Everything posted by Chaospread
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cipher build help :)
Thank you, I don't know this thing! I'd have said to drop envenomed strike or penetrating shot... Anyway Shot on the Run is always a pick of mine in SOLO with ranged character, in a party maybe there are more situations where you can't always run, so in a party I think you can even skip it And perhaps in SOLO you move your char automatically, while in a party you tend to leave your chars on their places more easily...
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cipher build help :)
AS Boeroer said, war bows can be better for you, you can also retrain and experiment. In a party a stormcaller is good because it can saves enchantments resources (since it is soulbounded) for other weapons. It comes pretty late, but one hunting bow can be gotten early... so it's up to you If you have another ranged character you can keep hunting bows for you and war ones for the other people. You can also forget a talent "Shot on the Run", pick two weapon focus and switch your bows depending on the situation.
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Build for a solo gambit rogue
Sorry, 11 guile at 20th level, 2 guile with Devil's of Caroc armor, 1 guile from Adratic Glow... where does it come from the last guile?
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cipher build help :)
Do you think to cast any scrolls? Elsewhere I'd invest again in survival... Stealth in a party I don't thick is useful. Either you MAX PER: M 18 CON 8 DEX 12 PER 18 INT 18 RES 4 (better for PotD), or MAX DEX: M 18 CON 8 DEX 18 PER 12 INT 18 RES 4 (which I like more), but in a party you can go with your stats. No, it doesn't work in Poe1, you can pick it in Deadfire but not in the first game You mean "Psychic Backlash". I don't think it worth a talent point, especially with a human and neither its upgrade. Rest of choices for talents are ok, you can pick something else for this one, "Psychic Backlash" and two-handed style such as "Apprentice's Sneak Attack", "Penetrating Shot" an maybe "Shot on the Run". Also "Envenomed Strike" can be a good pick. Weapons. Stormcaller soulbounded, Prey Maker and Persistence are great hunting bows, so go for this route and the according talent. Durgan-refined and the best enchantments you can achieve. Belt. A defensive one can be "Binding Rope", but you can escape melee attacks easily as a Cipher, so you can pick ann offensive one like "Ryona's Buckle". Rings. Iron Circle for CON bonus, if you don't want speed penalty Snerf's Folly and Ring of Overseeing.
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Drowned Kingdom stalled - missing wandering soul/credit
Chaospread replied to Llethlin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Check this solution.
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Trickster with grimoire ? 🤔
But doesn't Gambit cost 4 guile? How do you throw it with 3 Guile? 🤔
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Trickster with grimoire ? 🤔
Very hard to manage. In this particular case, it is almost impossible to achieve Huana and RDC faction quests without one ot the companions leave the party (or both). Arcane Archer is a powerful subclass, I don't know which Cipher subclass is better with a ranger, since Arcane Archer is basically a damage dealer I'd avoid Psion and would go on Soul Blade and Ascendant... but wait for Boeroer and other for synergies and so on. Also Sharpshooter is a good ranger subclass by the way. Ydwin is a nice character, i think she deserve a run and Cipher/Rogue can fulfill the same role of a Cipher/Ranger (and cover also others).
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Party members missing
Chaospread replied to Louisa Bergey's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Shut down + restart is the best solution you can apply in IT world, particularly with MS software and hardware. And I'm an Engineer in Computer Science 😉
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Trickster with grimoire ? 🤔
No weapon type, it scales with your level. In a party you can get so many acc buff that I'd say better is +10% damage. But with mega bosses maybe better +5 acc, if you wanna make them. Pick club. You'll ended with so many modals that it doesn't matter, you can pick Pike, small shield for Tuotilo's and so on... Party. I think a Cipher like Serafen could be good, also a Ranger as Maia, or pick Ydwin and you can use her as a Cipher and ranged Rogue. Attributes: 11/10/16/18/19/4 is better to me. Max int. No MIG below 10. CON 10 should be enough. Yes, better pick monk abilities. Take only one or two spell you are always going to use, i.e. if you go with Citzal's Spirit Lance "route"/build, pick that one. You can always respec in any case and you must take some wizard. abilities, but favour passives as rapid casting, and elmental talents. Use mandatory ability points of wizard for "shared" passives like improved Critical, styles and so on, so you can have more monk exclusive abilties to put points on. Other spells you can pick: self buffs as fleet fleet, DAoM, Merciless Gaze, Infuse of Vital Essence. Low level spells which are effective also at last levels. About equipment, above all Mortification Bindings.
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Trickster with grimoire ? 🤔
I bet it doesn't work, probably you need a mod for that. Boeroer, what do you think about a Bloodmage/Chanter with self healing to gain health for Blood Sacrifice?
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Trickster with grimoire ? 🤔
And Adratic Glow in Luminous Bathouse (+1 guile). Anyway Wiz/Monk can be a mighty combo, I'm thinking about an already powerful monk with wizard self buffs.
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Why is no one talking about tactician/skaen or bloodmage?
Chaospread replied to Darab Masood's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maybe can you extend this for a party of custom classes with potion of invisibility? 🤩 Ok, only for a limited number of encounters, but it could work... Yep, and you have Gouging Strike also. Ok, I forget, but ABD is "cumbersome" and you need to occupy a grimoire slot for it. Oh, I though DoT spells don't ended invisibility, instead it is the contrary... thanks. Anyway, a bug for sure. Oh, Tactician / whatVanisherYouLike is a "Template" that doesn't need a build: you know the general rule and every build you create, with skills, abilities, attributes you like is virtually invincible. It's like BDD + Brilliant + SoT: once you know the combo you can "cook" it like you want; i.e. I build a Corpse Eater / Priest of Berath and played with that.
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Why is no one talking about tactician/skaen or bloodmage?
Chaospread replied to Darab Masood's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Mmm, well, tactician for brilliant (SOLO) ok. Then Rogue has invisibility, ok, Priest of Skaen has invisibility, ok... but what invisibility has wizard? And Bloodmage doesn't need brilliant. By the way, don't offensive spells broke invisibility? And more, As @Boeroer said, this discovery is hot water, there are plenty of these build in The Ultimate Page: 2 Tactician / Skaen, 4 Skaen / Blood Mage (!), 2 SC Blood Mage, other Skaen / whatever...
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Trickster with grimoire ? 🤔
Why/how +5? Anyway, I'm for extremist so a MC Trickster/Illusionist with plenty of defensive spells/abilities from these 2 subclass and the single damage skills of rouge plus some other enhanced illusion spells such as Gaze of the Adragan and... do you know that Concelhaut Crushing Doom is illusion, don't you? Also good self-defending debuffer 🙂 Not for a SOLO run, but I guess a good mate in a party.
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Farcasting and Summons
Yes, it should extend also the range of summon spells. You can check summon spells range in the wiki; I saw wizard's summons and they all have a range of 5 mt. Edit: I think summon spells are affected by farcasting, then I discovered they aren't. So in my opinion this is a bug.
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Forbidden fist bugged
Not an ability, but I find useful to see recovery, reload and overall speed of weapons in the tooltip. It seems to me quite accurate with all bonuses and penalties (armor recovery, DEX, dual weapons, style and so on...).
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Forbidden fist bugged
https://pillarsofeternity.fandom.com/wiki/Forbidden_Fist_(ability): It's very weird, whatever it means... but eventually I think you can't go over about 13 seconds of duration of a single effect.
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PoE1 (small) Balance Polishing Mod
Well, I've played a Barbarian Death Godlike SOLO on Veteran difficulty and it seemed to me strong anyway in vanilla version, maybe because of Blooded, some items with spellstamina and weapons with Valiant, plus other barbarian abilities... Carnage with this mod can be really funny
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PoE1 (small) Balance Polishing Mod
70% or 80% is not so huge also with near death enemy? I'm thinking about a death godlike rogue with finishing blow against some bosses... maybe 50% or 60% is not enough?
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Inner Death - still overlooked?
Vrer Chiora (food, +25% crit damage) Crucible Token (trinket, +15% Damage against the challenged enemy - dunno if stacks) Mouth Char (drug, +15% Damage dealt with weapons - dunno if stacks)
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Inner Death - still overlooked?
After all it is called "death" for some reasons 😄 But the slash, burn, frost and shock damages? Where were they come from? 271 damages... Edit: ok, we discover the shock damage source (I wrote before your second message)
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First time playthrough Paladin, recommended stats?
You can achieve 20 RES from 16 easily early with an enchantment (i.e. custom enchantment of an armor) and a rest bonus. While proceeding through the game you get more bonus, also a weapons bonus that stacks with others and until late base game content 17/18 RES is sufficient for almost every content. 10 CON is not squishy with HIGH RES and a supporting party cause Paladin has good health and endurance nevertheless, and again, you can achieve +2 / +3 CON during the playthrough. In SOLO it's very difficult pass the first act with high RES lowering the other attributes. I made a build for SOLO PoTD with MAX RES past act one, but before I MAXED MIG, DES and PER, and dumped RES, see it here:
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First time playthrough Paladin, recommended stats?
Oh well... but in this way you can pass from 2 healing / encounters to 4 healing / encounters. If you build a healer, it can be taken in consideration
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First time playthrough Paladin, recommended stats?
I think you are gonna playing in a full party, aren't you? If yes, all columns are ok, for a paladin INT is important so as Boeroer said last one is the better choice. It has also greater CON, and if you wanna tank it is a good stat, RES 16 or 18 changes little, it is indeed for a almost all a question of dialogue and/or quest resolution... 18 can be better because in one or two cases 20 RES is a score needed for quest resolution but not so important, 16 is enough with +1 or +2 bonus points from item. Another alternatives could be rely on INT more and having CON 10 INT 16 and RES 16, more duration and AoE and not many drawbacks If you play SOLO, something can change...
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Ideas for Rymrgand/Gravecalling build?
What about sickening them with some abilities like Fetid Caress?