Everything posted by Chaospread
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Stronghold hirelings + Fampyrs.
Hi, no, you have to defeat enemies before they knocked down your allies. But maybe you can engage other hirelings for the battle and pick the special guests just after the encounter. Or you can manage the encouter as an automatic one. Yes, I think fampyr charme last for entire duration even if the caster has died, but liberating/suppress affliction could be a bug indeed.
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Custom party perception on potd.
Hello, for tank Paladin you can increase engagment with talent and/or weapons/items. Not totally agree with that. At medium high level a Spiritishift druid has good melee bonus with spiritshift weapons and very good bonus with spells, he doesn't need high PER in my opinion, but, at low levels, he is pretty a dead weight, but it can be used anyway for buff/debuff/healing. I'd max MIG and the rest on PER. For example, +3 on PER don't change so much in attack resolution, graze, hit and crit are the sames more or less, but +9% damage every attack is better, imho. For Fighter I take sword and shiled, but you choosed Paladin and Chanter, good pick in my opinion. I agree with these stats for backline 👍 I'd swap RES or PER with CON indeed, better PER imho, tanks don't need more than 10 and 14 CON are better, else at high level (in a party). Have fun!
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Doemenel, Crucible and Dozen early quests.
Maybe you see this note about "Rogue Knight" quest: https://pillarsofeternity.fandom.com/wiki/Rogue_Knight#Notes It never happens to me, in any case pay attention to not do too much quest related to a faction opposed to the one you want join with before you allied with one faction. After you complete both the two quests of a faction, you can do any quest the game allowed.
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Doemenel, Crucible and Dozen early quests.
There others missions/tasks also for other faction that can be done without side effects, i.e. Unwanted and Missing Sentries for Knights of the Crucible, some of these are marked as "Task" and not "Quest" (I don't kwon the difference to be honest), I think they choose two "main" quest for every faction and the others are other quests with faction appearing as "extra".
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Order to Play the Game Through?
Hi, if can be of any help, I'm doing a run with a SOLO Paladin and I complete WM1 at level 10. So I think, if you know internal mechanics of the game and you compose the right party, level 7 full party can do the WM1 (not Cragholdt, obviously, but the Durgan Battery quests). You can take also all the items of Act 2, aside Aila Braccia also Tidefall can help, but maybe stunning or proning item are best, i.e. Cladaliath in Act 2 (if you side with The Dozen) or unblocking Act 3 and buying We Toki. Another trick for "first" encounter of WM1: you can backtrack after every "single" kill and rest (in Caed Nua or other place) and return back iun Stalwart (not very plausibile and realistic, but the game allows it). After that, WM1 history can be done not so hard, using accurate tattics especially with spirits and vessels inside the Battery and the Lagufaeth, maybe avoiding some non mandatory encounters. Avoid side quests and other optional encontuers, unless you need or wish some special and unique item. Have fun
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Doemenel, Crucible and Dozen early quests.
Hi, basically every faction has TWO quest and you can do ONE questo for any faction (the FIRST quest of that faction) and the SECOND quest can be done ONLY for ONE FACTION (embracing it for the whole following story). It is all well depict in this page section of the wiki: https://pillarsofeternity.fandom.com/wiki/Pillars_of_Eternity_quests#Faction_quests So you can do the Rogue Knight, Built to Last and A Two Story Job without any concerns about campaign progression. These 3 quests can be done in ANY ORDER. Successively you can take only ONE quest among The Bronze Beneath the Lake, Winds of Steel OR The Changing of the Guard, siding with corresponding faction. You can take Cladaliath in ACT 2 siding with The Dozen, achieving The Bronze Beneath the Lake mission, OR you can get it later in ACT 3 even if you side with another faction. Hope I was clearl, have fun!
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Class and Roleplay
Chaospread replied to ridiculous-fosterman's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Some considerations can be done about what level of difficulty you intend to play the game and if you want to go for a SOLO or PARTY run, BUT, if you only are interested about RPG matter, here it is my opinion I think Beric Dondarrion and Thoros of Myr are differente role character, Beric can be a Paladin or maybe a Fighter with some abilities/buffs from companions/items or also a Monk. On the other hand, Thoros is rather a Priest, maybe a kind of Monk and perhaps a Druid... By the way, on the "Beric" side I stand with the Paladin class. You can play a Monk with fire and shock damage (Beric is know as "The lightning lord" and sometimes hold a fire sword...) with Swift Strike, Lightning Strikes and Turning Wheel, or a Fighter with a Firebrand and items like that, but, ultimately I see him like a Paladin too. For power, playing tips etc you can see Boeroer message, about RPG you have to take and order which can "fit" with your description of the PG. Kind Wayfarers should be Benevolent and Passionate... mmm, not a Beric portrait in my opinion, though the related talents (Strange Mercy and The Sword and the Shepherd) can be seen as his own skills. The Shieldbearers of St. Elcga, Diplomatic and Honest... diplomatic... I don't think it is the case... Bleak Walkers: Aggressive and Cruel... I like more this one, and can fit the "undead" trait of Beric, it can't? But they are barely mercenary, not as Beric... Goldpact Knights are mercenary too, so I discard also them. Darcozzi Paladini are Clever and Passionate... oh this could be good, and also their lore can fit one of a Knight who fight for a King that are not more on his throne. So you can stick to Darcozzi or maybe and special kind of Bleak Walker that strike a deal with his king or a weird Shieldbearers who protect someone but not with his idea of diplomacy, maybe read the lores and adjust your role playing with your idea of the PG and of course the talents of these orders. About Thoros, he can be a Monk as we have alredy seen, but also a Fire Druid, see for example my build: Concern to melee he is based on spiritshift, but he is more about spells and you can adjust it for weapon usage especially in a party. But at the end I see Thoros like a Priest, but not an Eothas one, but rather a Magran Priest: Magran priests have Inspired Flame that gives you bonus accuracy on Sword (fit good with Thoros) and a little Flame spell. Moreover Magran is the goddes of Fire, War, Consumption, Transformation, Purification and Trials: I think is a good choice with Thoros history and his relationship with Beric, do you agree? Anyway, priest deity choice have no great effect on character power, so you can choose Eothas with no trouble about that Priest, as Boeroer has said, his very powerful late game, also in SOLO, I think Wizard and Priest are the most powerful classes to play and maybe the funniest (except Druid... but this is an ill of mine 😄 ) but at low levels they are very squishy. I hope you like my ideas, if you want we can discuss about those further
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Pillars of Eternity 1 complet edition od ps store
Hi, an alternative is to buy it on a marketplace as a physical copy, you should find it quite easily
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Important Visitors to Caed Nua
Chaospread replied to dorothygarcia31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Hello, I confirm all that Boeroer says, ALL the visitors appear in the throne room and you have some days to receive them. You can see the time left in a section of the Stronghold view (I think is the section with a flag icon). When visitors RETURN to the keep after the first visit they don't appear and you can't receive them, but they give you bonus or malus depending the first visit result. Azzuro, the times he come back afetr the first visit also doesn't appear in the stronghold, but you can buy his items from the Stronghold management view. Good playing!
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Weapon suggestions for my 6x chanter party
Hi, long range (12 meters) there are Bows, Crossbows and Arbalests. From these I'd pick the ones with Speed and Wounding, so: Persistence Wendgär Hold Wall (with also overbearing) The Rain of Godagh Field And some with stunning and overbearing: Aedrin's Wrecker (stunning and overbearing) Borresaine So 6 weapons, by the way I'd drop one os those for Pliambo per Casitàs for Marking and Disorienting enchantments. If you wanna 6 weapons with Helwax Mold, I'd choose: Persistence Hold Wall Aedrin's Wrecker Borresaine 2 x Pliambo per Casitàs (+10 for 2 PG are better). Stormcaller for chanter is not so good and shock damage versus bosses don't make the difference in my opinion. One note: with these weapons you can face stun or prone immunity enemies, but you'd can have problems with pierce immunity foes, like rain and flame blights (I don't remember other enemy with this immunity), so you can keep some wands/rods/scepter as backup
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Auto pause during fights
Hi, there's no turn base in PoE1, you can only set some auto-pause options, as you see in the image below: There are no "auto pause when attack ends" option, I suggest you to enable other options such as: Party Member Finishes Ability Combat Time (maybe 3 seconds if you wanna "mock" a turn base gameplay) Target Destroyed You can also play around with these options and fit with the best for you, I think many auto options enabled are too "heavy" for a smooth gameplay and I prefer also pause when need with spacebar. Hope it helps Good game
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Little to none micromanagment Party
Hi, Boeroer is like a bible for POE, so you can stick to his suggestion with certainty, but if you want I give my opinions. For low micro, Paladins, Fighter, Chanter are the best classes, for sure. You can add a ranged Rogue or Ranger, not zero micro but low in any case and good damage dealer. Barbarian can be a good loe micro crowd control with some debilitanting weapon (Tall Grass, dual wield Cladhalíath/Godansthunyr/We Toki and so on). Druid can be a very effective damage dealer from beginning to the end with sipritshift (above all cat or bear shape) and mid-late game he is a excellent crowd control with its spells. But some more micro. Cipher are very powerful mid-late game, but he requires more micro than other CC, I think. Priest, as Boeroer said, has more micro but boost your party like no other For skills be sure to have a character with high mechanics to disarm traps and for retrieve best locked items. Survival is the most impostant skill, for thanks Athletics could be good. One PG with high lore could be useful if you don't have Priest/Wizard/Cipher or Druid with good CC abilities. Rogue with high ACC are good scroll readers, chanter are good for scrolls because they cab do it while singing In party Stealth can be forgot. I think MIG should be raised for damage dealer (also ones with weapons) and spell caster who cast damage spells. PER in normal could stay at 10, especially if you have a Priest or a Paladin with PER raising abilities. You can raise CON for Barbarian above all (low deflection but often in danger situations), RES could be 10 or more for tank and 3 for others BUT if you have a main PG who is a tank, you should max its RES for quests DEX could be MAX for any PG, maybe caster with light or no armor could have 10, chanter could stay at 3 😛 You could also stick to 10 DEX and try to maximize recovery time with speed ennchant, potions, abilities, durgan ecc. also for some party members. INT for spell caster, paladin, barbarian, chanter (abilities duration and area of effect) and rogue, and ranger (most for duration) should be MAXED, it helps a lot! In practice every class should have at least 15 INT imho, except some specific builds. Apart form this, position is very important, tanks should face enemies before CC and squishy character (you can put forward them and hide with stealth other PG for that) and pay attention to shade and other "teleporters" foes, a CC Druid in the backline is good because he can spiritshift and take care of that dangers Have fun!
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Build Idea: Retaliatory Punisher Priest
For boots what do you thing about Echoing Misery? With its ray you can hit more than one enemy. For armor a good one could be The Golden Scales due to its reflecting ability and with a durgan Alia Braccia ranged attacks can be very dangerous for attackers. Fire Godlike character with Belt of the Royal Deadfire Cannoneer are really effective, I try a fire based druid with this combo and it performed very weel -->
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Forum Comments and Issues Repository
Ok, it works... now I'm trying with regular Firefox window (no private/incognito mode): url: https://www.nexusmods.com/pillarsofeternity/mods/1 let's see... (I'm on Windows 10 from Europe) Edit: all right, well done! 👍
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Forum Comments and Issues Repository
Today i had my post not posted with a url present. Trying to put a url in this post... Testing pasted link: https://www.nytimes.com/
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Ways to make the combat more enjoyable?
Chaospread replied to guywiththehair's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think that in POE 1 there's no disabling engagement option, you have to install IE Mod: https://www.nexusmods.com/pillarsofeternity/mods/1. Maybe this answer your question. Other things to consider are whether you play solo or in party, and in the second case adjusting ai behaviour of other members could simplify combat.
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Melee Rogue is too weak on PotD Upscale
Maybe also he died with monks and others enemies of Torn Bannermen outside Cragholdt, yes, maybe he should use escape or similar forms of abilities to run otu of danger and then use ranged weapons or perhaps these abilities are too weak... if he is am aggressive Rogue he should have the chance to kill an enemy with one shot from the shadows, but in POE this is nearly impossible, you know. Or instead with some buff of a Priest he can live longer... by the way in SOLO those quests are performed in "pacific" way and also for others classes many quests in SOLO are not feasible in the RP way your character follows... this is it for PoE, you're right. Even if I suppose that with a party built for a rogue, the rogue can live longer in very difficult situations, maybe someone can try this guess.
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What should Immune Boost do?
Hi, can you tell me please what Immune Boost is supposed to do? Today I tried Sun-Touched Mail of Hyran Rath and Äru-Brekr in spiders infested Korgrak's cave and there was no difference. Ivory Spinner and Widowmaker poison and disease effects last same time, do same damage and effect with both armors. It is a bug or I'm missing somenthing? @Boeroer do you kwnow anything about that? At least what should be the effect: disease/poison last 50% of time? One tick every two the effects not triggering? Thanks.
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Elemental tier questions
Hi, more or less I agree with you. We can say that is more simple create a power build around elements in the order you give: fire, corrode, storm and ice. Maybe corrode could be more damaging against enemies because there are lower DR against it and less immunities, but you have to build around bittercut and maybe item like touche of rot or, better IMHO, a corrode Druid. Fire is more available, for sure. Regard shocking and ice, ice is really a poor element except maybe for chanter, or for an ice wizard and ice druid, but this two class are better with fire element as you pointed. There are no excellent ice item and usually enemies suffer more for other elements. There are very good build about wizard and druid with ice, but ice isn't so important actually, I think shocking is the best for druid and wizard perfom better with fire. At the end, perhaps we can dibate about fire or corrode as the best, but in broad terms I repeat, I agree 99% with you.
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Bug with scrolls and pause before casting them
Hello, I experienced this bug in my runs: for some scrolls when you click pause, select a scroll from quick slot, select a point where to cast it, click, then end pause, the animation of scroll launching trigger, the scroll in the animation disappear, but there's no effects. Scroll DOESN'T disappear from quick item, luckily. If you did the same action, that is cast a scroll normally WITHOUT pause, scroll land perfectly. I noted this issue almost ever with scroll of Maelstrom and scroll of Prayer against Fear, I don't know or it doesn't seem it happens with others scrolls, or maybe it doesn't happen so often. Anybody else having same problems?
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[CLASS BUILD] Llunrwald - Hearth Orlan Rogue, The "Handy Thief" (one hand rogue focused on hit to crit conversion)
@Boeroer, I'm sorry, maybe I'm a little boring but another thing about conversion stacking: I think that Vicious Fighting and Dirty Fighting stack each other. If you see Vicious Fighting description, it says that it modifies Dirty Fighting: and the Dirty Fighting description says 20%: and indeed in my active effects I find again 20%: So I think the calculation for one-handed style should be (I'm adding Minor Threat fon NON-SOLO and MAX rate with one-hand): Dirty Fighting AND Vicious Fighting --> 0.2 chance to convert --> 0.8 chance NOT to convert. Predatory --> 0.9 ntc Gravestep --> 0.75 ntc Durgan-Refined --> 0.8 ntc Bloody Slaugher --> 0.8 ntc Minor Threat --> 0.9 ntc Then: 0.9*0.75*0.8*0.8*0.9 = 0.31104 ntc --> 0,68896 =~ 69% conversion rate. Without Minor Threat, it become 0.9*0.75*0.8*0.8=~ 65% conversion rate, because 0,9*0,9 (Dirty Fighting and Vicious Fighting NOT stacking) is 0,81, that's to say almost the SAME VALUE as they shouldn't stacking. It is not very important now, but, if we'll find others stacking bonus, rates should start to change... and I'm not sure that all others bonuses don't stack at all By the way, I calculate the rate also with Minor Threat If the log were a full/trace log with the calculation ... Another thing, with two weapons you have greater chance that one attack can be converted, and in less time, so the rate considering the time can be also better thant 65 versus 88, isn't it?
- [CLASS BUILD] Llunrwald - Hearth Orlan Rogue, The "Handy Thief" (one hand rogue focused on hit to crit conversion)
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[CLASS BUILD] Llunrwald - Hearth Orlan Rogue, The "Handy Thief" (one hand rogue focused on hit to crit conversion)
Indeed! When i started I knew how calculation works, but I forget while playing 😄 A thing I believe doesn't work as you say: Prone is overridden by stunning, so I don't know whether Deathblows triggers, I've to try By the way, I'm going to correct my post with right rate conversion, thanks for all the calculation And I forgot the +12 bonus, it is maybe the best bonus with one hand, it helps a lot early game, but you lack some protection and/or speed, late game is better to have +15% conversion bonus, as Rogue has high Accuracy by himself, but +12 is very good against bosses anyway. I knew rogue is a poor class, but I was "sad" that no one has never picked up "one-handed style", and I was curious of how much many conversion bonus worked and how was in game in practice. And even if the rate is no good as in my post, I feel that I crit more than one shot every two, because I haven't predatory weapon, but maybe it is only an impression. Maybe it can be fun for some readers/players who read the forum, or for new games in the future: one-handed is actual a bad thing, either the rate conversion should stack, or it should give speed or somenthing like a parry, maybe with further talents, but as it be by now, two-handed and weapon and shield are far better than one-handed, and two-handed of course, but in some cases, two-handed has a reason to be. At the end, one-handed attack, not style, could have a sense if you have to land a weapon effect att all costs: +12 ACC is very good for that, but when does it happens? One-handed style and his conversion can be useful only for Sap because it's the only primary attack ability for Rogue and you improve the chance of the duration of stunned can last longer... but if you already have stunnig weapon... better to have We Toki + Godansthunyr. So if in the future there will be an Enhanched Edition, Rogue and one-handed style will deserve a restoration, as was for Barbarian for example. And I'd change Shadow Step with more quickness... a +20% damage as a 13 level ability? Lol... I've to start Pillars 2; I hope Rogue and one-handed style are better in that game I like trying not exlpored build, if you have one tell me, maybe if I find that it is fun or interensting, I can give it a full run chance Thanks again @Boeroer for correcting me, If you weren't here, we should create you!
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Forum Comments and Issues Repository
I'm experiencing this also with double curly brakets and sentence inside double quotes. Not always though, if the sentence is short, double quotes seems to work... very weird.
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Melee Rogue is too weak on PotD Upscale
Hello, you are right, Rogue is not very powerful compared to other classes but you can take some workaround playing it with some micro as you were in SOLO, if you have patiente for that. By the way, in a group PotD Upscaled, I'd play Rogue as ranged, taking somenthing like Borresaine with high accuracy a let someone else in front of me tanking and killing enemies in melee. Ok, you can first drink some potion like Llengrath's Displaced Image before to go in combat. Who cares? Recless Assault is far better than Savage Attack. And you can put on top of that +5 Deflection if you want, if you wanna play defensive, also because rogue don't need many talents to be effective. Debuff enemies by yourself. Rotfinger Gloves for example. Or, if you wanna flak someone: figurines. I agree, you have to keep always some Potion of Deleterious Alacrity of Motion and/or Gauntlets of Swift Action, in addition to high DEX and maybe two-handed style. I'd change Shadow Step with some speed bonus. Yes, they had to do like Barbarian, Fearsome Strike per rest, mmm. Or maybe, since Rogue has very good per combat abilities, make Fearsome strike better. Yeah, I think no one serious can use Backstab. Better to drop it, at this point. Mmm, I disagree. See my recent build about that By the way, I agree with you, best Rogue ability for me is skipping encontures (where possible) or pull enemies with Shadowing Beyond, but in a group this is quite useless