-
Posts
568 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Blogs
Everything posted by Chaospread
-
I agree 100%. Late game with Citzal's Martial Power wizard becomes a war machine, you can also all low levels buff (Merciless Gaze, DaoM) and defensive buffs (Wizard's Double etc.) as master spelles, and why not also Arcane Veil and you start stomping foes. A ranged version with Caedebald's Blackbow is also very powerful.
-
If you exclude Aloth and GM Pallegina is good. I think a caster should be better, also WM companions are good, maybe also Zahua can fit well. Why Magran? It is not bad but also Durance is a Magran priest. Hiravias can be built as a typical cat druid off-tank, druid is always powerful in PoE1 with relentless storm and all that mighty spells.
-
Angio's is very good, potions of DAoM is ok but you need a lot of resources and in some fights you need those slots for other consumables I think. MIN MAX is not necessary, it is only optimization and ok, DEX is more important in Deadfire, in PoE1 you can reach 0 recovery and there is durgan steel etc. so it is ok. I keep my idea, 8 or 10 CON is not an great difference. Dual weapons is almost always a must. Plate armor in solo is very hard to wear late game... you'll tell to me Cipher has AoE spells, but in SOLO in PoE1 in some battles you can also use (or have to use) scrolls of paralysis, confusion ecc I think a Chiper can also raise PER, but I mean ACC for sure
-
You mean Focus, I guess. Anyway, alternative stats is better imho. I'd prefer skip DEX with PER, PER 10 is viable and I like high DEX characters. Best should be dump RES and CON and MAX INT, DEX before and then MIG and PER as you wish. If you must have RES 6 (good reason that you explained), I'd dump CON and raise DEX, but if you prefer, you can keep CON mid (maybe 8 or 7 to gain 2 points for others stat, it can be raise to 9 or 10 with bonus and eq easily) and then tend to have high DEX and PER instead of MIG... let me tray: MIG - 14 CON - 7 DEX - 18 PER - 14 INT - 19 RES - 6 So you max DEX and INT, PER and MIG with bonus can go high enough, if you prefer MAX PER or MIG, distribution like 12 and 16 have little sense, maybe the theory should be MAX PER but also in TCS PER 14 is absolutely viable , Chiper can increase it easily and MIG 14 is a good compromise. If you MAX PER, you can drop shield with weapons style, best style for a Cipher is two weapons and with high PER you can get "defense" through afflictions of weapons and abilities. Plate armor can be good early game, later even naked is better. IIRC in PoE1 you can respec full stats and abilities/talent, so you can start with plate, shield, more CON and high PER and then respec with more MIG, light armor and two weapons.
-
Form this point of view I agree, caster classes are not boring at all, among the martial classes monks, rangers, barbs and rogues can be made funny with some abilities and/or eq, Fighter/Pally are boring, in particularly I'd say plain fighter or devoted with pretty defensive paladin subclasses such as Goldpact Knights, Kind Wayfarers and The Shieldbearers of St. Elcga. I'd put Darcozzi a little bit above because flame shield can have an offensive usage.
-
Ok, some of you are right so we want it, we need it and *I* deserve it Anyway there was a patch a short time ago for PoE1, Deadfire has a good base of community still posting, making videos and catching bugs... thus a little bit also these people deserve it Maybe it is not financially sustainable, maybe there are too few people following PoE, however little people but great involvement from them... Hope is the last to die
-
I'm not interested in financial questions, the community deserves PoE3
-
Yeah, we need and deserve it!
-
There's a bug with which you can stack up to three infinite bonuses with Hunter's Claw and its upgrades. If you don't wanna be worried about bonded grief you can pick Ghost Heart. You can pick Nature's Resolve also or am I missing something? Anyway I think there's other weaker MC than ranger/barb. I agree fighter/rogue is a strong MC, also Debonaire/Unbroken, I only state it has "counter" synergy (indeed, Boeroer stated that). Only thing for sure so far: a monk is never a bad choice in MC. Maybe a Shattered Pillar / Black Jacket has little sense, but he performs well the same.
-
Ranger has nothing to with "ranged", I suppose, etymologically spoken A part from this, I agree, a Stalker with Hunter's claw and its upgrades can be a great melee character. Druid/Paladin is not so bad, I agree another time , maybe not great synergy but there are worse combos. You need to agree on word "worst", does it mean poorest? most boring? less synergy? Less synergies I think Boeroer catch it: Debonaire/Unbroken. Boring I bet is Fighter/Paladin. Poorest you can think about it, but I guess is nor Paladin/Druid neither Barb/Ranger. About barb/ranger Corpse Eater/Ghost Heart is a bad choice: many resources wasted and no particularly advantages. But it is neither so weak nor boring. Another bad MC is Bleak Walker / Priest of Berath: the reason is I wanted to do it but it is forbidden cause cruel disposition conflict
-
Nice question. I agree with Boeroer, Barbarian/Priest is indeed awesome, I played a Priest of Berath / Corpse Eater Death Godlike and it was very funny and powerful. Ranger / Barbarian can be a choice, but it can perform in some manner, it can count on abilities of each classes. Not a good "merge", but it can be still effective. Beguiler / Priest of Wael: also here, not a great synergy but I think a Priest can be useful in any combination with other classes. "Self damaging" subclass could be an answer, so a berserker / blood mage? Can it be supportable? But maybe we should choose from non-auto-resource-generating class, which are the worst class in the game, so they could made the worst multiclass. And we can also exclude casters maybe... Thus among a fighter (not tactician), barbarian, rogue, ranger, paladin which is the worst combination? I think paladins have no such penalties to be taken in consideration, so Boeroer's pick (Debonaire/Unbroken) can be the multiclass with the worst synergy. But is it the worst? Who knows. Trying to say something: I think very little people played the game with a combination among Black Jacket/Trickster/Stalker... probably there are more penalties than advantages...
-
Why do you care about him? Don't talk to him, if he wanna stay in the fort for the next seven centuries is only his business, don't you think? You accomplish your task, turn on your heels and go away, if I were you I wouldn't even notice him. You have also other possibilities such as drop Serafen before the quest or kill Handsome Eliam before talking to him. In this last case you wouldn't be benevolent and he wouldn't stand there as a muppet
-
Thank you, I don't know this thing! I'd have said to drop envenomed strike or penetrating shot... Anyway Shot on the Run is always a pick of mine in SOLO with ranged character, in a party maybe there are more situations where you can't always run, so in a party I think you can even skip it And perhaps in SOLO you move your char automatically, while in a party you tend to leave your chars on their places more easily...
-
AS Boeroer said, war bows can be better for you, you can also retrain and experiment. In a party a stormcaller is good because it can saves enchantments resources (since it is soulbounded) for other weapons. It comes pretty late, but one hunting bow can be gotten early... so it's up to you If you have another ranged character you can keep hunting bows for you and war ones for the other people. You can also forget a talent "Shot on the Run", pick two weapon focus and switch your bows depending on the situation.
