I cannot be stopped, not by bunch of rags with knives for sure" because these options are usually taken by one of antagonists.
  3. But class is a part of character's history. An important part. It's not like they wake up one day and say "hey, I'm 1 lvl cipher". Well, they apparently do, judging by most of the games, but still.
  4. Being able to play as "event maker". Protagonist actions are usually just a reaction on someone's else actions (villain's mostly). There's nothing wrong with that, but I'd like to see it the other way around for a change. Like when a world reacts on your attempts to reach your goal.
  5. Everything looks good so far. There will be chance to build different training grounds for different bonuses, but what about unique class related upgrades?
  6. I'm not sure about subduing, but I'd like the game not making me run around in circles hunting on npcs who lost their combat spirit, when they could just drop their weapon and sit down. That's disturbing.
  7. Here's hoping Obsidian won't be doing any Whoeveryouwant-like characters.
  8. People won't follow your orders because they like you. PC may be ugly dumb creature and still some paladin will follow his orders, not vice versa. There's something strange about this for me. Mass Effect was about group of exceptional individuals leaded by generic soldier (no matter the class) with bellow average intelligence. What stroked your ego exactly?
  9. Swamps FTW. Where else you can get this awesome gray-green colour all other the place? And don't forget about fog, you shouldn't see more ten steps around so you won't get this weird feeling of moving somewhere. That swamp in Witcher has the warmest spot in my hurt. Green water, green rocks, green ghouls, repeat. Marvelous. On a serious note. Shorelines, I like shorelines.
  10. Haven't Obisidan removed Ouroboros? You won't find it on any official PE page anymore. On a side note. Notch was about to register trademark "Scrolls", that's what provoked Bethesda.
  11. Grey choices are so mature and stuff, but I'd like some white/black things, something to be proud/ashamed of, something that doesn't screw you in unexpected way just because it's so grey.
  12. For the love of gods, only don't integrate it into main plot. I don't want to go there in every new game.
  13. Plot fence between PC and main antagonists, when yesterday-peasant PC eagerly searches for famous villain, but finds him (what a coincidence!) only after reaching required level. Though Obsidian did it well enough in KotOR2, when PC fled in the beginning. Heh, looks like I'll die from old age waiting for such game.
  14. A race of ugly giant isolationists with strongest magic abilities and most ancient history. Their souls aren't part of Cycle, so they just change bodies and sharpen their souls for thousands years. No? Ok.
  15. An imaginary pet for Cipher. You know, Ciphers are always... special. I could suggest some fluffy little dragon, but then I'd envy those who took 50$ tier.
  16. Strangely quests in my favourite rpgs somehow merged into one general impression in my head. Still if I think more about it I remember trial from NWN2. A lot of skill checks (those [???] made it even better), good dialogs, feel of investigation. Liked it.
  17. I'm tired of seeing them everywhere. Either as mindless monsters or separate subculture. I won't complain if they appear in game though.
  18. A story of Great Grinding starts with a small rat. And don't forget about rat blood. Whole party should covered in it, whole tavern. This would be quite dark-epic.
  19. Looks like a lot of people here haven't played NWN2, otherwise you'd get what are 'strategic elements' Obsidian is talking about. Best way to know is just play NWN2. Are you RPG fans or what? Or can you read this for example. Spoiler alert of course. http://nwn2.wikia.co.../Crossroad_Keep
  20. Please, make it stop. I'll never finish it and there's probably going to be something interesting on last level.
  21. We have 11 classes so if devs try to create 11 different strongholds it will end just like BGII: few short quests and good bye. That's the problem.
  22. This is madness. And cats. And Chris playing Arcanum. With cats. I'm already totally fine with existing amount of classes and teammates. And there is surely enough of 'stone' locations (aka dungeons and cities) for me. What about some expedition quest line? Fire camps under open sky, wild aggressive stuff and pioneering. BTW Will be there day/nigh cycle and weather? If not, this could be another stretch goal.
  23. Of course I am. They are always out of game world. Remember those countless moments when someone important dies on PC's hands. Could he use resurrection scroll? Heck no, it costs 50 gold. What a douche.
  24. Obsidian's Stronghold announcement sounded for me like house's next stage. PC: Chairs? Done. Alchemy table? Done. Hmm, I forgot something... Fortifications! That's it. The Party:... Actually it would be neat to start Stronghold from scratch. I don't even need traditional castle with knighthood, when some nasher tells you "you are mine mine mine hope of our kingdom". I still don't know PE lore well. Could there exist some independent village which could use some good/harsh/chaotically stupid hand? So, what I liked about CK. Being a quest giver. A nice change. Things happen without you, even more - they are solved without you. Even those 'adventurers' had some point despite their idiocity. Construction. Nice to see things that are changed by your decision and which actually play a role. Money management. I usually don't gather much money simply because I don't need it, here I got a reason to do that. Soldiers/Militia. Watch how your little army, you've trained and equipped, fights for your name (or dies because they didn't take flame potion against trolls). Good thing for a virtual ego. What I'm looking for besides things above. Three (four) main types of buildings. Social, for Stronghold inhabitants in general; Military; Personal, for team-mates and class-defined for PC, and possibly some decorative things. Maybe more interaction with civilians/soldiers. Trainings, speeches, something like this. Possibility to affect some quests if you meet requirements. For example you saved a merchant, but the road is still dangerous. If you have spare men you can assign them so merchant will surely get to destination point (that wouldn't be free of course). Sorry for the long post.
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