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Chaospread

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Everything posted by Chaospread

  1. Nice question. I agree with Boeroer, Barbarian/Priest is indeed awesome, I played a Priest of Berath / Corpse Eater Death Godlike and it was very funny and powerful. Ranger / Barbarian can be a choice, but it can perform in some manner, it can count on abilities of each classes. Not a good "merge", but it can be still effective. Beguiler / Priest of Wael: also here, not a great synergy but I think a Priest can be useful in any combination with other classes. "Self damaging" subclass could be an answer, so a berserker / blood mage? Can it be supportable? But maybe we should choose from non-auto-resource-generating class, which are the worst class in the game, so they could made the worst multiclass. And we can also exclude casters maybe... Thus among a fighter (not tactician), barbarian, rogue, ranger, paladin which is the worst combination? I think paladins have no such penalties to be taken in consideration, so Boeroer's pick (Debonaire/Unbroken) can be the multiclass with the worst synergy. But is it the worst? Who knows. Trying to say something: I think very little people played the game with a combination among Black Jacket/Trickster/Stalker... probably there are more penalties than advantages...
  2. Why do you care about him? Don't talk to him, if he wanna stay in the fort for the next seven centuries is only his business, don't you think? You accomplish your task, turn on your heels and go away, if I were you I wouldn't even notice him. You have also other possibilities such as drop Serafen before the quest or kill Handsome Eliam before talking to him. In this last case you wouldn't be benevolent and he wouldn't stand there as a muppet
  3. But it is not reliable with 1% chance of refunding... unless you combine it with some good self healing effect.
  4. What summons? Ok i know they are figurines but what figurines precisely?
  5. https://pillarsofeternity.fandom.com/wiki/The_Dozens
  6. Thank you, I don't know this thing! I'd have said to drop envenomed strike or penetrating shot... Anyway Shot on the Run is always a pick of mine in SOLO with ranged character, in a party maybe there are more situations where you can't always run, so in a party I think you can even skip it And perhaps in SOLO you move your char automatically, while in a party you tend to leave your chars on their places more easily...
  7. AS Boeroer said, war bows can be better for you, you can also retrain and experiment. In a party a stormcaller is good because it can saves enchantments resources (since it is soulbounded) for other weapons. It comes pretty late, but one hunting bow can be gotten early... so it's up to you If you have another ranged character you can keep hunting bows for you and war ones for the other people. You can also forget a talent "Shot on the Run", pick two weapon focus and switch your bows depending on the situation.
  8. Sorry, 11 guile at 20th level, 2 guile with Devil's of Caroc armor, 1 guile from Adratic Glow... where does it come from the last guile?
  9. Do you think to cast any scrolls? Elsewhere I'd invest again in survival... Stealth in a party I don't thick is useful. Either you MAX PER: M 18 CON 8 DEX 12 PER 18 INT 18 RES 4 (better for PotD), or MAX DEX: M 18 CON 8 DEX 18 PER 12 INT 18 RES 4 (which I like more), but in a party you can go with your stats. No, it doesn't work in Poe1, you can pick it in Deadfire but not in the first game You mean "Psychic Backlash". I don't think it worth a talent point, especially with a human and neither its upgrade. Rest of choices for talents are ok, you can pick something else for this one, "Psychic Backlash" and two-handed style such as "Apprentice's Sneak Attack", "Penetrating Shot" an maybe "Shot on the Run". Also "Envenomed Strike" can be a good pick. Weapons. Stormcaller soulbounded, Prey Maker and Persistence are great hunting bows, so go for this route and the according talent. Durgan-refined and the best enchantments you can achieve. Belt. A defensive one can be "Binding Rope", but you can escape melee attacks easily as a Cipher, so you can pick ann offensive one like "Ryona's Buckle". Rings. Iron Circle for CON bonus, if you don't want speed penalty Snerf's Folly and Ring of Overseeing.
  10. Very hard to manage. In this particular case, it is almost impossible to achieve Huana and RDC faction quests without one ot the companions leave the party (or both). Arcane Archer is a powerful subclass, I don't know which Cipher subclass is better with a ranger, since Arcane Archer is basically a damage dealer I'd avoid Psion and would go on Soul Blade and Ascendant... but wait for Boeroer and other for synergies and so on. Also Sharpshooter is a good ranger subclass by the way. Ydwin is a nice character, i think she deserve a run and Cipher/Rogue can fulfill the same role of a Cipher/Ranger (and cover also others).
  11. Shut down + restart is the best solution you can apply in IT world, particularly with MS software and hardware. And I'm an Engineer in Computer Science
  12. No weapon type, it scales with your level. In a party you can get so many acc buff that I'd say better is +10% damage. But with mega bosses maybe better +5 acc, if you wanna make them. Pick club. You'll ended with so many modals that it doesn't matter, you can pick Pike, small shield for Tuotilo's and so on... Party. I think a Cipher like Serafen could be good, also a Ranger as Maia, or pick Ydwin and you can use her as a Cipher and ranged Rogue. Attributes: 11/10/16/18/19/4 is better to me. Max int. No MIG below 10. CON 10 should be enough. Yes, better pick monk abilities. Take only one or two spell you are always going to use, i.e. if you go with Citzal's Spirit Lance "route"/build, pick that one. You can always respec in any case and you must take some wizard. abilities, but favour passives as rapid casting, and elmental talents. Use mandatory ability points of wizard for "shared" passives like improved Critical, styles and so on, so you can have more monk exclusive abilties to put points on. Other spells you can pick: self buffs as fleet fleet, DAoM, Merciless Gaze, Infuse of Vital Essence. Low level spells which are effective also at last levels. About equipment, above all Mortification Bindings.
  13. I bet it doesn't work, probably you need a mod for that. Boeroer, what do you think about a Bloodmage/Chanter with self healing to gain health for Blood Sacrifice?
  14. And Adratic Glow in Luminous Bathouse (+1 guile). Anyway Wiz/Monk can be a mighty combo, I'm thinking about an already powerful monk with wizard self buffs.
  15. Maybe can you extend this for a party of custom classes with potion of invisibility? Ok, only for a limited number of encounters, but it could work... Yep, and you have Gouging Strike also. Ok, I forget, but ABD is "cumbersome" and you need to occupy a grimoire slot for it. Oh, I though DoT spells don't ended invisibility, instead it is the contrary... thanks. Anyway, a bug for sure. Oh, Tactician / whatVanisherYouLike is a "Template" that doesn't need a build: you know the general rule and every build you create, with skills, abilities, attributes you like is virtually invincible. It's like BDD + Brilliant + SoT: once you know the combo you can "cook" it like you want; i.e. I build a Corpse Eater / Priest of Berath and played with that.
  16. Mmm, well, tactician for brilliant (SOLO) ok. Then Rogue has invisibility, ok, Priest of Skaen has invisibility, ok... but what invisibility has wizard? And Bloodmage doesn't need brilliant. By the way, don't offensive spells broke invisibility? And more, As @Boeroer said, this discovery is hot water, there are plenty of these build in The Ultimate Page: 2 Tactician / Skaen, 4 Skaen / Blood Mage (!), 2 SC Blood Mage, other Skaen / whatever...
  17. Why/how +5? Anyway, I'm for extremist so a MC Trickster/Illusionist with plenty of defensive spells/abilities from these 2 subclass and the single damage skills of rouge plus some other enhanced illusion spells such as Gaze of the Adragan and... do you know that Concelhaut Crushing Doom is illusion, don't you? Also good self-defending debuffer Not for a SOLO run, but I guess a good mate in a party.
  18. Yes, it should extend also the range of summon spells. You can check summon spells range in the wiki; I saw wizard's summons and they all have a range of 5 mt. Edit: I think summon spells are affected by farcasting, then I discovered they aren't. So in my opinion this is a bug.
  19. Not an ability, but I find useful to see recovery, reload and overall speed of weapons in the tooltip. It seems to me quite accurate with all bonuses and penalties (armor recovery, DEX, dual weapons, style and so on...).
  20. https://pillarsofeternity.fandom.com/wiki/Forbidden_Fist_(ability): It's very weird, whatever it means... but eventually I think you can't go over about 13 seconds of duration of a single effect.
  21. Well, I've played a Barbarian Death Godlike SOLO on Veteran difficulty and it seemed to me strong anyway in vanilla version, maybe because of Blooded, some items with spellstamina and weapons with Valiant, plus other barbarian abilities... Carnage with this mod can be really funny
  22. 70% or 80% is not so huge also with near death enemy? I'm thinking about a death godlike rogue with finishing blow against some bosses... maybe 50% or 60% is not enough?
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