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Everything posted by Nonek
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Hate the engine, love the content. Dead Money for me was perfect, that small contained setting allowing us to examine every individual aspect of characters and narrative in detail. The survival horror aspect that made me feel vulnerable again, along with the scarcity of resources, that's what I call satisfying. Suddenly a stimpack becomes a blessing when found, and a well crafted weapon a tool for survival that you hold dear. That aspect of gaming has been forgotten thanks to the tyranny of cookie cutter loot, that everybody seems to clamour for. I'd love to see Obsidian tackle an actual horror game, all the time playing through Amnesia I was thinking about what it would be like as an RPG.
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Spoilers: You've ironically enough got to do a couple of quests for the Gangers, which will give you an opportunity to betray them and side with the NCR when they attack.
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Proposed Inventory System
Nonek replied to Hypevosa's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Personally i'd like the paper doll of the Witcher 1 mixed with one page of the backpack from the original Neverwinter Nights, don't like to carry too much stuff. -
Souls as a stat / game mechanic
Nonek replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I liked the spirit eater mechanic in Mask, maybe i'm a sadist but I just studied it and then learned how to control it, same as any other game system. Anyway, to make the soul have more of a bearing in the flesh (so to speak) why don't we do just that. Strong souls can overcome an exhausted body or a shattered mind, they can be called upon in times of crisis as an emergency mechanic. Somewhat like Arcanums fate points or the voice whispering in the Nameless Ones head in Torment. Of course there should be a downside to this, so it's not open to abuse and cheesing. Got it, this is how undead are made in Eternity, souls that are too strong will not give up their bodies. They will not accept death or the tyrannous tread of the wheel, determined to stand strong against fate they have lost themselves. Bit too cheesy? -
An old system of magic I used to use in my pen and paper days split magic into two unique groups, one was the ritual: Powerful magics where prep work, meditation and arcane paraphernalia were required and the wizard had to pass many tests before bringing the desired results into being. The other was Battle Magic: This actually worked off of runes and sigils carved into the magicians flesh, so that he could call on the magics graven into his body at will, and though they were of less efficacy they could be reused so long as a casters will was strong. So as not to abuse this, I had all manner of willpower breaking events and occurences drawn up in tables: Tired, wounded, not at max hit points, companion wounded, no light source, horrors seen, monsters fought, thirsty or hungry etcetera. By the end of a dungeon delve, the casters would usually be broken willed, unable to cast the simplest spell unless they managed a willpower roll and even if successful i'd still roll for fumbles and miscastings. Thus resting became a key feature that I could manipulate however I chose, and though the mage could be found to be less effective at points, a well prepared and clever player who'd done his prep work and planned his strategy was an unholy terror. It rewarded the smart character as a good GM always should. And punished the idiots, because we all like doing that.
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The community spellbook
Nonek replied to general_azure's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I remember one of my more clever mage players once used a telekinesis spell to snap a villains spine, thought that was quite a unique use of magic, so I allowed it.- 42 replies
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Your opinion on mounts?
Nonek replied to hideo kuze's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well they won't be able to travel in mountainous areas or dungeons, they'll need to be shod regularly and cared for by somebody with at least basic husbandry skills and though capable of great bursts of speed they can be overtaken by footmen in a prolonged slog. Thinking about it as a wandering sellsword, you'd be better off with the pack mule from Dungeon Siege, or an equivalent Eternity beast of burden. So probably A. -
Drows in this game ?
Nonek replied to Skysect's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
First ventured into Gygax's Vault of the Drow thirty years or so ago, wasn't that impressed with them then. Salvatore's books certainly didn't help. -
Events Independent Of The Player
Nonek replied to Keyrock's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I like living worlds like this, gives you a feeling that they're not simply theatres to show off your character. -
Or they could make a better and more intensive combat system, with far fewer but more challenging opponents. I'm not against combat in rpg's, just the busywork of badly implemented repetitive slaughtering, especially when there should be other paths open to the protagonist. Just having a skip button seems somehow to be a little cheap and nasty, taken to its logical conclusion eventually you'd just have a button on the loading screen saying, "press X to win."
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Even Gauls?
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Earning your place as party leader
Nonek replied to Nonek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Thinking about it this could all be superfluous, there could be some strange happenstance that unites the npc's and protagonist in the narrative. Still nice to exercise the old noggin what.- 36 replies
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Monetary system
Nonek replied to ivenesco's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Permanency spells in most game systems are very high level and quite expensive/time consuming and without them anything you conjured would disappear at the end of the spells duration, and upon the wizard leaving the area or dying. Also a simple dispel magic could destroy who knows how much wealth, in a single stroke. -
I know I wanted to skip combat a few times as I played Dragon Age 2. Let's see i've walked ten feet since that last conversation, yep it's time for combat yet again. Probably followed in another ten feet by conversation. Yay. And yet usually i'm a combat courtesan.
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Monetary system
Nonek replied to ivenesco's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Little meta nod, how about small medium and large obsidian or onyx tokens. "First mined on the blasted slopes of the Black Isle, these coins bear runes denoting their value. They are said to be born of the fiery volcanic explosion that devastated that once mighty kingdom." -
Just been reminded by Industrial Spy's character creation thread, there was a great city in the old White Dwarf magazine, think it was called Irillian. It appeared in issue number 42 and onwards as I remember, each issue covering a section of the city and the adventure unfolding in it. Real masterwork, the language of the place was a version of old english that one soon got their tongue around, and the detail was amazing. If you ever want to run a pen and paper city campaign, might be worth chasing that up. And Thrud.
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Monetary system
Nonek replied to ivenesco's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In my old pen and paper campaigns I usually used to go with: 20 copper groats = silver penny, 10 silver pennies = silver mark, 5 silver marks = gold crown. But also every merchant carried a set of weights, which was the calling card of their profession, and could trade in hacksilver or just about any precious metal. For big transactions, gemstones or jewellery were usually purchased. Then again my players were usually as poor as church mice. -
Petrified forests, haunted by rumours as to their origins and mythology. A slowly emerging volcano blasted cityscape such as Pompei, where the souls of the entombed can almost be heard crying out. Gardens of malevolant flora, whose sweet smelling flowers and fronds hide soil enriched by blood and flesh. Massive, empty, towers, that may be naturally formed or the product of some god like race of millenia past. The wind whistling through their heights should be almost musical. A black as pitch lake, surrounded by walls of obsidian stone. And within the walls forbidding images are carved, kings and potentates from some age long forgotten. An engulfed cathedral, its tower yet standing proud of the waves, and its bells still calling the faithful who shall never come.
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Well I may have given Dragon Age 2 a gentle ribbing occasionally, but Mass Effect 3 I didn't buy because my Shep died at the end of 2, and I don't play multiplayer so I can't be blamed for the Old Republic reception either. Not sure i'm comfortable with this attitude of blame the customer, what's it supposed to do in the long term? All I can see happening is an escalation of dissenting opinions, whether that be against the developers or the supposed "haters" who are being blamed for expressing criticicsm, with the usual ferocity prevalant on the net.
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Earning your place as party leader
Nonek replied to Nonek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well there is the option to solo the game isn't there, so even if the idea I suggested were implemented, you could still toddle off and do your own thing at any point.- 36 replies
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Could do worse than go back and look at Britannia in Ultima 7 as well.
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