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Grand_Commander13

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Everything posted by Grand_Commander13

  1. Gonna have to stop you there. No, knights and soldiers did not fight with one-handed swords. Maybe by "longsword" you mean one of the two-handed varieties, but you probably mean a standard arming sword which was only ever a backup weapon, and/or your carry-everywhere weapon. Low-end troops had shields because they didn't have great armor and since their enemies didn't have great armor either they didn't need the power of a two-handed weapon to punch through it. Duels are another matter entirely, as rather than being about what is effective they're about what is accepted. There were plenty of rapier duels later in time, but what did the officers carry into battles? Sabers.
  2. Wichts aren't just any hollowborn: they're hollowborn who have been implanted with animal souls. Them receiving the soul initially meant for their body would, one hopes, work out a little better.
  3. Hey, why can't I sacrifice Bob? [Cruel] "Bob? The guy you just met at the tavern yesterday? Do we look like we were drained yesterday?" Yeah, you kind of do. [Clever] "The ritual was last week! Do you hear us? Last week!"
  4. Er, PoE automatically gives you the 4E equivalent of a short rest: your per-encounter powers reset and your endurance but not your health (i.e. your healing surges) recharges.
  5. Man, forget Woedica. My priest of Skaen will be pledging to Rymrgand, but when Skaen tries to pull rank on him right at the end? If he wants to then he can choke on Woedica's whip too, same as the queen herself.
  6. Everybody says it's Mechanics, but... I dunno. It says Edér spots most of my hidden objects. My rogue has super-high mechanics and spots traps really far away, but she rarely gets the hidden objects.
  7. You can dismiss party members at any tavern; just get into their merchant interface and I think it's the bottom button on the left. Henchman priests and paladins get a default bonus and so are unaffected by your dispositions.
  8. I said that choosing between them was annoying, not inconsequential. The problem is that there's always a right answer, and it's visible at the start of the fight: compare your accuracy to their deflection, your damage and DR reduction to their DR, and right there you can work out the optimum weapon to use on that enemy. It's a very tactical choice. I'd prefer weapon choice to be more strategic, and with just three types you could much more easily balance them so all three play styles were equally (do you value outright damage, interrupts, or deflection more?). Of course you might want to switch over to another style because of a situational thing, but it would be because you, as a being very talented in using heuristics to make decisions, saw that this character just needed to out-endure this enemy so his teammates could finish his underlings off and flank him rather than "spreadsheet says to go for defense on this one."
  9. Pillars of Eternity already has too many weapons. Having to worry about damage types is aggravating, but even without that it's annoying to have to decide between deflection, DR piercing, accuracy, and damage versus speed. Just about the only actually interesting choice is for reach, but even that is just a "do you wish to fight from the front line or the back line?" question. Two-hander, dual-wield, shield (i.e. the two ways people who fought for a living actually carried weapons, plus one we've rule-of-cooled in): easy to balance, easy to understand. What's not to love about that?
  10. Well, good on you I suppose. Someone with a jaunty cap should have a tantalizing secret, I say. It just fits the mood better.
  11. That's okay, it's likely randomized* anyway, so nobody would benefit from your secret anyway. Besides, anyone can up a normal rod to Fine anyway. No real loss. *The game doesn't re-roll the chest each time you open it, but based on a saved seed you have to go through some effort to reset.
  12. I seem to remember finding 1.1x melee damage gloves in that spot. Remember: just because you saved and loaded a few times and got the same thing each time doesn't mean it's guaranteed. The way the game's loot randomization works, from what I've heard, allows it to be randomized between playthroughs but still give you the same thing each time if you save before looting.
  13. Yeah, Corrode is your best general-purpose. However if you're worried about the tough fights, vessels and spirits tend to be weak to fire.
  14. That map is to place the game's own map in context: Aedyr, a very important place for the history of the Dyrwood, is overseas, but some of the other important players are right there. (It's hard to worry about a war between the Valian Republics and the Dyrwood if you think they're across the ocean from each other.) But no, that map is not itself limited exclusively to places you can visit in the game. Nor would it be that interesting if it was.
  15. You're good to start pretty much immediately. Loot doesn't get all that much better in Pillars of Eternity. At least not compared to other RPGs of this type. That plain suit of armor you found, upgraded to Fine, and gave +3 slashing DR and +2 dexterity to will, when you're done with it, be pretty much as good as anything else you can find, plus you can upgrade it to Exceptional later with no difficulty. The only thing to watch out for is that unique gear will have some bonuses you can't add yourself, but most of it isn't anything to write home about.
  16. So what you're saying is that people aren't skipping combat in Pillars of Eternity. Thank you very much for agreeing with us. Was that so hard?
  17. It narrates you patting down the flames with your hand as you put it on so it doesn't burn.
  18. Unless you're arguing that Steam users are more bloodthirsty, or people who use the console in the game are more pacifistic, I fail to see how this changes the ratio of people who beat the game pacifist-style to people who beat the game in any way.
  19. I think the +defense talents should be +20 to their specific defense, or +10 to all three. Deflection should remain at +5. There are other changes I've mentioned: remove Field Triage and make the one that does twice as much on just the user able to target anyone; also, bundle quick weapon switching and an additional weapon slot together. Basically, get rid of the trash by combining things that are decent but not worth it.
  20. I really like that idea: the tankier you want to be, the more you naturally want CON. The only problem is that it still gives you no reason to use it if you don't want to wear heavy armor. What if it simply reduced recovery time? I guess that kind of steps on Dexterity's feet a bit, but it's a logical thing to do with an endurance-based attribute.
  21. Nope, you get the achievement as soon as you get the 1200th kill, while the Relative Pacifist achievement requires a finished game. It's not comparing like to like, but it's obvious that people are not shying away from battle just because they don't get XP for it.
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