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Everything posted by Chaospread
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Hi, I re-tested again and it works as @thelee said, indeed, I got a extra bounce compared to the tooltip In my previous test maybe there was a foe outside bounce range or maybe a foe died: can it be that when a enemy die the bounces stopped to propagate? Thanks @Boeroer for the suggestion, it is precious for following tests
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Regardless of difficulty (every class can SOLO the game at PoTD) you can beat the game with any party composition (with reasonable and decent builds). Apart from this, 3 paladin can be good because if I remember well auras stack, and also abilities like coordinate attacks. I'd prefer a paladin as a tank and a monk as DPS, like you suggest. Two priests are overabundant, I switch one of those with a wizard or a cipher The other Priest could achieve the rule of support (buffing/debuffing) with less attention to healing cause you have already 3 paladins If you go with arquebus maybe choose Magran as deity.
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Hi everybody, I would know if this is a bug. My PG is a 20 level Sciaman with 22 value of Arcana skill. When I hover over Scroll of Chain Lightning damage is calculate as follow: So there is a 65% bonus to base damage. I think it is due to arcana value, by the way, when I cast the scroll in game, I get: The 65% level bonus damage disappear! Note the +13 bonus to accuracy... so does the bonus for level/arcana work only for accuracy? Is this a bug? Does any other scroll work like that? Or is the bonus take in consideration but not showed in the log? I suspect this because 61.6 roll is outside of range... Another thing, the bounce: in the tooltip there a -10% malus for the bounce, but in the log the second bounce have -19% malus... so does the bounce have a cumulative -10% maluce each hit? Ad, finally, in tooltip I read of 10 bounces, but if a bounce doesn't it are the successive bounces stopped from propagation? Thanks to all who will help me to solve this weird behaviour
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RP playthrough ideas
Chaospread replied to crdvis16's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Well, you can follow Skaen suggestion and give Woedica the souls. Before you can kill Thaos for personal reasons and/or to take his place Another evergreen RP: 3) Kill 'em all. Always resolve query with killing as many foes you can. In doubt, kill also neutral people. Maybe some quests can be solved in this way. Maybe the main quest can't be achieved Saken priest or bleak walker could fit this PG, but some disposition choice can clash with your murdering intents, so perhaps better choose class with no deity/disposition. Death godlike also is cute with this role I think. -
If I think a class which can work with all tens on every attribute, I'd say ranger: good accuracy without need of high PER, no need of MIG for healing, no need of INT because most of best abilities are instant or endless, good having high DEX but not essential, RES and CON if you go ranger as usual not needed at all.
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I don't know how much it can be useful but I'm playing a run with a Corpse eater/Priest of Berath PotD solo as a Death Godlike (vanilla - no mods). I pick only blood frenzy as active barbarian ability and most of passive (blooded, accurate carnage, thick skinned, blood lust, one stand alone, interrupting blows and brute force ) and for priest the most important spells to fight solo: withdraw, divine mark, devotion for the faithful, barring death's door, and shields for the faithful, with touch of rot, holy meditation, spreading plague and salvation of time "free" as Berath spells. As passive for priest i pick all weapon style but one weapon, bull's will, spirit of decay (for touch of rot, my favourite spell, but useful more with groups than one enemy), arms bearer, rapid casting and improved critical. I'm thinking to respec taking barbaric smash in place of maybe interrupting blows and thick skinned. Unfortunately I tooke blessing as first level spells, now I'd take another first level spells (supress affliction). Early time in game I had spiritual ally and minor avatar, I can choose this last one in place of shields for the faithful but it is not so important. And i have also spirtual weapon, then I respeced. In any case, I usually start with gladiator sword and one enchanted large shield, then blood frenzy, holy meditation, switch weapon cast devotion for the faithful then auto attack and/or touch of rot: this is enough form most of encounters and strong enemy. In case of danger I recast some spell that were over and than barring death door (preferably on low health, for barbarian and death godlike more damage and power level), 2 salvation of time and enjoi. At last time, I cast withdrawn cause I heal myself where foes continue to suffer DOT damage from priest spells, barbarian abilities and my weapon. Gear is important, I maxed intimidate and wear Casità Samelia's Legacy and Whispers of Endless Path with "riposte" enchantment, very good combo; at top of that Whispers has also Run through, excellent versus only one enemy. For particularly encounter I change equipment, armor and weapons: three weapons slots are good for sword and shield, great sword and maybe a bow for distant enemies (when I can't reach them) or other situational weapon. I took most of all profiency with 2 arms weapons. With this PG I managed to kill magma dragon, concelhaut, sea dragon, nemnok and flooded cave (only situation where I had to pull enemies). Sometimes I equipped Effigy's Husk with percepction affliction immunity, modwyr for INT affliction immunity and ate shark soup for MIG, CON, DEX affliction immunity with Eviee as pet for RES resistance (more easy with this configuration). Vanilla corpse eater are not so good, but I like this subclass with death godlike and berath priest, well suited RPG form my taste Else I'd pick berserker and magran priest with fire spell, maybe more powerful, but with mod, as others said, corpse eater could be strong the same
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Bestiary not unlocking correctly
Chaospread replied to hTristan's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
What a necro! It is not a problem, it is done on purpose: not every kill reveal info and give experience for any monsters. For the details, see here: https://pillarsofeternity.fandom.com/wiki/Experience_and_advancement?so=search#Bestiary_experience -
I agree with all, maybe for the stat you can lower RES to 10/11 and raise INT to ~16. For early game only option is range weapon in second slot, or abilities/spell, a ranged cipher could be an option cause more spell after one or two shots by a pistol/blunderbuss Later a barbarian with leap could be a good choise, or the same barbarian with tall grass Pala 2H is good also early with pike and quaterstaff beyond the main tank