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Everything posted by Grand_Commander13
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Companions and PC
Grand_Commander13 replied to Vaalac's topic in Pillars of Eternity: Stories (Spoiler Warning!)
How so? I was hoping to play a priest of Skaen when 1.3 hits. I'm actually quite curious to see if he pulls rank on you late in the game or not. But how are the priest dialogues wonky other than Durance and Edér not noticing if you worship Eothas? -
Plague of Insects doesnt end
Grand_Commander13 replied to Libertine's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I'm glad to hear that this one will be fixed. Has anyone tried to have Durance cast Prayer Against Infirmity on the affected members in the next fight to removed the permanent Sickened? I believe that's what worked for me, succeeding where rest had failed. -
That makes sense, but weren't the missionaries that Iovara had to deal with in one of your past lives Engwithan? It's possible that they were not truly Engwithan, but I'd think that people would notice a civilization completely disappearing overnight and not be fooled when people claimed to be from that civilization. Also, if ~50,000 souls are strong enough to allow Woedica to stand against all of the other gods, I doubt we're talking many more than a million souls used to make a dozen gods. It's possible that there were only a million Engwithans, but... They managed to reach some dizzying heights.
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I just wish there was a more efficient way for Steam to update the tags than sending 830 MB of files back over the Internet. I mean, even if my computer hadn't decided it didn't like to download via Steam and so registered its displeasure by blue screening every fifteen minutes or so, it would seem awfully inefficient. Hmmmm... I suppose I could disable the soundtrack DLC. But that still leaves me downloading 830 MB worth of files from someone for a tag switch.
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So DoT spells really are just that weak? Does it at least calculate the DT all at once? I mean, if it did 50 damage in ten ticks of 5 damage a piece and it counted DR each time, you're pretty much guaranteed to do the minimum 20% damage with it. Semi-related to the above concern, how do the +25% damage enchantments work? If I hit for 40 damage and have +25% corrosion damage, is that 10 extra damage getting modified by the same DT? Again, seems like a speedy trip to irrelevance.
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Stronghold Immersion
Grand_Commander13 replied to Elfwyn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Really? Attacks increase as your stats go up? I never got raided at all, and I went for an early barracks which allowed me to get a quick +16 to my combined prestige/security by getting eight hirelings as soon as it finished. Of course I also cleared out... Er... Everything but the very end of the Endless Paths. -
Odd Weapon Grouping?
Grand_Commander13 replied to steelshark's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well as far as I'm concerned, Adventurer is where it's at. I was, quite coincidentally, already using an Estoc and a Poleaxe on my barbarian, so Weapon Focus: Adventurer was a natural pick. Soldier and Knight also have some choice picks, though isn't as versatile. Peasant and Ruffian are simply rubbish, while the others are... I dunno. Tolerable? But as far as I'm concerned it's all about being able to do crush, pierce, and slash damage with two-handed weapons in just two weapon slots and that means Adventurer holds the crown. If I was convinced of the worth of low-damage high-speed weapons it would be another matter, and I might be obsessing over damage type a bit too much, but... Ruffian? Really? -
... You know that in the real person you don't magically become stronger just from killing people, right? I mean, I just don't see the problem here: you have the option to roleplay a complete psycho who kills everyone they can (and in fact I still think you're incentivized to do that), but the game doesn't prod you onto that path. How could the lack of kill XP possibly be a roleplaying issue where in the real world every sensible adventurer would want to expose themselves to as little combat as they could while still achieving their goals?
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I remember people screeching doom and gloom about this (among other things) during the backer beta. I told them how wrong they were then, and sure enough it's just fine without kill XP. You hardly notice that it's gone. If someone like me, who's definitely not in this game for the combat, is still clearing out all of the maps then you know taking kill XP out was fine.
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Aloth voice actor
Grand_Commander13 replied to drithius's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't know about Aloth, but someone (I think it's Durance) grunts in such a way that makes me really wonder if he voiced Vex in Dawngate. -
I really like the strategy guide, but it has multiple small errors that irritate me greatly. For instance, on page 369 of the PDF it has the table of weapon enchantments where it insists that the weapon quality order is Exceptional, Fine, and Superb that give +2, +8, and +12 accuracy (respectively) and +25% damage per level as well. The individual listings for the weapons are accurate, which makes it more than a little baffling. In the stronghold section it also gets the prestige and security bonuses wildly wrong for numerous upgrades (pg 35) and is missing wages for the Glanfathan Soul Hunter (pg 37). I'm sure there are other errors, but I'm not going through the PDF with a fine-toothed comb. Are these going to get fixed? More importantly, are they also in the print version?