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Chaospread

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Everything posted by Chaospread

  1. You mean Focus, I guess. Anyway, alternative stats is better imho. I'd prefer skip DEX with PER, PER 10 is viable and I like high DEX characters. Best should be dump RES and CON and MAX INT, DEX before and then MIG and PER as you wish. If you must have RES 6 (good reason that you explained), I'd dump CON and raise DEX, but if you prefer, you can keep CON mid (maybe 8 or 7 to gain 2 points for others stat, it can be raise to 9 or 10 with bonus and eq easily) and then tend to have high DEX and PER instead of MIG... let me tray: MIG - 14 CON - 7 DEX - 18 PER - 14 INT - 19 RES - 6 So you max DEX and INT, PER and MIG with bonus can go high enough, if you prefer MAX PER or MIG, distribution like 12 and 16 have little sense, maybe the theory should be MAX PER but also in TCS PER 14 is absolutely viable , Chiper can increase it easily and MIG 14 is a good compromise. If you MAX PER, you can drop shield with weapons style, best style for a Cipher is two weapons and with high PER you can get "defense" through afflictions of weapons and abilities. Plate armor can be good early game, later even naked is better. IIRC in PoE1 you can respec full stats and abilities/talent, so you can start with plate, shield, more CON and high PER and then respec with more MIG, light armor and two weapons.
  2. I understand that you want use Spider's Escape enchantment of Seeker's Fang for a battlemage instead of squid's grasp to achieve immunity from engagment, maybe because you wanna assign squid's grasp to another member. It should work, as @Constentin Lévine said. If I misunderstood, I beg pardon
  3. Form this point of view I agree, caster classes are not boring at all, among the martial classes monks, rangers, barbs and rogues can be made funny with some abilities and/or eq, Fighter/Pally are boring, in particularly I'd say plain fighter or devoted with pretty defensive paladin subclasses such as Goldpact Knights, Kind Wayfarers and The Shieldbearers of St. Elcga. I'd put Darcozzi a little bit above because flame shield can have an offensive usage.
  4. Ok, some of you are right so we want it, we need it and *I* deserve it Anyway there was a patch a short time ago for PoE1, Deadfire has a good base of community still posting, making videos and catching bugs... thus a little bit also these people deserve it Maybe it is not financially sustainable, maybe there are too few people following PoE, however little people but great involvement from them... Hope is the last to die
  5. I'm not interested in financial questions, the community deserves PoE3
  6. Yeah, we need and deserve it!
  7. Yes, I agree with Boeroer, iirc there is a setting where you can set the companion not to chase their opponents, try to seek it
  8. I played a death godlike barb in PoE1 SOLO and Bloody Slaughter was indeed useful, especially with bosses, it made the difference between death and life a few times.
  9. There's a bug with which you can stack up to three infinite bonuses with Hunter's Claw and its upgrades. If you don't wanna be worried about bonded grief you can pick Ghost Heart. You can pick Nature's Resolve also or am I missing something? Anyway I think there's other weaker MC than ranger/barb. I agree fighter/rogue is a strong MC, also Debonaire/Unbroken, I only state it has "counter" synergy (indeed, Boeroer stated that). Only thing for sure so far: a monk is never a bad choice in MC. Maybe a Shattered Pillar / Black Jacket has little sense, but he performs well the same.
  10. Ranger has nothing to with "ranged", I suppose, etymologically spoken A part from this, I agree, a Stalker with Hunter's claw and its upgrades can be a great melee character. Druid/Paladin is not so bad, I agree another time , maybe not great synergy but there are worse combos. You need to agree on word "worst", does it mean poorest? most boring? less synergy? Less synergies I think Boeroer catch it: Debonaire/Unbroken. Boring I bet is Fighter/Paladin. Poorest you can think about it, but I guess is nor Paladin/Druid neither Barb/Ranger. About barb/ranger Corpse Eater/Ghost Heart is a bad choice: many resources wasted and no particularly advantages. But it is neither so weak nor boring. Another bad MC is Bleak Walker / Priest of Berath: the reason is I wanted to do it but it is forbidden cause cruel disposition conflict
  11. Thanks but penetrating strikes is a fighter's ability.
  12. It happens also with Hunter's Claw and its upgrade for a ranger. Probably a little bug.
  13. Nice question. I agree with Boeroer, Barbarian/Priest is indeed awesome, I played a Priest of Berath / Corpse Eater Death Godlike and it was very funny and powerful. Ranger / Barbarian can be a choice, but it can perform in some manner, it can count on abilities of each classes. Not a good "merge", but it can be still effective. Beguiler / Priest of Wael: also here, not a great synergy but I think a Priest can be useful in any combination with other classes. "Self damaging" subclass could be an answer, so a berserker / blood mage? Can it be supportable? But maybe we should choose from non-auto-resource-generating class, which are the worst class in the game, so they could made the worst multiclass. And we can also exclude casters maybe... Thus among a fighter (not tactician), barbarian, rogue, ranger, paladin which is the worst combination? I think paladins have no such penalties to be taken in consideration, so Boeroer's pick (Debonaire/Unbroken) can be the multiclass with the worst synergy. But is it the worst? Who knows. Trying to say something: I think very little people played the game with a combination among Black Jacket/Trickster/Stalker... probably there are more penalties than advantages...
  14. Why do you care about him? Don't talk to him, if he wanna stay in the fort for the next seven centuries is only his business, don't you think? You accomplish your task, turn on your heels and go away, if I were you I wouldn't even notice him. You have also other possibilities such as drop Serafen before the quest or kill Handsome Eliam before talking to him. In this last case you wouldn't be benevolent and he wouldn't stand there as a muppet
  15. But it is not reliable with 1% chance of refunding... unless you combine it with some good self healing effect.
  16. What summons? Ok i know they are figurines but what figurines precisely?
  17. https://pillarsofeternity.fandom.com/wiki/The_Dozens
  18. Thank you, I don't know this thing! I'd have said to drop envenomed strike or penetrating shot... Anyway Shot on the Run is always a pick of mine in SOLO with ranged character, in a party maybe there are more situations where you can't always run, so in a party I think you can even skip it And perhaps in SOLO you move your char automatically, while in a party you tend to leave your chars on their places more easily...
  19. AS Boeroer said, war bows can be better for you, you can also retrain and experiment. In a party a stormcaller is good because it can saves enchantments resources (since it is soulbounded) for other weapons. It comes pretty late, but one hunting bow can be gotten early... so it's up to you If you have another ranged character you can keep hunting bows for you and war ones for the other people. You can also forget a talent "Shot on the Run", pick two weapon focus and switch your bows depending on the situation.
  20. Sorry, 11 guile at 20th level, 2 guile with Devil's of Caroc armor, 1 guile from Adratic Glow... where does it come from the last guile?
  21. Do you think to cast any scrolls? Elsewhere I'd invest again in survival... Stealth in a party I don't thick is useful. Either you MAX PER: M 18 CON 8 DEX 12 PER 18 INT 18 RES 4 (better for PotD), or MAX DEX: M 18 CON 8 DEX 18 PER 12 INT 18 RES 4 (which I like more), but in a party you can go with your stats. No, it doesn't work in Poe1, you can pick it in Deadfire but not in the first game You mean "Psychic Backlash". I don't think it worth a talent point, especially with a human and neither its upgrade. Rest of choices for talents are ok, you can pick something else for this one, "Psychic Backlash" and two-handed style such as "Apprentice's Sneak Attack", "Penetrating Shot" an maybe "Shot on the Run". Also "Envenomed Strike" can be a good pick. Weapons. Stormcaller soulbounded, Prey Maker and Persistence are great hunting bows, so go for this route and the according talent. Durgan-refined and the best enchantments you can achieve. Belt. A defensive one can be "Binding Rope", but you can escape melee attacks easily as a Cipher, so you can pick ann offensive one like "Ryona's Buckle". Rings. Iron Circle for CON bonus, if you don't want speed penalty Snerf's Folly and Ring of Overseeing.
  22. Very hard to manage. In this particular case, it is almost impossible to achieve Huana and RDC faction quests without one ot the companions leave the party (or both). Arcane Archer is a powerful subclass, I don't know which Cipher subclass is better with a ranger, since Arcane Archer is basically a damage dealer I'd avoid Psion and would go on Soul Blade and Ascendant... but wait for Boeroer and other for synergies and so on. Also Sharpshooter is a good ranger subclass by the way. Ydwin is a nice character, i think she deserve a run and Cipher/Rogue can fulfill the same role of a Cipher/Ranger (and cover also others).
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