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Everything posted by Chaospread
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Hi, I agree with your thoughts, only two considerations: No nerf for Relentless Storm? Ok, it's a level 5 spell but it very powerful in my opinion. Maybe reducing duration from 15s to 10s? Death Godlike: yeah, plenty of Death Godlike Rogues I'd change 25% => 20%+8% damages per 3 lvl, up to +60% at level 16 with something less, perhaps 25%+5% per 3 lvl. Everything else is ok, imho Dragon thrashed should be nerfed, but I know you won't do that
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Oh, yes, I've seen it just now. Yeah, you could add more crit to your invocations/phrases with a +12 accuracy, maybe the bonuns for hit to crits conversion works and also the bonus for predatory items, @Boeroer do you know whether those bonues were applied? I'd seen him with strong offensive damaging phrases/invocations or, for sake of originality, a very strong CC with effects like paralyzed/frightened/terrified/charmed applied to foes Very good alternative, in my opinion
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Oh yes, it can be a very good combo with RĂªghar Konnek or better Aattuuk with Filck of the Wrist, an attacking Chanter with high ACC and a graet hits to crits conversion rate I'm sorry but, what is the alternate Chillfog build? I haven't found a such build looking for in the forum, a side some Wizard builds... thanks.
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Ok, then you are talking about Inspiring Radiance, which works also to themself, which makes it good also in solo
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Since my purpose is to give more Per Rest casts to martial classes in general, my rule would be by default to give 4x Per Rest cast of everything Per Rest. Because 4x Per Rest cast is what casters gain per spell level, it would feel fair. Sometimes I would make exception to 3x if the ability feels a bit strong (Unbending, as it is) or weak/spammy (Binding Roots as it is, or Hastening Exhortation). Expect +2x Per Rest cast compared to current values, with some exceptions (Unbending and Binding Roots feel quite balanced as they are, so no +2 Per Rest cast). Finishing Blow does not feel especially powerful (it is hard to get these bonus damages to their maximal without overkilling ; we also had this debate in PoE2) but x4 Finishing Blows feel nice for hard fights, you can even spam it for the default +5Acc / +50% damages. Every classes need a couple of Per Rest abilities with a lots of casts. In the case of Fearsome Strike, I also need to differentiate it from Withering Strike the most I can, so if one is Per Rest and the other Per Encounter, it's better. (Withering also has a slightly superior DPS) Again, it isn't strong enough to prevent me from setting it to 4x Per Rest. Ok, you have conviced me. Mmm, why ? There are 3 kinds of "retaliation effects" : - Item retaliation, which has lowish normal damages. This one could have been better with raw damages (but I won't change items), cause DR is a pain in this case. Fire Godlike is in this category but its scaling damages makes it better. - Barbaric Retaliation, same but raw. This one is indeed much better because it is raw. - Riposte which retaliates (with a chance) by a Full Attack. Your usual weapon attacks aren't raw, why Riposte should be raw ? Also Rogue's attacks usually have no issues with DR due to the bonus damages. Also changing weapon attack to raw damages would be technically complicated. I'm sorry, my fail. I was thinking about item retalation, which is useless indeed as it is now. Indeed, that's because of him that I'm pretty sure Unbending works about the same as PoE2, and/or at least enable somewhat infinite Endurance while it lasts. I haven't played yet PoE2, someone who played both games can says us in unbending has dimilar effects in PoE1 and 2? Thanks Indeed. Casters are only limited by their number of Per Rest ressource which feels somewhat balanced as long as one doesn't rest spam. I won't address rest spamming, since it would change the whole game, and that's not my intention. Per rest abilities are no meaning in the way the game is now. There's no prolbme in rest when I want, unless you have to get a particularly achievement. if not, you can rest before any encounter (nearly). In my opinion, or time was a trouble, or during rest you can be attacked, or instead of per rest I'd introduce per AREA use or kind of MANA... Spiritshift with high INT is by far the best of these 3 abilities, Arcane Assult has its reason, Holy Radiance it a kind of meh expecially at low level I'll follow your ideas in the new topics, of course, thanks!
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Weapon set hotkeys?
Chaospread replied to Heiko KnĂ¼ttel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nope, only toggle with a key. But if you have only two weapons set, you could set i.e. F9 and F10 as hotkey, with F9 you change a weapon set, with F10 the other, if you DON'T hit the same hotkey twice in a row. -
Fo me it's all a matter of tastes. I don't like Ciphers and they seem strange in a RPG context to me, for an example. But I like druid most of all, and they "born" like a kind of a subclass of a "nature" priest... I always wonder why, but, better for me Anyway, I guees if you ask to a eastern person the same question about class in a RPG game, they'd mention monks and not paladin, probably, don't you think?
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I'll do similar but with these exceptions: Finishing Blow : 2x -> 3x per Rest Fearsome Strike : 1x -> 1x per Ecounter Riposte: raw damage Deep wounds: too much 9 raw damage plus MIG bonus... instead fix the INT bug where higher INT means lesser damage. Max 6 raw damage at a certain level (13 could be ok), not 9 For the general discussion about Rogue, at the end you have persuaded me about Rogue be poor especially in a party, and in a party a Paladin is very good (in a party a Paladin is alwasy been my first tank ), but in a solo I was more comfortable with the Rogue rather than the Paladin, I guess that the higher Stealth of the Rogue and Shadowing Beyod made me aovid some difficult optional encounters... in a SOLO also stealth bonus is a plus A paladin lack some CC in my opinion for an example Sacred Immolation should make less damage but cause some affliction also (perhaps blind?). For the blunderbuss, I played only with nerfed Scon's Mica Roar, with the "new" one, maybe I'd prefer Silver Flash for your combo. And yes, Urthal (the fighter with the Redeemer) was difficult to pull down as he heal himself very quickly! I agree with @Boeroer about caster: wizard, priest, druid and cipher are very powerful at high levels, they should be nerfed after 9/12 levels and give them more cast the first 4/5 levels... A level 1 priest or wizard at level 1/2 can only Stealth and saying a prayer (and for a priest should be a good RPG moment by the way :D).
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Thinking about blunderbusses... you say Scon Mica's Roar I suppose for graze to hit conversion and further -5 to all defenses (plus -20 of secondary defenses) but also Silver Flash can be a tool of offense and defense with blind (-29 ACC, -20 Deflection) and Fulvano Blunderbuss is a very good CC item if you crit with it (and a Rogue with six shots at least one is a crit if you are not unlucky).
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Crits can be very important instead, my build on PotD crits a lot and is based on hit to crits conversion: Moreover, see this run https://www.youtube.com/watch?v=vjbCuw0i5uk (by @baldurs_gate_2) and make your thoughts about. Yes Reckless Assault is a plus for Rogue, Ranger doesn't have it and doesn't have Devotion for the Faithful and Paladin has lower ACC than Rogue, this point it's not a point IMHO. Persistent distraction is useless, but I speak about SOLO, in a party a Rogue can be a good DPS... if a class can manage a PotD SOLO, in a party even more so, don't you think? Yea, very interesting combo, bravo! Maybe we are saying two different things: I agree that ranger is better than rogue (in my opinion Ranger are underrated in this forum and in general), but I say that Rogue is effective also without the mod and not all of the mod is important to play Rogue, unless the 2 things I explained above Oh, interesting... I play the Fighter in my first run (average difficulty in a party) and this class is also underrated in my opinion, a lot of defensive and offensive potential. What about unbending? In POE1 when a mob use unbending I even can't notice it, what is this "secret"? Thanks
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Rogue has an accuracy so high that compensate Sacred Immolation and Twinned Arrows, but I agree and repeat, some rogue abilities and or talents should be reviewed I played PoTD SOLO with Rogue and Paladin, I had less troubles with Rogue, but maybe it is my style of playing. Fighter are underrated in my opinion, but I've never played it in SOLO so maybe I'm wrong.
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Hi, I don't agree with you. I've done a run with a Rogue and one hand style in Potd SOLO, the Rogue can achieve that run with not many troubles. Yes, wizard, priest monk, cipher, chanter (and maybe even barbarian, druid and so on) are better, perhaps fighter and paladin are better but if you mod the rogue, you have to mod also fighter and ranger at least. But you're right that some abilities/talent are near useless, I think shadowing beyond should be 1 per encounter, sneak attack should be "landable" more easily (not like foes in WM2 for an example) with stealth and above all riposte should do raw damage, or more damage (I'd prefer less damage, but raw). But this mod, in general, make the game more playable, I agree :)
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Hi, as the wiki says: https://pillarsofeternity.fandom.com/wiki/Chanter Duplicate phrases do usually not stack the effects of that phrase - but there are exceptions. For example the phrases Come, Come Soft Winds of Death and The Dragon Thrashed, The Dragon Wailed do stack their damage over time on enemies. As with other abilities and status effects, the bonuses that phrases grant are scaled with Attributes, Might affects damage/healing done, Perception affects phrase accuracy, Intellect duration of the phrase, etc. So not only it stacks with itself, but with proper high INT and maybe Brisk Recitation you can "insert" a low level phrase between two Dragon Thrashed recitations, maybe Come, Come Soft Winds of Death.
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Azzuro The Magician
Chaospread replied to molotov.'s topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Also in my first run I didn't see Azzuro, but the following runs (8 or 9 runs) he always showed... sorry, you are very unlucky, but on the other hand, Azzuro hasn't items so much important. -
Ok, he meant the rank 1 bonus, but +1/+2/+3 damage reduction middle/late game is quite insignificant.
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Yeah, PoE and other games BG-like are designed in that way. Usually I play the game without no guide once or twice, then if I like the game, I play it more times with the guide to achieve the results I want. No many things to do about that, and if the in-game clues give you too many ideas about quest-regards, guides will be useless and the game would be bory from the first run, on the other side I admit sometimes (perhaps often) you can say almost nothing about what you can get... Usually I choose what to do based on RPG and amen, also beacause I am never able to get the best rewards from quests when I try
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Do you mean bonus damage to flanked enemies on DPS, don't you?
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About hirelings I guess you face too strong enemies for your level, I suggest you having automatic battle resolution if you wanna keep custom hirelings, at least with very tough foes. If a guest hireling of yours die, you have to enhance prestige and security score to encrease the odds you can re-hire them next random events and to avoid attack encounters, but early game it is almost impossible Apart from this, custom hirelings costs too much for their own bonus, hiring them early game is too expensive in my opinion. Take normal hirelings early game, then middle-late game you'll have good stronghold score (which means no more caed nua attacks) and more incomes and you'll can hire custome hirelings For liberating/suppress affliction, I think it is bugged about charme, you can don anything about that, sorry The only chance can be Aegis of Loyalty (paladin ability). I usually play SOLO, so I can say nothing more about that (maybe I can try with may paladin and charmed figurines...).
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Hi, no, you have to defeat enemies before they knocked down your allies. But maybe you can engage other hirelings for the battle and pick the special guests just after the encounter. Or you can manage the encouter as an automatic one. Yes, I think fampyr charme last for entire duration even if the caster has died, but liberating/suppress affliction could be a bug indeed.
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Hello, for tank Paladin you can increase engagment with talent and/or weapons/items. Not totally agree with that. At medium high level a Spiritishift druid has good melee bonus with spiritshift weapons and very good bonus with spells, he doesn't need high PER in my opinion, but, at low levels, he is pretty a dead weight, but it can be used anyway for buff/debuff/healing. I'd max MIG and the rest on PER. For example, +3 on PER don't change so much in attack resolution, graze, hit and crit are the sames more or less, but +9% damage every attack is better, imho. For Fighter I take sword and shiled, but you choosed Paladin and Chanter, good pick in my opinion. I agree with these stats for backline I'd swap RES or PER with CON indeed, better PER imho, tanks don't need more than 10 and 14 CON are better, else at high level (in a party). Have fun!
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Maybe you see this note about "Rogue Knight" quest: https://pillarsofeternity.fandom.com/wiki/Rogue_Knight#Notes It never happens to me, in any case pay attention to not do too much quest related to a faction opposed to the one you want join with before you allied with one faction. After you complete both the two quests of a faction, you can do any quest the game allowed.
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There others missions/tasks also for other faction that can be done without side effects, i.e. Unwanted and Missing Sentries for Knights of the Crucible, some of these are marked as "Task" and not "Quest" (I don't kwon the difference to be honest), I think they choose two "main" quest for every faction and the others are other quests with faction appearing as "extra".