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Everything posted by Chaospread
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Hi, if can be of any help, I'm doing a run with a SOLO Paladin and I complete WM1 at level 10. So I think, if you know internal mechanics of the game and you compose the right party, level 7 full party can do the WM1 (not Cragholdt, obviously, but the Durgan Battery quests). You can take also all the items of Act 2, aside Aila Braccia also Tidefall can help, but maybe stunning or proning item are best, i.e. Cladaliath in Act 2 (if you side with The Dozen) or unblocking Act 3 and buying We Toki. Another trick for "first" encounter of WM1: you can backtrack after every "single" kill and rest (in Caed Nua or other place) and return back iun Stalwart (not very plausibile and realistic, but the game allows it). After that, WM1 history can be done not so hard, using accurate tattics especially with spirits and vessels inside the Battery and the Lagufaeth, maybe avoiding some non mandatory encounters. Avoid side quests and other optional encontuers, unless you need or wish some special and unique item. Have fun
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Hi, basically every faction has TWO quest and you can do ONE questo for any faction (the FIRST quest of that faction) and the SECOND quest can be done ONLY for ONE FACTION (embracing it for the whole following story). It is all well depict in this page section of the wiki: https://pillarsofeternity.fandom.com/wiki/Pillars_of_Eternity_quests#Faction_quests So you can do the Rogue Knight, Built to Last and A Two Story Job without any concerns about campaign progression. These 3 quests can be done in ANY ORDER. Successively you can take only ONE quest among The Bronze Beneath the Lake, Winds of Steel OR The Changing of the Guard, siding with corresponding faction. You can take Cladaliath in ACT 2 siding with The Dozen, achieving The Bronze Beneath the Lake mission, OR you can get it later in ACT 3 even if you side with another faction. Hope I was clearl, have fun!
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Some considerations can be done about what level of difficulty you intend to play the game and if you want to go for a SOLO or PARTY run, BUT, if you only are interested about RPG matter, here it is my opinion I think Beric Dondarrion and Thoros of Myr are differente role character, Beric can be a Paladin or maybe a Fighter with some abilities/buffs from companions/items or also a Monk. On the other hand, Thoros is rather a Priest, maybe a kind of Monk and perhaps a Druid... By the way, on the "Beric" side I stand with the Paladin class. You can play a Monk with fire and shock damage (Beric is know as "The lightning lord" and sometimes hold a fire sword...) with Swift Strike, Lightning Strikes and Turning Wheel, or a Fighter with a Firebrand and items like that, but, ultimately I see him like a Paladin too. For power, playing tips etc you can see Boeroer message, about RPG you have to take and order which can "fit" with your description of the PG. Kind Wayfarers should be Benevolent and Passionate... mmm, not a Beric portrait in my opinion, though the related talents (Strange Mercy and The Sword and the Shepherd) can be seen as his own skills. The Shieldbearers of St. Elcga, Diplomatic and Honest... diplomatic... I don't think it is the case... Bleak Walkers: Aggressive and Cruel... I like more this one, and can fit the "undead" trait of Beric, it can't? But they are barely mercenary, not as Beric... Goldpact Knights are mercenary too, so I discard also them. Darcozzi Paladini are Clever and Passionate... oh this could be good, and also their lore can fit one of a Knight who fight for a King that are not more on his throne. So you can stick to Darcozzi or maybe and special kind of Bleak Walker that strike a deal with his king or a weird Shieldbearers who protect someone but not with his idea of diplomacy, maybe read the lores and adjust your role playing with your idea of the PG and of course the talents of these orders. About Thoros, he can be a Monk as we have alredy seen, but also a Fire Druid, see for example my build: Concern to melee he is based on spiritshift, but he is more about spells and you can adjust it for weapon usage especially in a party. But at the end I see Thoros like a Priest, but not an Eothas one, but rather a Magran Priest: Magran priests have Inspired Flame that gives you bonus accuracy on Sword (fit good with Thoros) and a little Flame spell. Moreover Magran is the goddes of Fire, War, Consumption, Transformation, Purification and Trials: I think is a good choice with Thoros history and his relationship with Beric, do you agree? Anyway, priest deity choice have no great effect on character power, so you can choose Eothas with no trouble about that Priest, as Boeroer has said, his very powerful late game, also in SOLO, I think Wizard and Priest are the most powerful classes to play and maybe the funniest (except Druid... but this is an ill of mine ) but at low levels they are very squishy. I hope you like my ideas, if you want we can discuss about those further
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Hello, I confirm all that Boeroer says, ALL the visitors appear in the throne room and you have some days to receive them. You can see the time left in a section of the Stronghold view (I think is the section with a flag icon). When visitors RETURN to the keep after the first visit they don't appear and you can't receive them, but they give you bonus or malus depending the first visit result. Azzuro, the times he come back afetr the first visit also doesn't appear in the stronghold, but you can buy his items from the Stronghold management view. Good playing!
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Hi, long range (12 meters) there are Bows, Crossbows and Arbalests. From these I'd pick the ones with Speed and Wounding, so: Persistence Wendgär Hold Wall (with also overbearing) The Rain of Godagh Field And some with stunning and overbearing: Aedrin's Wrecker (stunning and overbearing) Borresaine So 6 weapons, by the way I'd drop one os those for Pliambo per Casitàs for Marking and Disorienting enchantments. If you wanna 6 weapons with Helwax Mold, I'd choose: Persistence Hold Wall Aedrin's Wrecker Borresaine 2 x Pliambo per Casitàs (+10 for 2 PG are better). Stormcaller for chanter is not so good and shock damage versus bosses don't make the difference in my opinion. One note: with these weapons you can face stun or prone immunity enemies, but you'd can have problems with pierce immunity foes, like rain and flame blights (I don't remember other enemy with this immunity), so you can keep some wands/rods/scepter as backup
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Auto pause during fights
Chaospread replied to LennyKennie's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hi, there's no turn base in PoE1, you can only set some auto-pause options, as you see in the image below: There are no "auto pause when attack ends" option, I suggest you to enable other options such as: Party Member Finishes Ability Combat Time (maybe 3 seconds if you wanna "mock" a turn base gameplay) Target Destroyed You can also play around with these options and fit with the best for you, I think many auto options enabled are too "heavy" for a smooth gameplay and I prefer also pause when need with spacebar. Hope it helps Good game -
Hi, Boeroer is like a bible for POE, so you can stick to his suggestion with certainty, but if you want I give my opinions. For low micro, Paladins, Fighter, Chanter are the best classes, for sure. You can add a ranged Rogue or Ranger, not zero micro but low in any case and good damage dealer. Barbarian can be a good loe micro crowd control with some debilitanting weapon (Tall Grass, dual wield Cladhalíath/Godansthunyr/We Toki and so on). Druid can be a very effective damage dealer from beginning to the end with sipritshift (above all cat or bear shape) and mid-late game he is a excellent crowd control with its spells. But some more micro. Cipher are very powerful mid-late game, but he requires more micro than other CC, I think. Priest, as Boeroer said, has more micro but boost your party like no other For skills be sure to have a character with high mechanics to disarm traps and for retrieve best locked items. Survival is the most impostant skill, for thanks Athletics could be good. One PG with high lore could be useful if you don't have Priest/Wizard/Cipher or Druid with good CC abilities. Rogue with high ACC are good scroll readers, chanter are good for scrolls because they cab do it while singing In party Stealth can be forgot. I think MIG should be raised for damage dealer (also ones with weapons) and spell caster who cast damage spells. PER in normal could stay at 10, especially if you have a Priest or a Paladin with PER raising abilities. You can raise CON for Barbarian above all (low deflection but often in danger situations), RES could be 10 or more for tank and 3 for others BUT if you have a main PG who is a tank, you should max its RES for quests DEX could be MAX for any PG, maybe caster with light or no armor could have 10, chanter could stay at 3 You could also stick to 10 DEX and try to maximize recovery time with speed ennchant, potions, abilities, durgan ecc. also for some party members. INT for spell caster, paladin, barbarian, chanter (abilities duration and area of effect) and rogue, and ranger (most for duration) should be MAXED, it helps a lot! In practice every class should have at least 15 INT imho, except some specific builds. Apart form this, position is very important, tanks should face enemies before CC and squishy character (you can put forward them and hide with stealth other PG for that) and pay attention to shade and other "teleporters" foes, a CC Druid in the backline is good because he can spiritshift and take care of that dangers Have fun!
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For boots what do you thing about Echoing Misery? With its ray you can hit more than one enemy. For armor a good one could be The Golden Scales due to its reflecting ability and with a durgan Alia Braccia ranged attacks can be very dangerous for attackers. Fire Godlike character with Belt of the Royal Deadfire Cannoneer are really effective, I try a fire based druid with this combo and it performed very weel -->
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Ok, it works... now I'm trying with regular Firefox window (no private/incognito mode): url: https://www.nexusmods.com/pillarsofeternity/mods/1 let's see... (I'm on Windows 10 from Europe) Edit: all right, well done!
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Today i had my post not posted with a url present. Trying to put a url in this post... Testing pasted link: https://www.nytimes.com/
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I think that in POE 1 there's no disabling engagement option, you have to install IE Mod: https://www.nexusmods.com/pillarsofeternity/mods/1. Maybe this answer your question. Other things to consider are whether you play solo or in party, and in the second case adjusting ai behaviour of other members could simplify combat.
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Maybe also he died with monks and others enemies of Torn Bannermen outside Cragholdt, yes, maybe he should use escape or similar forms of abilities to run otu of danger and then use ranged weapons or perhaps these abilities are too weak... if he is am aggressive Rogue he should have the chance to kill an enemy with one shot from the shadows, but in POE this is nearly impossible, you know. Or instead with some buff of a Priest he can live longer... by the way in SOLO those quests are performed in "pacific" way and also for others classes many quests in SOLO are not feasible in the RP way your character follows... this is it for PoE, you're right. Even if I suppose that with a party built for a rogue, the rogue can live longer in very difficult situations, maybe someone can try this guess.
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Hi, can you tell me please what Immune Boost is supposed to do? Today I tried Sun-Touched Mail of Hyran Rath and Äru-Brekr in spiders infested Korgrak's cave and there was no difference. Ivory Spinner and Widowmaker poison and disease effects last same time, do same damage and effect with both armors. It is a bug or I'm missing somenthing? @Boeroer do you kwnow anything about that? At least what should be the effect: disease/poison last 50% of time? One tick every two the effects not triggering? Thanks.
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Hi, more or less I agree with you. We can say that is more simple create a power build around elements in the order you give: fire, corrode, storm and ice. Maybe corrode could be more damaging against enemies because there are lower DR against it and less immunities, but you have to build around bittercut and maybe item like touche of rot or, better IMHO, a corrode Druid. Fire is more available, for sure. Regard shocking and ice, ice is really a poor element except maybe for chanter, or for an ice wizard and ice druid, but this two class are better with fire element as you pointed. There are no excellent ice item and usually enemies suffer more for other elements. There are very good build about wizard and druid with ice, but ice isn't so important actually, I think shocking is the best for druid and wizard perfom better with fire. At the end, perhaps we can dibate about fire or corrode as the best, but in broad terms I repeat, I agree 99% with you.
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Hello, I experienced this bug in my runs: for some scrolls when you click pause, select a scroll from quick slot, select a point where to cast it, click, then end pause, the animation of scroll launching trigger, the scroll in the animation disappear, but there's no effects. Scroll DOESN'T disappear from quick item, luckily. If you did the same action, that is cast a scroll normally WITHOUT pause, scroll land perfectly. I noted this issue almost ever with scroll of Maelstrom and scroll of Prayer against Fear, I don't know or it doesn't seem it happens with others scrolls, or maybe it doesn't happen so often. Anybody else having same problems?
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@Boeroer, I'm sorry, maybe I'm a little boring but another thing about conversion stacking: I think that Vicious Fighting and Dirty Fighting stack each other. If you see Vicious Fighting description, it says that it modifies Dirty Fighting: and the Dirty Fighting description says 20%: and indeed in my active effects I find again 20%: So I think the calculation for one-handed style should be (I'm adding Minor Threat fon NON-SOLO and MAX rate with one-hand): Dirty Fighting AND Vicious Fighting --> 0.2 chance to convert --> 0.8 chance NOT to convert. Predatory --> 0.9 ntc Gravestep --> 0.75 ntc Durgan-Refined --> 0.8 ntc Bloody Slaugher --> 0.8 ntc Minor Threat --> 0.9 ntc Then: 0.9*0.75*0.8*0.8*0.9 = 0.31104 ntc --> 0,68896 =~ 69% conversion rate. Without Minor Threat, it become 0.9*0.75*0.8*0.8=~ 65% conversion rate, because 0,9*0,9 (Dirty Fighting and Vicious Fighting NOT stacking) is 0,81, that's to say almost the SAME VALUE as they shouldn't stacking. It is not very important now, but, if we'll find others stacking bonus, rates should start to change... and I'm not sure that all others bonuses don't stack at all By the way, I calculate the rate also with Minor Threat If the log were a full/trace log with the calculation ... Another thing, with two weapons you have greater chance that one attack can be converted, and in less time, so the rate considering the time can be also better thant 65 versus 88, isn't it?
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Yes, that was I meant. Thank you very much for the correction, I hate wrong sentences in a post! I've just fixed my post Thanks!
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Indeed! When i started I knew how calculation works, but I forget while playing A thing I believe doesn't work as you say: Prone is overridden by stunning, so I don't know whether Deathblows triggers, I've to try By the way, I'm going to correct my post with right rate conversion, thanks for all the calculation And I forgot the +12 bonus, it is maybe the best bonus with one hand, it helps a lot early game, but you lack some protection and/or speed, late game is better to have +15% conversion bonus, as Rogue has high Accuracy by himself, but +12 is very good against bosses anyway. I knew rogue is a poor class, but I was "sad" that no one has never picked up "one-handed style", and I was curious of how much many conversion bonus worked and how was in game in practice. And even if the rate is no good as in my post, I feel that I crit more than one shot every two, because I haven't predatory weapon, but maybe it is only an impression. Maybe it can be fun for some readers/players who read the forum, or for new games in the future: one-handed is actual a bad thing, either the rate conversion should stack, or it should give speed or somenthing like a parry, maybe with further talents, but as it be by now, two-handed and weapon and shield are far better than one-handed, and two-handed of course, but in some cases, two-handed has a reason to be. At the end, one-handed attack, not style, could have a sense if you have to land a weapon effect att all costs: +12 ACC is very good for that, but when does it happens? One-handed style and his conversion can be useful only for Sap because it's the only primary attack ability for Rogue and you improve the chance of the duration of stunned can last longer... but if you already have stunnig weapon... better to have We Toki + Godansthunyr. So if in the future there will be an Enhanched Edition, Rogue and one-handed style will deserve a restoration, as was for Barbarian for example. And I'd change Shadow Step with more quickness... a +20% damage as a 13 level ability? Lol... I've to start Pillars 2; I hope Rogue and one-handed style are better in that game I like trying not exlpored build, if you have one tell me, maybe if I find that it is fun or interensting, I can give it a full run chance Thanks again @Boeroer for correcting me, If you weren't here, we should create you!
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I'm experiencing this also with double curly brakets and sentence inside double quotes. Not always though, if the sentence is short, double quotes seems to work... very weird.
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Hello, you are right, Rogue is not very powerful compared to other classes but you can take some workaround playing it with some micro as you were in SOLO, if you have patiente for that. By the way, in a group PotD Upscaled, I'd play Rogue as ranged, taking somenthing like Borresaine with high accuracy a let someone else in front of me tanking and killing enemies in melee. Ok, you can first drink some potion like Llengrath's Displaced Image before to go in combat. Who cares? Recless Assault is far better than Savage Attack. And you can put on top of that +5 Deflection if you want, if you wanna play defensive, also because rogue don't need many talents to be effective. Debuff enemies by yourself. Rotfinger Gloves for example. Or, if you wanna flak someone: figurines. I agree, you have to keep always some Potion of Deleterious Alacrity of Motion and/or Gauntlets of Swift Action, in addition to high DEX and maybe two-handed style. I'd change Shadow Step with some speed bonus. Yes, they had to do like Barbarian, Fearsome Strike per rest, mmm. Or maybe, since Rogue has very good per combat abilities, make Fearsome strike better. Yeah, I think no one serious can use Backstab. Better to drop it, at this point. Mmm, I disagree. See my recent build about that By the way, I agree with you, best Rogue ability for me is skipping encontures (where possible) or pull enemies with Shadowing Beyond, but in a group this is quite useless
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Thanks @majestic I was going crazy with a very long post! Too many bugs!
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Hi, this is another build of mine, he is a one-handed, Gravestep-addicted Hearth Orlan Rogue focused on hits on crits conversion. I think about a build with the greatest hits to crits conversion rate possible, I check if it is viable and in case fix some lacks, and eventually give up some conversion score for more efficiency. If you wanna know about Hits to Crits conversion reached by this build, go to the corresponding paragraph near the end of post. Hope you like it Llunrwald - Hearth Orlan Rogue, The "Handy Thief" "So do you think I can't hit you? We will see..." Name: Llunrwald PoTD: YES - ver. 3.07-1318 LATEST SOLO: YES - ver. 3.07-1318 LATEST - All TCS achievements. ULTIMATE: No, unless you choose another race* and change a little bit talents and abilities choices. Race: Orlan - +1 Res, +2 Per, -1 Mig Subrace: Hearth - Minor Threat* Class: Rogue - +2 Mechanics,+1 Stealth Culture: Old Vailia - +1 Int Background: Drifter - 1 Mechanics, 1 Stealth *PAY ATTENTION! In SOLO, Minor Threat is useless! It works only with companion, it doesn't trigger with figurines, charmed or dominated foes and/or Concelhaut Visage, SO playing solo with an Hearth Orlan it is the same to say playing without race bonus. Because of that, if you want a race bonus, choose another race for this build. Human, Boreal Dwarf and Island/Coastal Aumaua can fit well --- Attributes - final scores with passive bonus Mig: 18 - 18 base, -1 Orlan, +1 Gift from the Machine Con: 10 Dex: 18 Per: 7 - 3 base, +2 Orlan, +1 Hylea's boon, +1 Song of the Heavens Int: 19 - 18 base, +1 Old Vailia Res: 9 - 8 base, +1 Orlan --- Skills score Stealth: 9 - 13 with Rogue, Drifter, Blooded Hunter and Dungeon Delver, with equipment and bonus rest it can raise even at 17 Athletics: 2 - 4 with Angio's Gambeson Lore: 5 - 6 with Hylea's Boon, can arrive at 8 or even 10 with Aldwyn's Boon, rest and equipment Mechanics: 6 - 10 with Rogue, Drifter and Dungeon Delver, 12 with equipment and even 15 with Rite of Walking Shadows Survival: 3 - 5 with equipment After killed Concelhaut, I respeced with: Stealth: 2 - 6 with Rogue, Drifter, Blooded Hunter and Dungeon Delver Athletics: 6 - 8 with Angio's Gambeson Lore: 7 - 8 with Hylea's Boon, it can arrive at 12 with Aldwyn's Boon, rest and equipment Mechanics: 1 - 5 with Rogue, Drifter and Dungeon Delver Survival: 8 - 10 with equipment --- Talents I took talents and abilities focused on Hits to Crits conversion, so i gave priority to those ones. One-Handed Style - +15% Hits to Crits conversion Vicious Fighting - +10% Hits to Crits conversion Bloody Slaughter - +20% Hits to Crits conversion and +0.5 Crit multiplier against enemies with >10% endurance Deep Pockets - we need scrolls, figurines and potions more than other classes Shadowing Beyond - no brain talent for skipping many encounter and split many groups of monsters Weapon Focus: Knight - for +6 accuracy with We Toki Weapon Focus: Soldier - for +6 accuracy with Godansthunyr Weapon Focus: Peasant - for +6 accuracy with Cladhaliath Bloody Slaughter is an underrated talent for almost all players, I pick it for RPG reasons and for initial goal - Hits to Crits conv., but it can be useful in general with scrolls against many very damaged groups of monsters to kill them with more chances; i.e. shooting a fireball versus 5 ogres with low endurance can result in many hit bu no kill and you have another round with 5 ogres alive; with 1 more crit you have 4 alive the next round instead of 4, if you score a crit by yourself they become 3 and with the others our abilities with more hits to crits conversion, they could be 2... And beside that with boss - dragons ecc with many endurance, 10% can mean 60 or 70, and scoring a crit at that point can make the difference between winning or losing the fight - and your life. Not so bad, after all. Fun fact: if you pick Bloody Slaughter, in th combat log ALL Hits to Crits conversion are assigned to this talent; I suspect it is a log bug, that is, the conversions are made by all talents and abilities, but in the log you say only hit - Bloody Slaughter --> crit and no more other talents/abilities The three weapon focus can be much. You're right, I didn't know what to take and I increased my accuracy with my weapons. You can keep only one or two of them - I'd pick Knight focus because We Toki is our preferred weapons, Peasant can be still usefull... see Equipment session for that. And late game, with high Rogue accuracy, weapon focus is not very important. Dropping some weapon focus talents you can choose other talents as Fast Runner, Outlander's Frenzy, Envenomed Strike, Devastating Blow or what you like. If I restarted the game, maybe I'd drop all the three, I'd pick Gallant's Focus and I'd have +4 accuracy and 2 more talents choice. By the way, after killed Concelhaut I respeced with: One-Handed Style - +15% Hits to Crits conversion Vicious Fighting - +10% Hits to Crits conversion Bloody Slaughter - +20% Hits to Crits conversion and +0.5 Crit multiplier against enemies with >10% endurance Deep Pockets - we need scrolls, figurines and potions more than other classes Shadowing Beyond - no brain talent for skipping many encounter and split many groups of monsters Devastating Blow - +2% Finishing BLow damage, it seems low but it is very good in the damage calculation Fast Runner - more speed is always great for a melee rogue Beast Slayer - Alpine and Adra Dragon, Llengrath's friends and so on, you know Abilities Sneak attack - automatic Recless Assault - no-brain for every rogue I believe Dirty Fighting - no way, I have to pick this for +10% Hits to Crits conversion Deathblows - it's hard to find a rogue without it, +100% damage to enemies with 2 or more afflictions Deep wounds - 3 + MIGHT bonus every tick any time we give slash, crush or pierce damage... I like it for rogue Finishing Blow - +5 accuracy, +50% damage and high damage to low endurance enemy with a weird calculation: trust me, pick it, shoot it when a Dragon is near death and you will see damage going to the sky In my video below there are some single crit near 300 damage with a one-hand weapon. Blinding Strike Crippling Strike Fearsome Strike or Withering Strike - I prefer first one because it give 2 affliction for more time even if it is per rest instead of per encounter Other abilities are defensive or replicable with equipment most of the times, so no many words here. Maybe you can try Shadow Step for more damage or Escape/Coordinated Positioning/Smoke Cloud as panic button, but they make no real difference. Talents chosen/achieved through the run The Merciless Hand - +0.3 crit damage, better than other two and with a Rogue, can't we stay with Doemenels? Gift from the Machine - yes, we want +1 Might and more Endurance ; Hylea's Boon - only because we need +1 Per and above all +1 Lore , by the way, Llunrwald is a artist of theft and deceit, you can say that Song of the Heavens - more PER Dungeon Delver - crit bonus, stealth and mechanics ... food and air for us Flick of the Wrist Dozens Luck Blooded Hunter - more stealth Scale-Breaker --- Equipment Most used equipment Weapon set 1: We Toki - Overbearing, Legendary, Durgan-Refined, Corrode Lash, Slaying - Beast Weapon set 2: Godansthunyr - Stunning, +1 Might, Superb, Durgan-Refined, Corrode Lash Alternative weapon: Cladhaliath - Stunning, Vicious - +20% damage against stunned, prone or flanked enemies, Superb, Durgan-Refined, Slaying - Vessel Armor: Angio's Gambeson - Superb, Athletic, Of Constitution 2, Deleterious Alacrity of Motion, Slash-Proofed, Durgan-Reinforced Head: Munacra Arret - +12 Will, Whisper of Threason 3 per rest Neck: Cape of Master Mystic - Invisibility when hit by Crit, +12 Deflection, Minor Arcane Reflection Hands: Gauntlets of Swift Action - +15% Attack Speed Finger 1: Gwyn's Band of Union - Blassing, +4 INT, Instill Doubt when endurance above 80% Finger 2: Ring of Chainging Heart - + 3 RES, Dominate 2 per rest Waist: Girdle of Mortal Protection - Reduce damage of critical hit by 27% Feet: Boots of Speed - Moving fast can make the difference Pet: Concelhaut - essential for Llengrath fight Some words about equipments - which take at the beginning, predatory weapons, etc. Predatory weapons - +10% Hits to Crits conversion Predatory weapons should fit well for this build, especially Aattuuk because it is a dagger, so +5 accuracy, one hand, and whole place for full enchantment. I try to use that weapon and the others predatory equipment, but Llunrwald can't go through the game with them. He is too squishy, he need to CC enemy and if he can achieve it via scrolls and figurines, this tattic is frustranntig and, above all, expensive to adopt every encounter, so I stuck with deabilitating weapons. You can play with Aattuuk until you get a stunning or averbearing weapon, and the best for us - one handed are the three already cited: We Toki, Godansthunyr and Cladhaliath. By the way, Aattuuk is a dagger and in my run I've already taken weapon focus for war hammer, so just arrived to Defiance Bay I went to Vincent Dwellier, buyed Haba's Hammer - a simple Exceptional war hammer and enchanted it with Corrode Slash and Slaying Kith - Act 2 is plenty of kith to kill, it got its job well in early game; maybe now I'd pick Aattuuk, but it no so decisive. Weapons selection Yet said that We Toki is the best weapon for a one-handed character because it debilitate opponent - prone via overbearing, prone status last long, almost no monster is immune to prone and We Toki can be enchanted at full 14 points with Legendary, having +15 acc/+55% damage - become +20/+80% against beast and +25% corrode damage at top of that. Very good. Godansthunyr is for the few enemies immune to prone, that's all. Cladhaliath was picked only for one reason: I needed a effective one hanb weapons against Eyeless. So I took Cladhaliathand enchanted it with stunning and Slaying Vessel, with a +5 accuracy on top because it is a spear. It did its job at the best... and from that moment I used it against Vessel, obviously, Woedica final statues especially. Armor At the beginning you have to make do with what you find, middle game I took Wayfarer's Hide but then I think that Athletic and Deleterious Alacrity of Motion of Angio's Gambeson was perfect for Llunrwald. You can keep ready armor with stealth bonus and survive bonus, for different moment and situation. Other equipments used often and not already mentioned Let go early game, I often used Rotfinger Gloves - area damage and two afflictions maker and Ring of Searing Flames, end game they become poor and I wear Gauntlets of Accuracy and as rings Bartender's Ring, Orlan's Bramble Ring, Pensiavi mes Rèi or Ring of Thorns. Gwyn's Band of Union is excellent with +4 INT - afflictions last longer and Ring of Chainging Heart is a good way to CC enemies and make allied, such as Munacra Arret. Late game I dropped Munacra Arret for Maegfolc Skull - +4 MIG for damage and Unbending for healing. For neck slot I used also Mantle of the Excavator, Glanfathan Adraswen - for +2 Lore, or Fulvano's Amulet - for Healing bonus. At waist I used the same old Belt of the Royal Deadfire Cannoneer but also Belt of the Stelgaer or Trollhide Belt but I found that late game the best is Girdle of Mortal Protection. For foot I wore Boots of Stability, Cat's Whisper - for Stealth bonus, Fenwalkers, and usual Shod-in-Faith or Viettro's Formal Footwear. Quick Slots I was plenty of figurines, apart form this I used scrolls and potion depending on the situation, you can see some "combination" of quick slots items in the videos at the end. Drugs and food I've my usual combination of food, the one that give +2 almost to every attribute, and IMPORTANT I take Gravestep before every hard encounter. It give +25% of Hits converted to Crits for 600 sec and this is far well of +15% Hits to Crits conversion of Potion of Merciless Gaze AND Gravestep can be drunk BEFORE combat, clearing a quick slot item. -20% maximum Endurance for 600 sec is not so problematic. --- Ok, but, how high this blessed Hits to Crits Conversion is? Finally, we take the stock of this Hits to Crits Conversion. We have theese bonus stacking: Dirty Fighting --> +10% Vicious Fighting --> +10% Predatory --> +10% Gravestep --> +25% Durgan-Refined --> +20% Bloody Slaughter --> +20% So, if you stack ALL and EVERY bonus, the final Hits to Crits conversion rate will be: 10 + 10 + 10 + 25 + 20 + 20 = 95% !!! But some bonus are situational, especially Bloody Slaughter, and we wear predatory weapons almost never, so end game the conversion will be 65%, and early/middle game, without Durgan-Refined and Gravestep we can reach only 30% with 2 talents and abilities and a predatory weapon, or 45% with a potion of Merciless Gaze, and this is not so bad early game, after all! My mistake, I wrote a lot of heresies! I'm going to quote the right calculation done by @Boeroer and I'm sorry about my innacuracy, please forgive me! But the effectiveness of the build is the same also with lower hits to crits conversion and what was written without Strikethrough below Boeror quote it is still valid So with all bonuses, including Minor Threat if you don't play solo, i.e another *0.9 factor to NTC rate it gives about 70% conversion rate with all bonuses together. It is very good and perhaps it could be convenient land a crit with conversion than with accuracy... Actually, Dirty Fighting and Vicious Fighting stack, but, since 0.80 is near 0.9*0.9 = 0.81, above calculations remain valid. Middle/end game you will see almost any hit converted to crits, this PG crits a lot also with low Perception. With low PER I can distribute some poin in CON and RES, better than nothing and this give more surivability to the build. But some foes are hard to hit, so you have to reach at least a "hit", not a "graze", because of that accuracy bonuses are welcome. Also, Minor Threat doesn't work SOLO, but in a game with other characters you can put another +10% bonus in front of others, so the previous rates become 105% - ROTFL!, 75% and 55%, very impressive NO, say above for actual rates. Good to hear, but, is this PG viable? Ok, if you wanna go SOLO, the best Rogue is with two weapon style - We Toki and Godansthunyr and the usual build - see for example @baldurs_gate_2 Ultimate Rogue. By the way I beat every encounter with no so high difficulty, except Llengrath: with one hand/low Perception Rogue it is very difficult and it is the only reason this PG can get Ultimate Solo achievements. If you wann go ULTIMATE with Llunrwald, for Llengrath respec in two handed or weapon and shield style and maybe take different quick slot items than my video below. Also Brynlod can be risky, but you can pull/kite easily at that location. All other encounter, with the right tattic - confusion/paralize scroll, figurines, use of shadowing beyond etc. are quite simple, also Adra and Alpine Dragon. And I have to say that many quests can be achieved with stealth/invisibility - i.e. The Rising Tide with no combat at all, skipping many battles. In "normal" game, with other PG and Minor Threat, this could be a good damage dealer and a great "priority target killer". RPG thoughts I thought about Llunrwald as an abandoned infant from Old Vailia, who grew in a circus or somenthing like learning his rogue abilities and at a certain point of his life he decided to go on his way. A day he tried Gravestep and by that moment he was addicted and he found out that his tricks could be better with it ;). He didn't receive a good education, in D&D terms, he can be a Chaotic Neutral PG. --- MEDIA For these battles, I was inspired by @baldurs_gate_2 Ultimate Rogue and also this run. Brynlod Adra Dragon Alpine Dragon Concelhaut Thaos Llengrath
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Hi new here
Chaospread replied to Luka8905's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hello @Luka8905, welcome!