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Everything posted by Chaospread
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Thanks for your contribution. I haven't played a Druid yet in Poe2 so these are more "feelings", I'll tell you maybe once I'll try it In the meanwhile I keep thinking 6 tier wiz and priest is better than druid, 8 you have only avenging storm in practice (despite it is almost cheese) and 9 tornado is too slow, and if you have great maelstrom you ended to cast only it. I don't like "trail" spell like pollen patch and I play solo, does revive effect of Pollen Patch work in/for solo? If so I can say level 9 spells are good indeed. But what I wanna say is: isn't better (read it as "more powerful") "multiclass" for a Druid instead of having 8 and 9 single class spells?
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Wizard is the most powerful class in Poe1 and maybe also the best in Poe2, the fun thing is that for me Priest is the second more powerful class in Poe1 and the first in Poe2 Wizard in Poe1 start so weak, in SOLo you have to stelath all the first areas but last levels they become as a demigod, 7th and 8th tier spells are very strong that you can choose how of them cast to make fun and first tiers grant also very strong buffs to you that "martial" wizard is a force of nature in the first game. I try a run with a wizard and I know what I'm saying Poe2 I think wizard is always strong and the same concepts can stay, subclasses are not really good but bloodmage that can beat the game solo in the ultimate challenge A part from this, you have Wall of Draining that can "cheese" the game even if you aren't a bloodmage. Aside cheesing tatcticts wizard is indeed a mighty class also single class because with empowerment spells (especially last tier spells) can reach damage high-to-the-sky Priest is similar to Wizard in poe1, start weak but last levels, with minor avatar and others self buffs they can "easily" destroy anything In poe2 with SoT and BBD is the strongest class, without cheesing tactis they loss some value, single class particularly because last level tier spells in poe2 are not very "beautiful" unless some deities: Skaen is always a great pick, Magran is good and Berath isn't so bad In both games they are very good as support in a party, but for my playstyle, in a party I don't like palying supporting character. Druids are fun anyway because of spiritshift and cause they can achieve many roles, but less powerful than wizards and priests and they can be difficult to keep alive also last levels. So if you wanna play a strong and fun caster, I'd say go for a wizard, I enjoyed it in Poe1 even if I'm a druid fan I think I'd fell the same trying both classes in poe2
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It could be a valid alternative to try, certainly interesting. Venonbloom, Insect Swarm and Plague of Insects can reach very good damage. To be checked if summons benefit enough of beast power levels (with HP and duration) to protect you during DoT damage... Ancients downsides are limited in effect and there are enough items to buff plant and beast power levels, you need to pay attention to firearms and vessel encounters, but all these are situational. Moreover, the working principle of the build favors single class to achieve max power levels. And some other spells can benefit of power levels in a few kind situations like hold and charm beasts (accuracy and duration), talon's reach, vile thorns and stag horn damage and accuracy, CC with vile thorns, wall of thorns and so <-- these are good also in a party also with support like form of delemgan, beetle shell and woodskin and healing as pollen patch and Garden of Life. Really good idea, to try, it can work also in solo "grinding" px early levels with no combat quests (because early levels he would be enough weak). Most depend on bugs, balance, mod that you use etc., but on paper it can go on. I don't have time now to try it, but you have put in my mind a good attempt, maybe in the future Maybe @Boeroer can come up with a complete and very effective idea for such a build
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It could be a valid alternative to try, certainly interesting. Venonbloom, Insect Swarm and Plague of Insects can reach very good damage. To be checked if summons benefit enough of beast power levels (with HP and duration) to protect you during DoT damage... Ancients downsides are limited in effect and there are enough items to buff plant and beast power levels, you need to pay attention to firearms and vessel encounters, but all these are situational. Moreover, the working principle of the build favors single class to achieve max power levels. And some other spells can benefit of power levels in a few kind situations like hold and charm beasts (accuracy and duration), talon's reach, vile thorns and stag horn damage and accuracy, CC with vile thorns, wall of thorns and so <-- these are good also in a party also with support like form of delemgan, beetle shell and woodskin and healing as pollen patch and Garden of Life. Really good idea, to try, it can work also in solo "grinding" px early levels with no combat quests (because early levels he would be enough weak). Most depend on bugs, balance, mod that you use etc., but on paper it can go on. I don't have time now to try it, but you have put in my mind a good attempt, maybe in the future Maybe @Boeroer can come up with a complete and very effective idea for such a build Edit: Oh, and it is also a great opportunity for a nice role playing background and run!
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Party is boring for me, a part first time characters quest. I've more fun micro manage one character, respecing, change tatctis and trying different items/equip. With a party micro is frustrating, with no micro either your allied do the same things or you have to manage a very poor AI. In a party you have no "space" for experimenting strategy, instead solo almost enemy encounter you have to find a way to win.
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First of all, in a party a Druid can be more fun than a Monk because he can meke more roles (CC, DD, Healer), but other considerations about why choose monk remain. Druids are less powerful in PoE2 for many reasons: as Boeroer said, wildstrike abilities/talents in Poe1 are far more effective than in Poe2; as a consequence of first point, and for other little aspects (i.e. element talents/abilities like Scion of Flame which work in Poe1 for wildstrike don't work in Poe2), spiritshift is weaker in poe2; elemental talents/abilities (Scion of Flame, Hearth of the Storm) is more useful in Poe1 for boosting spell damage and Druids have many elemental damage spells (above all shock and burn). +1 PEN in poe2 is weaker as effect; best druid spell in poe1 (Relentless Storm) is less good in poe2, stun are better contrasted in the second game, while in the first maybe is the best spell considering also any other caster class; in poe1 all pg are single class and they are not perfectly balanced but you can compensate easily (with scrolls and items in particularly) but not in poe2: druids miss most of all confusion, paralysis and charming/dominating scrolls/items not present in poe2; they have bad tier 6, 7, 8 and 9 spells, only exceptions are Great Maelstrom and Avenging Storm (but this one is maybe better in poe1). So single class is near a non-sense powerful-wise for a druid, they can skip tier 8 and 9 for a multiclass optrion. In poe1 all are single class, so this is not a problem and spiritshift last levels balances out for weak spells (not as in poe2); as @thelee pointed out (and I will never end to thanks him ), Pollen Patch with Least Unstable Coil is cheesing in practice (an almost endless source of Briliiant), Avenging Storm and Great Maelstrom are very great spells, so it isn't true that last level Druid spells are so bad. But, excluding tier 9 spells that you don't have in poe1, tier 6, 7 and 8 spell seem better in poe1 than poe2 (Rotten Skull and Sunlance more powerful in the first game i.e.); many spells work better in Poe1: Taste of the Hunt, Form of the Delemgan, Rot Skulls and many are more case of use (Charme/Hold Beasts); subclass doesn't add much to class, indeed, maybe disadvantages are worst than how are the benefits; SOLO maybe fury or shifter can go but power-wise maybe better stick on Animist, in a group Lifegiver as a sense but also here: perhaps more loss than benefit... (to be true Shifter can be a good choice). In poe1 plain-old-single-class Druid can do almost all roles very good without problems/detriments/thoughts etc... Spell system: learning all spells without spending ability points is a very great thing; a part Lord Darryn's Voulge (but it can't go over superb level) better soulbound items in poe1 for druids better passives/abilities and many more to choose in poe1. There are only one exception: Watershaper. If you manage to play Tekehu or a mod for playing such a subclass, it is very powerful with many great spells foe-only Or maybe there are some things in poe2 for druids better of poe1: great maelstrom at level 9, touch of rot at level 1 (deleted in poe1, who knows why...) and empower spells works good with poe2 druids.
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Hi, welcome Do you play SOLO or in a party? My favorite class in all rpg is Druid, I have made a run solo potd in the first game and I have to import it in the second (I'll go for Fury or maybe a mod towards burn spiritshift instead of shock). Druid are very good in poe1 but less powerful in poe2, sure a fun class for multiclassing. I have just finished a run with a shaman corpse eater - priest of berath imported from a poe1 priest of berath. Priest are weak early level in poe1 but very powerful end levels (I say second class as power behind wizard), and quite the same poe2, but without mod a priest is a class that can beat megabosses with SoT and BDD. So powerful but a little boring and difficult first level. Best as multiclass in poe2 as 8 and 9 priest spells are almost useless, best levels are 6 and 7. Maybe with mods they work better also as single class. I don't like monks too much because they are too much powerful for me Indeed, I think they are the best martial class: they are great DD, very good as CC (stun and so on), quick and strong attacks and debuffs, maybe better than rogue for single enemy kill, can also manage large group of foe, they have one of the most powerful summon of the game, resonance touch can kill ANYBODY, plenty of passives and abilities you don't know which choose... They are good also single class, and in poe2 they have very nice subclass. So if you wish a single class powerful pg, I'd go for monk... but it depends also on your playing style. Monk/Druid could be a powerful and very fun multiclass, in case
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Hi, i see that on Warding Seal but I think it is related to all Seals spells. When I check tooltip on the spell's description I see all the damage bonuses adopted: But the real damage in combat doesn't apply any bonuses: I suppose the game treats the seal as a trap thus not giving it bonus damage like any other spell, but is this the intended behavior of the spell or is it a bug? Anyway, or the spell is bugged, or the tooltip is wrong, isn't it?
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FoD is a finite resource so you often end auto-attacking so DEX is never a bad choise. Low CON could be bad for Sacred immolation, but at last levels you have plenty of health so you can't bother with that. Low INT with last patch are no so effective, but INT is not so important for a Paladin a part of aura radius.
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DEX is an ability to raise at max levels if you want/can, between 20 DEX or 15 DEX and no recovery, you can choose 15 with not great disadvantage imho. Speed isn't only useful for DPS but i.e. you can interrupt enemy BEFORE it does, or you can debuff it before it. I like PGs with high DEX for these reasons. So I'd not go lower than 15 DEX, but 10 DEX is also a possible value (especially in a party). About PER, Paladin can buff accuracy well, so I'd prefer MIG against PER, and the game is balanced versus 10 PER value (also in PotD), so between MIG and PER I'd go for MIG 20 and PER 15 i.e. PER is more important early level anyway, but these are personal decision/thoughts imho, let PER high, respec... Early level can be achieved also with not many combats, thus keep in mind a strategy also when you think at attributes.
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Keep in mind that little variation on distribution attribute doesn't waste a run, I did several run in PotD SOLO and I never set CON and RES below 6/7 both, and it worked also with a Paladin. In doubt, I'll keep a no-respec distribution, fair attribute values (15/16) can fit. You can also max PER and not MIG, but, as I said, little variation (3/4 points) doesn't invalidate a run If you wanna more INT, i.e., you could do 6 CON and 17 INT... and so on... finally, don't bother much on that
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Hi all, you know that from the Gullet you can reach some locations as Delver's Row, Dereo's Lair and so. A path leads to the Neighbourhoods, a bunch of scripted encounters/interactions; ok, I searched but I can't find any list/information about what are these encounters and how they "work" (results, checks, etc...) in the wiki, the forum nor elsewhere. Do some of you know whether such information exist and where can I find it? Many thanks
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Ok, so in simple terms there is a 50% chance that a spell cast can be interrupted during the effect duration, if I understand right. I had some immunities (captain's banquet) and i've been under blade cascade effect and only making melee attacks thus this is the case I noticed no particular effect I've a save game before this encounter, so I can retry and test it Thank you for the explanation!
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Hi all, yesterday during Guardian of Ukaizo fight, an Engwithan hierarch hit me with this ability: Spellbane . The wiki says: Target: 10-15 | Accuracy vs. Will If successful: Target with Spells for 30.0 sec (50% chance to apply) In combat log i saw the line "Target with Spells for 30.0 sec" so the ability was successful against me, but I didn't notice anything in particular... So, what should do this ability if successful, a part of moderate corrode damage? Thanks to anybody who will answer me
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Hi, I re-tested again and it works as @thelee said, indeed, I got a extra bounce compared to the tooltip In my previous test maybe there was a foe outside bounce range or maybe a foe died: can it be that when a enemy die the bounces stopped to propagate? Thanks @Boeroer for the suggestion, it is precious for following tests