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Grand_Commander13

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Everything posted by Grand_Commander13

  1. I'm willing to roll with it since at that point, you're probably not strong enough to defeat Thaos anyway, and the "animancer" doesn't actually threaten the duc: he merely proclaims defiance then immediately kills him. What irritated me more is that by this point in the game we know enough about Thaos to know that he plans long-term, and yet we're running around under the assumption that it's animancy he's attacking rather than animancy being the tool he's chosen for a larger plan. I mean, the Watcher knows Thaos is siphoning Dyrwood's souls to cause the Legacy, has been for fifteen years, and assumes that Thaos's end game is to get animancy banned? We can't even get a short conversation where we and Lady Webb wonder what Thaos is playing at with this? That is what made me feel like I was being treated like a dummy. The end of the hearing itself was alright though. It immediately made me do a Doyle: "Oh, yeah, we just got played."
  2. And make it possible to be even lower level at the end game? Seriously, there needs to be some big gatekeeper encounters before the player reaches the point of no return. Those spirit encounters need to be tweaked up in difficulty, big time, if people are getting through them at level seven without realizing they're making a huge mistake.
  3. Oh trust me: you find out where the Engwithans went if you finish the game.
  4. They're there for context. (There are actually three acts, but I didn't include its completion number since its end is so close to the end of the game.) There are actually only three achievements with 0.0% right now: Explorer (which was only recently fixed), PotD Solo, and Relative Pacifism. So it seems that pacifist runs aren't very popular yet. That's why I have all the other stuff in there for context: more people have killed 1200 enemies than have cleared out the Endless Paths. Way more than have completed the game.
  5. I told all of the whiners on the backer beta forum back then that it didn't matter whether there was monster kill XP or not, that the game was still fun and the combat was the main part of the gameplay so of course you'd still do the combat. I mean, are we so addicted to our Skinner boxes now that we won't play games unless the game itself incentivizes it? I remember people on the Payday 2 forums loudly, loudly telling me that if Payday 3 started you off with the best guns and you chose to use weaker guns to earn cosmetic items, it would "ruin" the game because there would be "no reason" to play if you started off with the good stuff. And yet here we are in Pillars of Eternity with little incentive to do combat (the bestiary XP is miniscule and the game showers you with money anyway), and look at the Steam stats Hassat pointed out: 36.5% of owners have completed Act I 8.6% of owners have completed Act II 6.2% of owners have reached level 10 of the Endless Paths 5.3% of owners have killed 1200 or more creatures in their playthrough 3.6% of owners have reached level 15 of the Endless Paths 2.2% of owners have won the game 0.5% of owners have defeated the dragons (and one of 'ems a real doozy) 0.1% of owners have won the game solo 0.1% of owners have won the game with no party members reaching 0 Endurance 0.1% of owners have won the game on Trial of Iron 0.1% of owners have won the game on Path of the Damned 0% of owners have won the game with 175 or fewer creature kills
  6. I've been enjoying playing as a priest: I built him with way more Intelligence than Durance had so the areas of effect are way better.
  7. So what you're saying is that SJWs don't come to the places I hang out and bother me, so I should hate them?
  8. This whole memorial stone thing is much ado about nothing. It astounds me, however, that the people saying it was only removed because of shrill SJW whining are the ones generating thread after thread about it (seriously, you should have seen the Steam forums two days ago), and hijacking other threads to cry about it.
  9. What level should you be when you get to level 7? I'm on level 6 of Od Nua, with level 5 characters, over 20K of copper, nearly finished the stronghold (about 5 upgrades to go) and playing on Hard. Oh and I haven't finished Act 1 as yet. No, I mean he was level seven when he fought the final boss of the game. Someone else was level nine. I had a hard enough time doing it at level twelve. All of those are horrible and worse than the current situation. Honestly I don't get it. They are side quests. You do not need to do them. A lot of them would have very good RP-reasons to not be even tackled. Story wise you have absolutely no reason to do any of them. A lot of quests only reward you with money or most of the time subpar items compared to what you have found till that point. Very few have actual good items. You're missing the point: the side content is currently effectively mandatory because if you don't do it you'll be underleveled in the endgame. #1 is the current state, #2 and #3 are the un-fun alternatives (though there's always #4, and #5: weaken the final boss, or weaken the final boss but allow the player to fight the full-powered boss for a better ending).
  10. Yeah, too much XP is locked up in side quests; I just saw someone complain that they can't beat the boss at level seven. I wonder how they were able to get there that quickly, but obviously they could. It seems a bit mean for the game to let you get that far only to say "whoops, looks like you'll be needing to reload (we hope you didn't overwrite that save!) and get a few more levels."
  11. The Godlike, Orlan, and Aumaua desperately need more portraits (the Godlike don't even have one per head shape, let alone one which defines personality), but once there are enough portraits there also needs to be a way to sort them. If I could sort for all Orlan Male portraits, for instance, that would make it a lot easier to see what I had to work with than it is now where I have to scroll through dozens of portraits to see my options are... Limited.
  12. The Estoc is actually in a weapon group with the Poleaxe, a two-handed weapon that also has two damage types. A match made in heaven, I'd say.
  13. Then you just end up with the exact opposite problem: there's zero reason to use the lower-level phrases, ever. Unless you make them stronger (so their passive effects are much stronger in the early game) and the higher-level phrases much weaker. But then you'd end up with the same circumstance you have now, though at least the chanter's early game will have been nerfed I suppose.
  14. He's really easy to miss. The first time around I almost cleared the first level looking for him. The only reason I didn't is because I looked it up before I got that far.
  15. Well that might explain why I never advanced to the last stage of the Trials of Durance: I avoid camping whenever possible.
  16. That's the door that leads to the second level of the Endless Paths. You need to find Maerwald, who is in a room right by where you came in to that level.
  17. Yeah, I thought that was hilarious too. I just imagined my character walking out and exclaiming "whew, that was not easy!" then everyone kind of turns their heads or develops a sudden interest in their own shoes.
  18. Chanters would be stupid-OP if they could summon two ogres at the start of a tough fight. As it is, the better phrases taking longer to go through is something of an automatic balancer. Do you want the better passives or do you want more spells cast?
  19. Bows definitely need to be tuned up while guns need to be tuned down. Maybe put more of their power into DR reduction. Right now even ignoring the Gunner talent the bows are really only useful against people with less than 5 DR, and that's not very many enemies.
  20. It was only a tiny minority of Paradox Interactive's buyers (apparently about 4%) who went with GamersGate over Steam. Of course that 4% of buyers was very, very heavily represented on the forums. Obsidian knows how many of their sales are come from Steam and how many are coming from GoG. I doubt they'd share, but they know how the buyers really feel.
  21. 40% said GoG? Wow, you're really putting the "vocal" in "vocal minority", guys.
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