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Everything posted by Chaospread
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Fo me it's all a matter of tastes. I don't like Ciphers and they seem strange in a RPG context to me, for an example. But I like druid most of all, and they "born" like a kind of a subclass of a "nature" priest... I always wonder why, but, better for me Anyway, I guees if you ask to a eastern person the same question about class in a RPG game, they'd mention monks and not paladin, probably, don't you think?
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I'll do similar but with these exceptions: Finishing Blow : 2x -> 3x per Rest Fearsome Strike : 1x -> 1x per Ecounter Riposte: raw damage Deep wounds: too much 9 raw damage plus MIG bonus... instead fix the INT bug where higher INT means lesser damage. Max 6 raw damage at a certain level (13 could be ok), not 9 For the general discussion about Rogue, at the end you have persuaded me about Rogue be poor especially in a party, and in a party a Paladin is very good (in a party a Paladin is alwasy been my first tank ), but in a solo I was more comfortable with the Rogue rather than the Paladin, I guess that the higher Stealth of the Rogue and Shadowing Beyod made me aovid some difficult optional encounters... in a SOLO also stealth bonus is a plus A paladin lack some CC in my opinion for an example Sacred Immolation should make less damage but cause some affliction also (perhaps blind?). For the blunderbuss, I played only with nerfed Scon's Mica Roar, with the "new" one, maybe I'd prefer Silver Flash for your combo. And yes, Urthal (the fighter with the Redeemer) was difficult to pull down as he heal himself very quickly! I agree with @Boeroer about caster: wizard, priest, druid and cipher are very powerful at high levels, they should be nerfed after 9/12 levels and give them more cast the first 4/5 levels... A level 1 priest or wizard at level 1/2 can only Stealth and saying a prayer (and for a priest should be a good RPG moment by the way :D).
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Thinking about blunderbusses... you say Scon Mica's Roar I suppose for graze to hit conversion and further -5 to all defenses (plus -20 of secondary defenses) but also Silver Flash can be a tool of offense and defense with blind (-29 ACC, -20 Deflection) and Fulvano Blunderbuss is a very good CC item if you crit with it (and a Rogue with six shots at least one is a crit if you are not unlucky).
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Crits can be very important instead, my build on PotD crits a lot and is based on hit to crits conversion: Moreover, see this run https://www.youtube.com/watch?v=vjbCuw0i5uk (by @baldurs_gate_2) and make your thoughts about. Yes Reckless Assault is a plus for Rogue, Ranger doesn't have it and doesn't have Devotion for the Faithful and Paladin has lower ACC than Rogue, this point it's not a point IMHO. Persistent distraction is useless, but I speak about SOLO, in a party a Rogue can be a good DPS... if a class can manage a PotD SOLO, in a party even more so, don't you think? Yea, very interesting combo, bravo! Maybe we are saying two different things: I agree that ranger is better than rogue (in my opinion Ranger are underrated in this forum and in general), but I say that Rogue is effective also without the mod and not all of the mod is important to play Rogue, unless the 2 things I explained above Oh, interesting... I play the Fighter in my first run (average difficulty in a party) and this class is also underrated in my opinion, a lot of defensive and offensive potential. What about unbending? In POE1 when a mob use unbending I even can't notice it, what is this "secret"? Thanks
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Rogue has an accuracy so high that compensate Sacred Immolation and Twinned Arrows, but I agree and repeat, some rogue abilities and or talents should be reviewed I played PoTD SOLO with Rogue and Paladin, I had less troubles with Rogue, but maybe it is my style of playing. Fighter are underrated in my opinion, but I've never played it in SOLO so maybe I'm wrong.
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Hi, I don't agree with you. I've done a run with a Rogue and one hand style in Potd SOLO, the Rogue can achieve that run with not many troubles. Yes, wizard, priest monk, cipher, chanter (and maybe even barbarian, druid and so on) are better, perhaps fighter and paladin are better but if you mod the rogue, you have to mod also fighter and ranger at least. But you're right that some abilities/talent are near useless, I think shadowing beyond should be 1 per encounter, sneak attack should be "landable" more easily (not like foes in WM2 for an example) with stealth and above all riposte should do raw damage, or more damage (I'd prefer less damage, but raw). But this mod, in general, make the game more playable, I agree :)
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Hi, as the wiki says: https://pillarsofeternity.fandom.com/wiki/Chanter Duplicate phrases do usually not stack the effects of that phrase - but there are exceptions. For example the phrases Come, Come Soft Winds of Death and The Dragon Thrashed, The Dragon Wailed do stack their damage over time on enemies. As with other abilities and status effects, the bonuses that phrases grant are scaled with Attributes, Might affects damage/healing done, Perception affects phrase accuracy, Intellect duration of the phrase, etc. So not only it stacks with itself, but with proper high INT and maybe Brisk Recitation you can "insert" a low level phrase between two Dragon Thrashed recitations, maybe Come, Come Soft Winds of Death.
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Azzuro The Magician
Chaospread replied to molotov.'s topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Also in my first run I didn't see Azzuro, but the following runs (8 or 9 runs) he always showed... sorry, you are very unlucky, but on the other hand, Azzuro hasn't items so much important. -
Ok, he meant the rank 1 bonus, but +1/+2/+3 damage reduction middle/late game is quite insignificant.
- 82 replies
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- class build
- tank
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Yeah, PoE and other games BG-like are designed in that way. Usually I play the game without no guide once or twice, then if I like the game, I play it more times with the guide to achieve the results I want. No many things to do about that, and if the in-game clues give you too many ideas about quest-regards, guides will be useless and the game would be bory from the first run, on the other side I admit sometimes (perhaps often) you can say almost nothing about what you can get... Usually I choose what to do based on RPG and amen, also beacause I am never able to get the best rewards from quests when I try
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Do you mean bonus damage to flanked enemies on DPS, don't you?
- 82 replies
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- class build
- tank
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About hirelings I guess you face too strong enemies for your level, I suggest you having automatic battle resolution if you wanna keep custom hirelings, at least with very tough foes. If a guest hireling of yours die, you have to enhance prestige and security score to encrease the odds you can re-hire them next random events and to avoid attack encounters, but early game it is almost impossible Apart from this, custom hirelings costs too much for their own bonus, hiring them early game is too expensive in my opinion. Take normal hirelings early game, then middle-late game you'll have good stronghold score (which means no more caed nua attacks) and more incomes and you'll can hire custome hirelings For liberating/suppress affliction, I think it is bugged about charme, you can don anything about that, sorry The only chance can be Aegis of Loyalty (paladin ability). I usually play SOLO, so I can say nothing more about that (maybe I can try with may paladin and charmed figurines...).
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Hi, no, you have to defeat enemies before they knocked down your allies. But maybe you can engage other hirelings for the battle and pick the special guests just after the encounter. Or you can manage the encouter as an automatic one. Yes, I think fampyr charme last for entire duration even if the caster has died, but liberating/suppress affliction could be a bug indeed.
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Hello, for tank Paladin you can increase engagment with talent and/or weapons/items. Not totally agree with that. At medium high level a Spiritishift druid has good melee bonus with spiritshift weapons and very good bonus with spells, he doesn't need high PER in my opinion, but, at low levels, he is pretty a dead weight, but it can be used anyway for buff/debuff/healing. I'd max MIG and the rest on PER. For example, +3 on PER don't change so much in attack resolution, graze, hit and crit are the sames more or less, but +9% damage every attack is better, imho. For Fighter I take sword and shiled, but you choosed Paladin and Chanter, good pick in my opinion. I agree with these stats for backline I'd swap RES or PER with CON indeed, better PER imho, tanks don't need more than 10 and 14 CON are better, else at high level (in a party). Have fun!
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Maybe you see this note about "Rogue Knight" quest: https://pillarsofeternity.fandom.com/wiki/Rogue_Knight#Notes It never happens to me, in any case pay attention to not do too much quest related to a faction opposed to the one you want join with before you allied with one faction. After you complete both the two quests of a faction, you can do any quest the game allowed.
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There others missions/tasks also for other faction that can be done without side effects, i.e. Unwanted and Missing Sentries for Knights of the Crucible, some of these are marked as "Task" and not "Quest" (I don't kwon the difference to be honest), I think they choose two "main" quest for every faction and the others are other quests with faction appearing as "extra".
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Hi, if can be of any help, I'm doing a run with a SOLO Paladin and I complete WM1 at level 10. So I think, if you know internal mechanics of the game and you compose the right party, level 7 full party can do the WM1 (not Cragholdt, obviously, but the Durgan Battery quests). You can take also all the items of Act 2, aside Aila Braccia also Tidefall can help, but maybe stunning or proning item are best, i.e. Cladaliath in Act 2 (if you side with The Dozen) or unblocking Act 3 and buying We Toki. Another trick for "first" encounter of WM1: you can backtrack after every "single" kill and rest (in Caed Nua or other place) and return back iun Stalwart (not very plausibile and realistic, but the game allows it). After that, WM1 history can be done not so hard, using accurate tattics especially with spirits and vessels inside the Battery and the Lagufaeth, maybe avoiding some non mandatory encounters. Avoid side quests and other optional encontuers, unless you need or wish some special and unique item. Have fun
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Hi, basically every faction has TWO quest and you can do ONE questo for any faction (the FIRST quest of that faction) and the SECOND quest can be done ONLY for ONE FACTION (embracing it for the whole following story). It is all well depict in this page section of the wiki: https://pillarsofeternity.fandom.com/wiki/Pillars_of_Eternity_quests#Faction_quests So you can do the Rogue Knight, Built to Last and A Two Story Job without any concerns about campaign progression. These 3 quests can be done in ANY ORDER. Successively you can take only ONE quest among The Bronze Beneath the Lake, Winds of Steel OR The Changing of the Guard, siding with corresponding faction. You can take Cladaliath in ACT 2 siding with The Dozen, achieving The Bronze Beneath the Lake mission, OR you can get it later in ACT 3 even if you side with another faction. Hope I was clearl, have fun!
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Some considerations can be done about what level of difficulty you intend to play the game and if you want to go for a SOLO or PARTY run, BUT, if you only are interested about RPG matter, here it is my opinion I think Beric Dondarrion and Thoros of Myr are differente role character, Beric can be a Paladin or maybe a Fighter with some abilities/buffs from companions/items or also a Monk. On the other hand, Thoros is rather a Priest, maybe a kind of Monk and perhaps a Druid... By the way, on the "Beric" side I stand with the Paladin class. You can play a Monk with fire and shock damage (Beric is know as "The lightning lord" and sometimes hold a fire sword...) with Swift Strike, Lightning Strikes and Turning Wheel, or a Fighter with a Firebrand and items like that, but, ultimately I see him like a Paladin too. For power, playing tips etc you can see Boeroer message, about RPG you have to take and order which can "fit" with your description of the PG. Kind Wayfarers should be Benevolent and Passionate... mmm, not a Beric portrait in my opinion, though the related talents (Strange Mercy and The Sword and the Shepherd) can be seen as his own skills. The Shieldbearers of St. Elcga, Diplomatic and Honest... diplomatic... I don't think it is the case... Bleak Walkers: Aggressive and Cruel... I like more this one, and can fit the "undead" trait of Beric, it can't? But they are barely mercenary, not as Beric... Goldpact Knights are mercenary too, so I discard also them. Darcozzi Paladini are Clever and Passionate... oh this could be good, and also their lore can fit one of a Knight who fight for a King that are not more on his throne. So you can stick to Darcozzi or maybe and special kind of Bleak Walker that strike a deal with his king or a weird Shieldbearers who protect someone but not with his idea of diplomacy, maybe read the lores and adjust your role playing with your idea of the PG and of course the talents of these orders. About Thoros, he can be a Monk as we have alredy seen, but also a Fire Druid, see for example my build: Concern to melee he is based on spiritshift, but he is more about spells and you can adjust it for weapon usage especially in a party. But at the end I see Thoros like a Priest, but not an Eothas one, but rather a Magran Priest: Magran priests have Inspired Flame that gives you bonus accuracy on Sword (fit good with Thoros) and a little Flame spell. Moreover Magran is the goddes of Fire, War, Consumption, Transformation, Purification and Trials: I think is a good choice with Thoros history and his relationship with Beric, do you agree? Anyway, priest deity choice have no great effect on character power, so you can choose Eothas with no trouble about that Priest, as Boeroer has said, his very powerful late game, also in SOLO, I think Wizard and Priest are the most powerful classes to play and maybe the funniest (except Druid... but this is an ill of mine ) but at low levels they are very squishy. I hope you like my ideas, if you want we can discuss about those further
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Hello, I confirm all that Boeroer says, ALL the visitors appear in the throne room and you have some days to receive them. You can see the time left in a section of the Stronghold view (I think is the section with a flag icon). When visitors RETURN to the keep after the first visit they don't appear and you can't receive them, but they give you bonus or malus depending the first visit result. Azzuro, the times he come back afetr the first visit also doesn't appear in the stronghold, but you can buy his items from the Stronghold management view. Good playing!
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Hi, long range (12 meters) there are Bows, Crossbows and Arbalests. From these I'd pick the ones with Speed and Wounding, so: Persistence Wendgär Hold Wall (with also overbearing) The Rain of Godagh Field And some with stunning and overbearing: Aedrin's Wrecker (stunning and overbearing) Borresaine So 6 weapons, by the way I'd drop one os those for Pliambo per Casitàs for Marking and Disorienting enchantments. If you wanna 6 weapons with Helwax Mold, I'd choose: Persistence Hold Wall Aedrin's Wrecker Borresaine 2 x Pliambo per Casitàs (+10 for 2 PG are better). Stormcaller for chanter is not so good and shock damage versus bosses don't make the difference in my opinion. One note: with these weapons you can face stun or prone immunity enemies, but you'd can have problems with pierce immunity foes, like rain and flame blights (I don't remember other enemy with this immunity), so you can keep some wands/rods/scepter as backup
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Auto pause during fights
Chaospread replied to LennyKennie's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hi, there's no turn base in PoE1, you can only set some auto-pause options, as you see in the image below: There are no "auto pause when attack ends" option, I suggest you to enable other options such as: Party Member Finishes Ability Combat Time (maybe 3 seconds if you wanna "mock" a turn base gameplay) Target Destroyed You can also play around with these options and fit with the best for you, I think many auto options enabled are too "heavy" for a smooth gameplay and I prefer also pause when need with spacebar. Hope it helps Good game -
Hi, Boeroer is like a bible for POE, so you can stick to his suggestion with certainty, but if you want I give my opinions. For low micro, Paladins, Fighter, Chanter are the best classes, for sure. You can add a ranged Rogue or Ranger, not zero micro but low in any case and good damage dealer. Barbarian can be a good loe micro crowd control with some debilitanting weapon (Tall Grass, dual wield Cladhalíath/Godansthunyr/We Toki and so on). Druid can be a very effective damage dealer from beginning to the end with sipritshift (above all cat or bear shape) and mid-late game he is a excellent crowd control with its spells. But some more micro. Cipher are very powerful mid-late game, but he requires more micro than other CC, I think. Priest, as Boeroer said, has more micro but boost your party like no other For skills be sure to have a character with high mechanics to disarm traps and for retrieve best locked items. Survival is the most impostant skill, for thanks Athletics could be good. One PG with high lore could be useful if you don't have Priest/Wizard/Cipher or Druid with good CC abilities. Rogue with high ACC are good scroll readers, chanter are good for scrolls because they cab do it while singing In party Stealth can be forgot. I think MIG should be raised for damage dealer (also ones with weapons) and spell caster who cast damage spells. PER in normal could stay at 10, especially if you have a Priest or a Paladin with PER raising abilities. You can raise CON for Barbarian above all (low deflection but often in danger situations), RES could be 10 or more for tank and 3 for others BUT if you have a main PG who is a tank, you should max its RES for quests DEX could be MAX for any PG, maybe caster with light or no armor could have 10, chanter could stay at 3 You could also stick to 10 DEX and try to maximize recovery time with speed ennchant, potions, abilities, durgan ecc. also for some party members. INT for spell caster, paladin, barbarian, chanter (abilities duration and area of effect) and rogue, and ranger (most for duration) should be MAXED, it helps a lot! In practice every class should have at least 15 INT imho, except some specific builds. Apart form this, position is very important, tanks should face enemies before CC and squishy character (you can put forward them and hide with stealth other PG for that) and pay attention to shade and other "teleporters" foes, a CC Druid in the backline is good because he can spiritshift and take care of that dangers Have fun!