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Everything posted by Nonek
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Drows in this game ?
Nonek replied to Skysect's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
First ventured into Gygax's Vault of the Drow thirty years or so ago, wasn't that impressed with them then. Salvatore's books certainly didn't help. -
Events Independent Of The Player
Nonek replied to Keyrock's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I like living worlds like this, gives you a feeling that they're not simply theatres to show off your character. -
Or they could make a better and more intensive combat system, with far fewer but more challenging opponents. I'm not against combat in rpg's, just the busywork of badly implemented repetitive slaughtering, especially when there should be other paths open to the protagonist. Just having a skip button seems somehow to be a little cheap and nasty, taken to its logical conclusion eventually you'd just have a button on the loading screen saying, "press X to win."
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Even Gauls?
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Earning your place as party leader
Nonek replied to Nonek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Thinking about it this could all be superfluous, there could be some strange happenstance that unites the npc's and protagonist in the narrative. Still nice to exercise the old noggin what.- 36 replies
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Monetary system
Nonek replied to ivenesco's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Permanency spells in most game systems are very high level and quite expensive/time consuming and without them anything you conjured would disappear at the end of the spells duration, and upon the wizard leaving the area or dying. Also a simple dispel magic could destroy who knows how much wealth, in a single stroke. -
I know I wanted to skip combat a few times as I played Dragon Age 2. Let's see i've walked ten feet since that last conversation, yep it's time for combat yet again. Probably followed in another ten feet by conversation. Yay. And yet usually i'm a combat courtesan.
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Monetary system
Nonek replied to ivenesco's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Little meta nod, how about small medium and large obsidian or onyx tokens. "First mined on the blasted slopes of the Black Isle, these coins bear runes denoting their value. They are said to be born of the fiery volcanic explosion that devastated that once mighty kingdom." -
Just been reminded by Industrial Spy's character creation thread, there was a great city in the old White Dwarf magazine, think it was called Irillian. It appeared in issue number 42 and onwards as I remember, each issue covering a section of the city and the adventure unfolding in it. Real masterwork, the language of the place was a version of old english that one soon got their tongue around, and the detail was amazing. If you ever want to run a pen and paper city campaign, might be worth chasing that up. And Thrud.
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Monetary system
Nonek replied to ivenesco's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In my old pen and paper campaigns I usually used to go with: 20 copper groats = silver penny, 10 silver pennies = silver mark, 5 silver marks = gold crown. But also every merchant carried a set of weights, which was the calling card of their profession, and could trade in hacksilver or just about any precious metal. For big transactions, gemstones or jewellery were usually purchased. Then again my players were usually as poor as church mice. -
Petrified forests, haunted by rumours as to their origins and mythology. A slowly emerging volcano blasted cityscape such as Pompei, where the souls of the entombed can almost be heard crying out. Gardens of malevolant flora, whose sweet smelling flowers and fronds hide soil enriched by blood and flesh. Massive, empty, towers, that may be naturally formed or the product of some god like race of millenia past. The wind whistling through their heights should be almost musical. A black as pitch lake, surrounded by walls of obsidian stone. And within the walls forbidding images are carved, kings and potentates from some age long forgotten. An engulfed cathedral, its tower yet standing proud of the waves, and its bells still calling the faithful who shall never come.
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Well I may have given Dragon Age 2 a gentle ribbing occasionally, but Mass Effect 3 I didn't buy because my Shep died at the end of 2, and I don't play multiplayer so I can't be blamed for the Old Republic reception either. Not sure i'm comfortable with this attitude of blame the customer, what's it supposed to do in the long term? All I can see happening is an escalation of dissenting opinions, whether that be against the developers or the supposed "haters" who are being blamed for expressing criticicsm, with the usual ferocity prevalant on the net.
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Earning your place as party leader
Nonek replied to Nonek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well there is the option to solo the game isn't there, so even if the idea I suggested were implemented, you could still toddle off and do your own thing at any point.- 36 replies
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Could do worse than go back and look at Britannia in Ultima 7 as well.
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Muskets could sustain a higher level of fire even though they were less accurate than rifle barreled firearms of the period, the legend was that a veteran redcoat could sustain a firing rate of four shots a minute. They were also cheaper to produce, there were lots of them and the men were all trained with them. The rifleman did began his ascent to dominance in this period however. Strangely enough the soldiery were also against abandoning their muskets, much like with their famous red tunics in Britain, they were very unwilling to change or trust anything new such as rifles.
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Add Vizima into the mix from the original Witcher as well, each of those cities had a very striking cultural identity. Simple things such as the cant in Sigil or the town criers of Athkatla, they added so much to the feel, even the merchants wishing, "a pearl to you." Hope to see something like this, but I can understand if it's too much of an endeavour.
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Earning your place as party leader
Nonek replied to Nonek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Oh the player would still have total control over the party as always, just not the protagonist character. Only the narrative choices would be railroaded if we fail to intervene successfully, well in my mind anyway.- 36 replies
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Earning your place as party leader
Nonek replied to Nonek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No i'd say that killing the party leader is a perfectly valid option in such a game, especially if done well. One of many options to get your own way. You could slaughter him and roar at the other party members that you're the daddy now, for the more berserker type chap. You could poison him or use other underhanded methods, and perform a fairly bloodless coup. It would simply be a matter of finding a way to nobble his efficacy, circumvent or totally neutralise it in some manner. For a dialogue based character it would simply be a few more opportunities to use the old gift of the gab. But i've got to agree, it could be seriously frustrating to be constantly having to steer a character in your own direction, especially when we're used to being the undisputed final authority. Ah well just kicking the old cranial hamster wheel.- 36 replies
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Earning your place as party leader
Nonek replied to Nonek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In practise I can see it being a jolly old pain if implemented poorly, but in some ways I can see it working. The game would (I think) play out exactly the same in all respects except for two points, conversations and area transitions. 1. In conversations it would be the party leader initiating and guiding the conversation, with our dialogue skills allowing us to chip in and highlight points he may miss or investigate options he is not interested in. 2. The party leader would decide on which area you next travel to, reflecting his personal agenda, but this is one of the points where you can challenge, persuade or browbeat him into changing his destination. Obviously the endgoal of this particular situation would be to wrestle control of the party from him as soon as possible, and thereby pursue your own goals without the need for the challenge, ergo as a few people have said it becomes the standard game. But an even more interesting proposition might be to play the party leader like a marionette, be his loyal Grima Wormtongue all the way until the game ending.- 36 replies
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