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Everything posted by Chaospread
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You're, you knows it later. But Stalwart ask you for help, it stands to you if accept or not. It is a RPG choice, but if you don't know what are the problems, how can you tell if they can be an issue for Caed Nua? Perhaps it's better to take a look, and if you go there you see an Ogre's attack and you'll be aware there are weird troops movements from Readcerans... But this is the "weaker" part, you can go to Stalwart, free it from Ogres and you're done, ot let them just make do. I think WMII patch that up with Abidon's question and so on. Mmm, yes and no. They attack you on sight after a first warn, if I had a castle near a heavy armored troop with warring attitude maybe I'd be worried... Anyway, you're right there are not so "strong" reasons to do WM. But from a RPG perspective some characters can have right motives to do it, on the other hand. The real problem is that your character doesn't know how quickly the main quest evolves, but you as a player know you have plenty of time to do it... usual crpg issue
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Thanks Boeroer, I've found here https://pillarsofeternity.fandom.com/wiki/Combat_(Deadfire)?so=search#Threat this extract: Threat A character is threatened when they have been targeted by another character in melee, at a range of 3.5m (plus the character's radius). This occurs immediately, and before any attacks are made. Threat is similar to engagement, but threat is more immediate and is dropped as soon as either character moves, or otherwise becomes untargetable. A character may only impose threat if they can engage an enemy. If the threatening character moves, all targets are no longer threatened, even if they are still engaged. Only melee attacks within 3.5m can cause a target to be threatened. Moving, pushed back, non-hostile, invisible, stealthed, untargetable, unconscious, or dead characters cannot be threatened. So it appears as far as 3.5 meters but you need engagment slot, and not move... if you attack from 3.5 m melee, it's almost sure you're moving just after the attack... Maybe some things changed since beta or when this wiki was written, if I can i test it, but I think it's hard because there are no so many logs about threateing
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No Beasca (or is it Baesca?)
Chaospread replied to bullshaz's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Beasca is in the pool room on a platform above the pool. You can proceed the quest also with Lore 10 without talking to her or sneaking inside with no dialogue at all. -
Uhm yes and no. What difficulty are you playing at? Because for a whole 8/9 party Endless Path could be easy till last level also at Veteran (maybe PotD too). But, before that, 12 level is enough for Adra Dragon, because game without DLCs was limited to 12th level with Sefyra already present, so you can beat her at 12 level. I think a whole party of 10 level characters could be enough, with the right tactics. Endless Path is something "weird", at SOLO i.e., you can manage 4th and 5th level better than third, Fampyrs at 8th is for many people harder than following level and so on. But at 15th level of a dungeon, after ogres, drake, fampyrs, vithracks and so on, in front of an ancient dragon who is supposed to be here since I don't know when and who is named "Master" etc... you can't say you are not aware of the danger... After that, as I said Sefyra is most of all tatctis, you can beat easily solo at 12th, you can be erased in ten second with six 16 level characters, so... this is it. Thus yes and no, with right party composition if you beat all Od Nua levels maybe you can afford Adra Dragon or not, it only your case, this is not the rule.
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Ok, I said it to not be discovered by enemies. You can put your party in stealth mode when autopause kick in, so the battle doesn't automatically start. Anyway, with your party level, as you say, Crägholdt is too hard, I agree. And also I don't be aware of the difficulty from steward message the first time I played the DLC.
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Browser can mange UE5, but a thing is "manage", another is "running properly". And PoE have some issues which stressed the Cpu even now on a whole OS, I can't imagine in a browser But with some optimizations I guess we will see such games in a browser without backend servers... taking in account maybe you can achieve a PoE simil game just now with UE5 and backend servers, maybe.
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Quick answer: why not? It is a breath of fresh air besides the usual builds, and in a party you can overtake debonaire drawbacks (cowardice) easily, and with others "charmes" you can charme some enemies without giving them body inspiration. I think debonaire pro is a fair little good because when you hit a charmes enemy it turns in "not charmed" and you have no more convertions, but as you say, you can land a big damage spell on it Anyway, Priest is a powerful class alone and also combined with other classes, so you can't worry. Storm of Holy Fire is a great spell, only it is enough for a Priest, what a Priest lacks is non-fire AoE spells. If you wanna more AoE spell with other damage type you can take Berath for corrode (and you get SoT for free) or Rymrgand (with a mod of course), if you wanna more fire damage then Magran... but why Wael? For RPG purpose? I think Debonaire is already good in defense without Mirrored Image or Llengrath's Displaced Image, I'd go for other subclass as I said before
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I agree with Boeroer. Moreover Animated Weapons have self healing abilities and Drake can be "weak" against fire resistance enemies. But as a SC you have also one more weapon... I'm playing a Wildrhymer with mid M, low C/R and max D/I/P. If I went back I'd lower DEX and/or PER and would raise a little M, because you can enhance ACC in other way a part form PER and for casting speed you can count on Rapid Casting and Quick Summoning and as you said MIG is good for healing also than for damage.