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Grand_Commander13

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Everything posted by Grand_Commander13

  1. How so? I was hoping to play a priest of Skaen when 1.3 hits. I'm actually quite curious to see if he pulls rank on you late in the game or not. But how are the priest dialogues wonky other than Durance and Edér not noticing if you worship Eothas?
  2. Short story? Because being a Watcher slowly drives you crazy as your past lives intrude into your present day more and more.
  3. Oh, right, there's magic now, so that means it makes perfect sense to risk your life for literally no gain. Silly me.
  4. No, it should attempt to use anyone in the party who's skilled enough to open it.
  5. When you reach Twin Elms the gate guards tell you that you should go back to Defiance Bay because the riots have died down. They really don't want anything to do with you.
  6. It autosaves a Pre-Endgame save file for you right as you go into the point of no return, so I don't see an immediate need for playing afterwards. I certainly wouldn't complain if the expansion allowed us to play after the final boss though.
  7. That sounds hilarious. Do you know anywhere that might have some examples of that? I actually own Icewind Dale due to a quirk of eBay, but... Eh, I'm not really in it for the dungeon crawling, so I never installed it.
  8. I'm glad to hear that this one will be fixed. Has anyone tried to have Durance cast Prayer Against Infirmity on the affected members in the next fight to removed the permanent Sickened? I believe that's what worked for me, succeeding where rest had failed.
  9. Don't you worry about me. I'll figure out what to do (probably disable the DLC and just download the MP3s from the site because I'm a heathen who doesn't notice good audio quality above ~192 kbps on an MP3).
  10. That makes sense, but weren't the missionaries that Iovara had to deal with in one of your past lives Engwithan? It's possible that they were not truly Engwithan, but I'd think that people would notice a civilization completely disappearing overnight and not be fooled when people claimed to be from that civilization. Also, if ~50,000 souls are strong enough to allow Woedica to stand against all of the other gods, I doubt we're talking many more than a million souls used to make a dozen gods. It's possible that there were only a million Engwithans, but... They managed to reach some dizzying heights.
  11. To talk to him you need to have progressed sufficiently far in the main quest. I believe you need to have done the mainline quest at Heritage Hill, if memory serves.
  12. I just wish there was a more efficient way for Steam to update the tags than sending 830 MB of files back over the Internet. I mean, even if my computer hadn't decided it didn't like to download via Steam and so registered its displeasure by blue screening every fifteen minutes or so, it would seem awfully inefficient. Hmmmm... I suppose I could disable the soundtrack DLC. But that still leaves me downloading 830 MB worth of files from someone for a tag switch.
  13. So DoT spells really are just that weak? Does it at least calculate the DT all at once? I mean, if it did 50 damage in ten ticks of 5 damage a piece and it counted DR each time, you're pretty much guaranteed to do the minimum 20% damage with it. Semi-related to the above concern, how do the +25% damage enchantments work? If I hit for 40 damage and have +25% corrosion damage, is that 10 extra damage getting modified by the same DT? Again, seems like a speedy trip to irrelevance.
  14. Really? Attacks increase as your stats go up? I never got raided at all, and I went for an early barracks which allowed me to get a quick +16 to my combined prestige/security by getting eight hirelings as soon as it finished. Of course I also cleared out... Er... Everything but the very end of the Endless Paths.
  15. I didn't think you had to do anything special for that. I made Gunner's Cadence with just a single rapid reload phrase and it looped just fine. I could tell because he accumulated phrases and after every fight the gunners had their comically quick reload animation.
  16. On his character portrait you'll see at one of the bottom counters a yellowish circle with a number inside of it: that's the number of phrases you have. Low-level phrases are weaker but accumulate more quickly.
  17. Well as far as I'm concerned, Adventurer is where it's at. I was, quite coincidentally, already using an Estoc and a Poleaxe on my barbarian, so Weapon Focus: Adventurer was a natural pick. Soldier and Knight also have some choice picks, though isn't as versatile. Peasant and Ruffian are simply rubbish, while the others are... I dunno. Tolerable? But as far as I'm concerned it's all about being able to do crush, pierce, and slash damage with two-handed weapons in just two weapon slots and that means Adventurer holds the crown. If I was convinced of the worth of low-damage high-speed weapons it would be another matter, and I might be obsessing over damage type a bit too much, but... Ruffian? Really?
  18. They have to start the game up before they get the achievement, so people who registered their key but are waiting for the first patch aren't counting.
  19. I'm really confused. You said that it just uses the higher value, then that most of them stack. Can you elaborate? If I get the 1.15x damage boost on top of a exceptional weapon and some good Might, am I doing 1.15 x 1.3 x 1.3 = 1.9435x the base damage or am I doing some other amount of damage?
  20. ... You know that in the real person you don't magically become stronger just from killing people, right? I mean, I just don't see the problem here: you have the option to roleplay a complete psycho who kills everyone they can (and in fact I still think you're incentivized to do that), but the game doesn't prod you onto that path. How could the lack of kill XP possibly be a roleplaying issue where in the real world every sensible adventurer would want to expose themselves to as little combat as they could while still achieving their goals?
  21. I remember people screeching doom and gloom about this (among other things) during the backer beta. I told them how wrong they were then, and sure enough it's just fine without kill XP. You hardly notice that it's gone. If someone like me, who's definitely not in this game for the combat, is still clearing out all of the maps then you know taking kill XP out was fine.
  22. I don't know about Aloth, but someone (I think it's Durance) grunts in such a way that makes me really wonder if he voiced Vex in Dawngate.
  23. I really like the strategy guide, but it has multiple small errors that irritate me greatly. For instance, on page 369 of the PDF it has the table of weapon enchantments where it insists that the weapon quality order is Exceptional, Fine, and Superb that give +2, +8, and +12 accuracy (respectively) and +25% damage per level as well. The individual listings for the weapons are accurate, which makes it more than a little baffling. In the stronghold section it also gets the prestige and security bonuses wildly wrong for numerous upgrades (pg 35) and is missing wages for the Glanfathan Soul Hunter (pg 37). I'm sure there are other errors, but I'm not going through the PDF with a fine-toothed comb. Are these going to get fixed? More importantly, are they also in the print version?
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