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Nonek

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Everything posted by Nonek

  1. Much appreciated, thank you Obsidian.
  2. There's always one who needs to be put down, except in Mask of the Betrayer.
  3. Hopefully no map or quest markers, except what one adds oneself. Just give us clear and simple instruction (perhaps written down in the journal) and let us explore as we wish. Tired of farming quest markers, tremendously jarring.
  4. Not one to step on a hate wagon, but by crikey that's taking the bloody mustard.
  5. Yes it makes for a truly frightening villain when he can make obscenities sound positive, and twist the best of people against their own natures.
  6. Sure, why not. I don't mind different cultures within the game viewing sexuality differently. It'd be a realistic way to approach it. As interesting an idea that is, one that I think would be great for storytelling. I fear that would bring in an entire legion of litigation against this game. I could just see it now "Game maker Obsidian promotes hate crimes against gays!" No thank you. It would definitely be an interesting idea, but as I said in another post the problem with exploring homophobia and other social issues that face homosexuality is that if you deal with the issue frankly, you're likely to make a lot of people feel uncomfortable or persecuted, whichever group they identify with. Even if it was successful it would cause quite a lot of controversy, put the public relations guys through a fair bit of grief, and easily hijack the game's legacy. It would be a gutsy narrative decision, and not one to be taken lightly. And therefore all the more worth doing, i'm not saying it should be the key theme of the game, that's the personal journey of the protagonist (and a setting being born.) But if we trivialise the plight of gay people in this world, and present them as being unchallenged and living in harmony, then we are insulting the audiences intelligence. The slavery and totalitarianism of Caesars Legion wasn't flinched from, let's not flinch from presenting homosexuality and societies reaction to it in a realistic light as well.
  7. Racism, sexism, facism, all the "ism's." I'd like to see them all represented, and even if they're castigated in our world, presented in a good light by the adherents who cling to them as enlightened principles in Eternity.
  8. Didn't see them sued for Caesars Legion in New Vegas, a game that sold five million copies. Though I hope Eternity does well, I can't see it toppling that behemoth in any manner. The whole point of the project is to make everything make sense to the seting isn't it, from the effect that magic would have on a world realistically to the first use of a weapon of mass destruction. That's why I donated because I want that verisimillitude, if I want shallow and undetailed settings that are just there for brainless fun, I play Bioware.
  9. So how do you think that the inclusion of the LBGTPZ community should be handled realistically, in the Eternity setting. Do you think that the rise of homosexuality will be mainly limited to the more populous areas, such as bustling city states and such. Whereas in the conservative and largely patriarchal societies of the tribal and clan civilisations it will be frowned upon, if not a banishment or killing offense, such as in Caesars Legion. Or could we see a reverse of that in some cultures, where the "savages" are fairly liberal in this respect. Could a characters sexuality cause them to be targetted by religions or perhaps hatemobs if they flaunt it? Might certain merchants and quest givers refuse to serve the protagonist or npcs, because of rumours. This could also open up other dialogues, with temples of fertility and such. Good antagonists could be born from politicians scapegoating the protagonist with the usual buzzwords, decadent, profligate, ungodly etcetera. Might this be one of the axes that the saint of Godhammer citadel had to grind before the big bang.
  10. I assume the P stands for Pan sexual, they mate with Satyr's. Ancient greek mythology humour, always goes down well.
  11. It's not exactly just torments style, it's Tieflings as well. They were the punks of the Planescape setting, mad, bad and dangerous to know. They dressed to shock and intimidate, to actively offend the decent peoples of the clerks and ladies wards, revelling in their outcast nature and infernal blood. You didn't really need full plate when you had a trinket that served as just an effective protection, at a miniscule fraction of the weight with no chafing.
  12. Two molds that i'd like to see broken, and both have been broken before in Obsidian games repeatedly, so i'm hopeful: Starting out as and repeatedly being referred to as "lad/lass" or other such phrase, indicative of our youth. The Exile, the Courier, Manx, they all felt like they were carrying more than a few years and had more of a depth to them because of it. Indeed it would be refreshing to go the other way and have a character like Druss the Legend, sixty and still striding the earth as fearsome as ever. Having our every request granted. Too often of late we're never given a simple no, indeed the refreshing part of the Qunari character Sten in Dragon Age, was that he felt no call to please you or answer your questions. Thus we learn to treasure the holds we have over people, and hold favours and such to be more precious than even gold. It was great to be able to ask a boon of the King when your paths crossed again in New Vegas, and even more satisfying when you realised you'd wasted that favour on something as trivial as a hairdresser.
  13. I honestly thought i'd missed something Ashram, don't know how that served to irk you sir but I apologise profusely. Personally i'd prefer that they not show sexual encounters at all, whether dry humping or unclothed realistic sex, simply have a fade to black.
  14. Witcher 2 had sexual conquest trophies, could you point out where please Ashram, I failed to find any.
  15. Making a large part of a character such as their sexuality reactive to the characters gender is surely a bad thing? We want defined and detailed characters, not cliche'd stereotypes like in Bioware games. Swinging kick arse pirate chicks who enter melee combat in a shirt, really?
  16. Two thoughts on this, if they're common and are making a real change in warfare then armour, industry and society must change to acknowledge that. If they're the rare tools of technologists and alchemists, then to the common man they're just another form of magic, and their users are to be avoided or burnt as witches. I trust Obsidian to innovate in their introduction of them, I mean just look at Mr Cains Arcanum.
  17. Yep i'd like a real economy for the setting, money is so often pointless come late game. From a copper for a pint, to a fat golden sovereign for that fiery Analucian stallion.
  18. No particular game, just the promise of going back to the old style, non streamlined ways of the past. A game that doesn't assume i'm a vegetable with the attention span of a fish, but challenges me, and therefore lets me experience the satisfaction of victory.
  19. If the gay characters are as well defined as for instance Arcade Gannon, then I don't think anbody would have a problem with them, his sexuality was not flaunted or much discussed but it did influence his personality in a realistic fashion. And most importantly he was not making juvenile passes at me every five minutes, or reacting like a character in some over emotional dating sim. I guess there is some bias on my part, i'm an older married man and just not partricularly interested in romances, especially with virtual characters. That and the stunted emotional range of a true englishman, conspire to make me definitely not part of the target audience for the teenage angsty date sim element. The only character I truly felt such a deep connection with in any game was Kreia, and that may have just been admiration for such a strong, tragic figure.
  20. Big vote for yes, couldn't play New Vegas without hardcore mode now.
  21. You could be right, still with the choice and consequence we find in New Vegas and Alpha Protocol, i'm fairly positive about them pulling such a thing off. Wouldn't it be great to see that devastated town though, infested with abominations and all your own fault. I'm not saying time sensitive by the way, just single chance affairs, they don't know you're coming until you attack.
  22. Why not make our quests not exactly time sensitive, but single chance affairs. If we fail to achieve our goals in one expedition, there may be consequences. for instance the Black Hand, ruthless thieves and assassins disappear into the shadows, leaving you in the empty mansion where they previously resided. A gibbering horror is let free from the cult of Yog Shothoth, to breed and grow strong in the dark places of the earth. These need not be necessarily negative, they may lead to other opportunities but when you come across the broken and twisted sacrifices to the cultists hideous "god," you'll be left in no doubt that you failed them and possibly have lost certain benefits and contacts. And a coterie of assassins watching you from the shadows would make a nice turnabout, the hunter becomes the hunted. Thus we get the feeling that the antagonists are not merely sitting around waiting for steel enemas courtesy of our heros, they'll react to our attempts like Benny in the Tops or Surkov in Moscow. They'll attempt to regain the upper hand, and perhaps ally with other more dangerous foes.
  23. I'd like to be punished with a game over screen if I don't do well enough, there seems to be a modern fear of having to reload being a terrible game breaking thing, to me it's a kick in the teeth saying, "Belt up and do better Boyo." In the Witcher 2 there were a couple of instances where you're in a dangerous situation, and if you try anything smart you simply get killed. That was refreshing. They weren't pandering to me, or railroading me into following their plot points, they simply made clear the danger and it was my choice to blunder. This works even better with an insane mode, where if you die your saves get wiped. Real risk and consequence.
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