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Chaospread

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Everything posted by Chaospread

  1. Without a figurine on PotD SOLO? I think it quite impossible, maybe, MAYBE, a paladin well built, but I doubt that too. Or perhaps a Ranger with its animal, but very very hard. A rogue? I think there's no way, sorry.
  2. I'm gonna tell everyone: Thus that armor, which could be terrifically awesome against Dorodugan, it is almost unusable because its enchantment is nullified by the one of the best attack you can use in that fight... One whole day of attempts frustrated So sad
  3. Veteran's Maneuver description says: Self (on combat start): Immunity to attacks vs. Reflex until Hit (excludes Graze) twice by attacks not targeting Reflex Ok, so far it's ok. But if you cast a scroll of avenging storm it is counted as an attack, thus when you cast two of them, Veteran's Maneuver is over! Very disappointing because I discovered it while I was fighting a megaboss Playing in a windows 11 PC with last Steam version of the game.
  4. Hi, I think it's always wrong dumping MIG anytime: you have to damage and heal (drink potions and so on) so never never low MIG. And I believe Ascendant ability gain so much from MIG. RES can stay mid/low, but in a party you can raise it, if you want go "heavy" as a tank. PER always HIGH/MAX in solo, in a party you can stay HIGH, no way below 13/14, game become less fun otherwise imho. So i'd make somenthing like: MIG mid/hig CON mid DEX mid + remaining from the rest if you have PER high INT max RES low/mid.
  5. I think it should not have bonus of the "fire" ring. Only weapon with burn damage should have +10 ACC from the ring. Dragon's Dowry has "only" lash burn damage. So it is right to remove fire keywords from the arquebus. But also @Noqn solution is good because at least make things clear (something like "has it fire keywords? So lets give it all the good and all the bad from fire"); the optional additional solution (adding burn damage and decrease PEN by 1) it's even better. Thus everybody can pick the most pleasant solution for himself/herself Anyway: what a mess with "elementals" (and not only) keywords
  6. Hi, I totally agree with Boeroer (how can I contradict him? ). I think Weyc's equip could be good for a wizard, especially a single class one. There are few wands in the game, but special ones are fine, and the modal fits well with a debuffing character. Avoid scepter as backup weapon, they do crush damage but its modal is dangeorus for Bloodmages, in case of pierce resistance enemies, I'd go with wand and debuffing modal (but you should be full of spells, so you sould not have this problem ). Anyway, Bloodmage is maybe the best class option to be played single class, so in doubt I'll do in this way.
  7. Hi, I don't remember whether Grave Calling works with carnage and its procs or it was "nerfed" at some point. If not, then it should be great versus hordes of vessels.
  8. Agree 100% @TJ-Galad if you don't wanna "waste" point in PER (in the case of Lifegiver i.e.) some companions have high PER (Maia Rua - 17, and she comes almost early), some early companion (Serafen, Pallegina, Mirke) have good PER (about 14) and with early pet, item, prostitute boons and/or rest/food you can reach easily 16/17 for one of them (I add: it is recommended to have ALWAYS an high PER character, especially early / mid game). If you wish I can "spoiler" the "minimun" PER needed to discover ALL traps and secrets
  9. There should be a DAoM potion like in PoE1 You could get some protection from engagement/disengagement with items, but I recognise having DAoM as spell is much better. You can also go ranged, maybe for a Magran Priest, for a Wael is more difficult, maybe you can decide that SoT + BDD WITHOUT Brilliant can't be cheese... and in a party some defenses tools can come from companions. But I agree, speed + DEX + stride + no engagement at level 3 is a great thing
  10. True indeed, but if you are a Wael Priest you have many speed self buff, litanies and prayers usually are fast, you have some fast debuffs and with Wael's spells defense plus BDD + SoT you have plenty of time to cast average and slow spells as Minor Avatar, DftF and so on Arquebus is better but a dual wield pistol can do wonders as well. Even if mid-later game pistols are better, Eccea's Arcane Blaster especially Keeping in topic I agree is better a Priest of Wael / Psion as combo (more defenses while building focus), if you wanna go more aggressive and use an ascendant, then I'd take Skaen to enhance focus through defense debuffs early (Barbs of Condemnation, Divine Mark) then you'll get Finshing Blows and Minor Avatar, as Spiritual Weapon you have club which helps Cipher's spell with its modal and you have also some defensive spells (Escape, Shadowing Beyond). I think he could be also pretty funny
  11. I guess you already choose chiper/priest, but in case of druid / priest I'll do a buffer priest for the spiritshift druid and go martial, somenthing like minor avatar + SoT + any other buff and spiritshift.
  12. About Aloth and Eder "numbers" and decisions in PoE1, you can find the "algorithms" here and here, with other info here and here.
  13. Savegame file is actually zip file. You can unzip but you'll find a list of files which are no-text file and whoever knows what reader you need to read it. The question is: are we sure PoE1 choices are in these files? I've found an interesting suggestion here: Journal -> Journal tab (on the top of the menu, on PC at least) -> Biography He says that it doesn't cover everything, but you can give a try and let us know If I have time I wanna first understand where these information are and second, how to extract them...but I doubt I'll find time for that... but at least the first point, maybe... Edit: perhaps they can be found with console with command "DisplayLegacyHistoryWindow()" or something like that (see this and this) but this needs more exploration...
  14. Savegame file is actually a zip file. You can unzip but you'll find a list of files which are no-text file and whoever knows what reader you need to read it. The question is: are we sure PoE1 choices are in these files? I've found an interesting suggestion here: Journal -> Journal tab (on the top of the menu, on PC at least) -> Biography He says that it doesn't cover everything, but you can give a try and let us know If I have time I wanna first understand where these information are and second, how to extract them...but I doubt I'll find time for that... but at least the first point, maybe...
  15. I'm sorry, it's an italian slip PG = Personaggio Giocante (Player Character)
  16. By PG i mean "main character". Ok, i think Io see now, you have no savegame of PoE1 and only a savegame in PoE2 (with main char at 17) with decision imported from Poe1, is it right? If you have already dig inside main char diary, complete mission, options (maybe in some difficulty options etc. there are somenthing... I doubt about that but you can check if you want), the only other thing you can do is searching in current game data. Unfortunately now I have no clue about where and what to look for, you should find some .xml files, try to search for some string of PoE1 choice; here https://pillarsofeternity.fandom.com/wiki/Histories you can find some of those, i.e. "Hollowborn", "pledge", "animancy" and so on. Maybe try withj case insensitive search. The trouble could be programmers didn't use meaningful strings, or (worst) they saved them in some internal program memory and you have no chances to retrieve them, but you can make an attempt.
  17. I don't know if you can extract decision from savefile game as text or any kind of it, but, without doing another run, you can read in PG "diary' how you resolve completed missions, I guess.
  18. MID or even LOW RES. Cipher and especially trickster can pump deflection high without wasting point in RES.
  19. Hi, party composition is fine, go for Paladin, encrease his defences to the sky, when you will have defensive mindweb every boss will be a cakewalk. Initially a blunderbuss is good, as it has more projectiles you can hope at least one hit and generate some focus; if you have an arquebus you could generate more focus, but think if you never hit... mid game you have plenty ranged weapon instead of blunderbuses, late game you have reaping kneaves, shape Aloth as martial wizard, give them to him and massacred anybody. Quartestaff is a good "semi" ranged crush damage alternatives, and there are some nice ones in the game. Spam whisper of treason, eyestrike and above all mental binding early game. Then Silent Scream and Ring Leader, I think that often Borrowex Instinct is better than Tactical Meld: yiu get +20 all defenses, last longer, debuff enemy and you can hit whatever you want and stay wherever you want. But you have to hit, so first encrease acc in some other way, then Borrowed Instinct Or if in a boss battle there are some minions, borrowed instinct on them and you are OK. Time parasite is also a great buff/debuff. I don't understand difficulty level, in PotD I'd do PER++ and DEX+ (better one more chance to hit than 3% more speed) or even better PER++ AND DEX++, instead dump also CON and high all others attributes but RES. It works in SOLO, so it works also in party. But not too much difference, I know.
  20. I think the problem with fighter is limited resources, also "per combat" resources. Also Rogue is good in CC with items, if you use a fighter as tank his CC and DPS abilities decrease, while Rogue can achieve DPS and CC also better (because he can crit more and some items proc on crits) and can avoid death via his abilities. Fighter and Rogue have high ACC, the first one is a great tank, the second a great DPS and single target killer (with his better chance to crits), but there's no so many difference between them, except Rogue is more squishy but is more funny (or frustrating ), with backstab, invisibility and so on. The problem for both class is other classes can do same things better, easier, and/or more times (longer, without rests, etc...). I'd prefer rogue because fighter is boring, but probably in terms of power fighter is better, I wouldn't put any classes in niche tier for PoE1 because every class can solo the game in PotD more or less with not so many troubles, but in terms of usefulness in a party and fun in SOLO fighters are among the worst (if not truly the worst). They have a great advantage: the best class to script and have no micromanage if you wish - but I think it is a well-fitting description exactly for "niche" tier
  21. Stormcaller is pretty fine versus Animat and other foes sensitive to shock damage. Other great weapons for ranger are which ones that proc stun: Borresaine, One-Eyed Molina's Gold-Fingered Spike-Flinger (also very fast if patched), Rod of Pale Shades (also decrease defense), Aedrin's Wrecker; not to mention the only ranged weapon with prone effect: Puitènte med Príncipi (also tow damege types). These makes ranger great also in CC. With blunderbusses you can proc stun realiable with Driving Flight, Twinned Arrows and Stunning Shots. Also Golden Gaze is good in that and has a nice proc. Fast ranged weapons is also cool: The Rain of Godagh Field, Wendgär, Forgiveness, Pretty Pretty's Rib (also Rending). Twin Sting is awesome to proc Predator's Sense and has also a great spellchance. Marking weapons is another wonderful thing in a party: St. Garam's Spark, Pliambo per Casitàs (also disorienting!), Cgadob's Hazel. With ranger's high accuracy also Annihilation is and awesome enchantment: Dulcanale (also Rending), Sabra Marie. Fulvano's Blunderbuss can make you a charme spammer and Silver Flash is insane with blind effect. Sure I'm forgetting other good synergies, but we are plenty of weapons for rangers, while Rogue has less chance to stun, prone etc. with weapons, if they take them they remove a weapon for other people (think about barbs...), they can rely on usual sabres and Annihilation enchants and above all they must (not always, but often) go melee without a bodyguard (as AC is). Early game rangers are also more effective with their accuracy form distance, rogue is too squishy and can't rely on many abilities, while ranger is good yet also with only autoattack. I hope you can experiment and see
  22. It's Twinned "Arrows" in PoE1 and indeed as a modal is a game changer. Rogue is a great dps but you have to go melee, you have to spend resources and you are squishy, ranger can achieve such damage as ranged AND with AC as guard / tank. You can build a ranged rogue but he will be not as effective as a ranger, on the other side I think you could build a excellent melee ranger (once I wanted build one in the image of Drizzt then I "pass" to play Deadfire... but the desire is still there... easier in deadfire maybe ). So you didn't convince Aestus, but you now convince me about ranger better than rogue. One thing only... perhaps rogue is a little more fun or at least exciting (you know: can I stay alive once I backstab and things like those... ) than ranger.
  23. And how can we not talk about "Driving Flight"? One of the best passive in the game, and it came also early.
  24. Good job, I think you have taken all the right choices for him! Keep having fun!
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