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Everything posted by Chaospread
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Hi colleague, I'm a full stack developer If you wanna make a ships and relationship based game I think there's no problem with a web based engine; but if you wanna make a PoE3 style game with also isometric graphic, there's no way you can manage it inside a browser unless you demand many calculations to a server, but I still doubt you can.
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+1 weapon sets is an underrated ability. It is not only useful for "firearms builds" but one more set means one or two more weapons (or shields) which have more abilities the pg can use, i.e. a fighter could have 3 fireballs with "The Flames of Fair Rhîan" and 2 suppress afflictions with "Forgotten Tear of the Beloved" (and 1 Prayer Against Treachery on top), so it can be used well in some situations. There is a talent that give you one more weapon set, but if you pick island aumaua you can get 2 more chances of expand your ability or you can save one talent for other purpose. I appreciate it.
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Or, through console, you can change your talents... but I think you can respec the char now, before respec cost will be higher and then buying the item; respec at low level is very cheap, you'll get the money back soon, trust us Otherwise, you can be "an hero" and go around with an one hand hatchet fighter like no one before, till you but the item and respec him: in this case you'd have both +5 deflection and the one handed bonus
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Ok, thanks, I absolutely agree with you. Yes, good, now I understand what you mean I didn't think about building whole party for brilliant tactician, but you're right that it's worth it and you can achieve it easily sometimes in boss fights (maybe except Nemnok like encounters ) and in other situation when you can't get it at the start of combat you can count on other abilities.
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With Sasha's Scimitar you restore an empowering point (and 3 phrases) per every invocation, so you don't need to rest to regenerate chanter's empowering points; Robes of the Weyc is the source of Brilliant; but why do you need The Weyc's Wand? For recovery refreshed after empowering? But isn't it necessary for this strategy, is it?
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I think Priest only with BDD + SoT (and a source of brilliant) is game breaking, Skaen with Shadowing Beyond make it easier, but not so much from "base" Priest with BDD + SoT, don't you think so? I soloed a PotD game with a corpse-eater / priest of berath, beating all megabosses counting on priest's abilities.
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You can check this sources, a part from wiki: text books in game (you can find them in the wiki); description of magic items related to orlans (also reported in the wiki); game dialogues in game (you can find them in metadata game files); reddit users have done some descriptions too, i.e.: https://www.reddit.com/r/avowed/comments/q63qaj/the_world_of_avowed_eora_lore_orlans/?rdt=51429 notable characters background (in game and in the wiki); posts from developers in this forums; blog entries; posts/podcasts/interview from developer in socials and/or other websites (I know they exist by you have to find them); "World of Eora" podcasts (you can find links in this forum; I don't know if they are canical and/or accurate anyway); maybe there are some information in "Lords of the Eastern Reach" website/forum; pen-and-paper PoE RPG: perhaps in the alpha release guide: https://d1079ywfijtdjs.cloudfront.net/deadfire/media/downloads/eternity-pen-and-paper-guide--alpha.pdf. A part of the above, nothing other comes to my mind now
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I asked you because in my mind I'd would in the future build a fence/swordsman and one class I thinked about was Rogue obviously. A RPG-wise char with dagger, stiletto and rapier as primary weapons, quick and speed with high defense (mocking musketeer like parrying abilities) who has riposte or similar skills in his arsenal I also thought trickster for defense or streetfighter for action speed, streetfighter fit well with cipher abilities and a multiclass martial/caster is almost always a good combo cause you have a renewable form of resource. Also wiz and priest could fit as caster, but cipher seems better from rpg perspective too. I'd like also monk cause renewable resource, damage and speed skills and Tuotilo's Palm, but a "pure" caster (since I play SOLO) should be better. But a monk need damage, and we have high defences in theory... but Nalpazca or Forbidden Fist can be workarounds for that... WotEP is anyway an option because in some encouters I suppose it "can do the work" where "regular" weapons fails, especially with many foes at once. With WotEP a Barbarian works well, but it will go far from the build I have in mind At range, pistols and arquebuses (like a musketeer) can go. I guess riposte/riposte similar abilities plus some defense tricks, high rogue accuracy, speed, stacking disengage defense and moving in and out engagement to trigger riposte can be a very fun build. Maybe I'll open a thread in future, before I have to finish a run with my wildrhymer (and after that maybe my classic fire-druid :D... so you can see that thread maybe in one year ). For now thanks for the information, I save your message in my build notes Maybe this lines can be helpful also for OP
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I'm here for you. Paladin is the bottom tier maybe if the list would be "more fun build tier list", but Paladin is powerful. SOLO is absolute boring but you can build an almost invincible char. Ok, you need maybe some respec and some tricks for some particular encounter, but Paladin is easier than Ranger and Barbarian no-way. When I want build a OP custom party Paladin is there always: great tanker, great healer, also reviving, burn damage as there will be no tomorrow, more accuracy and/or speed to everybody almost free, FoD one of the best actives of the game and exhortations are my favourite single-buff. It has some nice combo with revive/unconsious etc also. Paladincan do support/tank/healing as second tier in all this fields, so a class that is second in 3 areas is not weak absolutely. You're right in my opinion, I think Aestus is missing somenthing
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You intends cipher and not priest. Anyway you (as wiz or cipher) cheat one char at time, but ok, cipher can cheat any other party member taking turns, while wiz "can't decide". A point for you. Ok, wiz has so many self buffs you don't need nothing particular, or equip/consumables you can get easily, or other party members buffs... buff the wiz, send it with a WoD, you win. In the other case, Cipher buffs someone, but ok, this way you can buff more members. I'd say if you have a (semi)God as an immortal Wiz it could be enough and balance a Cipher, but ok, better the Cipher. That had to be there as a consumable at game release in my opinion. It replace more a brilliant from Tactician than from a Cipher but if you give Brilliant as a status, any class had to be able to achieve that. Which 3? Wiz, Cipher and Priest? Ok... I think if you have WoD and one other char you win the game as you have a Cipher and other char. Maybe is it easier with a Cipher? Ok. But Wiz is game breaking too. If you have WoD OR AM you win. But ok, you win first and easier with a Cipher. What I wanna say is: maybe Cipher is better, but Wiz win the game the same, more than a Chanter, doesn't it? And... If you whole party is dead/unconsciuos/totaly disabled a part of a Wiz with WoD or a Cipher with AM: who is better? Not to say about a Blood Mage who can beat The Ultimate...
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Ok, I try to help you even if I'm not the best "builder" here Maybe we can ask help to someone other at the the end... So, single class Barb, Human, in a party, easy difficulty. In a party easy dif., you can just play any kind of Barb, but if you are a very new beginner, I'll put some consideration. About subclass, Berserker is the most powerful one, but in a party you need to pay attention to your confused status while frenzy, so perhaps you can play it when you'll be more confident with game mechanics and so on. I've just finished a run with a multiclass Corpse Eater, it is fun in some situations, but he has a big disadvantage, so I don't recommend him. Furyshaper is good and nice, but I don't like ward management so much, so I'd skip this. I'd go for a "plain" bard or a Mageslayer. Mageslayer is not good in SOLO because of limitations, but in a party he is very effective as caster disabler and one limitation (no scroll or potion) is not so serious. So if you don't argue about "friend" spell resistance, go for a Mageslayer (also a cool name and a cute RPG character ). In case of doubt --> plain Barb and you're ok. STATS I'd put most of point in PER (you need to hit enemies most of all) then INT (carnage area and effect duration) and MIG. Mid values for DEX, CON and RES. At low level you don't have the "problem" of MIN/MAX and almost any distribution can work. So basically this kind of stats: MIG: 15 CON: 10 DEX: 10 PER: 15 INT: 15 RES: 10 Weapons I like two handed Barbs, even if maybe it is not the best power player choice, it is so fun, so go for greatswords and morning stars. Keep "space" also for battle axes, you won't regret doing it From a RPG point of view, also war hammers are good. ABILITIES I list some abilities I consider good for a Barb, remember that you can respec and choose the ones you like nore Frenzy and its upgrades Barbaric Blow and its upgrades Leap Heart of Fury Dazing Shout or Driving Roar at high levels Two-Handed Style Bloodlust One Stands Alone Blood Thirst If you don't where to put your points at, let us know and we see what you can do. I hope this could be a "base" to start from. Maybe @Boeroer can point you at already made builds, or give other and more authoritative opinions... or call someone other who can help you
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Ok, I see what you mean maybe: you can do a list with for an example "Wiz is high tier and as Bloodmage you can spam many high level damage spells" or "Fighter is powerful for the unbending etc. stuff, but pay attention, if you choose Devoted, you lose some proficiencies with many weapons" and so on... doesn't it?