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Everything posted by Chaospread
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Thanks Boeroer, I've found here https://pillarsofeternity.fandom.com/wiki/Combat_(Deadfire)?so=search#Threat this extract: Threat A character is threatened when they have been targeted by another character in melee, at a range of 3.5m (plus the character's radius). This occurs immediately, and before any attacks are made. Threat is similar to engagement, but threat is more immediate and is dropped as soon as either character moves, or otherwise becomes untargetable. A character may only impose threat if they can engage an enemy. If the threatening character moves, all targets are no longer threatened, even if they are still engaged. Only melee attacks within 3.5m can cause a target to be threatened. Moving, pushed back, non-hostile, invisible, stealthed, untargetable, unconscious, or dead characters cannot be threatened. So it appears as far as 3.5 meters but you need engagment slot, and not move... if you attack from 3.5 m melee, it's almost sure you're moving just after the attack... Maybe some things changed since beta or when this wiki was written, if I can i test it, but I think it's hard because there are no so many logs about threateing
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No Beasca (or is it Baesca?)
Chaospread replied to bullshaz's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Beasca is in the pool room on a platform above the pool. You can proceed the quest also with Lore 10 without talking to her or sneaking inside with no dialogue at all. -
Uhm yes and no. What difficulty are you playing at? Because for a whole 8/9 party Endless Path could be easy till last level also at Veteran (maybe PotD too). But, before that, 12 level is enough for Adra Dragon, because game without DLCs was limited to 12th level with Sefyra already present, so you can beat her at 12 level. I think a whole party of 10 level characters could be enough, with the right tactics. Endless Path is something "weird", at SOLO i.e., you can manage 4th and 5th level better than third, Fampyrs at 8th is for many people harder than following level and so on. But at 15th level of a dungeon, after ogres, drake, fampyrs, vithracks and so on, in front of an ancient dragon who is supposed to be here since I don't know when and who is named "Master" etc... you can't say you are not aware of the danger... After that, as I said Sefyra is most of all tatctis, you can beat easily solo at 12th, you can be erased in ten second with six 16 level characters, so... this is it. Thus yes and no, with right party composition if you beat all Od Nua levels maybe you can afford Adra Dragon or not, it only your case, this is not the rule.
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Ok, I said it to not be discovered by enemies. You can put your party in stealth mode when autopause kick in, so the battle doesn't automatically start. Anyway, with your party level, as you say, Crägholdt is too hard, I agree. And also I don't be aware of the difficulty from steward message the first time I played the DLC.
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Browser can mange UE5, but a thing is "manage", another is "running properly". And PoE have some issues which stressed the Cpu even now on a whole OS, I can't imagine in a browser But with some optimizations I guess we will see such games in a browser without backend servers... taking in account maybe you can achieve a PoE simil game just now with UE5 and backend servers, maybe.
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Quick answer: why not? It is a breath of fresh air besides the usual builds, and in a party you can overtake debonaire drawbacks (cowardice) easily, and with others "charmes" you can charme some enemies without giving them body inspiration. I think debonaire pro is a fair little good because when you hit a charmes enemy it turns in "not charmed" and you have no more convertions, but as you say, you can land a big damage spell on it Anyway, Priest is a powerful class alone and also combined with other classes, so you can't worry. Storm of Holy Fire is a great spell, only it is enough for a Priest, what a Priest lacks is non-fire AoE spells. If you wanna more AoE spell with other damage type you can take Berath for corrode (and you get SoT for free) or Rymrgand (with a mod of course), if you wanna more fire damage then Magran... but why Wael? For RPG purpose? I think Debonaire is already good in defense without Mirrored Image or Llengrath's Displaced Image, I'd go for other subclass as I said before
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I agree with Boeroer. Moreover Animated Weapons have self healing abilities and Drake can be "weak" against fire resistance enemies. But as a SC you have also one more weapon... I'm playing a Wildrhymer with mid M, low C/R and max D/I/P. If I went back I'd lower DEX and/or PER and would raise a little M, because you can enhance ACC in other way a part form PER and for casting speed you can count on Rapid Casting and Quick Summoning and as you said MIG is good for healing also than for damage.
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Hi colleague, I'm a full stack developer If you wanna make a ships and relationship based game I think there's no problem with a web based engine; but if you wanna make a PoE3 style game with also isometric graphic, there's no way you can manage it inside a browser unless you demand many calculations to a server, but I still doubt you can.
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+1 weapon sets is an underrated ability. It is not only useful for "firearms builds" but one more set means one or two more weapons (or shields) which have more abilities the pg can use, i.e. a fighter could have 3 fireballs with "The Flames of Fair Rhîan" and 2 suppress afflictions with "Forgotten Tear of the Beloved" (and 1 Prayer Against Treachery on top), so it can be used well in some situations. There is a talent that give you one more weapon set, but if you pick island aumaua you can get 2 more chances of expand your ability or you can save one talent for other purpose. I appreciate it.
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Or, through console, you can change your talents... but I think you can respec the char now, before respec cost will be higher and then buying the item; respec at low level is very cheap, you'll get the money back soon, trust us Otherwise, you can be "an hero" and go around with an one hand hatchet fighter like no one before, till you but the item and respec him: in this case you'd have both +5 deflection and the one handed bonus
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Ok, thanks, I absolutely agree with you. Yes, good, now I understand what you mean I didn't think about building whole party for brilliant tactician, but you're right that it's worth it and you can achieve it easily sometimes in boss fights (maybe except Nemnok like encounters ) and in other situation when you can't get it at the start of combat you can count on other abilities.
