Everything posted by Chaospread
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Melee Rogue is too weak on PotD Upscale
Since my purpose is to give more Per Rest casts to martial classes in general, my rule would be by default to give 4x Per Rest cast of everything Per Rest. Because 4x Per Rest cast is what casters gain per spell level, it would feel fair. Sometimes I would make exception to 3x if the ability feels a bit strong (Unbending, as it is) or weak/spammy (Binding Roots as it is, or Hastening Exhortation). Expect +2x Per Rest cast compared to current values, with some exceptions (Unbending and Binding Roots feel quite balanced as they are, so no +2 Per Rest cast). Finishing Blow does not feel especially powerful (it is hard to get these bonus damages to their maximal without overkilling ; we also had this debate in PoE2) but x4 Finishing Blows feel nice for hard fights, you can even spam it for the default +5Acc / +50% damages. Every classes need a couple of Per Rest abilities with a lots of casts. In the case of Fearsome Strike, I also need to differentiate it from Withering Strike the most I can, so if one is Per Rest and the other Per Encounter, it's better. (Withering also has a slightly superior DPS) Again, it isn't strong enough to prevent me from setting it to 4x Per Rest. Ok, you have conviced me. Mmm, why ? There are 3 kinds of "retaliation effects" : - Item retaliation, which has lowish normal damages. This one could have been better with raw damages (but I won't change items), cause DR is a pain in this case. Fire Godlike is in this category but its scaling damages makes it better. - Barbaric Retaliation, same but raw. This one is indeed much better because it is raw. - Riposte which retaliates (with a chance) by a Full Attack. Your usual weapon attacks aren't raw, why Riposte should be raw ? Also Rogue's attacks usually have no issues with DR due to the bonus damages. Also changing weapon attack to raw damages would be technically complicated. I'm sorry, my fail. I was thinking about item retalation, which is useless indeed as it is now. Indeed, that's because of him that I'm pretty sure Unbending works about the same as PoE2, and/or at least enable somewhat infinite Endurance while it lasts. I haven't played yet PoE2, someone who played both games can says us in unbending has dimilar effects in PoE1 and 2? Thanks Indeed. Casters are only limited by their number of Per Rest ressource which feels somewhat balanced as long as one doesn't rest spam. I won't address rest spamming, since it would change the whole game, and that's not my intention. Per rest abilities are no meaning in the way the game is now. There's no prolbme in rest when I want, unless you have to get a particularly achievement. if not, you can rest before any encounter (nearly). In my opinion, or time was a trouble, or during rest you can be attacked, or instead of per rest I'd introduce per AREA use or kind of MANA... Spiritshift with high INT is by far the best of these 3 abilities, Arcane Assult has its reason, Holy Radiance it a kind of meh expecially at low level I'll follow your ideas in the new topics, of course, thanks!
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Weapon set hotkeys?
Chaospread replied to Heiko Knüttel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Nope, only toggle with a key. But if you have only two weapons set, you could set i.e. F9 and F10 as hotkey, with F9 you change a weapon set, with F10 the other, if you DON'T hit the same hotkey twice in a row.
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Am I the only one who doesn't like Monks at all ?
Fo me it's all a matter of tastes. I don't like Ciphers and they seem strange in a RPG context to me, for an example. But I like druid most of all, and they "born" like a kind of a subclass of a "nature" priest... I always wonder why, but, better for me Anyway, I guees if you ask to a eastern person the same question about class in a RPG game, they'd mention monks and not paladin, probably, don't you think?
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Melee Rogue is too weak on PotD Upscale
I'll do similar but with these exceptions: Finishing Blow : 2x -> 3x per Rest Fearsome Strike : 1x -> 1x per Ecounter Riposte: raw damage Deep wounds: too much 9 raw damage plus MIG bonus... instead fix the INT bug where higher INT means lesser damage. Max 6 raw damage at a certain level (13 could be ok), not 9 For the general discussion about Rogue, at the end you have persuaded me about Rogue be poor especially in a party, and in a party a Paladin is very good (in a party a Paladin is alwasy been my first tank ), but in a solo I was more comfortable with the Rogue rather than the Paladin, I guess that the higher Stealth of the Rogue and Shadowing Beyod made me aovid some difficult optional encounters... in a SOLO also stealth bonus is a plus 😜 A paladin lack some CC in my opinion for an example Sacred Immolation should make less damage but cause some affliction also (perhaps blind?). For the blunderbuss, I played only with nerfed Scon's Mica Roar, with the "new" one, maybe I'd prefer Silver Flash for your combo. And yes, Urthal (the fighter with the Redeemer) was difficult to pull down as he heal himself very quickly! I agree with @Boeroer about caster: wizard, priest, druid and cipher are very powerful at high levels, they should be nerfed after 9/12 levels and give them more cast the first 4/5 levels... A level 1 priest or wizard at level 1/2 can only Stealth and saying a prayer (and for a priest should be a good RPG moment by the way :D).
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Melee Rogue is too weak on PotD Upscale
Thinking about blunderbusses... you say Scon Mica's Roar I suppose for graze to hit conversion and further -5 to all defenses (plus -20 of secondary defenses) but also Silver Flash can be a tool of offense and defense with blind (-29 ACC, -20 Deflection) and Fulvano Blunderbuss is a very good CC item if you crit with it (and a Rogue with six shots at least one is a crit if you are not unlucky).
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Melee Rogue is too weak on PotD Upscale
Crits can be very important instead, my build on PotD crits a lot and is based on hit to crits conversion: Moreover, see this run https://www.youtube.com/watch?v=vjbCuw0i5uk (by @baldurs_gate_2) and make your thoughts about. Yes Reckless Assault is a plus for Rogue, Ranger doesn't have it and doesn't have Devotion for the Faithful and Paladin has lower ACC than Rogue, this point it's not a point IMHO. Persistent distraction is useless, but I speak about SOLO, in a party a Rogue can be a good DPS... if a class can manage a PotD SOLO, in a party even more so, don't you think? Yea, very interesting combo, bravo! Maybe we are saying two different things: I agree that ranger is better than rogue (in my opinion Ranger are underrated in this forum and in general), but I say that Rogue is effective also without the mod and not all of the mod is important to play Rogue, unless the 2 things I explained above Oh, interesting... I play the Fighter in my first run (average difficulty in a party) and this class is also underrated in my opinion, a lot of defensive and offensive potential. What about unbending? In POE1 when a mob use unbending I even can't notice it, what is this "secret"? Thanks
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Melee Rogue is too weak on PotD Upscale
Rogue has an accuracy so high that compensate Sacred Immolation and Twinned Arrows, but I agree and repeat, some rogue abilities and or talents should be reviewed I played PoTD SOLO with Rogue and Paladin, I had less troubles with Rogue, but maybe it is my style of playing. Fighter are underrated in my opinion, but I've never played it in SOLO so maybe I'm wrong.
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Melee Rogue is too weak on PotD Upscale
Hi, I don't agree with you. I've done a run with a Rogue and one hand style in Potd SOLO, the Rogue can achieve that run with not many troubles. Yes, wizard, priest monk, cipher, chanter (and maybe even barbarian, druid and so on) are better, perhaps fighter and paladin are better but if you mod the rogue, you have to mod also fighter and ranger at least. But you're right that some abilities/talent are near useless, I think shadowing beyond should be 1 per encounter, sneak attack should be "landable" more easily (not like foes in WM2 for an example) with stealth and above all riposte should do raw damage, or more damage (I'd prefer less damage, but raw). But this mod, in general, make the game more playable, I agree :)
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Does Dragon Thrashed still stack?
A further note, that can be interesting: The Dragon Thrashed, The Dragon Wailed has REFLEX as defense, so keep in mind this information in case of enemies with high reflex
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Does Dragon Thrashed still stack?
Hi, as the wiki says: https://pillarsofeternity.fandom.com/wiki/Chanter Duplicate phrases do usually not stack the effects of that phrase - but there are exceptions. For example the phrases Come, Come Soft Winds of Death and The Dragon Thrashed, The Dragon Wailed do stack their damage over time on enemies. As with other abilities and status effects, the bonuses that phrases grant are scaled with Attributes, Might affects damage/healing done, Perception affects phrase accuracy, Intellect duration of the phrase, etc. So not only it stacks with itself, but with proper high INT and maybe Brisk Recitation you can "insert" a low level phrase between two Dragon Thrashed recitations, maybe Come, Come Soft Winds of Death.
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Azzuro The Magician
Also in my first run I didn't see Azzuro, but the following runs (8 or 9 runs) he always showed... sorry, you are very unlucky, but on the other hand, Azzuro hasn't items so much important.
- [CLASS BUILD] Counselor Ploi (charming paladin supporter tank)
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Order to Play the Game Through?
Yeah, PoE and other games BG-like are designed in that way. Usually I play the game without no guide once or twice, then if I like the game, I play it more times with the guide to achieve the results I want. No many things to do about that, and if the in-game clues give you too many ideas about quest-regards, guides will be useless and the game would be bory from the first run, on the other side I admit sometimes (perhaps often) you can say almost nothing about what you can get... Usually I choose what to do based on RPG and amen, also beacause I am never able to get the best rewards from quests when I try 😄
- [CLASS BUILD] Counselor Ploi (charming paladin supporter tank)
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Stronghold hirelings + Fampyrs.
About hirelings I guess you face too strong enemies for your level, I suggest you having automatic battle resolution if you wanna keep custom hirelings, at least with very tough foes. If a guest hireling of yours die, you have to enhance prestige and security score to encrease the odds you can re-hire them next random events and to avoid attack encounters, but early game it is almost impossible 🤷♂️ Apart from this, custom hirelings costs too much for their own bonus, hiring them early game is too expensive in my opinion. Take normal hirelings early game, then middle-late game you'll have good stronghold score (which means no more caed nua attacks) and more incomes and you'll can hire custome hirelings For liberating/suppress affliction, I think it is bugged about charme, you can don anything about that, sorry The only chance can be Aegis of Loyalty (paladin ability). I usually play SOLO, so I can say nothing more about that (maybe I can try with may paladin and charmed figurines...).
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Stronghold hirelings + Fampyrs.
Hi, no, you have to defeat enemies before they knocked down your allies. But maybe you can engage other hirelings for the battle and pick the special guests just after the encounter. Or you can manage the encouter as an automatic one. Yes, I think fampyr charme last for entire duration even if the caster has died, but liberating/suppress affliction could be a bug indeed.
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Custom party perception on potd.
Hello, for tank Paladin you can increase engagment with talent and/or weapons/items. Not totally agree with that. At medium high level a Spiritishift druid has good melee bonus with spiritshift weapons and very good bonus with spells, he doesn't need high PER in my opinion, but, at low levels, he is pretty a dead weight, but it can be used anyway for buff/debuff/healing. I'd max MIG and the rest on PER. For example, +3 on PER don't change so much in attack resolution, graze, hit and crit are the sames more or less, but +9% damage every attack is better, imho. For Fighter I take sword and shiled, but you choosed Paladin and Chanter, good pick in my opinion. I agree with these stats for backline 👍 I'd swap RES or PER with CON indeed, better PER imho, tanks don't need more than 10 and 14 CON are better, else at high level (in a party). Have fun!
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Doemenel, Crucible and Dozen early quests.
Maybe you see this note about "Rogue Knight" quest: https://pillarsofeternity.fandom.com/wiki/Rogue_Knight#Notes It never happens to me, in any case pay attention to not do too much quest related to a faction opposed to the one you want join with before you allied with one faction. After you complete both the two quests of a faction, you can do any quest the game allowed.
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Doemenel, Crucible and Dozen early quests.
There others missions/tasks also for other faction that can be done without side effects, i.e. Unwanted and Missing Sentries for Knights of the Crucible, some of these are marked as "Task" and not "Quest" (I don't kwon the difference to be honest), I think they choose two "main" quest for every faction and the others are other quests with faction appearing as "extra".
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Order to Play the Game Through?
Hi, if can be of any help, I'm doing a run with a SOLO Paladin and I complete WM1 at level 10. So I think, if you know internal mechanics of the game and you compose the right party, level 7 full party can do the WM1 (not Cragholdt, obviously, but the Durgan Battery quests). You can take also all the items of Act 2, aside Aila Braccia also Tidefall can help, but maybe stunning or proning item are best, i.e. Cladaliath in Act 2 (if you side with The Dozen) or unblocking Act 3 and buying We Toki. Another trick for "first" encounter of WM1: you can backtrack after every "single" kill and rest (in Caed Nua or other place) and return back iun Stalwart (not very plausibile and realistic, but the game allows it). After that, WM1 history can be done not so hard, using accurate tattics especially with spirits and vessels inside the Battery and the Lagufaeth, maybe avoiding some non mandatory encounters. Avoid side quests and other optional encontuers, unless you need or wish some special and unique item. Have fun
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Doemenel, Crucible and Dozen early quests.
Hi, basically every faction has TWO quest and you can do ONE questo for any faction (the FIRST quest of that faction) and the SECOND quest can be done ONLY for ONE FACTION (embracing it for the whole following story). It is all well depict in this page section of the wiki: https://pillarsofeternity.fandom.com/wiki/Pillars_of_Eternity_quests#Faction_quests So you can do the Rogue Knight, Built to Last and A Two Story Job without any concerns about campaign progression. These 3 quests can be done in ANY ORDER. Successively you can take only ONE quest among The Bronze Beneath the Lake, Winds of Steel OR The Changing of the Guard, siding with corresponding faction. You can take Cladaliath in ACT 2 siding with The Dozen, achieving The Bronze Beneath the Lake mission, OR you can get it later in ACT 3 even if you side with another faction. Hope I was clearl, have fun!
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Class and Roleplay
Chaospread replied to ridiculous-fosterman's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Some considerations can be done about what level of difficulty you intend to play the game and if you want to go for a SOLO or PARTY run, BUT, if you only are interested about RPG matter, here it is my opinion I think Beric Dondarrion and Thoros of Myr are differente role character, Beric can be a Paladin or maybe a Fighter with some abilities/buffs from companions/items or also a Monk. On the other hand, Thoros is rather a Priest, maybe a kind of Monk and perhaps a Druid... By the way, on the "Beric" side I stand with the Paladin class. You can play a Monk with fire and shock damage (Beric is know as "The lightning lord" and sometimes hold a fire sword...) with Swift Strike, Lightning Strikes and Turning Wheel, or a Fighter with a Firebrand and items like that, but, ultimately I see him like a Paladin too. For power, playing tips etc you can see Boeroer message, about RPG you have to take and order which can "fit" with your description of the PG. Kind Wayfarers should be Benevolent and Passionate... mmm, not a Beric portrait in my opinion, though the related talents (Strange Mercy and The Sword and the Shepherd) can be seen as his own skills. The Shieldbearers of St. Elcga, Diplomatic and Honest... diplomatic... I don't think it is the case... Bleak Walkers: Aggressive and Cruel... I like more this one, and can fit the "undead" trait of Beric, it can't? But they are barely mercenary, not as Beric... Goldpact Knights are mercenary too, so I discard also them. Darcozzi Paladini are Clever and Passionate... oh this could be good, and also their lore can fit one of a Knight who fight for a King that are not more on his throne. So you can stick to Darcozzi or maybe and special kind of Bleak Walker that strike a deal with his king or a weird Shieldbearers who protect someone but not with his idea of diplomacy, maybe read the lores and adjust your role playing with your idea of the PG and of course the talents of these orders. About Thoros, he can be a Monk as we have alredy seen, but also a Fire Druid, see for example my build: Concern to melee he is based on spiritshift, but he is more about spells and you can adjust it for weapon usage especially in a party. But at the end I see Thoros like a Priest, but not an Eothas one, but rather a Magran Priest: Magran priests have Inspired Flame that gives you bonus accuracy on Sword (fit good with Thoros) and a little Flame spell. Moreover Magran is the goddes of Fire, War, Consumption, Transformation, Purification and Trials: I think is a good choice with Thoros history and his relationship with Beric, do you agree? Anyway, priest deity choice have no great effect on character power, so you can choose Eothas with no trouble about that Priest, as Boeroer has said, his very powerful late game, also in SOLO, I think Wizard and Priest are the most powerful classes to play and maybe the funniest (except Druid... but this is an ill of mine 😄 ) but at low levels they are very squishy. I hope you like my ideas, if you want we can discuss about those further
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Pillars of Eternity 1 complet edition od ps store
Hi, an alternative is to buy it on a marketplace as a physical copy, you should find it quite easily
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Important Visitors to Caed Nua
Chaospread replied to dorothygarcia31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Hello, I confirm all that Boeroer says, ALL the visitors appear in the throne room and you have some days to receive them. You can see the time left in a section of the Stronghold view (I think is the section with a flag icon). When visitors RETURN to the keep after the first visit they don't appear and you can't receive them, but they give you bonus or malus depending the first visit result. Azzuro, the times he come back afetr the first visit also doesn't appear in the stronghold, but you can buy his items from the Stronghold management view. Good playing!
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Weapon suggestions for my 6x chanter party
Hi, long range (12 meters) there are Bows, Crossbows and Arbalests. From these I'd pick the ones with Speed and Wounding, so: Persistence Wendgär Hold Wall (with also overbearing) The Rain of Godagh Field And some with stunning and overbearing: Aedrin's Wrecker (stunning and overbearing) Borresaine So 6 weapons, by the way I'd drop one os those for Pliambo per Casitàs for Marking and Disorienting enchantments. If you wanna 6 weapons with Helwax Mold, I'd choose: Persistence Hold Wall Aedrin's Wrecker Borresaine 2 x Pliambo per Casitàs (+10 for 2 PG are better). Stormcaller for chanter is not so good and shock damage versus bosses don't make the difference in my opinion. One note: with these weapons you can face stun or prone immunity enemies, but you'd can have problems with pierce immunity foes, like rain and flame blights (I don't remember other enemy with this immunity), so you can keep some wands/rods/scepter as backup