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Grand_Commander13

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Everything posted by Grand_Commander13

  1. Speak for yourself. I'd love to not have to switch party members to pick locks. It doesn't add anything to gameplay, it just quizzes you to make sure you can remember who's the party rogue.
  2. Well, having played through a bit of the backer beta, I can confirm two things: there's loot in them that hills (I mean to say that you find stuff when you do optional fights), and the fights were still just as fun without a "+XP" indicator popping up after each kill.
  3. It sounds like this is the same issue I had here. Out of curiosity, is the character trapped in the building, or is there just a circle on empty ground?
  4. The ranger probably does matter. It sounds like your issue is related to mine.
  5. You don't need a grappling hook to get back there. Where back there is the key, though? I must have missed it.
  6. As an extra point about the merchant interface, please let us move things directly to our stash by dragging it to that giant stash icon on the side of the interface. Don't make me put it down there like I'm going to sell it, then force me to click on the stash icon, drag the item from the bottom into the stash, then click back to the shop interface.
  7. Bumping this. Come on, someone has to know where she is and how to get there.
  8. I figure we need a thread for people to post these, so it may as well be mine. When I was watching the gameplay demos, I really wished they would slow down and show us a bit more of the character creation. Well now that the backer beta is out, I don't have to wait! I can explore it at my leisure. But not everyone has the beta, so for you guys I made a video to show you the models and descriptions for each subrace in the game. If that sounds like something you want to see, check out my on YouTube.
  9. How do you do this? I presume it's in the Dyrford ruins. I think I've cleared out the dungeon, except for the parts that are past the locked doors. You know, the part where all the good stuff is happening. Did I not find the key I need?
  10. On my computer the labels only disappear for the middle three options. If it's on the top or bottom option then all of the labels are there.
  11. I really, really hope there are more portraits in the final version. There's just so little variation. And the moon godlike don't even have their horns in their portrait. What's up with that?
  12. Yes, my main character is a ranger. Does this mean that the map only has six "spawn party member here" slots or something? The ranger companion would be taking one of those slots, stranding the real party member.
  13. Wait, you both hired godlike chanters too? I rolled female moon godlike chanter for my level four adventurer.
  14. I don't mind that you're allowed to select any of them, but I really don't like having to sort through them all. If you could at the very least filter by race and gender, that would be wonderful. It could default to the race and gender you have chosen being the only two boxes checked, and you can then open it up if you wish.
  15. Did you succeed at a Lore check when talking to the alchemist about the girl? I'm pretty sure you can't get that information without the skill.
  16. I don't know how it happened. I had used the inn to make an adventurer, and I click the party to the door. Maybe the newbie didn't get the memo when I clicked on the door, but she stood where she was (I had made an intermediate move to near the door) and the party successfully left the inn. However, now she's stuck inside the model of the building, and I can't re-enter the inn to fix it. And to top it all off, my rogue's armor disappeared! That thing that her model is doing... It can't be natural.
  17. In case anyone's having as much trouble finding them as I was, they're located in C:\Users\*Username*\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity\Saves
  18. The AI auto-targeting is over-zealous. I'm glad that the character will try to find a new target when their current one dies, but when they draw new enemies into a fight you had just won, not only is your front line out of position, but your party's stamina might be low. They need to be told not to auto-target enemies that aren't hostile at the moment.
  19. I had my BB Priest cast Withdraw on herself. It was a thirty-second duration though, so the fight ended before the spell did. First, the spell should end immediately when combat ends. Second, when it did finally end and there were no enemies to fight, I guess the character still wanted to do an attack action, because she attacked herself once or twice. Has this happened to anyone else, or is this going to be one of those odd rare occurrences? I'll be making a point to try to duplicate this in the next fight.
  20. Right now there is a lag of half a second to a second when you mouse over an NPC before you can see if they're just a simple "Villager" or if they're a named character with unique dialogue. It would make searching a crowd, like the inn, much quicker if their name appeared immediately rather than making the player wait.
  21. How are people asking why there's no communication from Obsidian about something they very intentionally hyped us up about throwing tantrums? I mean, I kind of expected there to be a "today's the big day!" announcement that explained the timetable for the keys going out and when the download would happen. That's not me expecting it because it's what I want to happen, that's me expecting it because that's standard operating procedure. It'd be one thing if they weren't very communicative normally, but since they've been so good about putting updates out (even making announcements to say that updates will be delayed) that makes me worry that they don't know when they'll have the keys to give out, hence the delay.
  22. Something that gave you a +1 deflection bonus when your armor gave you a +50 could still make the difference between getting hit or not. The problem with the Infinity Engine was that since health means nothing except for the fight you're in, and healing magic is readily available, and offense is more important, doubling your damage would be more important than using a shield, even if your armor class was already so high that the shield would halve your chance to be hit.
  23. That's not how it works. Your best bet is to equip the front line person with thick armor and a shield (especially if the shield raises your deflection drastically) and to focus on offense with the rest of your party, hoping that the almighty shield and DT will last long enough while you go full offense with 5 people. Naturally, if AI somehow notices that attacking the closest target is not always the best idea and figures out how to avoid engagement, then other people will start switching to (almighty) shields too. I'm talking about in real combat, not in the game. In the game it's a simple multiplication problem that works exactly like you say: DR begets DR.
  24. It wouldn't be equipping a shield on the tank (since there wouldn't be a tank), it would be equipping one on everyone. In fact the "tank" (the one with the best armor) would be the one who needed the shield the least. I don't see how the current unrealistic RPG systems let me make "interesting choices" anyway. High damage? Dual wielding. Tank? Sword and shield. Ranged? Bow. You select a role, then equip for it. It's still boring, there are just different item sets for each "role".
  25. Yeah, a developer who wants to make a nod to reality would have a hard time making shields too useful. Remember, in reality dual wielding isn't very useful at all, and you'd only want a two-handed weapon if your armor is super-heavy (and therefore aren't worried about blocking hits) or if you're in a specific formation and need the range.
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