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Chaospread

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Everything posted by Chaospread

  1. Yes, that was I meant. Thank you very much for the correction, I hate wrong sentences in a post! I've just fixed my post Thanks!
  2. Indeed! When i started I knew how calculation works, but I forget while playing A thing I believe doesn't work as you say: Prone is overridden by stunning, so I don't know whether Deathblows triggers, I've to try By the way, I'm going to correct my post with right rate conversion, thanks for all the calculation And I forgot the +12 bonus, it is maybe the best bonus with one hand, it helps a lot early game, but you lack some protection and/or speed, late game is better to have +15% conversion bonus, as Rogue has high Accuracy by himself, but +12 is very good against bosses anyway. I knew rogue is a poor class, but I was "sad" that no one has never picked up "one-handed style", and I was curious of how much many conversion bonus worked and how was in game in practice. And even if the rate is no good as in my post, I feel that I crit more than one shot every two, because I haven't predatory weapon, but maybe it is only an impression. Maybe it can be fun for some readers/players who read the forum, or for new games in the future: one-handed is actual a bad thing, either the rate conversion should stack, or it should give speed or somenthing like a parry, maybe with further talents, but as it be by now, two-handed and weapon and shield are far better than one-handed, and two-handed of course, but in some cases, two-handed has a reason to be. At the end, one-handed attack, not style, could have a sense if you have to land a weapon effect att all costs: +12 ACC is very good for that, but when does it happens? One-handed style and his conversion can be useful only for Sap because it's the only primary attack ability for Rogue and you improve the chance of the duration of stunned can last longer... but if you already have stunnig weapon... better to have We Toki + Godansthunyr. So if in the future there will be an Enhanched Edition, Rogue and one-handed style will deserve a restoration, as was for Barbarian for example. And I'd change Shadow Step with more quickness... a +20% damage as a 13 level ability? Lol... I've to start Pillars 2; I hope Rogue and one-handed style are better in that game I like trying not exlpored build, if you have one tell me, maybe if I find that it is fun or interensting, I can give it a full run chance Thanks again @Boeroer for correcting me, If you weren't here, we should create you!
  3. I'm experiencing this also with double curly brakets and sentence inside double quotes. Not always though, if the sentence is short, double quotes seems to work... very weird.
  4. Hello, you are right, Rogue is not very powerful compared to other classes but you can take some workaround playing it with some micro as you were in SOLO, if you have patiente for that. By the way, in a group PotD Upscaled, I'd play Rogue as ranged, taking somenthing like Borresaine with high accuracy a let someone else in front of me tanking and killing enemies in melee. Ok, you can first drink some potion like Llengrath's Displaced Image before to go in combat. Who cares? Recless Assault is far better than Savage Attack. And you can put on top of that +5 Deflection if you want, if you wanna play defensive, also because rogue don't need many talents to be effective. Debuff enemies by yourself. Rotfinger Gloves for example. Or, if you wanna flak someone: figurines. I agree, you have to keep always some Potion of Deleterious Alacrity of Motion and/or Gauntlets of Swift Action, in addition to high DEX and maybe two-handed style. I'd change Shadow Step with some speed bonus. Yes, they had to do like Barbarian, Fearsome Strike per rest, mmm. Or maybe, since Rogue has very good per combat abilities, make Fearsome strike better. Yeah, I think no one serious can use Backstab. Better to drop it, at this point. Mmm, I disagree. See my recent build about that By the way, I agree with you, best Rogue ability for me is skipping encontures (where possible) or pull enemies with Shadowing Beyond, but in a group this is quite useless
  5. Thanks @majestic I was going crazy with a very long post! Too many bugs!
  6. Hi, this is another build of mine, he is a one-handed, Gravestep-addicted Hearth Orlan Rogue focused on hits on crits conversion. I think about a build with the greatest hits to crits conversion rate possible, I check if it is viable and in case fix some lacks, and eventually give up some conversion score for more efficiency. If you wanna know about Hits to Crits conversion reached by this build, go to the corresponding paragraph near the end of post. Hope you like it Llunrwald - Hearth Orlan Rogue, The "Handy Thief" "So do you think I can't hit you? We will see..." Name: Llunrwald PoTD: YES - ver. 3.07-1318 LATEST SOLO: YES - ver. 3.07-1318 LATEST - All TCS achievements. ULTIMATE: No, unless you choose another race* and change a little bit talents and abilities choices. Race: Orlan - +1 Res, +2 Per, -1 Mig Subrace: Hearth - Minor Threat* Class: Rogue - +2 Mechanics,+1 Stealth Culture: Old Vailia - +1 Int Background: Drifter - 1 Mechanics, 1 Stealth *PAY ATTENTION! In SOLO, Minor Threat is useless! It works only with companion, it doesn't trigger with figurines, charmed or dominated foes and/or Concelhaut Visage, SO playing solo with an Hearth Orlan it is the same to say playing without race bonus. Because of that, if you want a race bonus, choose another race for this build. Human, Boreal Dwarf and Island/Coastal Aumaua can fit well --- Attributes - final scores with passive bonus Mig: 18 - 18 base, -1 Orlan, +1 Gift from the Machine Con: 10 Dex: 18 Per: 7 - 3 base, +2 Orlan, +1 Hylea's boon, +1 Song of the Heavens Int: 19 - 18 base, +1 Old Vailia Res: 9 - 8 base, +1 Orlan --- Skills score Stealth: 9 - 13 with Rogue, Drifter, Blooded Hunter and Dungeon Delver, with equipment and bonus rest it can raise even at 17 Athletics: 2 - 4 with Angio's Gambeson Lore: 5 - 6 with Hylea's Boon, can arrive at 8 or even 10 with Aldwyn's Boon, rest and equipment Mechanics: 6 - 10 with Rogue, Drifter and Dungeon Delver, 12 with equipment and even 15 with Rite of Walking Shadows Survival: 3 - 5 with equipment After killed Concelhaut, I respeced with: Stealth: 2 - 6 with Rogue, Drifter, Blooded Hunter and Dungeon Delver Athletics: 6 - 8 with Angio's Gambeson Lore: 7 - 8 with Hylea's Boon, it can arrive at 12 with Aldwyn's Boon, rest and equipment Mechanics: 1 - 5 with Rogue, Drifter and Dungeon Delver Survival: 8 - 10 with equipment --- Talents I took talents and abilities focused on Hits to Crits conversion, so i gave priority to those ones. One-Handed Style - +15% Hits to Crits conversion Vicious Fighting - +10% Hits to Crits conversion Bloody Slaughter - +20% Hits to Crits conversion and +0.5 Crit multiplier against enemies with >10% endurance Deep Pockets - we need scrolls, figurines and potions more than other classes Shadowing Beyond - no brain talent for skipping many encounter and split many groups of monsters Weapon Focus: Knight - for +6 accuracy with We Toki Weapon Focus: Soldier - for +6 accuracy with Godansthunyr Weapon Focus: Peasant - for +6 accuracy with Cladhaliath Bloody Slaughter is an underrated talent for almost all players, I pick it for RPG reasons and for initial goal - Hits to Crits conv., but it can be useful in general with scrolls against many very damaged groups of monsters to kill them with more chances; i.e. shooting a fireball versus 5 ogres with low endurance can result in many hit bu no kill and you have another round with 5 ogres alive; with 1 more crit you have 4 alive the next round instead of 4, if you score a crit by yourself they become 3 and with the others our abilities with more hits to crits conversion, they could be 2... And beside that with boss - dragons ecc with many endurance, 10% can mean 60 or 70, and scoring a crit at that point can make the difference between winning or losing the fight - and your life. Not so bad, after all. Fun fact: if you pick Bloody Slaughter, in th combat log ALL Hits to Crits conversion are assigned to this talent; I suspect it is a log bug, that is, the conversions are made by all talents and abilities, but in the log you say only hit - Bloody Slaughter --> crit and no more other talents/abilities The three weapon focus can be much. You're right, I didn't know what to take and I increased my accuracy with my weapons. You can keep only one or two of them - I'd pick Knight focus because We Toki is our preferred weapons, Peasant can be still usefull... see Equipment session for that. And late game, with high Rogue accuracy, weapon focus is not very important. Dropping some weapon focus talents you can choose other talents as Fast Runner, Outlander's Frenzy, Envenomed Strike, Devastating Blow or what you like. If I restarted the game, maybe I'd drop all the three, I'd pick Gallant's Focus and I'd have +4 accuracy and 2 more talents choice. By the way, after killed Concelhaut I respeced with: One-Handed Style - +15% Hits to Crits conversion Vicious Fighting - +10% Hits to Crits conversion Bloody Slaughter - +20% Hits to Crits conversion and +0.5 Crit multiplier against enemies with >10% endurance Deep Pockets - we need scrolls, figurines and potions more than other classes Shadowing Beyond - no brain talent for skipping many encounter and split many groups of monsters Devastating Blow - +2% Finishing BLow damage, it seems low but it is very good in the damage calculation Fast Runner - more speed is always great for a melee rogue Beast Slayer - Alpine and Adra Dragon, Llengrath's friends and so on, you know Abilities Sneak attack - automatic Recless Assault - no-brain for every rogue I believe Dirty Fighting - no way, I have to pick this for +10% Hits to Crits conversion Deathblows - it's hard to find a rogue without it, +100% damage to enemies with 2 or more afflictions Deep wounds - 3 + MIGHT bonus every tick any time we give slash, crush or pierce damage... I like it for rogue Finishing Blow - +5 accuracy, +50% damage and high damage to low endurance enemy with a weird calculation: trust me, pick it, shoot it when a Dragon is near death and you will see damage going to the sky In my video below there are some single crit near 300 damage with a one-hand weapon. Blinding Strike Crippling Strike Fearsome Strike or Withering Strike - I prefer first one because it give 2 affliction for more time even if it is per rest instead of per encounter Other abilities are defensive or replicable with equipment most of the times, so no many words here. Maybe you can try Shadow Step for more damage or Escape/Coordinated Positioning/Smoke Cloud as panic button, but they make no real difference. Talents chosen/achieved through the run The Merciless Hand - +0.3 crit damage, better than other two and with a Rogue, can't we stay with Doemenels? Gift from the Machine - yes, we want +1 Might and more Endurance ; Hylea's Boon - only because we need +1 Per and above all +1 Lore , by the way, Llunrwald is a artist of theft and deceit, you can say that Song of the Heavens - more PER Dungeon Delver - crit bonus, stealth and mechanics ... food and air for us Flick of the Wrist Dozens Luck Blooded Hunter - more stealth Scale-Breaker --- Equipment Most used equipment Weapon set 1: We Toki - Overbearing, Legendary, Durgan-Refined, Corrode Lash, Slaying - Beast Weapon set 2: Godansthunyr - Stunning, +1 Might, Superb, Durgan-Refined, Corrode Lash Alternative weapon: Cladhaliath - Stunning, Vicious - +20% damage against stunned, prone or flanked enemies, Superb, Durgan-Refined, Slaying - Vessel Armor: Angio's Gambeson - Superb, Athletic, Of Constitution 2, Deleterious Alacrity of Motion, Slash-Proofed, Durgan-Reinforced Head: Munacra Arret - +12 Will, Whisper of Threason 3 per rest Neck: Cape of Master Mystic - Invisibility when hit by Crit, +12 Deflection, Minor Arcane Reflection Hands: Gauntlets of Swift Action - +15% Attack Speed Finger 1: Gwyn's Band of Union - Blassing, +4 INT, Instill Doubt when endurance above 80% Finger 2: Ring of Chainging Heart - + 3 RES, Dominate 2 per rest Waist: Girdle of Mortal Protection - Reduce damage of critical hit by 27% Feet: Boots of Speed - Moving fast can make the difference Pet: Concelhaut - essential for Llengrath fight Some words about equipments - which take at the beginning, predatory weapons, etc. Predatory weapons - +10% Hits to Crits conversion Predatory weapons should fit well for this build, especially Aattuuk because it is a dagger, so +5 accuracy, one hand, and whole place for full enchantment. I try to use that weapon and the others predatory equipment, but Llunrwald can't go through the game with them. He is too squishy, he need to CC enemy and if he can achieve it via scrolls and figurines, this tattic is frustranntig and, above all, expensive to adopt every encounter, so I stuck with deabilitating weapons. You can play with Aattuuk until you get a stunning or averbearing weapon, and the best for us - one handed are the three already cited: We Toki, Godansthunyr and Cladhaliath. By the way, Aattuuk is a dagger and in my run I've already taken weapon focus for war hammer, so just arrived to Defiance Bay I went to Vincent Dwellier, buyed Haba's Hammer - a simple Exceptional war hammer and enchanted it with Corrode Slash and Slaying Kith - Act 2 is plenty of kith to kill, it got its job well in early game; maybe now I'd pick Aattuuk, but it no so decisive. Weapons selection Yet said that We Toki is the best weapon for a one-handed character because it debilitate opponent - prone via overbearing, prone status last long, almost no monster is immune to prone and We Toki can be enchanted at full 14 points with Legendary, having +15 acc/+55% damage - become +20/+80% against beast and +25% corrode damage at top of that. Very good. Godansthunyr is for the few enemies immune to prone, that's all. Cladhaliath was picked only for one reason: I needed a effective one hanb weapons against Eyeless. So I took Cladhaliathand enchanted it with stunning and Slaying Vessel, with a +5 accuracy on top because it is a spear. It did its job at the best... and from that moment I used it against Vessel, obviously, Woedica final statues especially. Armor At the beginning you have to make do with what you find, middle game I took Wayfarer's Hide but then I think that Athletic and Deleterious Alacrity of Motion of Angio's Gambeson was perfect for Llunrwald. You can keep ready armor with stealth bonus and survive bonus, for different moment and situation. Other equipments used often and not already mentioned Let go early game, I often used Rotfinger Gloves - area damage and two afflictions maker and Ring of Searing Flames, end game they become poor and I wear Gauntlets of Accuracy and as rings Bartender's Ring, Orlan's Bramble Ring, Pensiavi mes Rèi or Ring of Thorns. Gwyn's Band of Union is excellent with +4 INT - afflictions last longer and Ring of Chainging Heart is a good way to CC enemies and make allied, such as Munacra Arret. Late game I dropped Munacra Arret for Maegfolc Skull - +4 MIG for damage and Unbending for healing. For neck slot I used also Mantle of the Excavator, Glanfathan Adraswen - for +2 Lore, or Fulvano's Amulet - for Healing bonus. At waist I used the same old Belt of the Royal Deadfire Cannoneer but also Belt of the Stelgaer or Trollhide Belt but I found that late game the best is Girdle of Mortal Protection. For foot I wore Boots of Stability, Cat's Whisper - for Stealth bonus, Fenwalkers, and usual Shod-in-Faith or Viettro's Formal Footwear. Quick Slots I was plenty of figurines, apart form this I used scrolls and potion depending on the situation, you can see some "combination" of quick slots items in the videos at the end. Drugs and food I've my usual combination of food, the one that give +2 almost to every attribute, and IMPORTANT I take Gravestep before every hard encounter. It give +25% of Hits converted to Crits for 600 sec and this is far well of +15% Hits to Crits conversion of Potion of Merciless Gaze AND Gravestep can be drunk BEFORE combat, clearing a quick slot item. -20% maximum Endurance for 600 sec is not so problematic. --- Ok, but, how high this blessed Hits to Crits Conversion is? Finally, we take the stock of this Hits to Crits Conversion. We have theese bonus stacking: Dirty Fighting --> +10% Vicious Fighting --> +10% Predatory --> +10% Gravestep --> +25% Durgan-Refined --> +20% Bloody Slaughter --> +20% So, if you stack ALL and EVERY bonus, the final Hits to Crits conversion rate will be: 10 + 10 + 10 + 25 + 20 + 20 = 95% !!! But some bonus are situational, especially Bloody Slaughter, and we wear predatory weapons almost never, so end game the conversion will be 65%, and early/middle game, without Durgan-Refined and Gravestep we can reach only 30% with 2 talents and abilities and a predatory weapon, or 45% with a potion of Merciless Gaze, and this is not so bad early game, after all! My mistake, I wrote a lot of heresies! I'm going to quote the right calculation done by @Boeroer and I'm sorry about my innacuracy, please forgive me! But the effectiveness of the build is the same also with lower hits to crits conversion and what was written without Strikethrough below Boeror quote it is still valid So with all bonuses, including Minor Threat if you don't play solo, i.e another *0.9 factor to NTC rate it gives about 70% conversion rate with all bonuses together. It is very good and perhaps it could be convenient land a crit with conversion than with accuracy... Actually, Dirty Fighting and Vicious Fighting stack, but, since 0.80 is near 0.9*0.9 = 0.81, above calculations remain valid. Middle/end game you will see almost any hit converted to crits, this PG crits a lot also with low Perception. With low PER I can distribute some poin in CON and RES, better than nothing and this give more surivability to the build. But some foes are hard to hit, so you have to reach at least a "hit", not a "graze", because of that accuracy bonuses are welcome. Also, Minor Threat doesn't work SOLO, but in a game with other characters you can put another +10% bonus in front of others, so the previous rates become 105% - ROTFL!, 75% and 55%, very impressive NO, say above for actual rates. Good to hear, but, is this PG viable? Ok, if you wanna go SOLO, the best Rogue is with two weapon style - We Toki and Godansthunyr and the usual build - see for example @baldurs_gate_2 Ultimate Rogue. By the way I beat every encounter with no so high difficulty, except Llengrath: with one hand/low Perception Rogue it is very difficult and it is the only reason this PG can get Ultimate Solo achievements. If you wann go ULTIMATE with Llunrwald, for Llengrath respec in two handed or weapon and shield style and maybe take different quick slot items than my video below. Also Brynlod can be risky, but you can pull/kite easily at that location. All other encounter, with the right tattic - confusion/paralize scroll, figurines, use of shadowing beyond etc. are quite simple, also Adra and Alpine Dragon. And I have to say that many quests can be achieved with stealth/invisibility - i.e. The Rising Tide with no combat at all, skipping many battles. In "normal" game, with other PG and Minor Threat, this could be a good damage dealer and a great "priority target killer". RPG thoughts I thought about Llunrwald as an abandoned infant from Old Vailia, who grew in a circus or somenthing like learning his rogue abilities and at a certain point of his life he decided to go on his way. A day he tried Gravestep and by that moment he was addicted and he found out that his tricks could be better with it ;). He didn't receive a good education, in D&D terms, he can be a Chaotic Neutral PG. --- MEDIA For these battles, I was inspired by @baldurs_gate_2 Ultimate Rogue and also this run. Brynlod Adra Dragon Alpine Dragon Concelhaut Thaos Llengrath
  7. Hello @Luka8905, welcome!
  8. Hi, if you go to Defiance Bay and come back to Magran's Fork Gramrfel the Wayfarer should appear in that spot. Maybe Durance is "hidden" by Gramrefel and his fellowship?
  9. Thank you @Boeroer, it (SHIFT+ENTER) works and I find (if can be useful for others users) that with a in-private browsing windows with cookie accepted does the trick, all functionalities working the way I expected
  10. I have to thank @majestic for the clue about in private browsing, that it works (Firefox and Edge), as we see in the previous post. Now i try we regular NON private windows... Edit: no, it still doesn't work. For the moment, I keep stuck with private window workaround
  11. Hi everybody, still here This is a test with Firefox private windows, cookie accepted. Now i try a new line... Test new line here.
  12. I suspect that cancel all cookies, re-signing accepting cookies can works with all browser without inPrivate and/or console/Developer window open...
  13. Yeah, indeed, it works! Thank you @majestic. Now I'm going to try with Firefox, my preferred browser Otherwise, Edge inPrivate is better than nothing :)
  14. Here I am with inPrivate Edge window: let's see how it works... a bullet second bullet May the force be with us...
  15. Hello, thank you for the replay. I've the issue on windows 10 either for firefox and chrome, sometimes one of the two seems work, sometimes it works after a few updates... Shift + enter is ok for posting text also listings, but I think that in case of multimedia (image or video) it doesn't do the trick... By the way, now I'm using Edge, let's try a new line.... Sorry, was an aswer for @SChin. Other informations: I'm from EU (Italy), problem now occurs always in WIN 10 with Firefox, Chrome and Edge (latest version). I don't remember if I accepted cookies or not, I can I try next days from other PC and/or operating systems. Trying an image for the sake of discussion: dwys5jl9.bmp
  16. Hi, I notice that ALT+ENTER works, but how can I do with lists? Test list: it doens't work because I should use ENTER key for bullet or numbered list...so what can I do? Using Edge/IE? Thanks.
  17. Hi, for little micro best choice imho is Paladin. As others pointed out, racial godlike is not awesome, battle forged is maybe the only ability that scales enough well till the end, and a paladin fire focused is a beatiful role playing character to grow up. For "power" point of view, best are racial talent AND headgear, human from this point of view are great paladin, but there are some others choices in my opinion: wild orlan have +10 all defense when attacked on will, for a defense focused paladin is a good choice, costal aumaua have more defense against prone and stunned, not to forget, mountain dwarves have +2 con (good for sacred immolation) and defense against poison and deases (not very impressive but still a defense improvement). By the way, I played a sturdy nature godlike paladin and he was a very good tanker, if you build your character the right way racial is not so crucial.
  18. Another thing to consider: dominate can be cast outside combat, at the opposite of Charme (castable only in combat).
  19. Wildstrike (and Greater Wildstrike) affects ONLY SPIRITSHIFT. In return, Heart of the Storm (and respective elemental talents) affects ALSO wildstrike and greater wildstrike
  20. I don't know why my post are often cut and I can't Quote in a proper way... sorry.
  21. You can gain 7 points of Resolve also with: +2 Big Durmsey bonus at Salty Mast stacks with rest bonus +3 Gyrd Háewanes Sténes stacks as weapons +4 instead of +2 bonus with Siegebreaker Gauntlets I agree almost all about the stats, a part from PER. PER can be 10, you have bonus accuracy with spells by itself and another +1 point per level, and spiritshift has its own good bonus. I also get often survival bonus, so PER can be average for me... and with rest, food, salty mast, item and talent bonus, mid/late game you can reach 17/19 PER point easily also with stating 10 points. I like high MIG only for Fortitude defense, it is important in solo. I could increase CON, but between CON and MIG, I choose last one. But druid is effective also with mid MIG. I like high RES char for quest resolution, don't like low res for interrupt. DEX should be MAXED or can be kept at 10... 15 DEX is a no sense for me. INT is the only stats that must be maxed. Spiritshift duration, scroll and spell duration and area: a no mind max stat for Druid. You should take food, at the end you gain +2 bonus every stat in a cheap way. Druid is very versatile and effective from the beginning (melee combat, cc, damage dealer, discrete tank) and can be built defensive with weapon and shield and so on, as you said, I'm happy that other people like druid as I do, thanks for your contribution
  22. If you take Cape of the Master Mystic you have +12 deflection (instead of +9) and you can free one ring for somenthing offensive or better defense like Ring of Thorns (Preservation), Orlan's Bramble Ring (Freedom) or Frigid Claim (+10 against spells).
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