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Chaospread

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Everything posted by Chaospread

  1. Hi agree with @Boeroer, the items in that room don't worth spending time or enter console command, go straight with your run and don't worry about it.
  2. If you wanna recharge Necklace of Fireball you can sell it to a shop, when the shop restock SOMETIMES you can rebuy the Necklage fully charged.
  3. Certanly a Druid, Rogue, Wizard and multiclasses that involved those classes, anyway I'll have to study POE2 rules to make a good idea on what to do
  4. Yes, ACC is valid also with scrolls. Some good items to use with high ACC: Necklace of Fireballs (up to EIGHT fireball in only one encounter) Amulet of Summer Solstice and Sun-Touched Mail of Hyran Rath for damage as Boeroer said, but also for blind The others Boeroer said (charm and dominate) Rotfinger Gloves for AoE corrode damage Ring of Searing Flames Bittercut for Infestation of Maggots
  5. I have little to no experience in trio running, by I'd go for Druid (CC and spellcaster), Chanter (tank e low micro) and Monk (off tank and dd). I think this is a well assorted party Anyway, between your two cases, I'd pick Druid/Paladin/Chanter, mostly for healing abilities of Paladin and better varied usage than Fighter.
  6. Hi, thank you. At the moment I have little time to dedicate to games, unfortunately Anyway, if I had time, either I'd make a build kind a "Druid of Berath" (a Death Godlike Druid with Bear Spiritshift) or I'd play POE2
  7. [CLASS BUILD] Lodefens - Wild Orlan Paladin - Shieldbearer of St. Elcga This is a standard paladin built on achieving highest deflection possible. In the beginnig there was no way to progress with MAX Resolve, so i went for an offensive build until Act II, then I put all in RES. For Llengrath I maxed MIG and CON instead, to avoid dragons abilities and wizards spells. "I won't fall!" (Lodefens motto) PoTD: YES (ver. 3.07-1318 LATEST) SOLO: YES (ver. 3.07-1318 LATEST) Race: Wild Orlan (+2 Perception, +1 Resolve, -1 Might, Defiant Resolve) Culture: Aedyr (+1 RES) Background: Laborer (+1 Mechanics, +1 Athletics) Attributes Initial (with bonus and malus): MIG 17 COS 10 DES 18 PER 18 ACU 10 RIS 5 Act 2 and after (with bonus and malus): MIG 17 COS 10 DES 10 PER 10 ACU 11 RIS 20 See battle against Llengrath for specific respec values. Skill score at 15th level: Athletics: 3 (0 +2 Paladin +1 Laborer) Survive: 2 Mechanics: 7 (6 +1 Laborer) Stealth: 9 Lore: 6 (5 +1 Paladin) At 16th level with respec put enough points to get 6 in Survive, 7 point in Lore and the rest in Athletics. Talents and abilities 1° level: Flames of Devotion 2° level: Two weapons style 3° level: Zealous Focus +6 Accuracy, +15% of Grazes converted to Hits 4° level: Weapon Focus Noble (Rapier, Dagger, Mace) Before Maerwald respec in: 1° level: Lay on Hands 2° level: Weapon and Shield Style 3° level: Zealous Endurance 4° level: Shielding Touch 5° level: Inspiring Triumph Continuing with: 6° level: Deep Faith 7° level: Liberating Exhortation 8° level: Superior Deflection 9° level: Flames of Devotion Before Cail respec in: 1° level: Lay on Hands 2° level: Weapon and Shield Style 3° level: Zealous Endurance 4° level: Shielding Touch 5° level: Sworn Enemy --> here there's only this one or Flames of Devotion 6° level: Deep Faith 7° level: Liberating Exhortation 8° level: Superior Deflection 9° level: Righteous Soul (the only defensive ability at 9th level) 10° level: Cautious Attack Continuing with: 11° level: Deprive the Unworthy (no other defensive abilities) 12° level: Greater Lay on Hands 13° level: Sacred Immolation 14° level: Graceful Retreat 15° level: Abjuration (useful against spirits, no choice for defensive abilities) 16° level: Fast Runner (+5 disengaging) While abilities are always the same choice, you can go for 2 alternatives set of talents after 10th level: First set (more balanced): Weapon and Shield Style Shielding Touch Deep Faith Superior Deflection Cautious Attack Shielding Flames (or Deep Pockets) Fast Runner Graceful Retreat Second set (full defensive): Weapon and Shield Style Shielding Touch Deep Faith Superior Deflection Cautious Attack Snake's Reflexes Bear's Fortitude Bull's Will See Leengrath fight for specific choice for that battle. End game equipement (see notes below for eq used during the run) Weapon set 1: Captain Viccilo's Anger (Legendary, Shocking lash, Durganized, Salying Vessel) + Aila Braccia (Superb, Durganized) Weapon set 2: Bittercut (Superb, Corrisive lash, Durganized, Slaying Beast) + Little Savior (Superb, Durganized) Head: Garodh's Chorus (Preservation) Neck: Cape of the Master Mystic or Mantle of the Excavator Armor: Ryona's Breastplate (full upgraded) Hands: Gauntlets of Accuracy or Gauntlets of Swift Action or Siegebreaker Gauntlets Ring 1: Ring of protection Ring 2: Iron Circle or Ring of Changing Heart Waist: Looped Rope Feet: Viettro's Formal Footwear or Boots of Speed or Fenwalkers or Boots of Stability Pet: Concelhaut's Skull Note: St. Wygelt's Cudgel fits weel with this built, you can use also this weapon if you like. See videos for situational equipment. Now a diary and some consideration about the run with equipment used. Initial Equipments were: Fulvano's Equipment Breastplate or Brigadine Rapier + Dagger or Mace Raedric Loot At Raedric's Keep I looted: Gauntlets of Accuracy +5 ACC Ring of Searing Flames Bluntig belt Boot of Stealth Gloves of Manipulation Fine Rapier Fine Large Shields Fine Brigadine Fine Mail Armor Fine Breastplate Several others fine weapons (Pike, Spear, Hatchet etc.) For Maerwald I bought Outworn Buckler. This is my battle agains him: https://www.youtube.com/watch?v=SdnAYzQgSO4 At Defiance Bay I bought the Sword of Prix and enchanted it with Slaying Kith e Burning Lash, and bought Hanover's Fist of Dodm and enchanted it with Slaying Vessels and Shocking Lash. In Defiance Bay I had been wearing Sun-Touched Mail of Hyran Rath or Äru-Brekr. I did ALL side quest of Act 2 before The Hermit of Hadret House. I did Missing Sentries with some nice bonuses from Serel, getting 19 MIG, 18 CON and 8 Athletics (without points in it). I did also Clandestine Cargo at 7th, and Cail The Silent at 10th: https://www.youtube.com/watch?v=us4dIDH5zsA I completed WM1 at 10th level, no need for Scroll of Prayer Against Imprisonment for Lagufaeths, I used mostly Resolution with Slaying Wilders and Corrode Slash. For Galvino's workshop I used St. Ydwen Redeemer (upgraded to last stage using The Ring of Wonder for Second Chance). At level 11th I did Iklak, The Dweller and Cyrdel, to level at 12th. Done Durgan Battery with some pulling, but enough easely. Taken The Unlabored Blade and Ryona's BreastPlate, with some difficulty to kill the Bleak Walkers (some of them have 133 deflection!). Now Eyeless at Iron Flail Fort: St. Ydwen's Redeemer, 5 potions di Llengrath's Displaced Image and 5 of Deleterious Alacrity of Motion with Gauntlets of Accuracy bonus +10 against vessels from Survive and splitting them with 3 shadows: killed almost easily.. Before Kaoto I upgraded Steadfast to last stage and retrieved Rundl's Finery. Abbey: flooded Lower Tide quarters, retrieved Mantle of the Excavator and Abydon's Hammer, now I'm 14th. Atsur at Caed Nua! Done the Kraken at 14th with Bittercut: https://www.youtube.com/watch?v=iRzffqMZIM0 Now I'm going to ACT 3. Kerdhed Pames e Rêghar Konnek for doing Prisons of Ice, killing mostly of Pale Elfs. Taken Blooded Hunter and leveled at 15th. Taken Berath's boon (another +1 RES and +5 against Paralyzed and Petrified). Did At the Mercy of the Tribes and gained Wild Running. Got Song of the Heavens. Oh, ok, the Sky Dragon: https://www.youtube.com/watch?v=op85_i6lVmQ Retrieved Looped Rope at 16th level. At late game you can achieve 185 of Deflection with potions and abilities and 33 Resolve (37 with Redeemer): I took Executioner's Hood and Siegebreaker Gauntlets, they stacks (+10 ACC), but mostly I had worn Garodh's Chorus and Gauntlets of Accuracy. Done ALL bounties except Brynlod... Now Concelhaut, Baelorin and company I had to split them, no problems with Concelhaut apprentices save for Sabel (split/pulling the Skeletons). Concelhaut was easy (tactic involved Wizard's Double, Scroll of Minoletta's Concussive Missiles, Bittercut, Godansthunyr, Aila Braccia and Outworn Buckler https://www.youtube.com/watch?v=L9RhBlbJjNI And now Sefyra with Scale-breaker, 10 Scrolls of Missile Barrage, Infestation of Maggots from Bittercut, Confusion (5), paralysis (5), ring of +4 INT, helm of +4 MIG, coat of +4 PER, shoes of +4 DEX, Wayfare's Hide Durgan Reinforced and +2 Resolve, Steadfast, Aila Braccia and Outworn Buckler: https://www.youtube.com/watch?v=g2NrcOcma3o For fun I've done The Champion of Berath: https://www.youtube.com/watch?v=WDZZFo5IVxk Last (but not least) bounty, Brynlod with 6 charmes, 2 dominates and some Maelstroms https://www.youtube.com/watch?v=HCGTQRPve5s For Alpine Dragon I "cheated" a little, put all my fiches on high defense, took foes as a shield killing the Dragon with Persistence: https://www.youtube.com/watch?v=c2tg3witmUc And in the end Llengrath (I took inspiration from https://www.youtube.com/watch?v=a-7SRHml-k4 and https://www.youtube.com/watch?v=T3iFg1qZT80&t=26s ) : And, finally, Thaos. Very easy with the Redeemer: https://www.youtube.com/watch?v=qN9SfCeiGUg
  8. All @Boeroer has said is correct, I'd pick also wildstrike shock, greate wildstrike shock and also hearth of the storm, if you focused on spiritshift, if you focused on spell casting you don't need wildstrike talents. I'd max both MIG and DEX, if possible both one and the other.
  9. Hi, have you have already seen this page? https://pillarsofeternity.fandom.com/wiki/Chanter_abilities Here you can find the matching phrases/invocations. For an example, DR- is And Hel-Hyraf Crashed Upon The Shield , DR+ is Not Felled by the Axe, Nor Broken by the Storm and Crush/Stun is The Thunder Rolled Like Waves on Black Seas. In similar way, Endurance-(!) is Come, Come Soft Winds of Death, Reflex & Move Speed Blessed Was Wengridh, Quickest of His Tribe, Concentration- Thick Grew Their Tongues, Stumbling O'er Words and so on.
  10. This is a good point. Per encounter is good for trash fights, but for bosses more per rest is better of less per encounter. If you can't avoid spam rest, make rest spamming useless. Indeed, you could remove all per rest abilities and leave only per encounter abilities, all with x 3 or x 4 per encounter, increasing the effects of last tiers abilities and you'd go to rest only for health need... no more rest spamming
  11. Right, better more priests than wizards, so 1 cipher, 1 wiz, 1 chant and 3 priests (sorry my dear Druid ), at the top of the spells you cited cast Salvation of Time, put AI mode on, take a coffee and wait until any Dragons is melted down
  12. Oh, about spells wizard are superior by far of a druid, but a Druid can cast Returning Storm, spiritshift and bye bye my dear wizard I'm thinking about a fight one o one, but, in a fight against foes, more times is better the wiz, I agree. I think Relentless Storm is slightly better than Ninagauth's, but maybe I'm wrong, and Sunbeam is a good CC (level 1 also), infestation of maggots is an underrated spell but to be a level 3 tier is very powerful. But, I see, last tiers spells are very powerful for the wiz (wall of many colours and so on). Yeah, a Druid can do CC, support and also can be a little a damage dealer; claws of spiritshift with high DEX and Alacrity are very impressive! Mmm... in place of a wiz, one cipher for mindweb? And, of course, a Chanter with Dragon Thrashed
  13. 7th level druid spells is horrible, I used to leave an empty slot to cast Nature's bounty sometimes... Ok, you've persuaded me for the rest, there's only a thing I would say since first post about this (and S/S+ tiers of these two classes): Druid and Wizard are not so distant in powerful for me, actually, in a one vs one fight maybe Druid could beat the Wizard most of the times...
  14. Hi, I agree with your thoughts, only two considerations: No nerf for Relentless Storm? Ok, it's a level 5 spell but it very powerful in my opinion. Maybe reducing duration from 15s to 10s? Death Godlike: yeah, plenty of Death Godlike Rogues I'd change 25% => 20%+8% damages per 3 lvl, up to +60% at level 16 with something less, perhaps 25%+5% per 3 lvl. Everything else is ok, imho Dragon thrashed should be nerfed, but I know you won't do that
  15. Oh, yes, I've seen it just now. Yeah, you could add more crit to your invocations/phrases with a +12 accuracy, maybe the bonuns for hit to crits conversion works and also the bonus for predatory items, @Boeroer do you know whether those bonues were applied? I'd seen him with strong offensive damaging phrases/invocations or, for sake of originality, a very strong CC with effects like paralyzed/frightened/terrified/charmed applied to foes Very good alternative, in my opinion
  16. Oh yes, it can be a very good combo with Rêghar Konnek or better Aattuuk with Filck of the Wrist, an attacking Chanter with high ACC and a graet hits to crits conversion rate I'm sorry but, what is the alternate Chillfog build? I haven't found a such build looking for in the forum, a side some Wizard builds... thanks.
  17. Better also with a Spelltongue, maybe two (with Helwax Mold) for 2 Priests
  18. Ok, then you are talking about Inspiring Radiance, which works also to themself, which makes it good also in solo
  19. If you rise the Tide with some stealth you can avoid all the fights or, if anything, take on one or two trash mob.
  20. Since my purpose is to give more Per Rest casts to martial classes in general, my rule would be by default to give 4x Per Rest cast of everything Per Rest. Because 4x Per Rest cast is what casters gain per spell level, it would feel fair. Sometimes I would make exception to 3x if the ability feels a bit strong (Unbending, as it is) or weak/spammy (Binding Roots as it is, or Hastening Exhortation). Expect +2x Per Rest cast compared to current values, with some exceptions (Unbending and Binding Roots feel quite balanced as they are, so no +2 Per Rest cast). Finishing Blow does not feel especially powerful (it is hard to get these bonus damages to their maximal without overkilling ; we also had this debate in PoE2) but x4 Finishing Blows feel nice for hard fights, you can even spam it for the default +5Acc / +50% damages. Every classes need a couple of Per Rest abilities with a lots of casts. In the case of Fearsome Strike, I also need to differentiate it from Withering Strike the most I can, so if one is Per Rest and the other Per Encounter, it's better. (Withering also has a slightly superior DPS) Again, it isn't strong enough to prevent me from setting it to 4x Per Rest. Ok, you have conviced me. Mmm, why ? There are 3 kinds of "retaliation effects" : - Item retaliation, which has lowish normal damages. This one could have been better with raw damages (but I won't change items), cause DR is a pain in this case. Fire Godlike is in this category but its scaling damages makes it better. - Barbaric Retaliation, same but raw. This one is indeed much better because it is raw. - Riposte which retaliates (with a chance) by a Full Attack. Your usual weapon attacks aren't raw, why Riposte should be raw ? Also Rogue's attacks usually have no issues with DR due to the bonus damages. Also changing weapon attack to raw damages would be technically complicated. I'm sorry, my fail. I was thinking about item retalation, which is useless indeed as it is now. Indeed, that's because of him that I'm pretty sure Unbending works about the same as PoE2, and/or at least enable somewhat infinite Endurance while it lasts. I haven't played yet PoE2, someone who played both games can says us in unbending has dimilar effects in PoE1 and 2? Thanks Indeed. Casters are only limited by their number of Per Rest ressource which feels somewhat balanced as long as one doesn't rest spam. I won't address rest spamming, since it would change the whole game, and that's not my intention. Per rest abilities are no meaning in the way the game is now. There's no prolbme in rest when I want, unless you have to get a particularly achievement. if not, you can rest before any encounter (nearly). In my opinion, or time was a trouble, or during rest you can be attacked, or instead of per rest I'd introduce per AREA use or kind of MANA... Spiritshift with high INT is by far the best of these 3 abilities, Arcane Assult has its reason, Holy Radiance it a kind of meh expecially at low level I'll follow your ideas in the new topics, of course, thanks!
  21. Nope, only toggle with a key. But if you have only two weapons set, you could set i.e. F9 and F10 as hotkey, with F9 you change a weapon set, with F10 the other, if you DON'T hit the same hotkey twice in a row.
  22. Fo me it's all a matter of tastes. I don't like Ciphers and they seem strange in a RPG context to me, for an example. But I like druid most of all, and they "born" like a kind of a subclass of a "nature" priest... I always wonder why, but, better for me Anyway, I guees if you ask to a eastern person the same question about class in a RPG game, they'd mention monks and not paladin, probably, don't you think?
  23. I'll do similar but with these exceptions: Finishing Blow : 2x -> 3x per Rest Fearsome Strike : 1x -> 1x per Ecounter Riposte: raw damage Deep wounds: too much 9 raw damage plus MIG bonus... instead fix the INT bug where higher INT means lesser damage. Max 6 raw damage at a certain level (13 could be ok), not 9 For the general discussion about Rogue, at the end you have persuaded me about Rogue be poor especially in a party, and in a party a Paladin is very good (in a party a Paladin is alwasy been my first tank ), but in a solo I was more comfortable with the Rogue rather than the Paladin, I guess that the higher Stealth of the Rogue and Shadowing Beyod made me aovid some difficult optional encounters... in a SOLO also stealth bonus is a plus A paladin lack some CC in my opinion for an example Sacred Immolation should make less damage but cause some affliction also (perhaps blind?). For the blunderbuss, I played only with nerfed Scon's Mica Roar, with the "new" one, maybe I'd prefer Silver Flash for your combo. And yes, Urthal (the fighter with the Redeemer) was difficult to pull down as he heal himself very quickly! I agree with @Boeroer about caster: wizard, priest, druid and cipher are very powerful at high levels, they should be nerfed after 9/12 levels and give them more cast the first 4/5 levels... A level 1 priest or wizard at level 1/2 can only Stealth and saying a prayer (and for a priest should be a good RPG moment by the way :D).
  24. Thinking about blunderbusses... you say Scon Mica's Roar I suppose for graze to hit conversion and further -5 to all defenses (plus -20 of secondary defenses) but also Silver Flash can be a tool of offense and defense with blind (-29 ACC, -20 Deflection) and Fulvano Blunderbuss is a very good CC item if you crit with it (and a Rogue with six shots at least one is a crit if you are not unlucky).
  25. Crits can be very important instead, my build on PotD crits a lot and is based on hit to crits conversion: Moreover, see this run https://www.youtube.com/watch?v=vjbCuw0i5uk (by @baldurs_gate_2) and make your thoughts about. Yes Reckless Assault is a plus for Rogue, Ranger doesn't have it and doesn't have Devotion for the Faithful and Paladin has lower ACC than Rogue, this point it's not a point IMHO. Persistent distraction is useless, but I speak about SOLO, in a party a Rogue can be a good DPS... if a class can manage a PotD SOLO, in a party even more so, don't you think? Yea, very interesting combo, bravo! Maybe we are saying two different things: I agree that ranger is better than rogue (in my opinion Ranger are underrated in this forum and in general), but I say that Rogue is effective also without the mod and not all of the mod is important to play Rogue, unless the 2 things I explained above Oh, interesting... I play the Fighter in my first run (average difficulty in a party) and this class is also underrated in my opinion, a lot of defensive and offensive potential. What about unbending? In POE1 when a mob use unbending I even can't notice it, what is this "secret"? Thanks
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